<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: P5 Data Glove and Music</title>
	<atom:link href="http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Sun, 22 Nov 2009 04:02:47 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: MIDI &#171; HD Artists and Second Life</title>
		<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/comment-page-1/#comment-524011</link>
		<dc:creator>MIDI &#171; HD Artists and Second Life</dc:creator>
		<pubDate>Fri, 18 Jul 2008 16:02:52 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/#comment-524011</guid>
		<description>[...] http://www.midi.org/ http://www.lineasblancas.com/ http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.midi.org/" rel="nofollow">http://www.midi.org/</a> <a href="http://www.lineasblancas.com/" rel="nofollow">http://www.lineasblancas.com/</a> <a href="http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/" rel="nofollow">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: runagate</title>
		<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/comment-page-1/#comment-267709</link>
		<dc:creator>runagate</dc:creator>
		<pubDate>Wed, 19 Sep 2007 00:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/#comment-267709</guid>
		<description>Thanks for the updated link, Ross.
Bought a p5 from an online friend, received it today, plugged it in, went to simulus.org and was controlling 11 parameters in a matter of moments.  Sheer genius!  Course, you must be able to imagine what you can do with this device in order to demonstrate how it can aid you in expressing your musical ideas.  It&#039;s something I&#039;ve been awaiting for a long, long time, particularly after my Photon X25 got stolen.  It is a miraculous midi device now!</description>
		<content:encoded><![CDATA[<p>Thanks for the updated link, Ross.<br />
Bought a p5 from an online friend, received it today, plugged it in, went to simulus.org and was controlling 11 parameters in a matter of moments.  Sheer genius!  Course, you must be able to imagine what you can do with this device in order to demonstrate how it can aid you in expressing your musical ideas.  It&#8217;s something I&#8217;ve been awaiting for a long, long time, particularly after my Photon X25 got stolen.  It is a miraculous midi device now!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Choong</title>
		<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/comment-page-1/#comment-114478</link>
		<dc:creator>Choong</dc:creator>
		<pubDate>Mon, 05 Feb 2007 09:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/#comment-114478</guid>
		<description>I haven&#039;t been able to find these stateside for less than $50, even through Froogle.  If anything, I would have assumed that the prices for these would go down over time.  But it could just be me not looking in the right places and punching in the right terms.  Please help.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t been able to find these stateside for less than $50, even through Froogle.  If anything, I would have assumed that the prices for these would go down over time.  But it could just be me not looking in the right places and punching in the right terms.  Please help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: evans</title>
		<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/comment-page-1/#comment-26677</link>
		<dc:creator>evans</dc:creator>
		<pubDate>Tue, 29 Aug 2006 18:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/#comment-26677</guid>
		<description>how do i use max.msp with the p5glove? is it possible to send me the full patch that i can use? 

thank you Evans</description>
		<content:encoded><![CDATA[<p>how do i use max.msp with the p5glove? is it possible to send me the full patch that i can use? </p>
<p>thank you Evans</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sean</title>
		<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/comment-page-1/#comment-9612</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Fri, 02 Jun 2006 23:07:35 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/#comment-9612</guid>
		<description>Check out the glove in action, plugged into Live..

http://www.youtube.com/watch?v=t86OJ4Vx03c</description>
		<content:encoded><![CDATA[<p>Check out the glove in action, plugged into Live..</p>
<p><a href="http://www.youtube.com/watch?v=t86OJ4Vx03c" rel="nofollow">http://www.youtube.com/watch?v=t86OJ4Vx03c</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ross Bencina</title>
		<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/comment-page-1/#comment-3402</link>
		<dc:creator>Ross Bencina</dc:creator>
		<pubDate>Wed, 03 May 2006 09:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/#comment-3402</guid>
		<description>Please note that all of the links on this page to http://www.audiomulch.com/simulus have now changed to http://www.simulus.org

The files are available from the following page: http://www.simulus.org/p5glove/</description>
		<content:encoded><![CDATA[<p>Please note that all of the links on this page to <a href="http://www.audiomulch.com/simulus" rel="nofollow">http://www.audiomulch.com/simulus</a> have now changed to <a href="http://www.simulus.org" rel="nofollow">http://www.simulus.org</a></p>
<p>The files are available from the following page: <a href="http://www.simulus.org/p5glove/" rel="nofollow">http://www.simulus.org/p5glove/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/comment-page-1/#comment-682</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Thu, 14 Apr 2005 22:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/#comment-682</guid>
		<description>in the uk for under 50 pounds...any one know where to get these cheaper (ala the states ebay prices?)

cheers,

b.
</description>
		<content:encoded><![CDATA[<p>in the uk for under 50 pounds&#8230;any one know where to get these cheaper (ala the states ebay prices?)</p>
<p>cheers,</p>
<p>b.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/comment-page-1/#comment-681</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Wed, 13 Apr 2005 19:26:16 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/#comment-681</guid>
		<description>good points! still:

about the visual feedback: a strenght of interfaces like this is to stop staring at a screen &amp; make digital music in a different manner, so why should one use a monitor again? If I don&#039;t hear the interval, it seems useless anyway, no?</description>
		<content:encoded><![CDATA[<p>good points! still:</p>
<p>about the visual feedback: a strenght of interfaces like this is to stop staring at a screen &amp; make digital music in a different manner, so why should one use a monitor again? If I don&#8217;t hear the interval, it seems useless anyway, no?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/comment-page-1/#comment-680</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 12 Apr 2005 12:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/#comment-680</guid>
		<description>The peripheral vision idea is new, I hadn&#039;t thought of that. Just goes to show there are a lot of ways to provide &#039;calibrating&#039; data to the performer.

Right now, there&#039;s just a lack of feedback in general -- virtually every opportunity is missed. I&#039;m not convinced that linear data is an issue, because you can do with the data whatever you want. You can make pan 64 very significant, in both hardware and software feedback; it&#039;s just a number.

But the fundamental problem, as you say, is the lack of bi-directional communication with the software. Even with MIDI, you could do more than is being done now (though I agree, something like OSC is wildly overdue).

I&#039;ll certainly do some OSC coverage soon / this summer, and may have some hands-on with actual experiments. 

Peter</description>
		<content:encoded><![CDATA[<p>The peripheral vision idea is new, I hadn&#8217;t thought of that. Just goes to show there are a lot of ways to provide &#8216;calibrating&#8217; data to the performer.</p>
<p>Right now, there&#8217;s just a lack of feedback in general &#8212; virtually every opportunity is missed. I&#8217;m not convinced that linear data is an issue, because you can do with the data whatever you want. You can make pan 64 very significant, in both hardware and software feedback; it&#8217;s just a number.</p>
<p>But the fundamental problem, as you say, is the lack of bi-directional communication with the software. Even with MIDI, you could do more than is being done now (though I agree, something like OSC is wildly overdue).</p>
<p>I&#8217;ll certainly do some OSC coverage soon / this summer, and may have some hands-on with actual experiments. </p>
<p>Peter</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Guest</title>
		<link>http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/comment-page-1/#comment-679</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Tue, 12 Apr 2005 04:33:47 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2005/04/11/p5-data-glove-and-music/#comment-679</guid>
		<description>The problem with these interfaces is that there is no &#039;callibrating&#039; feedback on the actual input.

ie, because the gestures are all &#039;wafty&#039;, the music tends to be wafty in gesture. what we need to look at is haptic feedback for these types of interfaces, for example if moving your arm up and down creates transposition of audio, then you want to feel &#039;notches&#039; for the notes. 

The other aspect is the peripheral vision. I think a lot can be done with visual interfaces which are designed to  work with the peripheral vision.. much more &#039;vague&#039;, larger, and more of an &#039;impression&#039; than lots of specific details. To use the same example, you would have a monitor in the corner of your eye that perhaps made the whole screen change colour when hitting octaves, and some sort of &#039;shape&#039; that you can recognize for the transposition interval.

The other key problems are that the DAW software and hardware rarely talks to each other.. ie, there is no way for ableton live to tell a controller that it has crossed an important threshold..say the 0 point on a mixer. Or no way for a hardware controller to request the vcurrent value of a variable.

The final point is, that most of these interfaces tend to come from a perspective of linear data, whereas in my mind, this information is not a linear series of numbers. For exampe, Pan has an important point at &#039;middle&#039; but the data is just another number. Sure, if you as the controller know what you are controlling, you could program that in... but theres no real communication in a two way fashion.

The successor to MIDI, OpenSound looks to hold promise for opening up channels of communication like this, which will be essential for much more intimate, tactile (in both senses of the word) controllers.

-songcarver</description>
		<content:encoded><![CDATA[<p>The problem with these interfaces is that there is no &#8216;callibrating&#8217; feedback on the actual input.</p>
<p>ie, because the gestures are all &#8216;wafty&#8217;, the music tends to be wafty in gesture. what we need to look at is haptic feedback for these types of interfaces, for example if moving your arm up and down creates transposition of audio, then you want to feel &#8216;notches&#8217; for the notes. </p>
<p>The other aspect is the peripheral vision. I think a lot can be done with visual interfaces which are designed to  work with the peripheral vision.. much more &#8216;vague&#8217;, larger, and more of an &#8216;impression&#8217; than lots of specific details. To use the same example, you would have a monitor in the corner of your eye that perhaps made the whole screen change colour when hitting octaves, and some sort of &#8217;shape&#8217; that you can recognize for the transposition interval.</p>
<p>The other key problems are that the DAW software and hardware rarely talks to each other.. ie, there is no way for ableton live to tell a controller that it has crossed an important threshold..say the 0 point on a mixer. Or no way for a hardware controller to request the vcurrent value of a variable.</p>
<p>The final point is, that most of these interfaces tend to come from a perspective of linear data, whereas in my mind, this information is not a linear series of numbers. For exampe, Pan has an important point at &#8216;middle&#8217; but the data is just another number. Sure, if you as the controller know what you are controlling, you could program that in&#8230; but theres no real communication in a two way fashion.</p>
<p>The successor to MIDI, OpenSound looks to hold promise for opening up channels of communication like this, which will be essential for much more intimate, tactile (in both senses of the word) controllers.</p>
<p>-songcarver</p>
]]></content:encoded>
	</item>
</channel>
</rss>
