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	<title>Comments on: Free: New Killer Synth, Graintable + Physical Modeling (Win)</title>
	<atom:link href="http://createdigitalmusic.com/2006/02/10/free-new-killer-synth-graintable-physical-modeling-win/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2006/02/10/free-new-killer-synth-graintable-physical-modeling-win/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>By: dawhead</title>
		<link>http://createdigitalmusic.com/2006/02/10/free-new-killer-synth-graintable-physical-modeling-win/comment-page-1/#comment-2218</link>
		<dc:creator>dawhead</dc:creator>
		<pubDate>Mon, 13 Feb 2006 13:46:22 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/02/10/free-new-killer-synth-graintable-physical-modeling-win/#comment-2218</guid>
		<description>i was testing to see if it would run on linux (it probably will), but it requires at least one third party .dll, libpng13.dll
</description>
		<content:encoded><![CDATA[<p>i was testing to see if it would run on linux (it probably will), but it requires at least one third party .dll, libpng13.dll</p>
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		<title>By: te2rx</title>
		<link>http://createdigitalmusic.com/2006/02/10/free-new-killer-synth-graintable-physical-modeling-win/comment-page-1/#comment-2217</link>
		<dc:creator>te2rx</dc:creator>
		<pubDate>Fri, 10 Feb 2006 18:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/02/10/free-new-killer-synth-graintable-physical-modeling-win/#comment-2217</guid>
		<description>sorry for double-post.  &quot;voices support files&quot; are here --
http://www.sknote.it/Download/Voices_supp_files.zip

I played with it for a minute... feels pretty alpha.  Lots of unresponsive / nonworking stuff, crashed my VST host.  Could be cool in the future though.</description>
		<content:encoded><![CDATA[<p>sorry for double-post.  &#8220;voices support files&#8221; are here &#8211;<br />
<a href="http://www.sknote.it/Download/Voices_supp_files.zip" rel="nofollow">http://www.sknote.it/Download/Voices_supp_files.zip</a></p>
<p>I played with it for a minute&#8230; feels pretty alpha.  Lots of unresponsive / nonworking stuff, crashed my VST host.  Could be cool in the future though.</p>
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		<title>By: te2rx</title>
		<link>http://createdigitalmusic.com/2006/02/10/free-new-killer-synth-graintable-physical-modeling-win/comment-page-1/#comment-2216</link>
		<dc:creator>te2rx</dc:creator>
		<pubDate>Fri, 10 Feb 2006 18:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/02/10/free-new-killer-synth-graintable-physical-modeling-win/#comment-2216</guid>
		<description>Although this is somewhat covered in the PDF manual, here&#039;s a copy-paste from the website:

instructions:
- Extract the files. Copy the .dll in your plugins directory
-  Copy &quot;Granular&quot; directory in &quot;C:\&quot;, so that you have EXACTLY &quot; C:\Granular\&quot; containing the wave files
- Put support files (download them from &quot;Voices&quot; section) in your system directory (for png support)

tips:
- This is an alpha version. Please wait for note off before switching waveforms or pages
- Click on logo for a general scheme
- Ever assign &quot;span&quot; or envelope to a granular oscillator position. There must be movement!
-  If you want to test your own waveforms, simply rename them wf0.wav, wf1.wav, etc. and replace the waves in granular directory. You can use names from wf0.wav to wf19.wav, at this stage. Only mono waveforms!
- Take a sweep from your preferred filter. Put it in Grainz. Control with &quot;position&quot;. You have it!</description>
		<content:encoded><![CDATA[<p>Although this is somewhat covered in the PDF manual, here&#8217;s a copy-paste from the website:</p>
<p>instructions:<br />
- Extract the files. Copy the .dll in your plugins directory<br />
-  Copy &#8220;Granular&#8221; directory in &#8220;C:\&#8221;, so that you have EXACTLY &#8221; C:\Granular\&#8221; containing the wave files<br />
- Put support files (download them from &#8220;Voices&#8221; section) in your system directory (for png support)</p>
<p>tips:<br />
- This is an alpha version. Please wait for note off before switching waveforms or pages<br />
- Click on logo for a general scheme<br />
- Ever assign &#8220;span&#8221; or envelope to a granular oscillator position. There must be movement!<br />
-  If you want to test your own waveforms, simply rename them wf0.wav, wf1.wav, etc. and replace the waves in granular directory. You can use names from wf0.wav to wf19.wav, at this stage. Only mono waveforms!<br />
- Take a sweep from your preferred filter. Put it in Grainz. Control with &#8220;position&#8221;. You have it!</p>
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