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	<title>Comments on: Video: Fijuu2 3D Sound Toy, in Action</title>
	<atom:link href="http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>By: kok</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/comment-page-1/#comment-843593</link>
		<dc:creator>kok</dc:creator>
		<pubDate>Thu, 26 Mar 2009 08:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comment-843593</guid>
		<description>osdihjfoidsfjgosidfgjsdiofgj i love this so much i cannot even make words right now jsdifjsoiajsdfioj</description>
		<content:encoded><![CDATA[<p>osdihjfoidsfjgosidfgjsdiofgj i love this so much i cannot even make words right now jsdifjsoiajsdfioj</p>
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		<title>By: Create Digital Music &#187; Use Quake III to &#8220;Play&#8221; Pd, Max/MSP</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/comment-page-1/#comment-10983</link>
		<dc:creator>Create Digital Music &#187; Use Quake III to &#8220;Play&#8221; Pd, Max/MSP</dc:creator>
		<pubDate>Fri, 09 Jun 2006 14:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comment-10983</guid>
		<description>[...] Enter the latest project from fijuu2 creator Julian Oliver, together with Steven Pickles. They wanted powerful synthesis capabilities, which is something you&#8217;re unlikely ever to get in a game like Quake III. So, they found a way to send network data from Quake into the free software Pd, using Pd&#8217;s netsend object to send UDP packets containing control data from the game. In other words, instead of using a MIDI controller, you can make the game your control instrument. netsend is in Max/MSP, too, so this should work for Max, as well. [...]</description>
		<content:encoded><![CDATA[<p>[...] Enter the latest project from fijuu2 creator Julian Oliver, together with Steven Pickles. They wanted powerful synthesis capabilities, which is something you&#8217;re unlikely ever to get in a game like Quake III. So, they found a way to send network data from Quake into the free software Pd, using Pd&#8217;s netsend object to send UDP packets containing control data from the game. In other words, instead of using a MIDI controller, you can make the game your control instrument. netsend is in Max/MSP, too, so this should work for Max, as well. [...]</p>
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	<item>
		<title>By: Julian</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/comment-page-1/#comment-8997</link>
		<dc:creator>Julian</dc:creator>
		<pubDate>Tue, 30 May 2006 09:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comment-8997</guid>
		<description>the reference to Gantz Graf is v&#039; flattering! that&#039;s a great looking animation. 

in many ways however it&#039;s pretty hard to put the projects side by side: GG is film representation of sound changing a form - an advanced visualiser of some kind. Fijuu (1 and 2) is realtime interactive software and concerned with the opposite process - where shaping forms in turn shapes the sound.  

anyway, i&#039;d be surprised if anyone who works with high-end 3D software doesn&#039;t &#039;synthesize&#039; the forms they see into sound at some point, albeit in their own head. it&#039;s almost second nature to imagine the sonified equivalent of shearing or twisting a blob in a 3D modeling environment. the relationship pretty much presents itself and i&#039;m sure you&#039;ll see many explorations/manifestations of it in future, in both film and interface design.

similarly, the desire to &#039;sculpt sound&#039; with your hands (or a hand-held object) is itself nothing new, something that many musicians and painters have talked about for centuries. both &lt;a href=&quot;http://pix.test.at&quot; rel=&quot;nofollow&quot;&gt;pix&lt;/a&gt; and i (there are two on this project) have wanted this for a long time. my thoughts about it go back 8 years, when i first started working on sound-based games and had only basic sample trigger mechanisms available to me (eg see &lt;a href=&quot;http://selectparks.net/modules.php?name=Downloads&amp;d_op=getit&amp;lid=4&quot; rel=&quot;nofollow&quot;&gt;&#039;Qthoth&#039;&lt;/a&gt; 

that we were able to manifest some of these ideas now is testimony to there being a ton of quality open-source software available to us. it wouldn&#039;t have been possible without this by any stretch (erm.. so to speak).

probably worth mentioning here (a DSP aware site) that Fijuu2&#039;s sound-engine is PureData. this means that if you have a little PD/MaxMSP skill you can author your own instruments. the patches for all six instruments are in the source-tree when you download the code. the same goes for the 3d objects/materials/textures themselves.

enjoy!</description>
		<content:encoded><![CDATA[<p>the reference to Gantz Graf is v&#8217; flattering! that&#8217;s a great looking animation. </p>
<p>in many ways however it&#8217;s pretty hard to put the projects side by side: GG is film representation of sound changing a form &#8211; an advanced visualiser of some kind. Fijuu (1 and 2) is realtime interactive software and concerned with the opposite process &#8211; where shaping forms in turn shapes the sound.  </p>
<p>anyway, i&#8217;d be surprised if anyone who works with high-end 3D software doesn&#8217;t &#8217;synthesize&#8217; the forms they see into sound at some point, albeit in their own head. it&#8217;s almost second nature to imagine the sonified equivalent of shearing or twisting a blob in a 3D modeling environment. the relationship pretty much presents itself and i&#8217;m sure you&#8217;ll see many explorations/manifestations of it in future, in both film and interface design.</p>
<p>similarly, the desire to &#8217;sculpt sound&#8217; with your hands (or a hand-held object) is itself nothing new, something that many musicians and painters have talked about for centuries. both <a href="http://pix.test.at" rel="nofollow">pix</a> and i (there are two on this project) have wanted this for a long time. my thoughts about it go back 8 years, when i first started working on sound-based games and had only basic sample trigger mechanisms available to me (eg see <a href="http://selectparks.net/modules.php?name=Downloads&amp;d_op=getit&amp;lid=4" rel="nofollow">&#8216;Qthoth&#8217;</a> </p>
<p>that we were able to manifest some of these ideas now is testimony to there being a ton of quality open-source software available to us. it wouldn&#8217;t have been possible without this by any stretch (erm.. so to speak).</p>
<p>probably worth mentioning here (a DSP aware site) that Fijuu2&#8217;s sound-engine is PureData. this means that if you have a little PD/MaxMSP skill you can author your own instruments. the patches for all six instruments are in the source-tree when you download the code. the same goes for the 3d objects/materials/textures themselves.</p>
<p>enjoy!</p>
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		<title>By: DaJebus</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/comment-page-1/#comment-8007</link>
		<dc:creator>DaJebus</dc:creator>
		<pubDate>Mon, 29 May 2006 01:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comment-8007</guid>
		<description>Yea, &quot;wimpy&quot; is way too strong.  I take that back.

Alex Rutterford&#039;s work on the Gantz Graf video has cult status among many people I know, it&#039;s not surprising to see something like this come along. 

I did not want to sound like I was not jazzed about it.  I think it&#039;s amazing.

Here is the video link since sputnik is caca:
http://www.youtube.com/watch?v=Rot8AYUn9sU&amp;search=Gantz%20Graf</description>
		<content:encoded><![CDATA[<p>Yea, &#8220;wimpy&#8221; is way too strong.  I take that back.</p>
<p>Alex Rutterford&#8217;s work on the Gantz Graf video has cult status among many people I know, it&#8217;s not surprising to see something like this come along. </p>
<p>I did not want to sound like I was not jazzed about it.  I think it&#8217;s amazing.</p>
<p>Here is the video link since sputnik is caca:<br />
<a href="http://www.youtube.com/watch?v=Rot8AYUn9sU&amp;search=Gantz%20Graf" rel="nofollow">http://www.youtube.com/watch?v=Rot8AYUn9sU&amp;search=Gantz%20Graf</a></p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/comment-page-1/#comment-6324</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Sat, 27 May 2006 16:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comment-6324</guid>
		<description>The embed link is working now; thanks, Chris.</description>
		<content:encoded><![CDATA[<p>The embed link is working now; thanks, Chris.</p>
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		<title>By: chris</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/comment-page-1/#comment-6308</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Sat, 27 May 2006 15:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comment-6308</guid>
		<description>that video link is broken, use this

http://www.youtube.com/watch?v=Wkjik8AdHQ0</description>
		<content:encoded><![CDATA[<p>that video link is broken, use this</p>
<p><a href="http://www.youtube.com/watch?v=Wkjik8AdHQ0" rel="nofollow">http://www.youtube.com/watch?v=Wkjik8AdHQ0</a></p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/comment-page-1/#comment-6187</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Sat, 27 May 2006 01:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comment-6187</guid>
		<description>Whoops, I missed the word wimpy, dajebus -- I have to disagree. In fact, the fact that this looks reminiscent of that video to me is impressive: from a pre-rendered music video to a real-time animation designed by a single person that controls interactive sound? That&#039;s a pretty amazing evolution in a very short period of time.</description>
		<content:encoded><![CDATA[<p>Whoops, I missed the word wimpy, dajebus &#8212; I have to disagree. In fact, the fact that this looks reminiscent of that video to me is impressive: from a pre-rendered music video to a real-time animation designed by a single person that controls interactive sound? That&#8217;s a pretty amazing evolution in a very short period of time.</p>
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		<title>By: Jaymis Loveday</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/comment-page-1/#comment-6164</link>
		<dc:creator>Jaymis Loveday</dc:creator>
		<pubDate>Fri, 26 May 2006 23:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comment-6164</guid>
		<description>Oh snap!
I actually said Gantz Graf Lite :) Wimpy is a bit of a strong term for something this hot..</description>
		<content:encoded><![CDATA[<p>Oh snap!<br />
I actually said Gantz Graf Lite :) Wimpy is a bit of a strong term for something this hot..</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/comment-page-1/#comment-6097</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Fri, 26 May 2006 21:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comment-6097</guid>
		<description>It&#039;s not just you. Our visual editor Jaymis here pointed out the same thing. ;)

That said, this has one big edge -- it&#039;s real-time and interactive.

Hadn&#039;t seen the Autechre video; that&#039;s very cool!

You know, that&#039;s the other thing about 3D, though; I think we&#039;ll see a lot broader range of expression in the future. It can look like really whatever you want.</description>
		<content:encoded><![CDATA[<p>It&#8217;s not just you. Our visual editor Jaymis here pointed out the same thing. ;)</p>
<p>That said, this has one big edge &#8212; it&#8217;s real-time and interactive.</p>
<p>Hadn&#8217;t seen the Autechre video; that&#8217;s very cool!</p>
<p>You know, that&#8217;s the other thing about 3D, though; I think we&#8217;ll see a lot broader range of expression in the future. It can look like really whatever you want.</p>
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		<title>By: dajebus</title>
		<link>http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/comment-page-1/#comment-6058</link>
		<dc:creator>dajebus</dc:creator>
		<pubDate>Fri, 26 May 2006 17:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/05/26/video-fijuu2-3d-sound-toy-in-action/#comment-6058</guid>
		<description>Is it me or does this look a lot like a wimpy version of that autecher video from a while back?

http://www.sputnik7.com/vod/index.jsp?section=music&amp;key=graf</description>
		<content:encoded><![CDATA[<p>Is it me or does this look a lot like a wimpy version of that autecher video from a while back?</p>
<p><a href="http://www.sputnik7.com/vod/index.jsp?section=music&amp;key=graf" rel="nofollow">http://www.sputnik7.com/vod/index.jsp?section=music&amp;key=graf</a></p>
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