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	<title>Comments on: Nintendo Day: For DS Homebrew Players and Nintendo Musicians, Buyer Beware</title>
	<atom:link href="http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<pubDate>Thu, 20 Nov 2008 17:55:16 +0000</pubDate>
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		<title>By: Create Digital Music &#187; DS-Xtreme, Plug-and-Play Solution for Nintendo Homebrew: Reactions from NitroTracker Developer</title>
		<link>http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/#comment-40966</link>
		<dc:creator>Create Digital Music &#187; DS-Xtreme, Plug-and-Play Solution for Nintendo Homebrew: Reactions from NitroTracker Developer</dc:creator>
		<pubDate>Wed, 18 Oct 2006 18:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/#comment-40966</guid>
		<description>[...] Homebrewed software is the key to making the Nintendo DS a platform for electronic musicians and not just mainstream gamers. The challenge, though, is getting homebrew software to work; unfortunately, piracy concerns have made the hardware somewhat less than open. We&#8217;ve covered homebrew DS development efforts, including the banner homebrew app, NitroTracker, a stylus-savvy app for oldskool tracker-style music construction, and some of the tricky bits to making this work. This week, the gang at Gizmodo gets their hands on a solution that&#8217;s very powerful and offers lots of plug-and-play features, without the usual work. Travis Hudson has a great hands-on with photos: [...]</description>
		<content:encoded><![CDATA[<p>[...] Homebrewed software is the key to making the Nintendo DS a platform for electronic musicians and not just mainstream gamers. The challenge, though, is getting homebrew software to work; unfortunately, piracy concerns have made the hardware somewhat less than open. We&#8217;ve covered homebrew DS development efforts, including the banner homebrew app, NitroTracker, a stylus-savvy app for oldskool tracker-style music construction, and some of the tricky bits to making this work. This week, the gang at Gizmodo gets their hands on a solution that&#8217;s very powerful and offers lots of plug-and-play features, without the usual work. Travis Hudson has a great hands-on with photos: [...]</p>
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		<title>By: Tob</title>
		<link>http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/#comment-10834</link>
		<dc:creator>Tob</dc:creator>
		<pubDate>Thu, 08 Jun 2006 22:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/#comment-10834</guid>
		<description>Hi!

I've updated some sections of the &lt;a href="http://tobw.net/dswiki" rel="nofollow"&gt;DS Wiki&lt;/a&gt; with the newest information on available hardware:

&lt;a href="http://tobw.net/dswiki/index.php?title=How_to_run_code" rel="nofollow"&gt;How to run homebrew code on the Nintendo DS&lt;/a&gt;

&lt;a href="http://tobw.net/dswiki/index.php?title=Hardware" rel="nofollow"&gt;Additional hardware for the DS&lt;/a&gt;

My current recommendation would be a combination of the &lt;a href="http://us.codejunkies.com/shop/product.asp?c=US&#38;cr=USD&#38;cs=$&#38;r=0&#38;l=1&#38;ProdID=321" rel="nofollow"&gt;Max Media Launcher&lt;/a&gt; and the &lt;a href="http://www.lik-sang.com/info.php?category=246&#38;products_id=3983&#38;" rel="nofollow"&gt;GBA Movie Player CF&lt;/a&gt;.
This is the cheapest possible solution (20$+25$) and is guaranteed to work on all kinds of DSes (also on the Lite).

I know of only one case where a DS was damaged by the Media Launcher, so I guess the risk is pretty low. And about the shipping times: There are other reatilers than CodeJunkies who have this device in stock, and who will probably ship quicker.

Also, I wanted to point out two other music production tools for the DS:

The &lt;a href="http://thechuckster.homelinux.com/tr909/" rel="nofollow"&gt;Nintendo DS Drum Machine&lt;/a&gt; by Chuck is a basic drum machine with a nice 909-style GUI that uses the touch screen, has pattern support and several sample sets. The author is even planning a 303 softsynth!

&lt;a href="http://www.pineight.com/ds/#axe" rel="nofollow"&gt;Axe&lt;/a&gt; by tepples is a nice oldschool music toy and the first homebrew program that uses the DSes programmable sound generator. The graphics are very basic, the idea is very simple, but it's totally addicting!

That, and &lt;a href="http://www.lik-sang.com/info.php?category=275&#38;products_id=6604&#38;" rel="nofollow"&gt;Electroplankton&lt;/a&gt;, and &lt;a href="http://www.lik-sang.com/info.php?category=275&#38;products_id=5823&#38;" rel="nofollow"&gt;Band brothers&lt;/a&gt; shoud be enough reason to get a DS for creating mobile digital music!

Bye,
Tob</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>I&#8217;ve updated some sections of the <a href="http://tobw.net/dswiki" rel="nofollow">DS Wiki</a> with the newest information on available hardware:</p>
<p><a href="http://tobw.net/dswiki/index.php?title=How_to_run_code" rel="nofollow">How to run homebrew code on the Nintendo DS</a></p>
<p><a href="http://tobw.net/dswiki/index.php?title=Hardware" rel="nofollow">Additional hardware for the DS</a></p>
<p>My current recommendation would be a combination of the <a href="http://us.codejunkies.com/shop/product.asp?c=US&amp;cr=USD&amp;cs=$&amp;r=0&amp;l=1&amp;ProdID=321" rel="nofollow">Max Media Launcher</a> and the <a href="http://www.lik-sang.com/info.php?category=246&amp;products_id=3983&amp;" rel="nofollow">GBA Movie Player CF</a>.<br />
This is the cheapest possible solution (20$+25$) and is guaranteed to work on all kinds of DSes (also on the Lite).</p>
<p>I know of only one case where a DS was damaged by the Media Launcher, so I guess the risk is pretty low. And about the shipping times: There are other reatilers than CodeJunkies who have this device in stock, and who will probably ship quicker.</p>
<p>Also, I wanted to point out two other music production tools for the DS:</p>
<p>The <a href="http://thechuckster.homelinux.com/tr909/" rel="nofollow">Nintendo DS Drum Machine</a> by Chuck is a basic drum machine with a nice 909-style GUI that uses the touch screen, has pattern support and several sample sets. The author is even planning a 303 softsynth!</p>
<p><a href="http://www.pineight.com/ds/#axe" rel="nofollow">Axe</a> by tepples is a nice oldschool music toy and the first homebrew program that uses the DSes programmable sound generator. The graphics are very basic, the idea is very simple, but it&#8217;s totally addicting!</p>
<p>That, and <a href="http://www.lik-sang.com/info.php?category=275&amp;products_id=6604&amp;" rel="nofollow">Electroplankton</a>, and <a href="http://www.lik-sang.com/info.php?category=275&amp;products_id=5823&amp;" rel="nofollow">Band brothers</a> shoud be enough reason to get a DS for creating mobile digital music!</p>
<p>Bye,<br />
Tob</p>
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