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	<title>Comments on: Nintendo Day: For DS Homebrew Players and Nintendo Musicians, Buyer Beware</title>
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	<link>http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>By: Create Digital Music &#187; DS-Xtreme, Plug-and-Play Solution for Nintendo Homebrew: Reactions from NitroTracker Developer</title>
		<link>http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/comment-page-1/#comment-40966</link>
		<dc:creator>Create Digital Music &#187; DS-Xtreme, Plug-and-Play Solution for Nintendo Homebrew: Reactions from NitroTracker Developer</dc:creator>
		<pubDate>Wed, 18 Oct 2006 18:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/#comment-40966</guid>
		<description>[...] Homebrewed software is the key to making the Nintendo DS a platform for electronic musicians and not just mainstream gamers. The challenge, though, is getting homebrew software to work; unfortunately, piracy concerns have made the hardware somewhat less than open. We&#8217;ve covered homebrew DS development efforts, including the banner homebrew app, NitroTracker, a stylus-savvy app for oldskool tracker-style music construction, and some of the tricky bits to making this work. This week, the gang at Gizmodo gets their hands on a solution that&#8217;s very powerful and offers lots of plug-and-play features, without the usual work. Travis Hudson has a great hands-on with photos: [...]</description>
		<content:encoded><![CDATA[<p>[...] Homebrewed software is the key to making the Nintendo DS a platform for electronic musicians and not just mainstream gamers. The challenge, though, is getting homebrew software to work; unfortunately, piracy concerns have made the hardware somewhat less than open. We&#8217;ve covered homebrew DS development efforts, including the banner homebrew app, NitroTracker, a stylus-savvy app for oldskool tracker-style music construction, and some of the tricky bits to making this work. This week, the gang at Gizmodo gets their hands on a solution that&#8217;s very powerful and offers lots of plug-and-play features, without the usual work. Travis Hudson has a great hands-on with photos: [...]</p>
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		<title>By: Tob</title>
		<link>http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/comment-page-1/#comment-10834</link>
		<dc:creator>Tob</dc:creator>
		<pubDate>Thu, 08 Jun 2006 22:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/07/nintendo-day-for-ds-homebrew-players-and-nintendo-musicians-buyer-beware/#comment-10834</guid>
		<description>Hi!

I&#039;ve updated some sections of the &lt;a href=&quot;http://tobw.net/dswiki&quot; rel=&quot;nofollow&quot;&gt;DS Wiki&lt;/a&gt; with the newest information on available hardware:

&lt;a href=&quot;http://tobw.net/dswiki/index.php?title=How_to_run_code&quot; rel=&quot;nofollow&quot;&gt;How to run homebrew code on the Nintendo DS&lt;/a&gt;

&lt;a href=&quot;http://tobw.net/dswiki/index.php?title=Hardware&quot; rel=&quot;nofollow&quot;&gt;Additional hardware for the DS&lt;/a&gt;

My current recommendation would be a combination of the &lt;a href=&quot;http://us.codejunkies.com/shop/product.asp?c=US&amp;cr=USD&amp;cs=$&amp;r=0&amp;l=1&amp;ProdID=321&quot; rel=&quot;nofollow&quot;&gt;Max Media Launcher&lt;/a&gt; and the &lt;a href=&quot;http://www.lik-sang.com/info.php?category=246&amp;products_id=3983&amp;&quot; rel=&quot;nofollow&quot;&gt;GBA Movie Player CF&lt;/a&gt;.
This is the cheapest possible solution (20$+25$) and is guaranteed to work on all kinds of DSes (also on the Lite).

I know of only one case where a DS was damaged by the Media Launcher, so I guess the risk is pretty low. And about the shipping times: There are other reatilers than CodeJunkies who have this device in stock, and who will probably ship quicker.

Also, I wanted to point out two other music production tools for the DS:

The &lt;a href=&quot;http://thechuckster.homelinux.com/tr909/&quot; rel=&quot;nofollow&quot;&gt;Nintendo DS Drum Machine&lt;/a&gt; by Chuck is a basic drum machine with a nice 909-style GUI that uses the touch screen, has pattern support and several sample sets. The author is even planning a 303 softsynth!

&lt;a href=&quot;http://www.pineight.com/ds/#axe&quot; rel=&quot;nofollow&quot;&gt;Axe&lt;/a&gt; by tepples is a nice oldschool music toy and the first homebrew program that uses the DSes programmable sound generator. The graphics are very basic, the idea is very simple, but it&#039;s totally addicting!

That, and &lt;a href=&quot;http://www.lik-sang.com/info.php?category=275&amp;products_id=6604&amp;&quot; rel=&quot;nofollow&quot;&gt;Electroplankton&lt;/a&gt;, and &lt;a href=&quot;http://www.lik-sang.com/info.php?category=275&amp;products_id=5823&amp;&quot; rel=&quot;nofollow&quot;&gt;Band brothers&lt;/a&gt; shoud be enough reason to get a DS for creating mobile digital music!

Bye,
Tob</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>I&#8217;ve updated some sections of the <a href="http://tobw.net/dswiki" rel="nofollow">DS Wiki</a> with the newest information on available hardware:</p>
<p><a href="http://tobw.net/dswiki/index.php?title=How_to_run_code" rel="nofollow">How to run homebrew code on the Nintendo DS</a></p>
<p><a href="http://tobw.net/dswiki/index.php?title=Hardware" rel="nofollow">Additional hardware for the DS</a></p>
<p>My current recommendation would be a combination of the <a href="http://us.codejunkies.com/shop/product.asp?c=US&amp;cr=USD&amp;cs=$&amp;r=0&amp;l=1&amp;ProdID=321" rel="nofollow">Max Media Launcher</a> and the <a href="http://www.lik-sang.com/info.php?category=246&amp;products_id=3983&amp;" rel="nofollow">GBA Movie Player CF</a>.<br />
This is the cheapest possible solution (20$+25$) and is guaranteed to work on all kinds of DSes (also on the Lite).</p>
<p>I know of only one case where a DS was damaged by the Media Launcher, so I guess the risk is pretty low. And about the shipping times: There are other reatilers than CodeJunkies who have this device in stock, and who will probably ship quicker.</p>
<p>Also, I wanted to point out two other music production tools for the DS:</p>
<p>The <a href="http://thechuckster.homelinux.com/tr909/" rel="nofollow">Nintendo DS Drum Machine</a> by Chuck is a basic drum machine with a nice 909-style GUI that uses the touch screen, has pattern support and several sample sets. The author is even planning a 303 softsynth!</p>
<p><a href="http://www.pineight.com/ds/#axe" rel="nofollow">Axe</a> by tepples is a nice oldschool music toy and the first homebrew program that uses the DSes programmable sound generator. The graphics are very basic, the idea is very simple, but it&#8217;s totally addicting!</p>
<p>That, and <a href="http://www.lik-sang.com/info.php?category=275&amp;products_id=6604&amp;" rel="nofollow">Electroplankton</a>, and <a href="http://www.lik-sang.com/info.php?category=275&amp;products_id=5823&amp;" rel="nofollow">Band brothers</a> shoud be enough reason to get a DS for creating mobile digital music!</p>
<p>Bye,<br />
Tob</p>
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