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	<title>Comments on: Use Quake III to &#8220;Play&#8221; Pd, Max/MSP Synthesis Environments</title>
	<atom:link href="http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>By: Create Digital Motion &#187; If M.C. Escher Did Augmented Reality: Julian Oliver&#8217;s Levelhead</title>
		<link>http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/comment-page-1/#comment-530108</link>
		<dc:creator>Create Digital Motion &#187; If M.C. Escher Did Augmented Reality: Julian Oliver&#8217;s Levelhead</dc:creator>
		<pubDate>Fri, 25 Jul 2008 22:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/#comment-530108</guid>
		<description>[...] constantly finding ways of making three-dimensional, virtual spaces more expressive. Weâ€™ve seen Quake as a musical instrument, gaming actors as insane digital painters, and 3D interactive game equivalents of Grantz Graf. But [...]</description>
		<content:encoded><![CDATA[<p>[...] constantly finding ways of making three-dimensional, virtual spaces more expressive. Weâ€™ve seen Quake as a musical instrument, gaming actors as insane digital painters, and 3D interactive game equivalents of Grantz Graf. But [...]</p>
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		<title>By: Use Quake III to â€œPlayâ€ Pd, Max/MSP Synthesis Environments &#171; Stuj&#8217;s DAT blog</title>
		<link>http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/comment-page-1/#comment-124241</link>
		<dc:creator>Use Quake III to â€œPlayâ€ Pd, Max/MSP Synthesis Environments &#171; Stuj&#8217;s DAT blog</dc:creator>
		<pubDate>Mon, 19 Feb 2007 18:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/#comment-124241</guid>
		<description>[...] http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/" rel="nofollow">http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/</a> [...]</p>
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		<title>By: Create Digital Motion &#187; Machinima Production Techniques, South Park Style</title>
		<link>http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/comment-page-1/#comment-55181</link>
		<dc:creator>Create Digital Motion &#187; Machinima Production Techniques, South Park Style</dc:creator>
		<pubDate>Sat, 25 Nov 2006 06:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/#comment-55181</guid>
		<description>[...] It&#8217;s not hard to imagine a world in which customized game tools become simple 3D environments for producing truly original visuals &#8212; work that looks unrelated to the game engines that power it. The fact that 3D engines are designed for real-time operation makes them even more appealing for live visuals and VJ work. Artists like Julian Oliver have produced whole music and visual performance pieces, as we&#8217;ve seen on Create Digital Music. [...]</description>
		<content:encoded><![CDATA[<p>[...] It&#8217;s not hard to imagine a world in which customized game tools become simple 3D environments for producing truly original visuals &#8212; work that looks unrelated to the game engines that power it. The fact that 3D engines are designed for real-time operation makes them even more appealing for live visuals and VJ work. Artists like Julian Oliver have produced whole music and visual performance pieces, as we&#8217;ve seen on Create Digital Music. [...]</p>
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	<item>
		<title>By: Louis</title>
		<link>http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/comment-page-1/#comment-11497</link>
		<dc:creator>Louis</dc:creator>
		<pubDate>Mon, 12 Jun 2006 13:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/#comment-11497</guid>
		<description>Yeah, I&#039;ve had all trouble with all that xorg.conf malarkey in the past. My box really was in need of a reinstall, though -- I think it was running Slack 10.1, and I&#039;d messed up various symlinks over the year or so I used it. It just felt dirty. :D

Anyway, I installed Arch Linux 0.7.2 yesterday, and it seems to be working nicely, with the NVidia drivers and all. I&#039;m just about to get Quake set up.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;ve had all trouble with all that xorg.conf malarkey in the past. My box really was in need of a reinstall, though &#8212; I think it was running Slack 10.1, and I&#8217;d messed up various symlinks over the year or so I used it. It just felt dirty. :D</p>
<p>Anyway, I installed Arch Linux 0.7.2 yesterday, and it seems to be working nicely, with the NVidia drivers and all. I&#8217;m just about to get Quake set up.</p>
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	<item>
		<title>By: Gnostic</title>
		<link>http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/comment-page-1/#comment-11357</link>
		<dc:creator>Gnostic</dc:creator>
		<pubDate>Mon, 12 Jun 2006 04:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/#comment-11357</guid>
		<description>Dling both vlc and video to see what this is....:D
How I love the digital world</description>
		<content:encoded><![CDATA[<p>Dling both vlc and video to see what this is&#8230;.:D<br />
How I love the digital world</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/comment-page-1/#comment-11318</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Sun, 11 Jun 2006 21:14:37 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/#comment-11318</guid>
		<description>Check your drivers . . . both ATI and NVidia require commercial drivers that are almost never included with your distro. Stick with your current  distro, and look for the drivers. For instance, with NVidia usually the unaccelerated nv driver replaces the full nvidia driver. Googling will often help you get more detailed instructions.</description>
		<content:encoded><![CDATA[<p>Check your drivers . . . both ATI and NVidia require commercial drivers that are almost never included with your distro. Stick with your current  distro, and look for the drivers. For instance, with NVidia usually the unaccelerated nv driver replaces the full nvidia driver. Googling will often help you get more detailed instructions.</p>
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	<item>
		<title>By: Louis</title>
		<link>http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/comment-page-1/#comment-11312</link>
		<dc:creator>Louis</dc:creator>
		<pubDate>Sun, 11 Jun 2006 18:13:29 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/#comment-11312</guid>
		<description>Tried to get this to work the other day, but Quake didn&#039;t seem to like my graphics card drivers on Linux. I&#039;m going to install a newer distro and see what I can do.

Looks like a great idea -- and really flexible, too.</description>
		<content:encoded><![CDATA[<p>Tried to get this to work the other day, but Quake didn&#8217;t seem to like my graphics card drivers on Linux. I&#8217;m going to install a newer distro and see what I can do.</p>
<p>Looks like a great idea &#8212; and really flexible, too.</p>
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	<item>
		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/comment-page-1/#comment-11310</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Sun, 11 Jun 2006 17:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/#comment-11310</guid>
		<description>Thanks, Chris. Was looking for that and didn&#039;t find it. If you do want to open OGG, though, here&#039;s my favorite player:

http://www.videolan.org/

Windows, Mac, and Linux. I&#039;m having trouble getting it to work on my SUSE build, but otherwise it&#039;s great! ;)</description>
		<content:encoded><![CDATA[<p>Thanks, Chris. Was looking for that and didn&#8217;t find it. If you do want to open OGG, though, here&#8217;s my favorite player:</p>
<p><a href="http://www.videolan.org/" rel="nofollow">http://www.videolan.org/</a></p>
<p>Windows, Mac, and Linux. I&#8217;m having trouble getting it to work on my SUSE build, but otherwise it&#8217;s great! ;)</p>
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	<item>
		<title>By: chris</title>
		<link>http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/comment-page-1/#comment-11278</link>
		<dc:creator>chris</dc:creator>
		<pubDate>Sun, 11 Jun 2006 10:13:57 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/06/09/use-quake-iii-to-play-pd-maxmsp/#comment-11278</guid>
		<description>there is a video on youtube too, for those who cant open ogg

http://www.youtube.com/watch?v=rlwGNtSv2g0</description>
		<content:encoded><![CDATA[<p>there is a video on youtube too, for those who cant open ogg</p>
<p><a href="http://www.youtube.com/watch?v=rlwGNtSv2g0" rel="nofollow">http://www.youtube.com/watch?v=rlwGNtSv2g0</a></p>
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