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	<title>Comments on: PSPSeq 1.0: Homebrew Music Tracker/Synth on PSP; Why Won&#8217;t Sony Go Homebrew?</title>
	<atom:link href="http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<item>
		<title>By: ill3trism.mon-blog.org</title>
		<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/comment-page-1/#comment-60278</link>
		<dc:creator>ill3trism.mon-blog.org</dc:creator>
		<pubDate>Sun, 10 Dec 2006 21:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/#comment-60278</guid>
		<description>&gt;brian
i hope someone hears you.
all that is fantastic though
congratulations to the author</description>
		<content:encoded><![CDATA[<p>&gt;brian<br />
i hope someone hears you.<br />
all that is fantastic though<br />
congratulations to the author</p>
]]></content:encoded>
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		<title>By: brian whitman</title>
		<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/comment-page-1/#comment-42715</link>
		<dc:creator>brian whitman</dc:creator>
		<pubDate>Wed, 25 Oct 2006 19:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/#comment-42715</guid>
		<description>ethan-- rock the witch, this sounds great. for those worrying about the UI, I predict in 6 months someone will make an NDS touchscreen UI that controls PSPSeq on a PSP over WiFi.</description>
		<content:encoded><![CDATA[<p>ethan&#8211; rock the witch, this sounds great. for those worrying about the UI, I predict in 6 months someone will make an NDS touchscreen UI that controls PSPSeq on a PSP over WiFi.</p>
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	<item>
		<title>By: ethan</title>
		<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/comment-page-1/#comment-42648</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Wed, 25 Oct 2006 11:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/#comment-42648</guid>
		<description>&lt;i&gt;ItÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s the interface alone that needs work. Maybe itÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s me. Sonar for some, Cubase for other; a wok for some, a flat grill for others. The software is very good, and and allows for very creative work. I just donÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t jive with the interface.&lt;/i&gt;

ah ok.  i&#039;d be curious to discuss details of what doesn&#039;t jive privately.  pspseq -at- dspmusic -dot- org if you&#039;re willing.  this is my first attempt at a UI of any kind.  by virtue of the fact that i wrote the program, i find it easy and fast to use, but i&#039;m definitely not in the best person to judge!  :)

&lt;i&gt;The aleatoric comment was aimed at the origins of PSPSeq, with your chiclet hardware. I wasnÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t dismissing it as a random pattern generator. Sorry if my wording was vague (as it usually is). I like the trigger chance settings, they are very useful.&lt;/i&gt;

no worries, just wanted to make sure it&#039;s known that PSPSeq can be used as a &#039;normal&#039; sequencer quite easily.  in fact, the default trigger percentage when entering hits is 100%, so unless you actively decide to use the probabilistic capabilities, you won&#039;t ever run into them.</description>
		<content:encoded><![CDATA[<p><i>ItÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s the interface alone that needs work. Maybe itÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s me. Sonar for some, Cubase for other; a wok for some, a flat grill for others. The software is very good, and and allows for very creative work. I just donÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t jive with the interface.</i></p>
<p>ah ok.  i&#8217;d be curious to discuss details of what doesn&#8217;t jive privately.  pspseq -at- dspmusic -dot- org if you&#8217;re willing.  this is my first attempt at a UI of any kind.  by virtue of the fact that i wrote the program, i find it easy and fast to use, but i&#8217;m definitely not in the best person to judge!  :)</p>
<p><i>The aleatoric comment was aimed at the origins of PSPSeq, with your chiclet hardware. I wasnÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢t dismissing it as a random pattern generator. Sorry if my wording was vague (as it usually is). I like the trigger chance settings, they are very useful.</i></p>
<p>no worries, just wanted to make sure it&#8217;s known that PSPSeq can be used as a &#8216;normal&#8217; sequencer quite easily.  in fact, the default trigger percentage when entering hits is 100%, so unless you actively decide to use the probabilistic capabilities, you won&#8217;t ever run into them.</p>
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		<title>By: ethan</title>
		<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/comment-page-1/#comment-42647</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Wed, 25 Oct 2006 11:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/#comment-42647</guid>
		<description>&lt;i&gt;Polyphony depends from the processing power of your Palm. My Zire 72s (purchased for 120 ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬ on eBay) delivers 16 voices. Maybe there are 2 or 3 more voices possible but then the ui will became unusable slow.&lt;/i&gt;

that sounds about right; i&#039;m getting around 13-16 voices on PSPSeq and the main CPUs (333MHz MIPS R4000 vs 312 Xscale) are roughly the same.

i&#039;d like to port PSPSeq to a few platforms; sounds like palm might have to be one of them...</description>
		<content:encoded><![CDATA[<p><i>Polyphony depends from the processing power of your Palm. My Zire 72s (purchased for 120 ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬ on eBay) delivers 16 voices. Maybe there are 2 or 3 more voices possible but then the ui will became unusable slow.</i></p>
<p>that sounds about right; i&#8217;m getting around 13-16 voices on PSPSeq and the main CPUs (333MHz MIPS R4000 vs 312 Xscale) are roughly the same.</p>
<p>i&#8217;d like to port PSPSeq to a few platforms; sounds like palm might have to be one of them&#8230;</p>
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		<title>By: The Cody</title>
		<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/comment-page-1/#comment-42616</link>
		<dc:creator>The Cody</dc:creator>
		<pubDate>Wed, 25 Oct 2006 08:31:23 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/#comment-42616</guid>
		<description>&lt;b&gt;ethan&lt;/b&gt;
&lt;blockquote cite=&quot;whatÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s missing to make it a viable composition program?&quot;&gt;

It&#039;s the interface alone that needs work. Maybe it&#039;s me. Sonar for some, Cubase for other; a wok for some, a flat grill for others. The software is very good, and and allows for very creative work. I just don&#039;t jive with the interface.

&lt;blockquote cite=&quot;itÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s actually wrong to dismiss PSPSeq as primarily aleatoric&quot;&gt;

The aleatoric comment was aimed at the origins of PSPSeq, with your chiclet hardware. I wasn&#039;t dismissing it as a random pattern generator. Sorry if my wording was vague (as it usually is). I like the trigger chance settings, they are very useful.

&lt;blockquote cite=&quot;if PSP homebrew becomes too painful, iÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢ll probably move over to the GP2X.&quot;&gt;

Even more reason for me to finally buy a GP2X.</description>
		<content:encoded><![CDATA[<p><b>ethan</b></p>
<blockquote cite="whatÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s missing to make it a viable composition program?">
<p>It&#8217;s the interface alone that needs work. Maybe it&#8217;s me. Sonar for some, Cubase for other; a wok for some, a flat grill for others. The software is very good, and and allows for very creative work. I just don&#8217;t jive with the interface.</p>
<blockquote cite="itÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s actually wrong to dismiss PSPSeq as primarily aleatoric">
<p>The aleatoric comment was aimed at the origins of PSPSeq, with your chiclet hardware. I wasn&#8217;t dismissing it as a random pattern generator. Sorry if my wording was vague (as it usually is). I like the trigger chance settings, they are very useful.</p>
<blockquote cite="if PSP homebrew becomes too painful, iÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢ll probably move over to the GP2X.">
<p>Even more reason for me to finally buy a GP2X.</p></blockquote>
</blockquote>
</blockquote>
]]></content:encoded>
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		<title>By: Thomas</title>
		<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/comment-page-1/#comment-42579</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Wed, 25 Oct 2006 05:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/#comment-42579</guid>
		<description>@ethan: &quot;hey that looks pretty good! it has a lot of features iÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢d like to include in PSPSeq. howÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s the polyphony?&quot;

Polyphony depends from the processing power of your Palm. My Zire 72s (purchased for 120 ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬ on eBay) delivers 16 voices. Maybe there are 2 or 3 more voices possible but then the ui will became unusable slow.</description>
		<content:encoded><![CDATA[<p>@ethan: &#8220;hey that looks pretty good! it has a lot of features iÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢d like to include in PSPSeq. howÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s the polyphony?&#8221;</p>
<p>Polyphony depends from the processing power of your Palm. My Zire 72s (purchased for 120 ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬ on eBay) delivers 16 voices. Maybe there are 2 or 3 more voices possible but then the ui will became unusable slow.</p>
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		<title>By: ethan</title>
		<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/comment-page-1/#comment-42485</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Tue, 24 Oct 2006 21:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/#comment-42485</guid>
		<description>hi, i&#039;m the developer of PSPSeq.  first off thanks peter for the kind words.  PSPSeq is definitely capable of both lo-fi retroish sounds along with sounds that are less... dated.  it is interesting to me to see what sort of music people will make with it; i am guessing that because of the background of much of the homebrew audience (and my own personal aesthetic and technical choices), songs will be bleepy, but they definitely don&#039;t have to be.  as for other people&#039;s points...

&lt;b&gt;Steve&lt;/b&gt;
&lt;i&gt;Well, I think both Sony and Nintendo are going to be mostly dead-ends for homebrew stuff, mainly because it will profit them very little in the long run.&lt;/i&gt;

honestly i agree with this.  this is a business for both of them and don&#039;t need to cater to us.  that said, i still believe that -right now- it&#039;s good to use the tools avaialble and do with it what you can, especially when they are as powerful as a PSP.  if PSP homebrew becomes too painful, i&#039;ll probably move over to the GP2X.

&lt;b&gt;Thomas&lt;/b&gt;
&lt;i&gt;PSP is not really attractive for music stuff. Because of his touch screen the DS could do those jobs better.&lt;/i&gt;

i think DS is perhaps more compelling for live performance because of the touchpad/native non-linear interface, but in terms of processing power i don&#039;t think it can compete with the PSP.  for composition the PSP is quite nice.  plus its LCD is phenominal and i believe it has more pixels on its one screen than both DS screens combined.  i don&#039;t think the ability to display as much data as possible can be underestimated.

&lt;i&gt;If you want a really mobile music device go for a Palm with Bhajis Loops and you got a really flexible sample based virtual studio for few bucks.&lt;/i&gt;

hey that looks pretty good!  it has a lot of features i&#039;d like to include in PSPSeq.  how&#039;s the polyphony?  i would guess the PSP is faster and has more predictable performance, but i really don&#039;t know.

&lt;b&gt;The Cody&lt;/b&gt;
&lt;i&gt;PSPSeq is a neat idea right now. It still has a while on it development yet before it gets to a point where itÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s a viable composition software. PSPSeq comes from a aleatoric composition style; every step has a percent chance of triggering. Honestly, for music on the PSP, I still use a GB emulator and LSDj.&lt;/i&gt;

what&#039;s missing to make it a viable composition program?  have you tried the latest version yet?  it&#039;s actually wrong to dismiss PSPSeq as primarily aleatoric; you can set the percentages to 100%.  where&#039;s your aleaticness now???  ;)

using the probabilistic sequencing (the term i use) is quite useful for writing non-repeating drum patterns where you make the main hits 100% and then the little fills and inbetween spots something less than that.  it&#039;s more of a carryover shortcut from when i was coding all my music in assembly language, but i think it has some value within the PSPSeq GUI.  if it means you can avoid constantly rewriting a couple tracks to keep a loop interesting, then it&#039;s done its job.  computationally, it&#039;s for all intents and purposes, free.

&lt;i&gt;PD, Pure Data (a free software similar to MAX, and made by MAXÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s original author), has also been ported to the GP2X.&lt;/i&gt;

now -that&#039;s- something i need to check out!</description>
		<content:encoded><![CDATA[<p>hi, i&#8217;m the developer of PSPSeq.  first off thanks peter for the kind words.  PSPSeq is definitely capable of both lo-fi retroish sounds along with sounds that are less&#8230; dated.  it is interesting to me to see what sort of music people will make with it; i am guessing that because of the background of much of the homebrew audience (and my own personal aesthetic and technical choices), songs will be bleepy, but they definitely don&#8217;t have to be.  as for other people&#8217;s points&#8230;</p>
<p><b>Steve</b><br />
<i>Well, I think both Sony and Nintendo are going to be mostly dead-ends for homebrew stuff, mainly because it will profit them very little in the long run.</i></p>
<p>honestly i agree with this.  this is a business for both of them and don&#8217;t need to cater to us.  that said, i still believe that -right now- it&#8217;s good to use the tools avaialble and do with it what you can, especially when they are as powerful as a PSP.  if PSP homebrew becomes too painful, i&#8217;ll probably move over to the GP2X.</p>
<p><b>Thomas</b><br />
<i>PSP is not really attractive for music stuff. Because of his touch screen the DS could do those jobs better.</i></p>
<p>i think DS is perhaps more compelling for live performance because of the touchpad/native non-linear interface, but in terms of processing power i don&#8217;t think it can compete with the PSP.  for composition the PSP is quite nice.  plus its LCD is phenominal and i believe it has more pixels on its one screen than both DS screens combined.  i don&#8217;t think the ability to display as much data as possible can be underestimated.</p>
<p><i>If you want a really mobile music device go for a Palm with Bhajis Loops and you got a really flexible sample based virtual studio for few bucks.</i></p>
<p>hey that looks pretty good!  it has a lot of features i&#8217;d like to include in PSPSeq.  how&#8217;s the polyphony?  i would guess the PSP is faster and has more predictable performance, but i really don&#8217;t know.</p>
<p><b>The Cody</b><br />
<i>PSPSeq is a neat idea right now. It still has a while on it development yet before it gets to a point where itÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s a viable composition software. PSPSeq comes from a aleatoric composition style; every step has a percent chance of triggering. Honestly, for music on the PSP, I still use a GB emulator and LSDj.</i></p>
<p>what&#8217;s missing to make it a viable composition program?  have you tried the latest version yet?  it&#8217;s actually wrong to dismiss PSPSeq as primarily aleatoric; you can set the percentages to 100%.  where&#8217;s your aleaticness now???  ;)</p>
<p>using the probabilistic sequencing (the term i use) is quite useful for writing non-repeating drum patterns where you make the main hits 100% and then the little fills and inbetween spots something less than that.  it&#8217;s more of a carryover shortcut from when i was coding all my music in assembly language, but i think it has some value within the PSPSeq GUI.  if it means you can avoid constantly rewriting a couple tracks to keep a loop interesting, then it&#8217;s done its job.  computationally, it&#8217;s for all intents and purposes, free.</p>
<p><i>PD, Pure Data (a free software similar to MAX, and made by MAXÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s original author), has also been ported to the GP2X.</i></p>
<p>now -that&#8217;s- something i need to check out!</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/comment-page-1/#comment-42457</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Tue, 24 Oct 2006 19:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/#comment-42457</guid>
		<description>On vintage Game Boy LSDj remains awesome, yes, as does Nanoloop (which I think never gets credit for its originality.) And it&#039;s fun to use the original hardware.

I&#039;m intrigued by GP2X, as well. Too bad it doesn&#039;t have a more interesting interface, a la the DS stylus (unless I&#039;ve missed something and that&#039;s possible in future).</description>
		<content:encoded><![CDATA[<p>On vintage Game Boy LSDj remains awesome, yes, as does Nanoloop (which I think never gets credit for its originality.) And it&#8217;s fun to use the original hardware.</p>
<p>I&#8217;m intrigued by GP2X, as well. Too bad it doesn&#8217;t have a more interesting interface, a la the DS stylus (unless I&#8217;ve missed something and that&#8217;s possible in future).</p>
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		<title>By: The Cody</title>
		<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/comment-page-1/#comment-42456</link>
		<dc:creator>The Cody</dc:creator>
		<pubDate>Tue, 24 Oct 2006 19:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/#comment-42456</guid>
		<description>PSPSeq is a neat idea right now. It still has a while on it development yet before it gets to a point where it&#039;s a viable composition software. PSPSeq comes from a aleatoric composition style; every step has a percent chance of triggering. Honestly, for music on the PSP, I still use a GB emulator and LSDj.

The GP2X is for more interesting for music. &lt;a href=&quot;http://www.10pm.org/nostromo/lgpt/&quot; rel=&quot;nofollow&quot;&gt;LGPT, the piggy&lt;/a&gt;, has it&#039;s own 8 internal channels and 16 midi channels. When they get the EXT -&gt; Serial Midi, or EXT -&gt; USB Midi Interface, I will purchase a GP2X. &lt;a href=&quot;http://puredata.info/&quot; rel=&quot;nofollow&quot;&gt;PD, Pure Data&lt;/a&gt; (a free software similar to MAX, and made by MAX&#039;s original author), has also been &lt;a&gt;ported to the GP2X&lt;/a&gt;. These &lt;a href=&quot;http://community.livejournal.com/littlegptracker/23849.html&quot; rel=&quot;nofollow&quot;&gt;has been talk&lt;/a&gt; of using PD as a plugin of sorts to LGPT.</description>
		<content:encoded><![CDATA[<p>PSPSeq is a neat idea right now. It still has a while on it development yet before it gets to a point where it&#8217;s a viable composition software. PSPSeq comes from a aleatoric composition style; every step has a percent chance of triggering. Honestly, for music on the PSP, I still use a GB emulator and LSDj.</p>
<p>The GP2X is for more interesting for music. <a href="http://www.10pm.org/nostromo/lgpt/" rel="nofollow">LGPT, the piggy</a>, has it&#8217;s own 8 internal channels and 16 midi channels. When they get the EXT -&gt; Serial Midi, or EXT -&gt; USB Midi Interface, I will purchase a GP2X. <a href="http://puredata.info/" rel="nofollow">PD, Pure Data</a> (a free software similar to MAX, and made by MAX&#8217;s original author), has also been <a>ported to the GP2X</a>. These <a href="http://community.livejournal.com/littlegptracker/23849.html" rel="nofollow">has been talk</a> of using PD as a plugin of sorts to LGPT.</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/comment-page-1/#comment-42417</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Tue, 24 Oct 2006 16:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2006/10/23/pspseq-10-homebrew-music-trackersynth-on-psp-why-wont-sony-go-homebrew/#comment-42417</guid>
		<description>Steve, I agree that it&#039;d be great to see a uniquely-designed portable music device. I actually chatted about this with Lyn Williams, who designed the old Phillips PMC1000, a combination FM synth (with membrane keyboard!), sequencer, and cassette tape recorder (with mic!). It&#039;s funny, there are lots of possibilities for what that could be now, but no one seems to be biting. I think that Roland, Korg, and others would argue they *do* have this product -- but what they have is really something with a very old model for how these things should work.

That said, the reason people like these ideas (aside from sheer novelty) is that the mass-market devices are always going to be cheaper, a lot of us own them already, and some people actually like the multitasking of devices as game systems or PDAs. There are also people who like the unique game system inputs, the sylus, and even the PSP game pad.

I do think there should be a market for both. The one thing you haven&#039;t mentioned is the Linux angle, which should make it possible for people to customize a device for their needs and get just the kind of solution I think you may be imagining.</description>
		<content:encoded><![CDATA[<p>Steve, I agree that it&#8217;d be great to see a uniquely-designed portable music device. I actually chatted about this with Lyn Williams, who designed the old Phillips PMC1000, a combination FM synth (with membrane keyboard!), sequencer, and cassette tape recorder (with mic!). It&#8217;s funny, there are lots of possibilities for what that could be now, but no one seems to be biting. I think that Roland, Korg, and others would argue they *do* have this product &#8212; but what they have is really something with a very old model for how these things should work.</p>
<p>That said, the reason people like these ideas (aside from sheer novelty) is that the mass-market devices are always going to be cheaper, a lot of us own them already, and some people actually like the multitasking of devices as game systems or PDAs. There are also people who like the unique game system inputs, the sylus, and even the PSP game pad.</p>
<p>I do think there should be a market for both. The one thing you haven&#8217;t mentioned is the Linux angle, which should make it possible for people to customize a device for their needs and get just the kind of solution I think you may be imagining.</p>
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