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	<title>Comments on: Wii as Lightsaber: More Kyma-Synthesized Goodness, But the Original was Cheaper</title>
	<atom:link href="http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<pubDate>Wed, 19 Nov 2008 17:48:42 +0000</pubDate>
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		<title>By: Create Digital Music &#187; Free Wii Drum Machine for Windows Update, Plus Wii in .Net and Java</title>
		<link>http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-390862</link>
		<dc:creator>Create Digital Music &#187; Free Wii Drum Machine for Windows Update, Plus Wii in .Net and Java</dc:creator>
		<pubDate>Wed, 06 Feb 2008 17:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-390862</guid>
		<description>[...] Wii Sound Spatialization, Aided by Pizza Wii as Lightsaber: More Kyma-Synthesized Goodness, But the Original was Cheaper [...]</description>
		<content:encoded><![CDATA[<p>[...] Wii Sound Spatialization, Aided by Pizza Wii as Lightsaber: More Kyma-Synthesized Goodness, But the Original was Cheaper [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Create Digital Music &#187; Star Wars, for Sound Designers and DJs: More Links for the 30th</title>
		<link>http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-315744</link>
		<dc:creator>Create Digital Music &#187; Star Wars, for Sound Designers and DJs: More Links for the 30th</dc:creator>
		<pubDate>Fri, 16 Nov 2007 05:20:46 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-315744</guid>
		<description>[...] In the meantime, a quick roundup: Lightsabers recreated with Wii remotes and granular synthesis &#8230; and reflections on the more organic, non-digital process that created the original. [...]</description>
		<content:encoded><![CDATA[<p>[...] In the meantime, a quick roundup: Lightsabers recreated with Wii remotes and granular synthesis &#8230; and reflections on the more organic, non-digital process that created the original. [...]</p>
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	<item>
		<title>By: Francis Preve</title>
		<link>http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-158262</link>
		<dc:creator>Francis Preve</dc:creator>
		<pubDate>Fri, 13 Apr 2007 01:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-158262</guid>
		<description>Further proof that high-end Wii scratching is around the corner.

Turntablists beware!

F</description>
		<content:encoded><![CDATA[<p>Further proof that high-end Wii scratching is around the corner.</p>
<p>Turntablists beware!</p>
<p>F</p>
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	<item>
		<title>By: Aren Downie</title>
		<link>http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-157333</link>
		<dc:creator>Aren Downie</dc:creator>
		<pubDate>Wed, 11 Apr 2007 20:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-157333</guid>
		<description>The process you describe as "..getting the sound to synchronize with the movements.." is called sound editing... :P

"..prop swords are packed with accelerometers which transmit control data to be used by the sound designers..." This sort of thing is pretty common in video game sound design... 

I'm not so sure it would be that useful in film sound design... good sound editing is all about intuition and what works for the scene or moment. Oftentimes, it works better to ignore parts of the action to better tell the story, which is one of the things that makes sound design for games challenging: that kind of moment by moment audio storytelling is hard to do in an ever-changing game environment.

That being said, this is the most interesting use of the wii-mote that i've seen :)</description>
		<content:encoded><![CDATA[<p>The process you describe as &#8220;..getting the sound to synchronize with the movements..&#8221; is called sound editing&#8230; :P</p>
<p>&#8220;..prop swords are packed with accelerometers which transmit control data to be used by the sound designers&#8230;&#8221; This sort of thing is pretty common in video game sound design&#8230; </p>
<p>I&#8217;m not so sure it would be that useful in film sound design&#8230; good sound editing is all about intuition and what works for the scene or moment. Oftentimes, it works better to ignore parts of the action to better tell the story, which is one of the things that makes sound design for games challenging: that kind of moment by moment audio storytelling is hard to do in an ever-changing game environment.</p>
<p>That being said, this is the most interesting use of the wii-mote that i&#8217;ve seen :)</p>
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		<title>By: Nick Inhofe</title>
		<link>http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-156843</link>
		<dc:creator>Nick Inhofe</dc:creator>
		<pubDate>Wed, 11 Apr 2007 06:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-156843</guid>
		<description>erm.. I meant to say hours instead of ours.</description>
		<content:encoded><![CDATA[<p>erm.. I meant to say hours instead of ours.</p>
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	<item>
		<title>By: Nick Inhofe</title>
		<link>http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-156842</link>
		<dc:creator>Nick Inhofe</dc:creator>
		<pubDate>Wed, 11 Apr 2007 06:54:26 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-156842</guid>
		<description>While I agree with the points that the Kyma-wii controller doesn't sound as good, and is obviously more expensive to create, I think that an important point is being left out. 

It is easy to stress the simplicity of the &lt;i&gt;idea&lt;/i&gt; behind Ben Burtt's lightsaber sounds, but don't forget the pain staking ours of getting the sound to synchronize with the movements (or vice versa, as is the case sometimes). 

It's also challenging task to write audio applications in Kyma (or whatever platform). 
The exciting part is that its &lt;b&gt;not&lt;/b&gt; challenging for the user to the device (the Wii controller in this case) to get the sounds out of it. There is also a direct correlation between the movements of the user and the sound coming out of the program. 

To me, this has a lot of potential. I can imagine a future where prop swords are packed with accelerometers which transmit control data to be used by the sound designers. This kind of thing has been happening in the visual world for some time, with stand-ins with special suits acting out the parts of digital characters to be rendered later. 

Whether or not sound design &lt;i&gt;should&lt;/i&gt; head in that direction is open for debate. However I do think with the decreasing cost of these devices, as well as increasing computer speeds opens up a world of possibilities where physical actions could be recorded and could sound rendered to those actions. 



...did I just describe the MIDI spec in that last sentence? ;]</description>
		<content:encoded><![CDATA[<p>While I agree with the points that the Kyma-wii controller doesn&#8217;t sound as good, and is obviously more expensive to create, I think that an important point is being left out. </p>
<p>It is easy to stress the simplicity of the <i>idea</i> behind Ben Burtt&#8217;s lightsaber sounds, but don&#8217;t forget the pain staking ours of getting the sound to synchronize with the movements (or vice versa, as is the case sometimes). </p>
<p>It&#8217;s also challenging task to write audio applications in Kyma (or whatever platform).<br />
The exciting part is that its <b>not</b> challenging for the user to the device (the Wii controller in this case) to get the sounds out of it. There is also a direct correlation between the movements of the user and the sound coming out of the program. </p>
<p>To me, this has a lot of potential. I can imagine a future where prop swords are packed with accelerometers which transmit control data to be used by the sound designers. This kind of thing has been happening in the visual world for some time, with stand-ins with special suits acting out the parts of digital characters to be rendered later. </p>
<p>Whether or not sound design <i>should</i> head in that direction is open for debate. However I do think with the decreasing cost of these devices, as well as increasing computer speeds opens up a world of possibilities where physical actions could be recorded and could sound rendered to those actions. </p>
<p>&#8230;did I just describe the MIDI spec in that last sentence? ;]</p>
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	<item>
		<title>By: anon</title>
		<link>http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-156639</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Tue, 10 Apr 2007 22:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-156639</guid>
		<description>"But the Original was Cheaper"

EVERYTHING is cheaper than a kyma and a mac1 ;)
... Pity...</description>
		<content:encoded><![CDATA[<p>&#8220;But the Original was Cheaper&#8221;</p>
<p>EVERYTHING is cheaper than a kyma and a mac1 ;)<br />
&#8230; Pity&#8230;</p>
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	<item>
		<title>By: DJ McManus</title>
		<link>http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-156637</link>
		<dc:creator>DJ McManus</dc:creator>
		<pubDate>Tue, 10 Apr 2007 22:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-156637</guid>
		<description>Nintendo Wii controller + physical computing + OpenSoundControl + Mac + Kyma granular synthesis = Star Wars lightsaber sounds

= lame eggs</description>
		<content:encoded><![CDATA[<p>Nintendo Wii controller + physical computing + OpenSoundControl + Mac + Kyma granular synthesis = Star Wars lightsaber sounds</p>
<p>= lame eggs</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: U.S.O. Project</title>
		<link>http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-156589</link>
		<dc:creator>U.S.O. Project</dc:creator>
		<pubDate>Tue, 10 Apr 2007 21:17:15 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/04/10/wii-as-lightsaber-more-wii-kyma-synthesized-goodness-but-the-original-was-cheaper/#comment-156589</guid>
		<description>Peter, thanks for the plug!
Keep up the good work.

MM</description>
		<content:encoded><![CDATA[<p>Peter, thanks for the plug!<br />
Keep up the good work.</p>
<p>MM</p>
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