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	<title>Comments on: First Max 5 Preview: Music Patching, the Next Generation?</title>
	<atom:link href="http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<pubDate>Sun, 12 Oct 2008 09:08:35 +0000</pubDate>
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		<item>
		<title>By: ordersomabuyg</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-628047</link>
		<dc:creator>ordersomabuyg</dc:creator>
		<pubDate>Sun, 21 Sep 2008 22:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-628047</guid>
		<description>Wow Cool !
Super Man
Nice Site</description>
		<content:encoded><![CDATA[<p>Wow Cool !<br />
Super Man<br />
Nice Site</p>
]]></content:encoded>
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	<item>
		<title>By: wire to the ear &#187; &#187; Do you use Cycling &#8216;74 Max/MSP/Jitter?</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-457868</link>
		<dc:creator>wire to the ear &#187; &#187; Do you use Cycling &#8216;74 Max/MSP/Jitter?</dc:creator>
		<pubDate>Wed, 30 Apr 2008 12:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-457868</guid>
		<description>[...] Visit the Cycling &#8216;74 website: click here The Cycling &#8216;74 page on YouTube: click here Create Digital Music - Max 5 Preview: click here [...]</description>
		<content:encoded><![CDATA[<p>[...] Visit the Cycling &#8216;74 website: click here The Cycling &#8216;74 page on YouTube: click here Create Digital Music - Max 5 Preview: click here [...]</p>
]]></content:encoded>
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	<item>
		<title>By: marc</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-422264</link>
		<dc:creator>marc</dc:creator>
		<pubDate>Tue, 25 Mar 2008 15:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-422264</guid>
		<description>do you know....
will Max, MSP and Jitter still remain separate applications or will it all be rolled into Max 5?</description>
		<content:encoded><![CDATA[<p>do you know&#8230;.<br />
will Max, MSP and Jitter still remain separate applications or will it all be rolled into Max 5?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PDF creator free windows vista</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-386655</link>
		<dc:creator>PDF creator free windows vista</dc:creator>
		<pubDate>Fri, 01 Feb 2008 09:28:17 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-386655</guid>
		<description>&lt;strong&gt;PDF creator free windows vista...&lt;/strong&gt;

haha gotta love Windows......</description>
		<content:encoded><![CDATA[<p><strong>PDF creator free windows vista&#8230;</strong></p>
<p>haha gotta love Windows&#8230;&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: ian</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-377405</link>
		<dc:creator>ian</dc:creator>
		<pubDate>Mon, 14 Jan 2008 22:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-377405</guid>
		<description>i, for one, am looking forward to this 'performance' layer for arranging GoP objects... having the GUI set up how you like and still being able to go to that canvas and see the controls set next to their patching, with comments, etc., might make it easier to set up patches that are easier for other people to navigate, while not having to be a mess of patch cables or send/recieves to get the data to its respective location...
oh and also, rounded boxes, are they MAD?!</description>
		<content:encoded><![CDATA[<p>i, for one, am looking forward to this &#8216;performance&#8217; layer for arranging GoP objects&#8230; having the GUI set up how you like and still being able to go to that canvas and see the controls set next to their patching, with comments, etc., might make it easier to set up patches that are easier for other people to navigate, while not having to be a mess of patch cables or send/recieves to get the data to its respective location&#8230;<br />
oh and also, rounded boxes, are they MAD?!</p>
]]></content:encoded>
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	<item>
		<title>By: Create Digital Motion &#187; What&#8217;s New for Jitter in Max 5</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-287955</link>
		<dc:creator>Create Digital Motion &#187; What&#8217;s New for Jitter in Max 5</dc:creator>
		<pubDate>Wed, 17 Oct 2007 17:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-287955</guid>
		<description>[...] Cycling ‘74 Releases Max 5 Details: Bringing Max Out of the 80s, Into the Future First Max 5 Preview: Music Patching, the Next Generation?          Remembering Doc Baily, Creator of Visuals for Feature FilmsFrom Comments: Rosco iCue for Projection Tips [...]</description>
		<content:encoded><![CDATA[<p>[...] Cycling ‘74 Releases Max 5 Details: Bringing Max Out of the 80s, Into the Future First Max 5 Preview: Music Patching, the Next Generation?          Remembering Doc Baily, Creator of Visuals for Feature FilmsFrom Comments: Rosco iCue for Projection Tips [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Music News &#187; Blog Archive &#187; First Max 5 Preview: Music Patching, the Next Generation?</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-285174</link>
		<dc:creator>Music News &#187; Blog Archive &#187; First Max 5 Preview: Music Patching, the Next Generation?</dc:creator>
		<pubDate>Sat, 13 Oct 2007 02:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-285174</guid>
		<description>[...] Check it out here [...]</description>
		<content:encoded><![CDATA[<p>[...] Check it out here [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: stiff</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-283508</link>
		<dc:creator>stiff</dc:creator>
		<pubDate>Wed, 10 Oct 2007 05:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-283508</guid>
		<description>I posted about this a while ago myself, and I must say, I really can't wait to try it out. I've always wanted to program these types of things and hopefully this will get me going. Damn, and I was just settled to start diving into PD on my Linux machine!</description>
		<content:encoded><![CDATA[<p>I posted about this a while ago myself, and I must say, I really can&#8217;t wait to try it out. I&#8217;ve always wanted to program these types of things and hopefully this will get me going. Damn, and I was just settled to start diving into PD on my Linux machine!</p>
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	<item>
		<title>By: David Cake</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-283491</link>
		<dc:creator>David Cake</dc:creator>
		<pubDate>Wed, 10 Oct 2007 04:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-283491</guid>
		<description>Peter, I've used Max here and there for a both sound and video things, but no major projects, usually because I get so frustrated with it (though I did port a Max plugin once - my C code skills are fine). Even simple things seem to so often end up with lots of fiddly details about signal format and just how the bangs work and all that. Whereas, in Plogue Bidule I string wires, sound comes out (and Reaktor is a little harder than Bidule, but a lot easier than Max). At least my experience with Max is better than my experience with PD, where the frustration sets in while still in the install phase.

Max still seems to have a definite niche as the patching environment that integrates sound and video and external connections all in one, and a lot of historic support and flexibility and power - but I'd be just as happy to avoid it if I can, whereas my experiences with other patching environments have been much more positive. What I'd like to see based on my limited experience is intuitive debugging tools and tools to let you see what is going on better.</description>
		<content:encoded><![CDATA[<p>Peter, I&#8217;ve used Max here and there for a both sound and video things, but no major projects, usually because I get so frustrated with it (though I did port a Max plugin once - my C code skills are fine). Even simple things seem to so often end up with lots of fiddly details about signal format and just how the bangs work and all that. Whereas, in Plogue Bidule I string wires, sound comes out (and Reaktor is a little harder than Bidule, but a lot easier than Max). At least my experience with Max is better than my experience with PD, where the frustration sets in while still in the install phase.</p>
<p>Max still seems to have a definite niche as the patching environment that integrates sound and video and external connections all in one, and a lot of historic support and flexibility and power - but I&#8217;d be just as happy to avoid it if I can, whereas my experiences with other patching environments have been much more positive. What I&#8217;d like to see based on my limited experience is intuitive debugging tools and tools to let you see what is going on better.</p>
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	<item>
		<title>By: axiom-crux</title>
		<link>http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-283455</link>
		<dc:creator>axiom-crux</dc:creator>
		<pubDate>Wed, 10 Oct 2007 02:23:10 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/10/08/first-max-5-preview-music-patching-the-next-generation/#comment-283455</guid>
		<description>I agree on the vvvv point, I remember the first time I opened vvvv and thought, damn why doesn't jitters opengl stuff look like this.  I also realize jitter is still in its 1.x version, so theres lots of room for growth.  Things I would love to see include an easy to use dynamics system, better particle systems, fbx, and bvh motion cature loading.

I would love some more useful shaders to come with the distro, I keep discovering shaders from wes, vade, benson and random places on the net, and they seem like where its at right now, especially for us A/V guys who like to do both, you can put most of your graphic calculations on the GPU and the audio on the CPU and that allows alot to be done on one computer in realtime!</description>
		<content:encoded><![CDATA[<p>I agree on the vvvv point, I remember the first time I opened vvvv and thought, damn why doesn&#8217;t jitters opengl stuff look like this.  I also realize jitter is still in its 1.x version, so theres lots of room for growth.  Things I would love to see include an easy to use dynamics system, better particle systems, fbx, and bvh motion cature loading.</p>
<p>I would love some more useful shaders to come with the distro, I keep discovering shaders from wes, vade, benson and random places on the net, and they seem like where its at right now, especially for us A/V guys who like to do both, you can put most of your graphic calculations on the GPU and the audio on the CPU and that allows alot to be done on one computer in realtime!</p>
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