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	<title>Comments on: Nine Oddball Sound Design and Recording Techniques from VideoHelper</title>
	<atom:link href="http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<pubDate>Wed, 03 Dec 2008 02:40:49 +0000</pubDate>
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		<title>By: Stuff from all over at Audio Geek Zine</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-442318</link>
		<dc:creator>Stuff from all over at Audio Geek Zine</dc:creator>
		<pubDate>Sat, 12 Apr 2008 19:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-442318</guid>
		<description>[...] Digital Music had a short list of sound design recording techniques from Videohelper music production [...]</description>
		<content:encoded><![CDATA[<p>[...] Digital Music had a short list of sound design recording techniques from Videohelper music production [...]</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-354710</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Mon, 17 Dec 2007 04:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-354710</guid>
		<description>@Stickly -- yeah, should have caught that. But I wonder if he means higher frequencies causing sub-harmonics in the audible spectrum, which would be possible ... hmmm...</description>
		<content:encoded><![CDATA[<p>@Stickly &#8212; yeah, should have caught that. But I wonder if he means higher frequencies causing sub-harmonics in the audible spectrum, which would be possible &#8230; hmmm&#8230;</p>
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		<title>By: Stickly McSticklerson</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-352991</link>
		<dc:creator>Stickly McSticklerson</dc:creator>
		<pubDate>Sat, 15 Dec 2007 08:12:36 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-352991</guid>
		<description>Nitpick: subharmonics are frequencies below the fundamental frequency, such as 110Hz, 220Hz for a fundamental of 440Hz, so a high sampling rate won't help.

Awesome ideas, though... next step up from dry ice--liquid nitrogen.</description>
		<content:encoded><![CDATA[<p>Nitpick: subharmonics are frequencies below the fundamental frequency, such as 110Hz, 220Hz for a fundamental of 440Hz, so a high sampling rate won&#8217;t help.</p>
<p>Awesome ideas, though&#8230; next step up from dry ice&#8211;liquid nitrogen.</p>
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		<title>By: music technology</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-348702</link>
		<dc:creator>music technology</dc:creator>
		<pubDate>Mon, 10 Dec 2007 16:56:20 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-348702</guid>
		<description>quite right - sharing tips benefits everyone! just because you teach someone how to play the chord of F doesn't mean they're going to write the same song you did using that chord... although production tips might be a bit more complex than this, the basic idea is the same. 

to wit, in the same vein as the hip-hop tip above, I sometimes bump up my sequencer tempo to 2x speed, create a loop and then play it back in a sampler at half speed, creating formant shifts that can be quite interesting on some material...</description>
		<content:encoded><![CDATA[<p>quite right - sharing tips benefits everyone! just because you teach someone how to play the chord of F doesn&#8217;t mean they&#8217;re going to write the same song you did using that chord&#8230; although production tips might be a bit more complex than this, the basic idea is the same. </p>
<p>to wit, in the same vein as the hip-hop tip above, I sometimes bump up my sequencer tempo to 2x speed, create a loop and then play it back in a sampler at half speed, creating formant shifts that can be quite interesting on some material&#8230;</p>
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	<item>
		<title>By: flip</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-345167</link>
		<dc:creator>flip</dc:creator>
		<pubDate>Fri, 07 Dec 2007 10:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-345167</guid>
		<description>@k1Ru: Well said &#38; not cheesy at all.  Personally, I don't fear sharing my tips with anyone.  It's what you do with it that counts.  I also don't fear competition (like I have a choice!) so I encourage it.  May the best creation prevail.  Funny thing is, most of my best tips are probably so absurdly geeky and complex, that most people probably wouldn't benefit from me posting them.  Though, I would bet money that Peter K is 10 times the geek that I am and will laugh at me for saying so.  I will say this:  If anyone feels like they have something unique and original going on, I'm always open to sharing or helping someone out if they are trying to break into pro audio.</description>
		<content:encoded><![CDATA[<p>@k1Ru: Well said &amp; not cheesy at all.  Personally, I don&#8217;t fear sharing my tips with anyone.  It&#8217;s what you do with it that counts.  I also don&#8217;t fear competition (like I have a choice!) so I encourage it.  May the best creation prevail.  Funny thing is, most of my best tips are probably so absurdly geeky and complex, that most people probably wouldn&#8217;t benefit from me posting them.  Though, I would bet money that Peter K is 10 times the geek that I am and will laugh at me for saying so.  I will say this:  If anyone feels like they have something unique and original going on, I&#8217;m always open to sharing or helping someone out if they are trying to break into pro audio.</p>
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		<title>By: k1Ru</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-345006</link>
		<dc:creator>k1Ru</dc:creator>
		<pubDate>Fri, 07 Dec 2007 07:23:06 +0000</pubDate>
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		<description>@flip

setting the mighty buck and and market universe aside, i always find it a great gesture for audio specialists of all varieties to share their methods of producing sound.  sometimes the passion behind our creations and the result is worth more than any material profit we can receive...(so cheesy)</description>
		<content:encoded><![CDATA[<p>@flip</p>
<p>setting the mighty buck and and market universe aside, i always find it a great gesture for audio specialists of all varieties to share their methods of producing sound.  sometimes the passion behind our creations and the result is worth more than any material profit we can receive&#8230;(so cheesy)</p>
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		<title>By: voxish</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-344631</link>
		<dc:creator>voxish</dc:creator>
		<pubDate>Fri, 07 Dec 2007 00:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-344631</guid>
		<description>Awesome tips! I really like the photos, too. One favourite of mine is recording with the mic at the end of a length of tubing, PVC, or aluminum duct, or whatever you have available. Different lengths will give different resonant frequencies.</description>
		<content:encoded><![CDATA[<p>Awesome tips! I really like the photos, too. One favourite of mine is recording with the mic at the end of a length of tubing, PVC, or aluminum duct, or whatever you have available. Different lengths will give different resonant frequencies.</p>
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		<title>By: flip</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-344618</link>
		<dc:creator>flip</dc:creator>
		<pubDate>Fri, 07 Dec 2007 00:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-344618</guid>
		<description>@k1Ru:

You'd be surprised how many professional sound designer and musicians think "outside the box".  Usually the most successful sound designers and composers are the ones who aren't afraid to say no to a project or let their imagination be the only limit to what they create.  

In this case, these guys are very talented, but sometimes I fear that stock libraries kill the industry for those doing original work on a project to project basis.  I know from experience that a library pull can kill a $30,000 to $60,000 job within a heartbeat of going final.  In the end, I can't really complain though:  Competition only makes everyone better.</description>
		<content:encoded><![CDATA[<p>@k1Ru:</p>
<p>You&#8217;d be surprised how many professional sound designer and musicians think &#8220;outside the box&#8221;.  Usually the most successful sound designers and composers are the ones who aren&#8217;t afraid to say no to a project or let their imagination be the only limit to what they create.  </p>
<p>In this case, these guys are very talented, but sometimes I fear that stock libraries kill the industry for those doing original work on a project to project basis.  I know from experience that a library pull can kill a $30,000 to $60,000 job within a heartbeat of going final.  In the end, I can&#8217;t really complain though:  Competition only makes everyone better.</p>
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		<title>By: Dr Fau5tus</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-344379</link>
		<dc:creator>Dr Fau5tus</dc:creator>
		<pubDate>Thu, 06 Dec 2007 20:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-344379</guid>
		<description>@flip

Thanks.</description>
		<content:encoded><![CDATA[<p>@flip</p>
<p>Thanks.</p>
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		<title>By: flip</title>
		<link>http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-344347</link>
		<dc:creator>flip</dc:creator>
		<pubDate>Thu, 06 Dec 2007 19:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2007/12/05/nine-oddball-sound-design-and-recording-techniques-from-videohelper/#comment-344347</guid>
		<description>@Dr Fau5tus:

I think what they meant was:  Record at a slower tempo 3 half steps (pitch) down.  Then when you speed it back up to 100 bpm you'll be back (roughly) to the same pitch as the song was to begin with.  It would also give it a formant shift, making it sound "sampled".  Another cool trick for the same style is taking samples of yourself and slamming them onto 1/4 inch tape or cassette tape to give it some analog compression and harmonic complexity...then resampling it from there.</description>
		<content:encoded><![CDATA[<p>@Dr Fau5tus:</p>
<p>I think what they meant was:  Record at a slower tempo 3 half steps (pitch) down.  Then when you speed it back up to 100 bpm you&#8217;ll be back (roughly) to the same pitch as the song was to begin with.  It would also give it a formant shift, making it sound &#8220;sampled&#8221;.  Another cool trick for the same style is taking samples of yourself and slamming them onto 1/4 inch tape or cassette tape to give it some analog compression and harmonic complexity&#8230;then resampling it from there.</p>
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