With all this talk of mobile music creation, it’s time to get a little scientific. Which mobile digital platforms do you actually own? Which do you want to read about on CDM? We have, of course, lots of interesting stuff happening with actual mobile computers – think UMPC, Eee, and OLPC – but then, those fit nicely with other computing platforms since that’s what they are. Other handheld game systems, PDAs, and phones require real, specific attention for musicians. And naturally, this is about making music on mobile systems, not necessarily playing Mario Kart.

We need to know what you think. Your feedback will help us direct the site. Don’t worry, we still love things that no one else does, so fear not if you’re in a more obscure category – though you will want to get your votes in.

This is also a chance to sign up for our soon-to-launch email list, which we’ll use for human-created, exclusive dispatches from team CDM in a form that makes sense for our overburdened inboxes. (It won’t duplicate anything else, and it won’t be too often, and it won’t be sold to anyone else – it’s just another way for me and the team to chat with you.)

So, here goes – you’ll need to click through to the actual site to finish the survey, or head straight to:

http://www.surveygizmo.com/s/61300/yvwf9

Respond now; poll closes Monday 8/18

Photo credit: Yesrobot’s Game Boy rig, captured by Alícia


  • http://toilville.com peter

    I look forward to create mobile music!

  • http://angstrom.timeshard.com Angstrom

    personally I just don't get it.

    A laptop is pretty damn portable and can do untold wonders. A couple of gameboys (or equivalent) and all the required cables has to be less powerful and more hassle.

    I'm sure I'm missing the point here.

  • http://www.createdigitalmusic.com Peter Kirn

    Well, Angstrom, I think you do get it — the difference is, for some, less is more. Less size, less weight, and in fact even less power, fewer choices, can mean more for some people.

    But don't get me wrong. I usually have a laptop glued to my left side, so I'm not walking away from laptops any time soon.

    With any music tool, you'll find some people who love the thing, and some who don't. I'm personally glad there's such variety. If we all agreed, it'd be pretty boring.

    Oh, and as for those iPhone naysayers, on *this* site Nintendo, not Apple, is the brand to beat (though further on the DS side than the vintage GB/GBA side). I rather enjoy that.

  • tiredofitall

    i want to be able to do everything I do with Reason on my iPhone – plus audio!

  • http://dspmusic.org/psp ethan

    @angstrom: when was the last time you were waiting at the subway station, broke open your laptop, and made a kickass breakbeat tune?

    (not saying it was made under those circumstances, but it could have been)

    i get what you're saying and laptops are pretty convenient most of the time, but there's definitely a time and place for something you can easily slip in and out of your pocket and start/stop the compositional process in seconds.

    FYI the song i linked to was made totally within PSPSeq, a synthesizer and sequencer for the PSP. no extra FX or overdubbing.

  • AL

    @ Angstrom :

    i personally own a laptop with many daw's and on the other hand, i own a nintendo ds with many homebrew apps and korg ds-10. The feeling is just not the same.. imo, you can make good tracks on tons of daw's as you can also made good tracks on a portable device. simplicity is not the matter

  • AL

    ^^^^ not talkin bout the quality of the sound (btw)

  • TheBat

    I am interested in reading about audio editing software optimized for UMPCs and netbooks and those usually run WinXP (not a great solution, but a popular and fairly capable one).

  • samoan

    Laptop has to be brought with me specifically.

    I always have my iPhone, that's the point.

    iPhone is pretty much the only contender in this space that I'm interested in hearing about…in fact I would say it's the only real contender, personally.

  • Dan

    I really love CDM posts that are not about mobile music platforms at all! But I have no interest in the (many, many) posts that are about mobile music platforms. :(

  • http://www.thumbuki.com/ Jacob Joaquin

    What I want is MilkyTracker working on the iPhone.

  • http://www.createdigitalmusic.com Peter Kirn

    That's no problem; if you're not interested, you're not interested, and that's cool. But I'm really surprised by the divisiveness of this issue. July and August are traditionally dead months. There just isn't much news, everyone's moving slower, the industry's quiet, the wild projects we see while people are in school aren't happening, I'm slowed down by heat and humidity, etc. This summer, we happened to have the iPhone app store land, and because it shares some of the development tools as those being used for Mac audio development, got a bunch of apps. And we got some big updates on DS and PSP. I know people are interested in these things because I usually run the tips people send, and I've gotten a lot of tips on these devices. But even despite all of that, I'd say mobile music has remained in balance with other stories. If we talk about Windows-only or Mac-only apps, we likewise leave half the audience out of the picture. And based on survey responses, a lot of people are still enthusiastic.

    So, yeah, I don't see a problem here. The mobile platforms really don't pose a threat to desktop/laptop computing; they're just an addition. We're not taking away any coverage of computers.

    I think this is perception more than anything, and frankly, I wonder if this is more the fault of the endless iPhone hype elsewhere than it is some disproportionate amount of coverage on CDM.

    My feeling is this: people own phones, they own music players, they own game systems. Running music apps on those platforms is a way to get more life out of them. They are, basically, computers, and thus just as relevant fundamentally as Mac and Windows. Not everyone will use them, just as you've got people on Windows who don't use Mac or Linux or the other way around.

    @Jacob: nice. Although it'd be a bit tough to use with touch controls, no? Maybe better to rescue someone's discarded PocketPC for the same job.

  • not _tired

    please continue to tactfully report on new digital music technology, regardless of platform. i realize eveyone's a little oversaturated with iphone news/headlines, but they are just going to have to deal with it.

  • Paul Norheim

    Peter, just go for it!

    As long as you also focus on a lot of other issues (digital, but also analog stuff, like hardware synths), I see no problem in adding articles about the use of mobile phones, etc. I use a laptop and a desktop Mac, and have currently no interest (in a practical sense) in articles about the iPhone or Nintendo etc.. But that doesn`t mean that I`m annoyed when I see another article about music on mobile phones at CDM.

    Long live curiosity!

  • Lunat3

    Create Digital Music is the name of this website, and so it speaks by itself: give us news on every digital support available. We're living a great era of new approaches of music making (hell yeah korg ds10 in my bed at night!), and the awesome homebrews regardless of their support deserve to be known (I.e: glitchDS, pspseq, etc.), and without CDM's articles I probably would never have heard of them.

    Keep being one of the most interesting digital music making blog in the INTERNET.

  • http://www.myspace.com/dantejones Dante Jones

    Mobile music apps are great time killers. I've been playing around with the DS-10 a fair bit. In the past I've written stuff on PocketPC. I think you only have to listen to YMCK [http://www.myspace.com/ymck] to realize how great a GameBoy can sound.

    The last piece of music I wrote was written over a few (different) days sat in McD's waiting for my wife to finish her driving lessons – admittedly not on a Nintendo DS, but the whole not stuck in the studio thing to write music is really nice. Well – except for the McD's bit.

    Dante Jones

    [http://www.myspace.com/dantejones]

  • http://www.createdigitalmusic.com Peter Kirn

    Thanks for the support, everyone — both mobile advocates and those of you who aren't.

    @Ethan: That subway example reminds me the skepticism I heard from people about even laptop music. For many years, people were skeptical that anyone was doing any real work with laptops, in hotel rooms, airplanes, bus stations, and the like. And of course the reality is, many people do. Some people are happier to go to the studio and have that be their music making place, and that's fine, too. But there's not such skepticism about it.

    I think, ultimately, creativity is about finding the place where you work best. If that requires a laptop or an iPhone or a big desktop machine and a 30" monitor and a studio or a piece of paper and a park bench, it's really dependent on what works for you.

  • john z

    multitouch is the new mouse!

  • bliss

    What has become tiring is all this debate about covering mobile music platforms and apps. Seriously, a couple of whiners show up from out of the blue and all hell breaks loose. The site's name is its game — Create-Fucking-Digital-Music! If you don't get that, go somewhere else. The site is not called "Is-Everybody-Goddamn-Well-Pleased?"

    Definitely time to get back to business as usual. Grrr…

  • http://www.createdigitalmusic.com Peter Kirn

    @bliss: I will say, what does interest me is the extent to which platform choice for musician defies conventional wisdom. And I am curious what hard numbers look like … hence the poll. But yeah, debate will hereby cease… at least from my perspective. :)

    Ironically, it's taken less defending on the stuff that's blatantly analog and, erm, thus not digital.

  • Claude Ravel

    I have not interest in anything smaller than a Macbook and CDMz obsession with mobile music apps is making me a think twice about my paypal contribution. Too much squenting and just not workable for those with larger hands/fingers. Gizmoish, toyish, hobbiest and boring. Sorry.

  • http://notasueltas.wordpress.com algarcia

    i think the NintendoDS is the best thing on portable music, excluding laptops, umpc and stuff. i mean, on hardware. on software it has a long way to go, but there are nice stuff like dscratch on homebrew and electroplankton and jam sessions as official releases. and the ds10!

    a couple of nights ago i recorded a rock demo only using ableton's built in instruments, my m-audio o2 and Jam sessions on the DS. the results were over my expectations. really!

    @ethan that rocks man! really nice piece! theres no way to do that using a laptop on the subway! space and security, you cant open a laptop while sitting or standing up on the subway, neither connect a controller, but you can do really nice stuff using a portable console or an iphone. and is not about making chiptunes but about making nice tunes using a sequencer.

  • http://notasueltas.wordpress.com algarcia

    still, i'd love to things:

    1. a 26-32 inch touchscreen for ableton live. as someone said before, multitouch is the new mouse. using a mouse or trackpad while playing live sucks, and is not enough to map to controllers

    2. the ability to connect a oxygen or o2 (m-audio) to ds-10 or similar. i've always wanted something like that, a small keyboard and some portable AND FAST (not like pcs/mac, a piece of hardware) capable of recording and sequencing. it would be great if someone found a way to play with a controller (keyboard) and the DS.

  • http://www.myspace.com/document002 Document02

    Actually these mobile devices usually have a nice and very specific sound due to their DSP. Which IMO makes them full-scale instruments, that can run either with other "classic" gear, or along with other mobile devices.

    Now there is a lot of movement and fashion on these instruments, which I don't really care about though, as whatever the piece of software you put on these instruments, the sound will be typical of the inside hardware. Changing teh interface software will not really change the final sound, unless you add much more complex software, faster CPU, better D/A interfaces … and end up with full-scale computer + Audio interface, loosing what you were looking for in the first place in small portable devices.

    In the end, I see all these different interfaces as different firmware updates would be to a hardware digital synth – not worth mentioning unless there is a real worthy change in interface or performance.

    Just to add a quick note, even though gameboy / DS etc… have a specific sound, what I heard from iPhones was certainly not worth mentioning for a sound quality point of view, but interesting for the innovative interfaces, hopefully prefiguring 20+ inches touchscreens interfaces for computer based DAWs & softsynths, on laptops, and in ten years from now all these technologies will have merged in the same way you now see people composing on laptops when 10 years ago laptops were just not powerful enough to do much more than sequencing heavy and large hardware synths.

  • Bjorn

    This is going to be interesting for as long as its novel. Within 2 years we'll remember these things as fun gimmicks. Why not report on it? It becomes history at one point anyway.

    Affordable Multi-touch is literally around the corner. Jazzmutant pretty much blew their gig. They haven't released an update in 2 years and they keep insisting a new update will come at the end of the year.

    That company is finished with doing anything innovative. They even started a new company selling multi-touch developer kits.

    I'm one of those crazies who gets all excited when there's an Apple Tablet rumor. Which has at least happened about 15 times in the past 4 years. But even if Apple isn't the company to do it, somebody else will. Whatever the hardware, it only takes a Max/PD object or an API to allow us to program interfaces and responses for the device.

    And from the rumors I've read, future touch screen devices will have the ability to use Mechanical Overlays. Which would combine touch and vision with the whole reactivision concept.

    This phone stuff is what should have been possible on the Lemur, years ago. Look at it this way, these iphones are funding a shitload of research towards uses for touch devices and peripherals.

  • http://myspace.com/drvinay vinayk

    I love reading all the articles about new controllers and ways to control anything with anything else be it DS or wii remotes or whatever.

    I'm going away on a holiday at the end of the year and looking for the ultimate mobile music platform – i don't want a laptop for this just now (because I have a whole iMac based setup at home) – I want something different small and easy to carry about! UMPC is ok, as are those mini laptops (please mac tablet come soon!)

    I also want to be able to pull this out and have a play during breaks at work – much more fun than reading about it online – actually making music!

    Anyone got any suggestions – maybe a poll as to what is the best carry in ones pocket/small bag music device? Nintendo DS? Trinity? PSP? eeepc? zoom recorder? heheh even a portable MPC! Or anything i'm missing?

  • http://www.createdigitalmusic.com Peter Kirn

    Right, but this to me is the fundamental misunderstanding. This is not simply about novelty. It's just another set of software tools.

    There are people using Palm apps, and they've been out for 10 years already. Ditto Nanoloop for Game Boy — also about 10 years old. How much desktop computer software turns out to be a short-lived novelty? I think it's impossible to predict the longevity of some of the software we use.

    But Bjorn, yes, basically I agree — many of the phone apps are as much about touch as they are about the specific device. That was the point I think Eoin and I were trying to make with the new (Mac/Windows desktop) synth Circle.

    My bias is software. I've always loved software. These mobiles devices are software platforms, so I'm covering them on CDM. The music tech community has been covering mobile apps in general (in magazines, in sites like Palm Sounds, etc.) for a long time before anyone had heard of the iPhone.

    I don't think you can keep miniaturizing and miniaturizing indefinitely. Obviously, for some a handheld app is too small. For others, it's just right. Get up to the size of a laptop, and pretty much everyone is happy.

    So anyone who thinks this somehow means less coverage or less interest in desktop software, I just don't see it. Keep reading the site, skip over the stories that don't interest you, and I don't think you'll be disappointed.

  • http://www.angstrom.timeshard.com Angstrom

    I am interested in reading about them , but I guess I need to actually get myself an iPhone if I want to actually understand what the fuss is about.

  • Bjorn

    I'm just saying, how much coverage do those palm music suites of a few hundred dollars get these days? Compared to the apps we're seeing today for various mobile platforms. Those old apps have become a novelty, just like these will. But we're just at the dawn of this "age", so there's still a lot of ground to cover before this stuff gets stale.

    On the other hand, this iphone stuff seems like a localized thing. In Belgium the iphone goes somewhere between 600-800$ thanks to some special laws that prohibits providers to sell a phone with a subscription.

    In the US they cost almost nothing. And when you convert the dollar price to euros its really freaking insane. There's only like a 500€ difference.

    Lets just hope that Mac Tablet DOESN'T make phone calls.

  • http://www.createdigitalmusic.com Peter Kirn

    I'm curious — what does the iPod touch cost?

    If I were using it for music, I would want a dedicated device.

    Interestingly, the PSP surged in the poll overnight as non-American respondents answered, which I think may also have to do with relative device price.

    But yeah, I agree there's a novelty factor. It's the nature of news. We're working on more ways of separating permanent content out within the site via templates, etc. — a sort of short-term / long-term memory division.

    Oh, and those Palm suites are more like $30, not hundreds. Nanoloop was / is free on Game Boy. Game Boys cost as little as $10. Old Palms, probably not much more. I see that as rescuing silicon, especially in a carbon and waste-conscious age. And these still get coverage, as I just wrote them up for a forthcoming story in Computer Music mag. ;)

  • http://andrew.hicox.com plurgid

    The iPhone is f-ing cool, but when do I have time to dick around on my phone, when I'm not already sitting in front of a computer (where I can engage in infinitely greater dickery)? Almost never.

    At least in the US, this is true for probably 90% of the people. *Most* of us *don't* live in hip, urban centers where we can bust mad breakbeats while twittering from our mobile phones on the subway. The US is just a spread out country, like that.

    When we are "mobile" (i.e. "away from the computer"), we're probably driving.

    Actually, even when I lived in one of these hip, urban centers (DC), this was *still* true of *most* of the people, because public transit only went to a handful of places, and you couldn't get a signal on the train anyhow (not that you'd necessarily need one to bust out your madskillz, but you get my point).

    "mobile music making" is this month's "circuit bending", is last month's "OMG Native Instruments!" is the previous month's "OMG Ableton!"

    All are very cool, but I think I speak for more people than myself, when I say that when it's one story after the next after the next on the same topic, we start to lose interest (unless the thing being harped on is very close to our hearts).

    Keep it a mix. It's the unique CDM perspective that keeps me coming back, the fact that there will almost always be something from left field here that I wasn't expecting … and something interesting at that.

    Peter, CDM is badass, and it's free. So, good job. As long as you keep doing it, this'll be in my RSS feed.

  • http://www.createdigitalmusic.com Peter Kirn

    Well, I should add — if it ever seems we're in a rut on *any* one topic, the easy way to get us out of it is to send us a tip on something completely unrelated.

    What tends to happen is, one topic generates other news tips. Combine that with the fact that news in general comes in waves (Ableton releases in the fall, product announcements at NAMM, events like the circuit bending thing we did in 12/07), and the mix won't ever be perfect. But if anyone sends us an "off-topic" tip, of course, that helps. ;)

    But as I said, I do want to provide other ways of navigating other than just news, so you'll start to see them roll out soon. I certainly stick with tools for longer than that, personally. (Ableton, NI tend to be perpetually in the playlist, for instance.)

  • http://www.nanoloop.com piezo

    Peter:

    Nanoloop is not free, it comes on a cart and costs around 60 euro (depending on version).

  • http://www.thisisnotalabel.com Evan

    My problem with mobile (smaller than laptop) music apps is that they are generally pretty impractical for ACTUAL MUSIC MAKING. At least in my experience.

    There is always something about a portable device (that wasn't designed for music making) that makes it useless in the end.

    For instance, the Nintendo DS has so little memory that sampling programs like Jam Sessions use low bit rate audio that sounds awful through anything other than headphones.

    I also have a PDA, and I've tried to use it for mobile music-making, but the headphone jack is notoriously unreliable. Sometimes the cable slips out, sometimes the sound just stops. Also, sometimes the CPU just can't keep up with what it's trying to do, leading to glitchy output.

    Those problems make at least those two devices pretty useless live.

    In my opinion, mobile music-making applications are interesting, but ultimately, they are toys.

  • http://www.nanoloop.com piezo

    evan:

    the problems you mentioned are platform-/application specific and do not apply for game boy music apps for example. at least the more recent versions of nanoloop and lsdj run very stable and have no lags or glitchy output. the game boy's headphone jack is well built (except for GBA SP) and the whole paltform is extremely robust. an original DMG game boy in good shape with a nanoloop 1.3 cart is probably more reliable than a laptop or an mpc for example (saw the latter crashing on stage recently).

    the game boy sound generator is analogue and its roughness is part if its character. sound quality is excellent as long as you don't try to play samples.

  • Bjorn

    8Gb ipod touch costs 279€ which is about 416$

    Opposed to the 299$ it costs in the US, which is 200€ here..

    So thats a 120$ price difference.

    The PSP costs 180€.

    And you US guys complain about your low dollar. Its as worse as having a strong euro that is treated like a low dollar.

    Logic would predict that something costing 999$ in the US should be cheaper than 999€ here. But even with the strong euro, the thing will be priced at 1099 or 1199€…

    Ah the Euro… You might twitch at the thought of having a different currency in every state.. But I sure as hell miss my Belgian Francs..

    I'm in my twenties and I can already go "When I was young, a loaf of bread was 60% cheaper and an icecream costed 17 Francs…"

  • lekvar

    I voted for the DS simply because that's what I have. I'd debate it's "novelty" because the functions I use it for (beatmaking and tracking) are the same functions I'd use a PC or laptop for. Sure, the C and laptop are bigger and better, but the DS fits in my pocket and boots in 5 seconds.

    That said, the reason I come to CDM is to read about the weirder repurposing of technology, the weirder the better.

    I vote for more weird.

  • Paul Brousseau

    CDM's coverage of mobile music platforms is part of what finally pushed me over the edge into buying an iPhone, specifically the mention of BeatMaster.

    Right now, my desktop computer is in storage. I don't own a laptop (yet). I can't install music software on my work machine. And most of my free time is either on the buses to and from work, or late at night.

    Using a laptop sounds great, and I plan on buying one fairly soon… but I don't care for the idea of using it on the bus. Far too cramped, far too likely to get damaged, and far too easy to get yanked out of my lap and hands. At night in bed, sure, a laptop would be great.

    So a small device, like my iPhone, is a wonderful solution. I carry it around with me anyway (and it used to be a phone plus an PDA plus a MP3 player, hooray convergence), so even if it is limited in power, it's far better than nothing at all. Having a musical sketchpad on me at all times is pretty awesome.

  • Paul Brousseau

    Ugh. Yay for unclosed HTML tags.

  • http://www.indamixx.com ronald stewart

    Well this is awesome… lots of feedback, from many points of view. Nuttin’ better than that!
    PS To the reader named Bliss – U R a Bad A** !!!

  • asger

    I haven't read all the responses yet, but I just want to say that I think you are missing the Akai mpc 500 on the list. It runs on batteries and you know the rest, I would say that i qualifies as a mobile misic making device.

  • phattfoniks

    i'm a big fan of all mobile platforms, because of their limitations the developers usually create something unique that you wont find elsewhere (psp rhythm, psp seq, ds-10, ds protein scratch, ds glitch, nitro tracker).

    I really like the little features these programs give you access too, even if only to play around with.

    Eg: i often us the record feature in nitro tracker (DS) to record sound around me, by tapping on things for example (Lo-Fi quality tho ;) ) and then use these for the basis of a song. some of the riffs and tracks i've made i would never have even thought of if not for the DS. As an example i was on a bus the other day and held the DS down near the floor of the bus and recorded the engine at different rev's :) and then made a little tune with that as a fuzzy bassline!

    I have also been recording the patterns out of the ds-10 and mixing them down in ableton for further processing and more control over arangement, or even using the ds-10 in a live input to ableton just to add a little something to any track i make in ableton.

    Another example is the way psp rhythm lets u export your entire track as MIDI! so if you come up with a great riff on you lunch break, tap it into rhythm and when you have the time export the midi into your DAW of choice and u have unlimited control on the final result!

    What i'm getting at is there is definately a place for these kind of unique apps, and even tho they aren't computers perse.. they definately slot into the realm of computer music and i hope their coverage is

    not reduced on CDM.

  • poopoo

    I'm not a fan of these mobile apps much. Just like circuit bending, it's fast becoming a geek chic cliche and the end results annoying at best.

  • piezo

    you can't blame the mobile apps for the results, can you? most of the music produced with pro software on real computers is just as boring as the latest retro-tracker piece. really depends on the user. and they're not just geeks, these toy-apps are also used by people who would otherwise not create digital music at all.

    i'd agree on circuit bending though. at least the bent circuits i heared were always the same super low-res samples bent in a way that the sampling frequency is varied. that's indeed a little narrow, not just in sound but the entire concept.

  • slippage

    @phattfoniks, man am I glad I read through these before posting because I would have probably said 90% of what you just did. I have used nitrotracker in the same way un the DC subway (@plurgid ;) which is where I have been using my DS-10 everyday recently.

    I am hearing a lot of the arguments coming from naysayers re fidelity and sound quality, but the limitations of the device (not to mention the built in kaoss pad) are what allow me to pick it up and get creative. Pro audio tools are nice for the end result but you can end up drowning in a sea of effects and processing before you even get one melody.

    I can't imagine this mobile thing being a geek trend because I have always fantasized about mobile music making since the boss sp-202 but never got on board with that (for good reasons). I even bought a 606 because it was battery powered but that isn't really commuting oriented. I never got in to LSDJ but I was in on Nitrotracker v1.0 but that was a little too laggy. Finally with the new nitrotracker ver and DS 10 and all the PSP apps I feel like the scene is really coming to where it should be where I can actually go sit on a bench at lunch and crank something out that I can bop my head to and feel accomplished as I go back to my documents and spreadsheets.

  • poopoo

    Slippage, there is a distinct possibility you are a nerd.

    Here is how it break down for people who don't go to sites like CDM…

    Rocking out on fender strat and a marshall stack = cool

    playing house records on a technics record player = cool

    poking your nintendo ds with a stylus while on the DC subway = nerd

  • http://www.createdigitalmusic.com Peter Kirn

    poopoo: There a thin line between cool and cliche in your examples. But the word I think you're looking for is "nerdster." ;)

    CDM = nerdsters explanation

  • http://jamesnotjim.com wheat

    I'm interested in all of it. Most of the time I'm working with a laptop or a desktop machine (using Ableton Live). But I have an iPod touch now, so I'm really curious about ways to make music on that. I may only use it when I'm stuck in traffic. But, even then, I'd enjoy having the ability.

  • Lsd25

    I realy appreciate all the iphone coverage and all the moble music makers. I think that what is going on lately may be equlivant to the type of change when VST and Rebirth came out.

    Appreciate all your great coverage.

  • poopoo

    @peter Most definitely cliches but you get my point. Thanks for the heads up, it would seem I'm still a nerd aspiring to be a nerdster and dreaming of being a nerdstar.

  • http://richard-c.com Richard Caceres

    Let's not forget that portable devices also make great external interfaces for controlling laptops and other devices.

    Recall http://www.frankwillems.com/gig-rig/old_gig-rig9…. or <a> <a href="http://createdigitalmusic.com/2007/12/10/control-pro-tools-with-an-iphone-or-ipod-touch/” target=”_blank”>http://createdigitalmusic.com/2007/12/10/control-

  • B.C. Thunderthud

    I voted "I couldn't care less" because I think any coverage you feel like offering is fine. I have zero interest in VJ'ing and hardly any more in Live but I understand that other people find it interesting.

    I use chocopoolp on Palm, I spend a lot of time on the train and I'd have my Palm with me anyway but it's really a very good program (and cheap). Much better than the trackers I was using ten years ago and for the time being miles better (in most respects) than anything I've seen for the iPhone (although I'll be keeping an eye on things, with the right software the Touch could be very appealing). Sure, I rarely finish anything in a 40 minute train ride but then I rarely finish anything in FruityLoops either but I hardly feel that it's time wasted.

    Consider also that my used Palm + chocopoolp cost less than my PadKontrol and I'm not going to carry a laptop everywhere for a calendar, a subway/street map, a sudoku game and some occasional music making.

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