<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: CellDS: Lua-extensible Grid Sequencer for Nintendo DS</title>
	<atom:link href="http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Sun, 08 Nov 2009 20:38:44 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: morgo</title>
		<link>http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/comment-page-1/#comment-663061</link>
		<dc:creator>morgo</dc:creator>
		<pubDate>Thu, 16 Oct 2008 10:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/#comment-663061</guid>
		<description>would love to see DS to DS wireless sync without having to use DSmidi (great bit of code though!)
as in DS10</description>
		<content:encoded><![CDATA[<p>would love to see DS to DS wireless sync without having to use DSmidi (great bit of code though!)<br />
as in DS10</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lilith</title>
		<link>http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/comment-page-1/#comment-643626</link>
		<dc:creator>lilith</dc:creator>
		<pubDate>Thu, 02 Oct 2008 00:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/#comment-643626</guid>
		<description>this article just sold me a DS. probably need an R4 card too. I also want to take up Lua programming.

so much good musical stuff for the littel ds.</description>
		<content:encoded><![CDATA[<p>this article just sold me a DS. probably need an R4 card too. I also want to take up Lua programming.</p>
<p>so much good musical stuff for the littel ds.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BirdFLU</title>
		<link>http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/comment-page-1/#comment-643230</link>
		<dc:creator>BirdFLU</dc:creator>
		<pubDate>Wed, 01 Oct 2008 18:34:28 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/#comment-643230</guid>
		<description>The developer got glitchDS to sync to MIDI wirelessly, so he&#039;ll probably have cellDS doing the same soon.</description>
		<content:encoded><![CDATA[<p>The developer got glitchDS to sync to MIDI wirelessly, so he&#8217;ll probably have cellDS doing the same soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#187; Music Production Quick Linkage Vol 3</title>
		<link>http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/comment-page-1/#comment-642434</link>
		<dc:creator>&#187; Music Production Quick Linkage Vol 3</dc:creator>
		<pubDate>Wed, 01 Oct 2008 06:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/#comment-642434</guid>
		<description>[...] grid sequencer for the DS [link] Audio Damage Rough Rider is out [link] Joys of Reaktor @ CDM including how to build sequenced [...]</description>
		<content:encoded><![CDATA[<p>[...] grid sequencer for the DS [link] Audio Damage Rough Rider is out [link] Joys of Reaktor @ CDM including how to build sequenced [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: UndeathStatement</title>
		<link>http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/comment-page-1/#comment-641700</link>
		<dc:creator>UndeathStatement</dc:creator>
		<pubDate>Tue, 30 Sep 2008 21:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/#comment-641700</guid>
		<description>I had the chance to give it a go last week-end.
It&#039;s plain excellent, as glitchDS and repeaterDS, but in a totally different way.
A new set of samples is certainly a good way to start hacking, but LUA looks very good too.
The DS is now my second studio. Only a lot smaller !!!</description>
		<content:encoded><![CDATA[<p>I had the chance to give it a go last week-end.<br />
It&#8217;s plain excellent, as glitchDS and repeaterDS, but in a totally different way.<br />
A new set of samples is certainly a good way to start hacking, but LUA looks very good too.<br />
The DS is now my second studio. Only a lot smaller !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: newmiracle</title>
		<link>http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/comment-page-1/#comment-641550</link>
		<dc:creator>newmiracle</dc:creator>
		<pubDate>Tue, 30 Sep 2008 19:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/09/30/cellds-lua-extensible-grid-sequencer-for-nintendo-ds/#comment-641550</guid>
		<description>This, quite frankly, is amazing.  I can&#039;t wait to get home from work and try this thing out.

I&#039;ve seen Lua support for homebrew DS game engines, and heard that is was a great balance between an easy and powerful language.  I had been wondering about the possibility of using it with music software, and BAM- here it is.

Can&#039;t wait to dive in.</description>
		<content:encoded><![CDATA[<p>This, quite frankly, is amazing.  I can&#8217;t wait to get home from work and try this thing out.</p>
<p>I&#8217;ve seen Lua support for homebrew DS game engines, and heard that is was a great balance between an easy and powerful language.  I had been wondering about the possibility of using it with music software, and BAM- here it is.</p>
<p>Can&#8217;t wait to dive in.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
