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	<title>Comments on: Free Reaktor-Based Motion Recorder, Works with Spark (and Other Stuff)</title>
	<atom:link href="http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>By: Darren Landrum</title>
		<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/comment-page-1/#comment-724028</link>
		<dc:creator>Darren Landrum</dc:creator>
		<pubDate>Fri, 12 Dec 2008 00:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/#comment-724028</guid>
		<description>That is indeed extremely close to the general idea, though I had a very different interface in mind. My idea also has a lot more flexibility in that changes in parameters can happen over a variety of curves (not just linear) and can be a function of more than just time. The trade-off is that my idea would require preset creators to be capable of more abstract thought processes.

It&#039;s close enough that if they patent it, I&#039;ll be extremely pissed off.</description>
		<content:encoded><![CDATA[<p>That is indeed extremely close to the general idea, though I had a very different interface in mind. My idea also has a lot more flexibility in that changes in parameters can happen over a variety of curves (not just linear) and can be a function of more than just time. The trade-off is that my idea would require preset creators to be capable of more abstract thought processes.</p>
<p>It&#8217;s close enough that if they patent it, I&#8217;ll be extremely pissed off.</p>
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		<title>By: ehdyn</title>
		<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/comment-page-1/#comment-723827</link>
		<dc:creator>ehdyn</dc:creator>
		<pubDate>Thu, 11 Dec 2008 19:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/#comment-723827</guid>
		<description>Darren,
http://www.progressaudio.co.uk/Kinisis/Preview/KinisisPreview.aspx
Similar to your concept.

Beta and Presets just wrapped up on this one.</description>
		<content:encoded><![CDATA[<p>Darren,<br />
<a href="http://www.progressaudio.co.uk/Kinisis/Preview/KinisisPreview.aspx" rel="nofollow">http://www.progressaudio.co.uk/Kinisis/Preview/KinisisPreview.aspx</a><br />
Similar to your concept.</p>
<p>Beta and Presets just wrapped up on this one.</p>
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		<title>By: Darren Landrum</title>
		<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/comment-page-1/#comment-723247</link>
		<dc:creator>Darren Landrum</dc:creator>
		<pubDate>Thu, 11 Dec 2008 03:30:58 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/#comment-723247</guid>
		<description>Unfortunately, this is where my communications skills break down. There are no &quot;scenes&quot; in my keyframing scheme. Each and every DSP parameter can have its own controlling function applied to it, and they all behave and operate independently of each other by default.

Of course, a controlling function, f(t) or f(c) (c for controller input), can also be controlled by another controller function, but that&#039;s its own can of worms. I really need to update that article and add some diagrams, to see if I can clarify things. I really hate not being able to communicate what I can see clearly in my head.</description>
		<content:encoded><![CDATA[<p>Unfortunately, this is where my communications skills break down. There are no &#8220;scenes&#8221; in my keyframing scheme. Each and every DSP parameter can have its own controlling function applied to it, and they all behave and operate independently of each other by default.</p>
<p>Of course, a controlling function, f(t) or f(c) (c for controller input), can also be controlled by another controller function, but that&#8217;s its own can of worms. I really need to update that article and add some diagrams, to see if I can clarify things. I really hate not being able to communicate what I can see clearly in my head.</p>
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		<title>By: poopoo</title>
		<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/comment-page-1/#comment-723231</link>
		<dc:creator>poopoo</dc:creator>
		<pubDate>Thu, 11 Dec 2008 02:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/#comment-723231</guid>
		<description>Have you checked the meta-surface in audio mulch?  It is a neat way of morphing between many parameters sets simultaneously.  It handles morphing between many scenes instead of just two.</description>
		<content:encoded><![CDATA[<p>Have you checked the meta-surface in audio mulch?  It is a neat way of morphing between many parameters sets simultaneously.  It handles morphing between many scenes instead of just two.</p>
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		<title>By: Darren Landrum</title>
		<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/comment-page-1/#comment-723223</link>
		<dc:creator>Darren Landrum</dc:creator>
		<pubDate>Thu, 11 Dec 2008 02:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/#comment-723223</guid>
		<description>@Peter Dines: I&#039;ll try to give a rundown in as few sentences as possible here. :-)

The audio-rate key frames would only apply to key frames that are set up as a function of time &lt;i&gt;f&lt;/i&gt;(t). Yes, the idea is that they&#039;ll evaluate for every sample (in blocks, like all the other sample-rate stuff). What this would possibly allow is to run a function so fast that it outputs a signal that can be heard.

So, to answer your question, yes. :-)</description>
		<content:encoded><![CDATA[<p>@Peter Dines: I&#8217;ll try to give a rundown in as few sentences as possible here. :-)</p>
<p>The audio-rate key frames would only apply to key frames that are set up as a function of time <i>f</i>(t). Yes, the idea is that they&#8217;ll evaluate for every sample (in blocks, like all the other sample-rate stuff). What this would possibly allow is to run a function so fast that it outputs a signal that can be heard.</p>
<p>So, to answer your question, yes. :-)</p>
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		<title>By: Peter Dines</title>
		<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/comment-page-1/#comment-723184</link>
		<dc:creator>Peter Dines</dc:creator>
		<pubDate>Thu, 11 Dec 2008 01:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/#comment-723184</guid>
		<description>Ooh, neat! I had no idea something like that was already implemented in hardware. Yeah, that&#039;s a great idea to apply automation to morphing. 

I had a look at your wiki article - I&#039;m particularly interested by your idea of audio rate keyframe morphing. Are you talking about modulating that at an audio rate, producing FM and AM effects (depending on the synth controls affected), or just having the modulation curves work at extra high sampling rate and bit depth for super smoothness and accuracy?</description>
		<content:encoded><![CDATA[<p>Ooh, neat! I had no idea something like that was already implemented in hardware. Yeah, that&#8217;s a great idea to apply automation to morphing. </p>
<p>I had a look at your wiki article &#8211; I&#8217;m particularly interested by your idea of audio rate keyframe morphing. Are you talking about modulating that at an audio rate, producing FM and AM effects (depending on the synth controls affected), or just having the modulation curves work at extra high sampling rate and bit depth for super smoothness and accuracy?</p>
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		<title>By: Darren Landrum</title>
		<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/comment-page-1/#comment-723139</link>
		<dc:creator>Darren Landrum</dc:creator>
		<pubDate>Wed, 10 Dec 2008 23:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/#comment-723139</guid>
		<description>@Peter Dines: As it turns out, that basic idea was also implemented in the Yamaha AN1x virtual analog synth, way back in the 90s. They called it &quot;scenes&quot; and each patch had two &quot;scene memories&quot; that would store knob settings to morph back and forth between. In the end, it&#039;s really not a new idea, but I&#039;m aiming to take it a step further and use the idea to replace the concept of envelopes and LFOs with something that I think can be a lot more flexible.</description>
		<content:encoded><![CDATA[<p>@Peter Dines: As it turns out, that basic idea was also implemented in the Yamaha AN1x virtual analog synth, way back in the 90s. They called it &#8220;scenes&#8221; and each patch had two &#8220;scene memories&#8221; that would store knob settings to morph back and forth between. In the end, it&#8217;s really not a new idea, but I&#8217;m aiming to take it a step further and use the idea to replace the concept of envelopes and LFOs with something that I think can be a lot more flexible.</p>
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		<title>By: Peter Dines</title>
		<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/comment-page-1/#comment-723012</link>
		<dc:creator>Peter Dines</dc:creator>
		<pubDate>Wed, 10 Dec 2008 19:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/#comment-723012</guid>
		<description>Mattbronka: Yes, quantized looping isn&#039;t difficult to implement for the knob macros - it&#039;s just a matter of synchronized resetting of a counter. My 2 cents is that this makes things too static, though. I much prefer ragged loops to bar-length ones.

Darren Landrum: as it happens, your keyframes are a perfect analogy for the sound variations in Kore. Each sound variation holds different synth knob settings and depending on what cells you save the variations into and how you morph through them, you get slight or radical movements of the different synth controls. You can also snap instantly to the different variations with the controller. The interesting thing is, this works for any third-party instrument or effect that allows host automation and can be hosted in Kore, not only for NI plugins.</description>
		<content:encoded><![CDATA[<p>Mattbronka: Yes, quantized looping isn&#8217;t difficult to implement for the knob macros &#8211; it&#8217;s just a matter of synchronized resetting of a counter. My 2 cents is that this makes things too static, though. I much prefer ragged loops to bar-length ones.</p>
<p>Darren Landrum: as it happens, your keyframes are a perfect analogy for the sound variations in Kore. Each sound variation holds different synth knob settings and depending on what cells you save the variations into and how you morph through them, you get slight or radical movements of the different synth controls. You can also snap instantly to the different variations with the controller. The interesting thing is, this works for any third-party instrument or effect that allows host automation and can be hosted in Kore, not only for NI plugins.</p>
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		<title>By: poopoo</title>
		<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/comment-page-1/#comment-722696</link>
		<dc:creator>poopoo</dc:creator>
		<pubDate>Wed, 10 Dec 2008 09:49:52 +0000</pubDate>
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		<description>Great!  He did something kind of similar in the synth inside the roux sequencer.</description>
		<content:encoded><![CDATA[<p>Great!  He did something kind of similar in the synth inside the roux sequencer.</p>
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		<title>By: Darren Landrum</title>
		<link>http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/comment-page-1/#comment-722666</link>
		<dc:creator>Darren Landrum</dc:creator>
		<pubDate>Wed, 10 Dec 2008 08:41:11 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2008/12/09/free-reaktor-based-motion-recorder-works-with-spark-and-other-stuff/#comment-722666</guid>
		<description>@Ben:
Bezier, linear, and sine were all going to be options, along with the ability to define a custom function for really funky effects. I&#039;ll shoot you an email tomorrow (it&#039;s the middle of the night here and I&#039;m up with a cough and need to get back to bed) so we don&#039;t take the thread off-topic.</description>
		<content:encoded><![CDATA[<p>@Ben:<br />
Bezier, linear, and sine were all going to be options, along with the ability to define a custom function for really funky effects. I&#8217;ll shoot you an email tomorrow (it&#8217;s the middle of the night here and I&#8217;m up with a cough and need to get back to bed) so we don&#8217;t take the thread off-topic.</p>
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