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	<title>Comments on: Alternative Sequencers: Elysium Generative Mac App and the Joy of Hex</title>
	<atom:link href="http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Sun, 22 Nov 2009 04:02:47 -0600</lastBuildDate>
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		<title>By: Grant Nestor &#187; Blog Archive &#187; Generative music,&#160;huh?</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/comment-page-1/#comment-773826</link>
		<dc:creator>Grant Nestor &#187; Blog Archive &#187; Generative music,&#160;huh?</dc:creator>
		<pubDate>Thu, 29 Jan 2009 05:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/#comment-773826</guid>
		<description>[...] Elysium @&#160;CDM [...]</description>
		<content:encoded><![CDATA[<p>[...] Elysium @&nbsp;CDM [...]</p>
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		<title>By: Create Digital Music &#187; Music on the Game Grid: Interactive Arpeggiators Al-Jazari, reacTogon</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/comment-page-1/#comment-759605</link>
		<dc:creator>Create Digital Music &#187; Music on the Game Grid: Interactive Arpeggiators Al-Jazari, reacTogon</dc:creator>
		<pubDate>Thu, 15 Jan 2009 05:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/#comment-759605</guid>
		<description>[...] changing phenomenon, but much of our technology assumes fairly predictable interfaces with time. Elysium, which we saw early this week, breaks out of that mold by defining generative systems that live on [...]</description>
		<content:encoded><![CDATA[<p>[...] changing phenomenon, but much of our technology assumes fairly predictable interfaces with time. Elysium, which we saw early this week, breaks out of that mold by defining generative systems that live on [...]</p>
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		<title>By: Cleepr &#187; Blog Archive &#187; Elysium, a visual sequencer with probabilistic method</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/comment-page-1/#comment-758926</link>
		<dc:creator>Cleepr &#187; Blog Archive &#187; Elysium, a visual sequencer with probabilistic method</dc:creator>
		<pubDate>Wed, 14 Jan 2009 17:03:27 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/#comment-758926</guid>
		<description>[...] Here are a couple of videos that demo Matt Mower.Â  So for more information, read this post. [...]</description>
		<content:encoded><![CDATA[<p>[...] Here are a couple of videos that demo Matt Mower.Â  So for more information, read this post. [...]</p>
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		<title>By: Pete</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/comment-page-1/#comment-758791</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Wed, 14 Jan 2009 10:29:21 +0000</pubDate>
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		<description>This is all great fun; there are so many different approaches one can take to generative systems!

We at Intermorphic are working towards a suite of interoperable, integrated generative art tools, across a range of platforms. So far so good; we&#039;ve now launched Noatikl, Liptikl and Mixtikl (Optikl is still in the works!); all for Windows, Mac, Windows Mobile.

One of our big challenges in Mixtikl was to include the full sound generation engine called &quot;Partikl&quot; (not just the composition side). So your pieces on Mac sound the same on Windows, Windows Mobile... and even iPhone (OK, we haven&#039;t released the iPhone variant yet - but I have it working under the emulator!)

Mixtikl&#039;s is a hybrid, really; it gives the ability to mash different content types together; both generative content (Noatikl tracks), as well as audio loops and MIDI pieces. Also contains a file player so you can share your compositions. All good fun. :)

Pete</description>
		<content:encoded><![CDATA[<p>This is all great fun; there are so many different approaches one can take to generative systems!</p>
<p>We at Intermorphic are working towards a suite of interoperable, integrated generative art tools, across a range of platforms. So far so good; we&#8217;ve now launched Noatikl, Liptikl and Mixtikl (Optikl is still in the works!); all for Windows, Mac, Windows Mobile.</p>
<p>One of our big challenges in Mixtikl was to include the full sound generation engine called &#8220;Partikl&#8221; (not just the composition side). So your pieces on Mac sound the same on Windows, Windows Mobile&#8230; and even iPhone (OK, we haven&#8217;t released the iPhone variant yet &#8211; but I have it working under the emulator!)</p>
<p>Mixtikl&#8217;s is a hybrid, really; it gives the ability to mash different content types together; both generative content (Noatikl tracks), as well as audio loops and MIDI pieces. Also contains a file player so you can share your compositions. All good fun. :)</p>
<p>Pete</p>
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		<title>By: MattH</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/comment-page-1/#comment-758781</link>
		<dc:creator>MattH</dc:creator>
		<pubDate>Wed, 14 Jan 2009 10:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/#comment-758781</guid>
		<description>Btw some aspects of the Elysium interface seem reminiscent of this art installation &lt;a href=&quot;http://www.pawfal.org/dave/index.cgi?Projects/Al%20Jazari&quot; rel=&quot;nofollow&quot;&gt;&quot;Al-Jazari&quot;&lt;/a&gt; based on the &lt;a href=&quot;http://www.pawfal.org/fluxus&quot; rel=&quot;nofollow&quot;&gt;fluxus&lt;/a&gt; environment, both in the aesthetic, and the use of cells and tokens. Except that Al-Jazari seems to lack layers, callback, hexagons, and the cells are cubes in a oblique 3D pixel-art controlled by animated robots :) This it serves as a clue to the power/usefulness of the underlying &lt;a href=&quot;http://www.pawfal.org/fluxus&quot; rel=&quot;nofollow&quot;&gt;fluxus&lt;/a&gt; environment and the Scheme/Lisp language for creative coding.</description>
		<content:encoded><![CDATA[<p>Btw some aspects of the Elysium interface seem reminiscent of this art installation <a href="http://www.pawfal.org/dave/index.cgi?Projects/Al%20Jazari" rel="nofollow">&#8220;Al-Jazari&#8221;</a> based on the <a href="http://www.pawfal.org/fluxus" rel="nofollow">fluxus</a> environment, both in the aesthetic, and the use of cells and tokens. Except that Al-Jazari seems to lack layers, callback, hexagons, and the cells are cubes in a oblique 3D pixel-art controlled by animated robots :) This it serves as a clue to the power/usefulness of the underlying <a href="http://www.pawfal.org/fluxus" rel="nofollow">fluxus</a> environment and the Scheme/Lisp language for creative coding.</p>
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		<title>By: MattH</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/comment-page-1/#comment-758779</link>
		<dc:creator>MattH</dc:creator>
		<pubDate>Wed, 14 Jan 2009 10:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/#comment-758779</guid>
		<description>Another sequencer with a novel approach is &lt;a href=&quot;http://www.batuhanbozkurt.com/home/projects/dequencher/index.php&quot; rel=&quot;nofollow&quot;&gt;deQuencher&lt;/a&gt;. It&#039;s a &#039;non linear sequencer frontend&#039;, an interface to SuperCollider, open source and written in openFrameworks/C++ and an (older) version in Processing/Java. 

From the author&#039;s site: &lt;blockquote&gt;&quot;[deQuencher] is a live sequencing tool. [...] instead of having separate and isolated layers for musical events, [...] your sound generators and gates/triggers/parameter changes share the same canvas(and layer), and you interact with your &quot;objects&quot; on that canvas to express your musical ideas on time domain.&quot;&lt;/blockquote&gt;

The UI is nice and minimalist and has some really interesting ideas. The screen-casts on the site show it in action.</description>
		<content:encoded><![CDATA[<p>Another sequencer with a novel approach is <a href="http://www.batuhanbozkurt.com/home/projects/dequencher/index.php" rel="nofollow">deQuencher</a>. It&#8217;s a &#8216;non linear sequencer frontend&#8217;, an interface to SuperCollider, open source and written in openFrameworks/C++ and an (older) version in Processing/Java. </p>
<p>From the author&#8217;s site:<br />
<blockquote>&#8220;[deQuencher] is a live sequencing tool. [...] instead of having separate and isolated layers for musical events, [...] your sound generators and gates/triggers/parameter changes share the same canvas(and layer), and you interact with your &#8220;objects&#8221; on that canvas to express your musical ideas on time domain.&#8221;</p></blockquote>
<p>The UI is nice and minimalist and has some really interesting ideas. The screen-casts on the site show it in action.</p>
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		<title>By: Umcorps</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/comment-page-1/#comment-758745</link>
		<dc:creator>Umcorps</dc:creator>
		<pubDate>Wed, 14 Jan 2009 08:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/#comment-758745</guid>
		<description>Worth mentioning that noatikl from Intermorphic namechecked above also has a (Lua)scripting option built-in.</description>
		<content:encoded><![CDATA[<p>Worth mentioning that noatikl from Intermorphic namechecked above also has a (Lua)scripting option built-in.</p>
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		<title>By: Giles Bowkett</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/comment-page-1/#comment-758613</link>
		<dc:creator>Giles Bowkett</dc:creator>
		<pubDate>Wed, 14 Jan 2009 00:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/#comment-758613</guid>
		<description>I also wrote a cool probabilistic drum sequencer of my own. You currently need to be able to read code to use it, however. I mainly build Web aps, but Matt&#039;s been giving me some pointers on Mac desktop programming, so there may be a desktop version of my probabilistic drum sequencer coming soon. It&#039;s called Archaeopteryx. :-)</description>
		<content:encoded><![CDATA[<p>I also wrote a cool probabilistic drum sequencer of my own. You currently need to be able to read code to use it, however. I mainly build Web aps, but Matt&#8217;s been giving me some pointers on Mac desktop programming, so there may be a desktop version of my probabilistic drum sequencer coming soon. It&#8217;s called Archaeopteryx. :-)</p>
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		<title>By: Matt Mower</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/comment-page-1/#comment-758595</link>
		<dc:creator>Matt Mower</dc:creator>
		<pubDate>Tue, 13 Jan 2009 23:47:23 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/#comment-758595</guid>
		<description>I&#039;d come across the Axis-64 keyboard before when I first started looking to model the harmonic table for Elysium. Taking on the point about colouring I am looking at the keys anew and wondering what the rationale is for how those keys are coloured in little groups.

At the moment the colours in Elysium are fixed but it wouldn&#039;t necessarily be too hard to add the ability to create &quot;colour overlays&quot;.

Something else for my list ;-)</description>
		<content:encoded><![CDATA[<p>I&#8217;d come across the Axis-64 keyboard before when I first started looking to model the harmonic table for Elysium. Taking on the point about colouring I am looking at the keys anew and wondering what the rationale is for how those keys are coloured in little groups.</p>
<p>At the moment the colours in Elysium are fixed but it wouldn&#8217;t necessarily be too hard to add the ability to create &#8220;colour overlays&#8221;.</p>
<p>Something else for my list ;-)</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/comment-page-1/#comment-758545</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Tue, 13 Jan 2009 22:14:52 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/#comment-758545</guid>
		<description>@MattH: Right, exactly, that addresses the challenge perfectly: color indicates tonal center, so you can see harmonic neighbors easily. On a physical controller, you could even use some sort of physical feedback, like the home row indentations on many QWERTY keyboards. :)

Fixed your links, MattH, and my own botched link to your site, MMI! :)</description>
		<content:encoded><![CDATA[<p>@MattH: Right, exactly, that addresses the challenge perfectly: color indicates tonal center, so you can see harmonic neighbors easily. On a physical controller, you could even use some sort of physical feedback, like the home row indentations on many QWERTY keyboards. :)</p>
<p>Fixed your links, MattH, and my own botched link to your site, MMI! :)</p>
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