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	<title>Comments on: Sequencing with Smart Interactive Blocks: Siftables at TED</title>
	<atom:link href="http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Sat, 21 Nov 2009 13:49:32 -0600</lastBuildDate>
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		<title>By: Jerry</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/comment-page-1/#comment-796677</link>
		<dc:creator>Jerry</dc:creator>
		<pubDate>Tue, 17 Feb 2009 17:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093#comment-796677</guid>
		<description>Interesting article. But honestly, comparing the Siftables with the AudioCubes is just plain stupid.
It&#039;s comparing a prototype (that maybe would cost thousands of dollars if sold) with a moderate-priced product that actually exists, is accessible, works well and has proven its suitability in the real world.</description>
		<content:encoded><![CDATA[<p>Interesting article. But honestly, comparing the Siftables with the AudioCubes is just plain stupid.<br />
It&#8217;s comparing a prototype (that maybe would cost thousands of dollars if sold) with a moderate-priced product that actually exists, is accessible, works well and has proven its suitability in the real world.</p>
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		<title>By: runagate</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/comment-page-1/#comment-796173</link>
		<dc:creator>runagate</dc:creator>
		<pubDate>Tue, 17 Feb 2009 04:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093#comment-796173</guid>
		<description>Good point, Kyle.  One&#039;s arm doesn&#039;t exactly like being held straight out and waved around for long periods.

As for feedback, acousmodules&#039; &quot;P5 Control&quot; VST plug-in is invaluable for data glove owners:

http://acousmodules.free.fr/acousmodules5_en.htm

A very nice 3D way of seeing what your waving hand is up to, plus finger clench.

&quot;This plugin allows at the same time to visualize the eight controls which are send from a P5 Glove (X, Y, Z position and the bend of the five fingers) and to modify the values. It must receive the MIDI datas that are sent through a MIDI Router by the P5GloveMIDI from Ross Bencina (in absolute coordinates).
It can process the datas in the following manners :
- change the controller type
- scaling of the curve
- invert the direction
- shift
- transformation of the curves by simple mathematicals functions or a graphical transfert function
- lower and upper limit
- inertia, to smooth the irregularities of the P5 or create very smooth movements
- the thumb can trig a note from a threshold&quot;

A $40 glove and a freeware VST and you&#039;ve got quite an amazing piece of futuristic gear.</description>
		<content:encoded><![CDATA[<p>Good point, Kyle.  One&#8217;s arm doesn&#8217;t exactly like being held straight out and waved around for long periods.</p>
<p>As for feedback, acousmodules&#8217; &#8220;P5 Control&#8221; VST plug-in is invaluable for data glove owners:</p>
<p><a href="http://acousmodules.free.fr/acousmodules5_en.htm" rel="nofollow">http://acousmodules.free.fr/acousmodules5_en.htm</a></p>
<p>A very nice 3D way of seeing what your waving hand is up to, plus finger clench.</p>
<p>&#8220;This plugin allows at the same time to visualize the eight controls which are send from a P5 Glove (X, Y, Z position and the bend of the five fingers) and to modify the values. It must receive the MIDI datas that are sent through a MIDI Router by the P5GloveMIDI from Ross Bencina (in absolute coordinates).<br />
It can process the datas in the following manners :<br />
- change the controller type<br />
- scaling of the curve<br />
- invert the direction<br />
- shift<br />
- transformation of the curves by simple mathematicals functions or a graphical transfert function<br />
- lower and upper limit<br />
- inertia, to smooth the irregularities of the P5 or create very smooth movements<br />
- the thumb can trig a note from a threshold&#8221;</p>
<p>A $40 glove and a freeware VST and you&#8217;ve got quite an amazing piece of futuristic gear.</p>
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		<title>By: Kyle McDonald</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/comment-page-1/#comment-795937</link>
		<dc:creator>Kyle McDonald</dc:creator>
		<pubDate>Mon, 16 Feb 2009 22:46:31 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093#comment-795937</guid>
		<description>Having experimented a bit with &lt;a href=&quot;http://vimeo.com/1383359&quot; rel=&quot;nofollow&quot;&gt;3D interfaces&lt;/a&gt; (basically &quot;3 theremins at right angles&quot;), I think one of the biggest issues is haptic feedback. Tracking with capacitive sensing, IR arrays, data gloves, or &lt;a href=&quot;http://www.vrac.iastate.edu/~song/&quot; rel=&quot;nofollow&quot;&gt;structured light 3D scanning&lt;/a&gt; are all fun, but have big learning curves due to the lack of haptic feedback. Free space 3D interfaces and physically manipulable 3D interfaces are useful for entirely different things.</description>
		<content:encoded><![CDATA[<p>Having experimented a bit with <a href="http://vimeo.com/1383359" rel="nofollow">3D interfaces</a> (basically &#8220;3 theremins at right angles&#8221;), I think one of the biggest issues is haptic feedback. Tracking with capacitive sensing, IR arrays, data gloves, or <a href="http://www.vrac.iastate.edu/~song/" rel="nofollow">structured light 3D scanning</a> are all fun, but have big learning curves due to the lack of haptic feedback. Free space 3D interfaces and physically manipulable 3D interfaces are useful for entirely different things.</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/comment-page-1/#comment-795822</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Mon, 16 Feb 2009 20:15:12 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093#comment-795822</guid>
		<description>Yep, absolutely, Blockjam is a good comparison. I think what these are is smarter and more versatile -- that is, not so tied to just one application. 

It&#039;s really that customization of feedback and parameters that&#039;s cool here, as Aaron says (and I&#039;m likewise very impressed)!</description>
		<content:encoded><![CDATA[<p>Yep, absolutely, Blockjam is a good comparison. I think what these are is smarter and more versatile &#8212; that is, not so tied to just one application. </p>
<p>It&#8217;s really that customization of feedback and parameters that&#8217;s cool here, as Aaron says (and I&#8217;m likewise very impressed)!</p>
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		<title>By: Aaron Liven</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/comment-page-1/#comment-795776</link>
		<dc:creator>Aaron Liven</dc:creator>
		<pubDate>Mon, 16 Feb 2009 19:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093#comment-795776</guid>
		<description>I am personally very impressed with the Siftables. With sample and screen customization as well as a large variety of different parameters, those could be an incredible live music tool. Of course you&#039;d have to many more of them than the video showed, but very very cool.</description>
		<content:encoded><![CDATA[<p>I am personally very impressed with the Siftables. With sample and screen customization as well as a large variety of different parameters, those could be an incredible live music tool. Of course you&#8217;d have to many more of them than the video showed, but very very cool.</p>
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		<title>By: d. h.</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/comment-page-1/#comment-795324</link>
		<dc:creator>d. h.</dc:creator>
		<pubDate>Mon, 16 Feb 2009 08:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093#comment-795324</guid>
		<description>sorry. didn&#039;t get the link correct. wanted to say: reminds me of sony blockjam. 
http://www.sonycsl.co.jp/IL/projects/blockjam/contents.html
:)</description>
		<content:encoded><![CDATA[<p>sorry. didn&#8217;t get the link correct. wanted to say: reminds me of sony blockjam.<br />
<a href="http://www.sonycsl.co.jp/IL/projects/blockjam/contents.html" rel="nofollow">http://www.sonycsl.co.jp/IL/projects/blockjam/contents.html</a><br />
:)</p>
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		<title>By: d. h.</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/comment-page-1/#comment-795323</link>
		<dc:creator>d. h.</dc:creator>
		<pubDate>Mon, 16 Feb 2009 07:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093#comment-795323</guid>
		<description>reminds me of &lt;a href=&quot;http://www.sonycsl.co.jp/IL/projects/blockjam/contents.html&quot; title=&quot;sony blockjam&quot; rel=&quot;nofollow&quot;&gt;sony blockjam&lt;/a&gt;.
to me it seems that many of these &quot;new&quot; _tangible_ (fancy word, isn&#039;t it?) interfaces after some years are copied (or re-invented independently), recoloured, extended by an additional sensor and then presented as new again. nothing too bad about this, as long as development and evolution of man-machine-interaction continues.</description>
		<content:encoded><![CDATA[<p>reminds me of <a href="http://www.sonycsl.co.jp/IL/projects/blockjam/contents.html" title="sony blockjam" rel="nofollow">sony blockjam</a>.<br />
to me it seems that many of these &#8220;new&#8221; _tangible_ (fancy word, isn&#8217;t it?) interfaces after some years are copied (or re-invented independently), recoloured, extended by an additional sensor and then presented as new again. nothing too bad about this, as long as development and evolution of man-machine-interaction continues.</p>
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		<title>By: runagate</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/comment-page-1/#comment-795214</link>
		<dc:creator>runagate</dc:creator>
		<pubDate>Mon, 16 Feb 2009 05:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093#comment-795214</guid>
		<description>I&#039;ve tried thinking up a wah-wah that is nested on a sphere (so it can be turned this way and that) plus with up/down pressure sensitivity... more important to me now that I can&#039;t use my p5 glove (which I use to send midi from 3D + pitch/yaw/roll and all five &quot;finger bend&quot; sensors so they operate much like faders).  But gestural 3D, much as multitouch is gestural, was thought up by Gibson long before any of this was remotely feasible.  I&#039;m not a craftsman, though; I just want to use it.  It couldn&#039;t possibly be expensive to make this stuff anymore, but there needs to be a prosumer use like iPhones and Nintendo DS to bring the price down.

As to a 3D interface for sequencing:

1) There&#039;s more room to draw.  Imagine all automation channels spaced out with metatags to tell you what they&#039;re latched to and what they control, distinguished by color and shape.

2) I use a lot of binaural processing and now that surround sound and high-def music storage are common I&#039;d like to return to attempting to score in multichannel automated surround channels.  3D interfaces would certainly aid that.

3) 3D representations of recorded 3D gestural data:  it&#039;s all well and good to use a VR glove to &quot;express&quot; your automation, e.g. 3D mapped to filter cutoff, filter resonance and distortion wet/dry as a simple example.  But in a traditional 2D view how in hell are you supposed to ever see wtf is going on between those three interrelated things?  Or edit it?  Whereas a knotty sphere of color in a time-based histogram that you could &quot;scrub&quot; through with a jog wheel would be heavenly.

I will stop there and see if ya&#039;ll think I&#039;m way out on a limb.  It&#039;d be invaluable to me but I can&#039;t really assess whether it&#039;d be useful to others.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve tried thinking up a wah-wah that is nested on a sphere (so it can be turned this way and that) plus with up/down pressure sensitivity&#8230; more important to me now that I can&#8217;t use my p5 glove (which I use to send midi from 3D + pitch/yaw/roll and all five &#8220;finger bend&#8221; sensors so they operate much like faders).  But gestural 3D, much as multitouch is gestural, was thought up by Gibson long before any of this was remotely feasible.  I&#8217;m not a craftsman, though; I just want to use it.  It couldn&#8217;t possibly be expensive to make this stuff anymore, but there needs to be a prosumer use like iPhones and Nintendo DS to bring the price down.</p>
<p>As to a 3D interface for sequencing:</p>
<p>1) There&#8217;s more room to draw.  Imagine all automation channels spaced out with metatags to tell you what they&#8217;re latched to and what they control, distinguished by color and shape.</p>
<p>2) I use a lot of binaural processing and now that surround sound and high-def music storage are common I&#8217;d like to return to attempting to score in multichannel automated surround channels.  3D interfaces would certainly aid that.</p>
<p>3) 3D representations of recorded 3D gestural data:  it&#8217;s all well and good to use a VR glove to &#8220;express&#8221; your automation, e.g. 3D mapped to filter cutoff, filter resonance and distortion wet/dry as a simple example.  But in a traditional 2D view how in hell are you supposed to ever see wtf is going on between those three interrelated things?  Or edit it?  Whereas a knotty sphere of color in a time-based histogram that you could &#8220;scrub&#8221; through with a jog wheel would be heavenly.</p>
<p>I will stop there and see if ya&#8217;ll think I&#8217;m way out on a limb.  It&#8217;d be invaluable to me but I can&#8217;t really assess whether it&#8217;d be useful to others.</p>
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		<title>By: Defyer</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/comment-page-1/#comment-794303</link>
		<dc:creator>Defyer</dc:creator>
		<pubDate>Sun, 15 Feb 2009 10:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093#comment-794303</guid>
		<description>2 XY&#039;s can control 4 parameters, whereas a 3D interface should be designed in such a way that it can be manipulated with only one hand, otherwise you get only 3 parameters with both hands.

I think a neet (and weird!) solution would be a small ball suspended on some elastic strings (set on a cubic frame) which can detect tension changes and convert them into 0-127 values. An alternative would be using position sensors, though I&#039;m not sure if that would be cheap.

But an easier solution would be a custom 3D joystick (basically an XY with push/pull)</description>
		<content:encoded><![CDATA[<p>2 XY&#8217;s can control 4 parameters, whereas a 3D interface should be designed in such a way that it can be manipulated with only one hand, otherwise you get only 3 parameters with both hands.</p>
<p>I think a neet (and weird!) solution would be a small ball suspended on some elastic strings (set on a cubic frame) which can detect tension changes and convert them into 0-127 values. An alternative would be using position sensors, though I&#8217;m not sure if that would be cheap.</p>
<p>But an easier solution would be a custom 3D joystick (basically an XY with push/pull)</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2009/02/13/sequencing-with-smart-interactive-blocks-siftables-at-ted/comment-page-1/#comment-793871</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Sun, 15 Feb 2009 02:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5093#comment-793871</guid>
		<description>On the 3D thing -- well, absolutely. And it raises more questions, of course:

* no reason this very interface couldn&#039;t be 3D, so...
* is this the kind of 3D interface you&#039;d want?
* is it actually better to just work in two dimensions? is a surface actually preferable?

These are more questions than criticisms. :)</description>
		<content:encoded><![CDATA[<p>On the 3D thing &#8212; well, absolutely. And it raises more questions, of course:</p>
<p>* no reason this very interface couldn&#8217;t be 3D, so&#8230;<br />
* is this the kind of 3D interface you&#8217;d want?<br />
* is it actually better to just work in two dimensions? is a surface actually preferable?</p>
<p>These are more questions than criticisms. :)</p>
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