I’ve just finished my first full day of the Game Developer Conference. While this is not Create Digital Games, there are some real highlights here, from ideas in music and visual production and experimental interface design to the work to promote and codify interactive music at the Interactive Audio SIG. Between GDC and the usual cast of characters in San Francisco, there’s a remarkable roster of folks. Text is in drafts, so stay tuned. The fundamental contradiction of all writing is that of being and recording your being. But to me, beneath headlines about development products or new games, these things are never-repeated assemblages of interesting people – and they’re usually the ones with the stories. If you happen to be around, give a holler.

I’m also connecting with our friends at Boing Boing and Boing Boing Offworld, and we’ll have some joint coverage this week and next. They’re crazy enough to be doing a live video stream, so if it’s during the day West Coast time you can see what they’re up to:

  • http://myspace.com/fallsastar foosnark

    I'm not there, but my company is.