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	<title>Comments on: Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders!</title>
	<atom:link href="http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Sun, 22 Nov 2009 04:02:47 -0600</lastBuildDate>
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		<title>By: Dogear-Nation - Episode 100 - 100 ways to do a podcast &#187; Dogear Nation</title>
		<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/comment-page-1/#comment-885794</link>
		<dc:creator>Dogear-Nation - Episode 100 - 100 ways to do a podcast &#187; Dogear Nation</dc:creator>
		<pubDate>Sun, 03 May 2009 10:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/#comment-885794</guid>
		<description>[...] 3D Internet Space Invaders! (epredator) Star Trek Q&amp;A in PlayStation Home (epredator) Iron man 2 movie picture pwned like [...]</description>
		<content:encoded><![CDATA[<p>[...] 3D Internet Space Invaders! (epredator) Star Trek Q&amp;A in PlayStation Home (epredator) Iron man 2 movie picture pwned like [...]</p>
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		<title>By: Create Digital Music &#187; GDC: Music, Video Games, and Interactivity &#8211; Chat with Boing Boing Video</title>
		<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/comment-page-1/#comment-862330</link>
		<dc:creator>Create Digital Music &#187; GDC: Music, Video Games, and Interactivity &#8211; Chat with Boing Boing Video</dc:creator>
		<pubDate>Fri, 10 Apr 2009 00:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/#comment-862330</guid>
		<description>[...] Matt Ganucheau and I got to sit down with Xeni Jardin of Boing Boing Video during the Game Developer Conference to discuss some of the potential for interactive music in games. Matt is a composer, sound designer, and educator, talking about how heâ€™s encouraging his own students to think about adaptive music in new ways, combining Max/MSP and a Space Invaders clone built in the Unity Game Engine. (See our story from earlier this week.) [...]</description>
		<content:encoded><![CDATA[<p>[...] Matt Ganucheau and I got to sit down with Xeni Jardin of Boing Boing Video during the Game Developer Conference to discuss some of the potential for interactive music in games. Matt is a composer, sound designer, and educator, talking about how heâ€™s encouraging his own students to think about adaptive music in new ways, combining Max/MSP and a Space Invaders clone built in the Unity Game Engine. (See our story from earlier this week.) [...]</p>
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	<item>
		<title>By: Create Digital Motion &#187; Process Textures with Jitter, Connect to Unity Game Engine</title>
		<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/comment-page-1/#comment-859056</link>
		<dc:creator>Create Digital Motion &#187; Process Textures with Jitter, Connect to Unity Game Engine</dc:creator>
		<pubDate>Tue, 07 Apr 2009 14:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/#comment-859056</guid>
		<description>[...] Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders! [...]</description>
		<content:encoded><![CDATA[<p>[...] Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders! [...]</p>
]]></content:encoded>
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	<item>
		<title>By: VJ Anomolee</title>
		<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/comment-page-1/#comment-858551</link>
		<dc:creator>VJ Anomolee</dc:creator>
		<pubDate>Tue, 07 Apr 2009 04:05:16 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/#comment-858551</guid>
		<description>I also have a max/msp to unity project that Im working on.

Check it:
http://web.me.com/vjanomolee/VJ_Anomolee/Blog/Entries/2009/3/6_max_msp_to_unity_.html</description>
		<content:encoded><![CDATA[<p>I also have a max/msp to unity project that Im working on.</p>
<p>Check it:<br />
<a href="http://web.me.com/vjanomolee/VJ_Anomolee/Blog/Entries/2009/3/6_max_msp_to_unity_.html" rel="nofollow">http://web.me.com/vjanomolee/VJ_Anomolee/Blog/Entries/2009/3/6_max_msp_to_unity_.html</a></p>
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	<item>
		<title>By: Create Digital Music &#187; More Max+Unity Game Engine Goodness, with Powerful Toolkit for Max, Jitter, Pd</title>
		<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/comment-page-1/#comment-858483</link>
		<dc:creator>Create Digital Music &#187; More Max+Unity Game Engine Goodness, with Powerful Toolkit for Max, Jitter, Pd</dc:creator>
		<pubDate>Tue, 07 Apr 2009 01:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/#comment-858483</guid>
		<description>[...] data and input. That&#8217;s the idea of combining something like Unity 3D with Max/MSP. In the example from earlier today, the solution simply routed basic data from a Unity-based game to a responsive music engine in [...]</description>
		<content:encoded><![CDATA[<p>[...] data and input. That&#8217;s the idea of combining something like Unity 3D with Max/MSP. In the example from earlier today, the solution simply routed basic data from a Unity-based game to a responsive music engine in [...]</p>
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	<item>
		<title>By: David</title>
		<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/comment-page-1/#comment-858423</link>
		<dc:creator>David</dc:creator>
		<pubDate>Mon, 06 Apr 2009 23:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/#comment-858423</guid>
		<description>Wow, this is really inspiring! Makes me sorta wish I was going to school there :P 

I&#039;ll be waiting for the open source coursework, anyway. Great idea!</description>
		<content:encoded><![CDATA[<p>Wow, this is really inspiring! Makes me sorta wish I was going to school there :P </p>
<p>I&#8217;ll be waiting for the open source coursework, anyway. Great idea!</p>
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		<title>By: Armando</title>
		<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/comment-page-1/#comment-858401</link>
		<dc:creator>Armando</dc:creator>
		<pubDate>Mon, 06 Apr 2009 23:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/#comment-858401</guid>
		<description>Very cool project to have taken on! Thanks Peter for posting.</description>
		<content:encoded><![CDATA[<p>Very cool project to have taken on! Thanks Peter for posting.</p>
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		<title>By: Unity + Max/MSP, Meet Space Invaders&#8230; &#171; Sonic Art</title>
		<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/comment-page-1/#comment-858349</link>
		<dc:creator>Unity + Max/MSP, Meet Space Invaders&#8230; &#171; Sonic Art</dc:creator>
		<pubDate>Mon, 06 Apr 2009 21:29:22 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/#comment-858349</guid>
		<description>[...] Unity + Max/MSP, Meet Space&#160;Invaders&#8230;  Teaching Adaptive Music with Games [...]</description>
		<content:encoded><![CDATA[<p>[...] Unity + Max/MSP, Meet Space&nbsp;Invaders&#8230;  Teaching Adaptive Music with Games [...]</p>
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	<item>
		<title>By: Das Kraftfuttermischwerk &#187; Just my daily two cents</title>
		<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/comment-page-1/#comment-858337</link>
		<dc:creator>Das Kraftfuttermischwerk &#187; Just my daily two cents</dc:creator>
		<pubDate>Mon, 06 Apr 2009 21:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/#comment-858337</guid>
		<description>[...] Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders! &#124; Create Digital Music Dieser sich schier endlos drehende Tanz von Computern und Musik wird erst dann stoppen, wenn ich schon lange in die ewigen Jagdgr&#252;nde eingezogen bin. Vielleicht. &#8220;In the early days of game sound, musical soundtracks were all largely adaptive and interactive, fused with the sound effects of the game and the logic of gameplay. Scores were less Alfred Newman or John Williams, more Spike Jones. Today, game music has the potential to reinvent composition itself, to help us reimagine what makes a musical score as on-screen user action drives musical ideas. But with a few, notable exceptions, most modern titles have opted for big, Hollywood-style soundtracks â€“ and the linear composition that goes with them, as though someone just took a film score CD and hit play.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders! | Create Digital Music Dieser sich schier endlos drehende Tanz von Computern und Musik wird erst dann stoppen, wenn ich schon lange in die ewigen Jagdgr&#252;nde eingezogen bin. Vielleicht. &#8220;In the early days of game sound, musical soundtracks were all largely adaptive and interactive, fused with the sound effects of the game and the logic of gameplay. Scores were less Alfred Newman or John Williams, more Spike Jones. Today, game music has the potential to reinvent composition itself, to help us reimagine what makes a musical score as on-screen user action drives musical ideas. But with a few, notable exceptions, most modern titles have opted for big, Hollywood-style soundtracks â€“ and the linear composition that goes with them, as though someone just took a film score CD and hit play.&#8221; [...]</p>
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		<title>By: Jamie Bullock</title>
		<link>http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/comment-page-1/#comment-858329</link>
		<dc:creator>Jamie Bullock</dc:creator>
		<pubDate>Mon, 06 Apr 2009 21:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/04/06/teaching-adaptive-music-with-games-unity-maxmsp-meet-space-invaders/#comment-858329</guid>
		<description>This is fantastic! I&#039;m reminded of Andy Farnell&#039;s excellent work in this area. His site contains many great examples of sound fx and game audio all done in Pure Data. http://obiwannabe.co.uk/

P.S. I wish I&#039;d had the option of studying game music at Uni :-(</description>
		<content:encoded><![CDATA[<p>This is fantastic! I&#8217;m reminded of Andy Farnell&#8217;s excellent work in this area. His site contains many great examples of sound fx and game audio all done in Pure Data. <a href="http://obiwannabe.co.uk/" rel="nofollow">http://obiwannabe.co.uk/</a></p>
<p>P.S. I wish I&#8217;d had the option of studying game music at Uni :-(</p>
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