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	<title>Comments on: Game Music Inspiration: Amon Tobin and Sony on Infamous</title>
	<atom:link href="http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Sun, 22 Nov 2009 00:56:48 -0600</lastBuildDate>
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		<title>By: Ken</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/comment-page-1/#comment-919631</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Fri, 12 Jun 2009 11:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comment-919631</guid>
		<description>this game is pure awesome</description>
		<content:encoded><![CDATA[<p>this game is pure awesome</p>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/comment-page-1/#comment-917668</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Wed, 10 Jun 2009 07:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comment-917668</guid>
		<description>Absolutely -- well, Braid did wonderful stuff with folk musicians. Amon Tobin&#039;s compositions are sonically genius regardless of genre - yeah, huge fan of Chaos Theory and Foley Room, the latter another sound design excursion.

I will definitely keep covering game music. While there is a lot of run of the mill stuff, there are more than enough exceptions to keep you busy.

Now I just need a *friend* with a PS3... hmmm...</description>
		<content:encoded><![CDATA[<p>Absolutely &#8212; well, Braid did wonderful stuff with folk musicians. Amon Tobin&#8217;s compositions are sonically genius regardless of genre &#8211; yeah, huge fan of Chaos Theory and Foley Room, the latter another sound design excursion.</p>
<p>I will definitely keep covering game music. While there is a lot of run of the mill stuff, there are more than enough exceptions to keep you busy.</p>
<p>Now I just need a *friend* with a PS3&#8230; hmmm&#8230;</p>
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		<title>By: dajebus</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/comment-page-1/#comment-917661</link>
		<dc:creator>dajebus</dc:creator>
		<pubDate>Wed, 10 Jun 2009 07:44:55 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comment-917661</guid>
		<description>I just finished Infamous and Prototype and Infamous has a much better mood sound wise.  The soundtrack in Prototype is just orchestral run if the mill stuff.  A little boring. 
Amon really did an amazing job in pulling you into the feel of the game and getting the right mood across.</description>
		<content:encoded><![CDATA[<p>I just finished Infamous and Prototype and Infamous has a much better mood sound wise.  The soundtrack in Prototype is just orchestral run if the mill stuff.  A little boring.<br />
Amon really did an amazing job in pulling you into the feel of the game and getting the right mood across.</p>
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		<title>By: MMI</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/comment-page-1/#comment-917656</link>
		<dc:creator>MMI</dc:creator>
		<pubDate>Wed, 10 Jun 2009 07:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comment-917656</guid>
		<description>Super super cool.  But I still won&#039;t be buying a PS3 anytime soon.  That money and time is much better spent on gear and making my own brand of noise.</description>
		<content:encoded><![CDATA[<p>Super super cool.  But I still won&#8217;t be buying a PS3 anytime soon.  That money and time is much better spent on gear and making my own brand of noise.</p>
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	<item>
		<title>By: mr. tunes</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/comment-page-1/#comment-917499</link>
		<dc:creator>mr. tunes</dc:creator>
		<pubDate>Tue, 09 Jun 2009 20:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comment-917499</guid>
		<description>overall for me this is great news because what one studio does always influences another, and i think a lot of action games have been super-orchestral productions for a while now. 

it helps a lot of people out if companies search for new talent in &lt;i&gt;any&lt;/i&gt; genre, not just a boost for electronic musicians. 

the reality though, is that any style can be well emulated or licensed out to, so it&#039;s largely a case where musicians need to be business-savvy so they can adapt and make any project work. 

it&#039;s not an easy biz, but amon tobin is on the right track to having a sustainable career outside of the crazy recording and touring industry, with two game scores under his belt now. big respect to the man!</description>
		<content:encoded><![CDATA[<p>overall for me this is great news because what one studio does always influences another, and i think a lot of action games have been super-orchestral productions for a while now. </p>
<p>it helps a lot of people out if companies search for new talent in <i>any</i> genre, not just a boost for electronic musicians. </p>
<p>the reality though, is that any style can be well emulated or licensed out to, so it&#8217;s largely a case where musicians need to be business-savvy so they can adapt and make any project work. </p>
<p>it&#8217;s not an easy biz, but amon tobin is on the right track to having a sustainable career outside of the crazy recording and touring industry, with two game scores under his belt now. big respect to the man!</p>
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		<title>By: Marco Raaphorst</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/comment-page-1/#comment-917398</link>
		<dc:creator>Marco Raaphorst</dc:creator>
		<pubDate>Tue, 09 Jun 2009 14:54:37 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comment-917398</guid>
		<description>nice creative effects. like that.</description>
		<content:encoded><![CDATA[<p>nice creative effects. like that.</p>
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		<title>By: Martin</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/comment-page-1/#comment-917257</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Tue, 09 Jun 2009 11:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comment-917257</guid>
		<description>Amon Tobin did also a great job on the score of splinter cell - chaos theory. good enough that they released it as a regualr album too.</description>
		<content:encoded><![CDATA[<p>Amon Tobin did also a great job on the score of splinter cell &#8211; chaos theory. good enough that they released it as a regualr album too.</p>
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		<title>By: NicksTutorials</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/comment-page-1/#comment-917246</link>
		<dc:creator>NicksTutorials</dc:creator>
		<pubDate>Tue, 09 Jun 2009 10:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comment-917246</guid>
		<description>Just finished this game yesterday.  Quite enjoyable, and the atmosphere is definitely unique.  I&#039;ve never seen anything quite like it in a game, but I agree with Peter that calling it post-apocalyptic hardly captures the game&#039;s novelty :)  Amon Tobin and friends did a great job with the score, and my one complaint is that it rarely shows up in the game!  It&#039;s used TOO subtely.</description>
		<content:encoded><![CDATA[<p>Just finished this game yesterday.  Quite enjoyable, and the atmosphere is definitely unique.  I&#8217;ve never seen anything quite like it in a game, but I agree with Peter that calling it post-apocalyptic hardly captures the game&#8217;s novelty :)  Amon Tobin and friends did a great job with the score, and my one complaint is that it rarely shows up in the game!  It&#8217;s used TOO subtely.</p>
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		<title>By: SiUnit</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/comment-page-1/#comment-917196</link>
		<dc:creator>SiUnit</dc:creator>
		<pubDate>Tue, 09 Jun 2009 09:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comment-917196</guid>
		<description>I think the score was the best part of the game, everything else felt too stereotypical. Plus it is possibly the brownest game ever, even more than &#039;Gears of Brown&#039;. I like their approach to creating innovative game music. SCEA are doing some really awesome things!

Keep up the game related posts! I think they are becoming more relevant as they move away from traditional linear scores. Some of the underlying technology is mind blowing.

Typo in your post, &#039;Chuck Doug&#039; should be &#039;Doud&#039;

Thanks!</description>
		<content:encoded><![CDATA[<p>I think the score was the best part of the game, everything else felt too stereotypical. Plus it is possibly the brownest game ever, even more than &#8216;Gears of Brown&#8217;. I like their approach to creating innovative game music. SCEA are doing some really awesome things!</p>
<p>Keep up the game related posts! I think they are becoming more relevant as they move away from traditional linear scores. Some of the underlying technology is mind blowing.</p>
<p>Typo in your post, &#8216;Chuck Doug&#8217; should be &#8216;Doud&#8217;</p>
<p>Thanks!</p>
]]></content:encoded>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/comment-page-1/#comment-917184</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Tue, 09 Jun 2009 09:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/06/09/game-music-inspiration-amon-tobin-and-sony-on-infamous/#comment-917184</guid>
		<description>I do think the game is unique and special, absolutely. I just think it&#039;s funny to describe what&#039;s unique about a game is saying it&#039;s post-apocalyptic. And there are certain riffs in game music, too, even the top-flight stuff -- you could call it a zeitgeist. ;) I don&#039;t think it&#039;s necessarily bad, but it would be a stretch to say that no one is doing this stuff. 

Maybe instead of talking about novelty in black and white terms, though, we should be talking about what the appeal of these aesthetics now is, and how it might evolve gradually.</description>
		<content:encoded><![CDATA[<p>I do think the game is unique and special, absolutely. I just think it&#8217;s funny to describe what&#8217;s unique about a game is saying it&#8217;s post-apocalyptic. And there are certain riffs in game music, too, even the top-flight stuff &#8212; you could call it a zeitgeist. ;) I don&#8217;t think it&#8217;s necessarily bad, but it would be a stretch to say that no one is doing this stuff. </p>
<p>Maybe instead of talking about novelty in black and white terms, though, we should be talking about what the appeal of these aesthetics now is, and how it might evolve gradually.</p>
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