A Blog Focused on Sound Design, Special with Game Sound Veteran Rob Bridgett

Designing Sound, as the name implies, focuses entirely on the craft of audio from film to games. While there are industry-driven sites devoted to the topic, this blog is entirely the labor of love of composer and sound designer Miguel Isaza, whose writing has also appeared on Spain’s Hispasonic and Monofónicos. (Miguel also tweets to Reaktor aficionados as reaktorlovers.) That personal perspective has imbued the site with the feeling of artists talking to artists.

http://designingsound.noisepages.com/

All week, Designing Sound has focused on Rob Bridgett, who has worked on numerous sound designs for games. Despite the massive growth of the game industry, most top artists have worked largely in obscurity – even less so in sound. There isn’t an equivalent of Ben Burtt, Randy Thom, Walter Murch, or others. (Those greats have been featured in Designing Sound specials, too.) Gaming is a young industry, to be sure, but that’s no excuse for simple ignorance.

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Rob Bridgett at Radical Entertainment 7.1 THX. Photo ©Designing Sound, used by permission.

In this week’s interviews with Isaza, Bridgett talks frankly about every last detail of what goes into sound production. He’s frank not only about what can go right in a game production – Scarface, pictured above, gets special treatment – but also what can go wrong. The brutal deadlines, fluid production parameters, and tangled production process of games can exact a toll on sound in gaming. The high point of this: Bridgett has gotten to employ the full resources of Skywalker Sound and has been at the forefront of bringing Hollywood-style sonic treatment to gaming.

I’m sure many readers here are curious about the games industry. There’s still time to forward your own questions to Miguel to pass along to Rob Bridgett.

Exclusive interview

Rob Bridgett Special

Ask your own questions

Incidentally, this is beyond what we even imagined for our fledgling noisepages.com, which we’re readying for a full launch as a community and blogging platform. Miguel created Designing Sound without prompting or assistance – it’s entirely his vision. It’s great to have people sharing information in this way. I can’t wait to see what’s ahead.

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9 Comments

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Miguel

Hey, Peter… Looks great! Thanks for your support.

November 6, 2009 @ 2:29 pm
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matt

THis is awesome. I didn’t know it existed until now. More interested in this industry lately as a viable profession for composers. Thanks!

November 6, 2009 @ 3:44 pm
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sanjeet

cool guys don’t look at explosions

November 6, 2009 @ 4:04 pm
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Mudo

Cool!

November 6, 2009 @ 6:42 pm
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Damon

Slightly disturbing image after the news of late. Some would say, in bad taste.

November 6, 2009 @ 9:46 pm
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Orubasarot

One incident shaking up the 1st world middle class makes it in bad taste, but every other endlessly recurring conflict does not?

November 6, 2009 @ 11:21 pm
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dirk

Orubasarot: +1

Its funny, been thinking about music for games recently. It seems you’ve read my mind Peter.:)

November 7, 2009 @ 9:29 am
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Joel St. Julien

been following his page for a while now. it’s been a great resource for me. thanks miguel!

November 7, 2009 @ 9:20 pm
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Damon

Orubasarot

“One incident shaking up the 1st world middle class makes it in bad taste, but every other endlessly recurring conflict does not?”

Yes, every other endless recurring conflict makes it in good taste.

November 7, 2009 @ 9:39 pm
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