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	<title>Comments on: A Blog Focused on Sound Design, Special with Game Sound Veteran Rob Bridgett</title>
	<atom:link href="http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/feed/" rel="self" type="application/rss+xml" />
	<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/</link>
	<description>The latest gear, software, and techniques for electronic music production and performance</description>
	<lastBuildDate>Sun, 22 Nov 2009 11:13:14 -0600</lastBuildDate>
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		<title>By: Trackback - Free Internation Call &#62;&#62; How to make free international call</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/comment-page-1/#comment-993133</link>
		<dc:creator>Trackback - Free Internation Call &#62;&#62; How to make free international call</dc:creator>
		<pubDate>Thu, 19 Nov 2009 22:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comment-993133</guid>
		<description>,..] createdigitalmusic.com is one another useful source of tips on this issue,..]</description>
		<content:encoded><![CDATA[<p>,..] createdigitalmusic.com is one another useful source of tips on this issue,..]</p>
]]></content:encoded>
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		<title>By: Peter Kirn</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/comment-page-1/#comment-990030</link>
		<dc:creator>Peter Kirn</dc:creator>
		<pubDate>Mon, 09 Nov 2009 18:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comment-990030</guid>
		<description>This post was queued before I knew anything about what happened at Fort Hood. I did find myself thinking about this stuff while in the car getting into LA the other day, which is when I heard the news. I suppose violence is in our media because it&#039;s in our real world, of course - and so we see it in media as tragedy, as documentary, but also as parody and comedy. That&#039;s a tradition in many cultures going back eons. At the end of the day, though, it makes some of those video games feel to me -- well, not terribly relaxing. I don&#039;t have any problem with them being out there, but then there&#039;s the simple question of how you respond.

Anyway, of course, no statement was intended; the image was changed which brings us back to the mixing demo.</description>
		<content:encoded><![CDATA[<p>This post was queued before I knew anything about what happened at Fort Hood. I did find myself thinking about this stuff while in the car getting into LA the other day, which is when I heard the news. I suppose violence is in our media because it&#8217;s in our real world, of course &#8211; and so we see it in media as tragedy, as documentary, but also as parody and comedy. That&#8217;s a tradition in many cultures going back eons. At the end of the day, though, it makes some of those video games feel to me &#8212; well, not terribly relaxing. I don&#8217;t have any problem with them being out there, but then there&#8217;s the simple question of how you respond.</p>
<p>Anyway, of course, no statement was intended; the image was changed which brings us back to the mixing demo.</p>
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		<title>By: anthony</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/comment-page-1/#comment-989921</link>
		<dc:creator>anthony</dc:creator>
		<pubDate>Mon, 09 Nov 2009 08:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comment-989921</guid>
		<description>hey peter - i know this is not music related, but are you an iphone fan - what do you think about the droid?</description>
		<content:encoded><![CDATA[<p>hey peter &#8211; i know this is not music related, but are you an iphone fan &#8211; what do you think about the droid?</p>
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		<title>By: orubasarot</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/comment-page-1/#comment-989859</link>
		<dc:creator>orubasarot</dc:creator>
		<pubDate>Mon, 09 Nov 2009 00:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comment-989859</guid>
		<description>I&#039;ve already sent this to CDM but I think since I&#039;m such a pottymouth and shitposter in general they didn&#039;t bother.

This is the Unreal development kit, for free, the whole thing.

http://www.udk.com/

I&#039;ve been messing around with this engine for 10 years now, it&#039;s gone from PC hardcore niche to mainstream xbox wiimote waggling hogwash, but it&#039;s still a fantastic learning tool, I&#039;m even setting it up to use live as an a/v set.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve already sent this to CDM but I think since I&#8217;m such a pottymouth and shitposter in general they didn&#8217;t bother.</p>
<p>This is the Unreal development kit, for free, the whole thing.</p>
<p><a href="http://www.udk.com/" rel="nofollow">http://www.udk.com/</a></p>
<p>I&#8217;ve been messing around with this engine for 10 years now, it&#8217;s gone from PC hardcore niche to mainstream xbox wiimote waggling hogwash, but it&#8217;s still a fantastic learning tool, I&#8217;m even setting it up to use live as an a/v set.</p>
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		<title>By: apalomba</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/comment-page-1/#comment-989851</link>
		<dc:creator>apalomba</dc:creator>
		<pubDate>Sun, 08 Nov 2009 23:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comment-989851</guid>
		<description>Using a game engine and API to do mixing is 
fine and all, but it is probably the least 
interesting part of sound design. What I am interested in are the tools they use to blend,
morph, splice, etc, etc, different sounds together. Granted Scarface probably does 
not have complex sound design requirements. I would be more interested in knowing how Amon Tobin did Rainbow Six, and the tools he used.</description>
		<content:encoded><![CDATA[<p>Using a game engine and API to do mixing is<br />
fine and all, but it is probably the least<br />
interesting part of sound design. What I am interested in are the tools they use to blend,<br />
morph, splice, etc, etc, different sounds together. Granted Scarface probably does<br />
not have complex sound design requirements. I would be more interested in knowing how Amon Tobin did Rainbow Six, and the tools he used.</p>
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		<title>By: Ryan</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/comment-page-1/#comment-989843</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sun, 08 Nov 2009 22:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comment-989843</guid>
		<description>Guys don&#039;t think for a moment that this is what is done when audio is mixed for games (in game).

Typically this processing is done via the audio API of the game engine (Proprietary, FMOD, scripting, etc..), and no mixing in this typical sense is needed.

This is from a GDC audio track, and he is just demonstrating in another way how things are &quot;mixed&quot; in game.

For FMV cut-scenes real mixing is utilized, because it&#039;s just the engine playing back an audio file that has been premixed.</description>
		<content:encoded><![CDATA[<p>Guys don&#8217;t think for a moment that this is what is done when audio is mixed for games (in game).</p>
<p>Typically this processing is done via the audio API of the game engine (Proprietary, FMOD, scripting, etc..), and no mixing in this typical sense is needed.</p>
<p>This is from a GDC audio track, and he is just demonstrating in another way how things are &#8220;mixed&#8221; in game.</p>
<p>For FMV cut-scenes real mixing is utilized, because it&#8217;s just the engine playing back an audio file that has been premixed.</p>
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		<title>By: Damon</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/comment-page-1/#comment-989644</link>
		<dc:creator>Damon</dc:creator>
		<pubDate>Sun, 08 Nov 2009 01:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comment-989644</guid>
		<description>Orubasarot

&quot;One incident shaking up the 1st world middle class makes it in bad taste, but every other endlessly recurring conflict does not?&quot;

Yes, every other endless recurring conflict makes it in good taste.</description>
		<content:encoded><![CDATA[<p>Orubasarot</p>
<p>&#8220;One incident shaking up the 1st world middle class makes it in bad taste, but every other endlessly recurring conflict does not?&#8221;</p>
<p>Yes, every other endless recurring conflict makes it in good taste.</p>
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		<title>By: Joel St. Julien</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/comment-page-1/#comment-989643</link>
		<dc:creator>Joel St. Julien</dc:creator>
		<pubDate>Sun, 08 Nov 2009 01:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comment-989643</guid>
		<description>been following his page for a while now. it&#039;s been a great resource for me. thanks miguel!</description>
		<content:encoded><![CDATA[<p>been following his page for a while now. it&#8217;s been a great resource for me. thanks miguel!</p>
]]></content:encoded>
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		<title>By: dirk</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/comment-page-1/#comment-989525</link>
		<dc:creator>dirk</dc:creator>
		<pubDate>Sat, 07 Nov 2009 13:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comment-989525</guid>
		<description>Orubasarot: +1

Its funny, been thinking about music for games recently. It seems you&#039;ve read my mind Peter.:)</description>
		<content:encoded><![CDATA[<p>Orubasarot: +1</p>
<p>Its funny, been thinking about music for games recently. It seems you&#8217;ve read my mind Peter.:)</p>
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		<title>By: Orubasarot</title>
		<link>http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/comment-page-1/#comment-989398</link>
		<dc:creator>Orubasarot</dc:creator>
		<pubDate>Sat, 07 Nov 2009 03:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://createdigitalmusic.com/2009/11/06/a-blog-focused-on-sound-design-special-with-game-sound-veteran-rob-bridgett/#comment-989398</guid>
		<description>One incident shaking up the 1st world middle class makes it in bad taste, but every other endlessly recurring conflict does not?</description>
		<content:encoded><![CDATA[<p>One incident shaking up the 1st world middle class makes it in bad taste, but every other endlessly recurring conflict does not?</p>
]]></content:encoded>
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