Nearing the release of Unity 3, the popular multi-platform game engine, the dev team offers thoughts on what excites them most in the upgrade. Amongst those features are some tasty introductions in sound. Real-time audio features could make Unity an appealing environment for people working on experimental 3D interfaces for sound or adding more interactive sonic and music elements to games. And a MOD tracker … well, if you have to ask, you probably don’t care, but some heart rates in a particular community just shot way up.

From the blog:

Samantha Kalman
I’m most thrilled about the new audio features. Big things like fx filters and reverb zones to add atmosphere to your audio are awesome, but little things like reliable synching of multiple playing sources is completely wonderful. Combined with spectrum analysis you can do things like procedurally modify colors, meshes, lighting, or anything else based on audio playback. As someone who wants to make synaesthesia-invoking music games, I am so happy that these features made it into 3.0.

Nicolaj Schweitz
I love the new audio features, especially the possibility to use audio to affect any runtime variable. I can’t wait to see what people get out of this.

The mod tracker file support might start a new epoch in music for games — or should I say a revival of the demo scene trackers.

Unity 3 – What Feature is The Dev Team Most Proud Of? [Unity blog]

Thanks to Zyler Vega for the tip!

From Unity’s site, a description of the “Audio Magic” coming in version 3:

Unity 3 brings Reverb Zones, filters, tracker file support and a bunch of other goodies to the table. We’re also introducing editable falloff curves for all major audio parameters, so you get complete control over your sound ambience.

More on the upgrade at Create Digital Motion.

  • Demi

    This is awesome news! Can't wait.

  • http://www.coldplaysucks.com Alex Massaad

    This is really cool, I've never heard of Unity until now, but these features will find themselves into quite a few art installations I'm sure!

  • http://www.quikphix.org xonox

    I'd like to know which kind of MOD tracker formats they support. FT2? IT? Others ?

  • http://routeit.noisepages.com gbsr

    unity rules. now it will rule with audio too. 3 will make me loose way to much sleep.

  • http://www.ilektron.com Mudo

    What it means for ReNoise?

  • http://www.engineaudio.com TomTomdia

    Great news, Unity is coming along in terms of Audio power, and that's great news for all of us who develop with Unity, and outsource audio services as well!