For everyone who imagined something just like this, here it is.

Apple is getting into mobile music production with a US$4.99 version of GarageBand that runs on iPad. It looks very impressive for a $5 app – which could be bad news for other music developers trying to set higher pricing for more serious apps. On the other hand, it also validates the notion of the iPad as a music creation platform, and it leaves plenty of room for other such tools. Capabilities:

  • Touch-capable drums, drum machines, keyboards, and synths
  • Interactive chord layouts for guitar, keyboard, bass, and drum patterns
  • Audio recorder (with some silly effects, like “chipmunk” and “monster”)
  • Guitar amps and effects – some nine amp models, ten effects

It appears this requires the new dual-core CPU on the iPad 2.

Apple tells CDM that the software is compatible with both the original iPad and the new iPad 2.

The heart of the app, though, is a multi-track arrange window borrowed directly from desktop GarageBand. Some fancier features appear to be missing (notation may be missed, in particular, and I don’t see extras like a tempo track), but otherwise, it’s the MIDI and audio arrangement you know from the Mac. You can even take projects from the iPad into GarageBand for a mobile-to-desktop workflow. (The reverse appears not possible, which would make sense – the mobile version is a subset of the desktop version.)

The instruments are impressive, too. Whereas the first GarageBand emphasized using pre-built loops, this version is actually more suited to a songwriter’s sketchpad: you have automatic chord generation as you previously saw only in music workstation keyboards. The 4×4 drum machine, synths, and keyboards look fairly basic, but they don’t skip over basic editing features. All in all, it’s unquestionably the most we’ve seen for $5 in a mobile app. On one hand, that could make Apple’s developers nervous – but, paradoxically, I think that at $5, someone has enough pocket change left over to go buy your $5, $10, or $20 app.

It’s also an app that thinks through mobile workflows. You can send to iTunes, email songs, and on a Mac, open in GarageBand.

In fact, my only big question is how software with live instruments on a tablet is going to contend with running out of system resources. We’ll know soon; the app isn’t available as I write this, but is promised soon.

I’m also a bit unclear on hardware compatibility, but I’m told MIDI and audio hardware will work, which makes some sense. I’ll try to reach out to my contacts at Apple on some of these questions.

There’s also no question in my mind that this significantly widens the gap between iOS and everything else – notably Android. That’s a discussion best left for another post, but it’s hard for me to see any competitor making the investment in music – still a fairly limited market – that Apple has. At the same time, looking at music creation in general, the more visible software like this is – and the more successful it is, which remains to be seen – the more attention mobile music creation may get from the public and vendors alike. (Technically speaking, by the way, there’s no reason you couldn’t exploit horsepower on next-generation tablets like the Motorola Xoom. I’m sure we’ll make use of the extra cycles with libpd Pure Data patches for both platforms. But there are lots of other variables, technical and in terms of the marketplace, that make iOS friendlier than Android to commercial music development by an order of magnitude.)

I’m curious to hear from iPad owners, though: does GarageBand appear, on first glance, to offer tools you don’t have in other mobile workstations? Would it make you consider iPad music if you hadn’t before?

(And, in the meantime, we can dream of our tablet, touch-savvy tracker. I know some of you want it.)

Screen images courtesy of Apple.

http://www.apple.com/ipad/from-the-app-store/garageband.html

  • http://www.trotch.com/ Human Plague

    The hybrid iMac is comming, mark my words.

  • Peter Kirn

    @Human Plague: The problem is still form factor and "gorilla arm." It's very hard to make a desktop form factor where touch is usable *at all*. I think the way Apple does things currently actually makes some sense… though I know a lot of us would love, like, a 20" iPad. (If you do want such a thing, several PC display manufacturers do actually manufacture them. I don't think they've been huge hits.)

  • http://studiobootyquake.blogspot.com/ plurgid

    I wonder if this means Apple has ported the Logic engine proper into iOS? Also I wonder if it can host AUs. Because if it can … whooo doggy!

  • http://www.trotch.com/ Human Plague

    Other manufacturers are to the Rio, what Apple is to the iPod? 

    I'm imagining a computer where you still do more than half (or all) the work with the QWERTY keyboard, but can also touch the screen for some tasks or neat-o apps.

    With Apple rumored to start merging iOS into OSX, starting with Lion, it's either the begining of the end for their PC line or a hybrid. I'm rooting for the later!

  • Peter Kirn

    Let's not get too carried away here. GarageBand alone does a lot more than this little app, and that's before we get into Logic (and Cubase, and Pro Tools, and Ableton, and DP, and so on…) And audio isn't even as demanding as video can be — see Final Cut.

    Mac sales are up and wildly profitable, the machines are getting *more* capable (check out the major improvements in CPU and platform performance, faster GPUs, and order-of-magnitude faster Thunderbolt). Same on the Windows PCs, too, which share the same hardware, and the many pro users on that side.

    It's definitely not the end of the "PC" (including the Mac). But at least Apple (unlike, cough, Microsoft) is smart enough to get payoffs for their investments on both platforms, as we're seeing with AV code from iOS coming to its big brother Mac.

  • http://noisepages.com/members/richardl/ Richard Lawler

    @plurgid

    iOS does not support plugins so no hosted AUs. 

  • papertiger

    no multi track MIDI sequencing. . . how is it possible that MusicStudio is the only app that has that function! argh. =

  • http://noisepages.com/members/kyran/ Kyran

    Can I load my own loops, drum samples and recorded tracks in this?

    It could actually make a very nice sketchpad for remixes if it did.

    More than just generating loops you could actually try out some arrangements.

    I do hope propellerheads get reason onto the ipad (or android) at some point. With their rack concept and "close to hardware" UI, it looks like it was made to run on this sort of form factor from the beginning

  • Peter Kirn

    I see several tracks of MIDI … unless I'm missing something.

  • http://studiobootyquake.blogspot.com/ plurgid

    @Richard … damn, that's a shame.

    To me, that's always been the killier GarageBand feature … gotta say, I can't really see the point in the iPad for music until there's a plugin-capable host.

    I mean really … I'm sure you could find $50 casio keyboards at toys r' us that can do more than this …

  • http://www.trotch.com/ Human Plague

    Apple has a history of radical decisions. PPC to Intel. OS9 to OSX. 

    The one clear and distinguishing feature between OSX and iOS is the Cocoa Touch API.

    The hierarchical view of the iOS, from top to bottom, is:1. Cocoa Touch2. Media / Application Services3. Core Services4. Core OS / Mac OS X kernel

    If "iOS" is coming to OSX then they are either brining the top layer to a computer that has no touch interface, or replacing Unix and moving away from "open computing" so to speak.

    Stuff like this Garageband port, to me, hints that they are experimenting with bringing touch to the mainstream.  A team who have been working on desktop apps has obviously put in some hours to make it Cocoa Touch enabled. I imagine some other iLife products are next.

    Why do this if it's a half-hearted effort?

  • papertiger

    @Peter — I didn't see a specific listing of MIDI sequencing as part of the capabilities listed in your post, so I assumed that this app was intended to be used with the built-in instruments (a larger target audience than MIDI nerds!). do you know for a fact that the App is MIDI-enabled? Not accusatory, just wondering.

    thanks!

  • Peter Kirn

    Well, sequencing of *some* kind is for sure possible, because they're clearly sequencing the virtual instruments in the tracks view. Now, how that's implemented specifically, I don't know. They're obviously keeping their marketing copy as friendly to newcomers as possible, so they're being vague for that reason. ;)

    Peter

  • papertiger

    hehe, yes, i got that from their site as well. =) only the most basic of descriptions are available. the lack of a really fast and easy to use multi-track MIDI sequencer for the ipad still boggles. something along the lines and style of StepPolyArp would be delicious.

    where are the lemur ports?!

  • griotspeak

    I am interested and a tiny bit displeased. $5 for what they have done sets a bar that is simply unreasonable for many other developers. I get that it is not about 'selling' the app for them so it makes business sense for them to do it. I am just cringing in advance in response to people's expectations.

  • papertiger

    @griotspeak — that's a really good point. whenever i contemplate the price of a music app, i think of how niche the market is and the time that went into it. if the price isn't too high i usually end up buying it in the hopes that my purchases encourages further development.

  • Kent

    This looks very interesting, as an all-in-one songwriting solution (including keyboards!) that also allows for guitar and vocal tracks is something I've been waiting for on this platform.

    I also like the photo of the second, rather strange-looking virtual keyboard. They're clearly taking a page from 'Thumbjam' here and offering a two-octave 'modal' keyboard. That could be really handy!

    These are the sorts of innovations you can't really do with hardware. Interesting how the two are meeting and merging more and more.

    Don't know if I'll actually spring for an iPad, but this is very encouraging to see.

  • http://s2s.be jesse be

    dude, game changing.   according to ars both apps work on the original iPad. 

    I think this will only encourage music app developers to make easier to use & more innovative apps to justify the cost over Gband.

    I think the $5 price tag is low, but Apple will sell it to all those saying 'I don't know how to use real audio production apps'

    this makes the price right for millions of baby boomers.   not us.    

    but I'd also add it along side more complex apps as the price is right & seems likethe best sketchpad type app I've seen for the iPad.

    those are my thoughts, definitely making me think about budgeting in one this year.

  • http://jrbr.tumblr.com Joe

    This app will get a lot of people into digital songwriting and production who wouldn't otherwise, which I think is wonderful.

    The image about two thirds down this page suggests that it will in fact work on "any iPad running iOS 4.2 or later":

    http://www.appleinsider.com/articles/11/03/02/app

    Perhaps with reduced functionality, though. I do wonder whether music apps in general will stop supporting iPad 1. Especially synth apps that make use of the A5's extra juice.

  • http://soundcloud.com/mcoffman mcoffman

    According to one of the Apple engineers who worked on it (@coupler on Twitter), Garageband will run on the original iPad. It will also accept guitar input (and, therefore, any other instrument capable of output over 1/4" cable) via AmpKit Link or iRig. No Sonoma or Intua copy/paste compatibility at this point.

  • http://www.onereddog.com.au Peter Johnson

    @griotspeak yes at $5 us little guys can't compete, while people's expectations of what a music app should look like and do go up.

    It does look very nice. Looks like they have sequencing. I would expect a piano roll editor and at least MIDI In.

    Bet it doesn't have AudioCopy & Paste

  • Peter Kirn

    Apple confirms with me the original iPad is compatible. For everything else, then, I will test it!

    Updated with correction.

  • Jon C

    @ mcoffman apparently Apogee just joined the iPad game also with a guitar input "The Jam" But why no mic in Apogee? Odd choice.
    http://www.apogeedigital.com/products/jam.php

  • loopstationzebra

    We are one step closer to a true looper app. Steve be praised!

  • jakub

    What about piano roll? There is no mention about editing notes… they write only about "trim and move musical regions" ( http://www.appleinsider.com/articles/11/03/02/app… )… if it would have something like Cliip, it would be really killer app! Ok, I will buy it even if it has no piano roll…

  • jakub

    @papertiger

    "where are the lemur ports?!"

    I think this may be considered as "lemur port": http://itunes.apple.com/us/app/control-osc-midi/i

  • http://www.facebook.com/styrofoammusic arne

    In the Ipad 2 video Garageband section it says "as you tap harder it plays louder". I might be wrong but isn't this the first time we're seeing velocity sensitivity in an iPad app?

  • Griotspeak

    @loop station zeb – what is wrong with everyday looper or voicejam?

  • Legs Mechanical

    @arne I'm guessing its using the accelerometer. other apps have used that at the pass to "emulate" velocity sensitivity. not very responsive, though. igog drums had this, i think.

  • http://www.purplesage.bandcamp.com David

    Getting an ipad is getting more and more compelling, especially as a musician. They are just so darn expensive. Anyone, have any visions of the ipad possibly getting under the $300 range in the next 2 years?

  • Peter Kirn

    @David: Cheap tablets are almost a given.

    But you know, for budget music tools, you also can't go terribly wrong with computers.

    I'm guessing both will be affordable and capable in the near term.

  • http://www.afrodjmac.com AfroDjMac

    Wow, the future keeps getting closer and closer! Pretty amazing.  

    I hear the pain of the little guy developers, but I think that this app is sort of a nice selling point for the iPad.  There will still be very particular musicians that want very particular apps.  For the little guys, as a fan myself, I hope they continue to pursue those niche markets… we will still be there  :)

  • Peter Kirn

    Well, Apple could have shipped it on the device. By comparison, I think the $5 add-on may keep third parties reasonably safe. The message may be less "charge $5" and more "be something other than GarageBand." 

  • loopstationzebra

    @Griot, they are cool but….

    No way to use an external foot controller like the SoftStep. No grid type arrangement for numerous combinations of loops ala Session view in Live. No channel options for sound out. Etc. They are nifty apps to mess around with, but…

  • rondema

    This may be the first step in the transition between toy and tool for those who have refused to take the platform seriously…

    For some time apps such as NanoStudio, Thumbjam and Looptastic have been making me very happy indeed. To ignore CopyPaste standards is to cripple any app on the iOS platform.. Sadly this is exactly the line the big names have taken so far, not wanting to aknowledge the existence of other devs I suspect. I will continue to support the smaller developers in the face of the inevitable influx of established industry names.

  • rondema

    I should add, thanks to the existing audio 

    copy/paste standards I already have all the tools I need at my disposal. I am more than happy with my workflow and can't see that GarageBand offers me anything personally, although if I had just bought an iPad and it was my first iOS device I'm sure I'd be straight in there.

  • Peter Kirn

    I appreciate what Sonoma have done, but to me it would be a real stretch to call a separate SDK built by one vendor and open only by application a "standard." I know we've been living with things like VST for a while, but… I'd *hope* eventually we'd aim higher. It's cool, don't get me wrong. Developers, feel free to disagree.

  • rondema

    I really should have used the word 'convention' but it's taken me ten minutes to think of it.. it's late and I'm tired!

    Intua have their own version also I believe. There was a discussion around trying to establish a universal convention at PalmSounds a few weeks back, not sure if that got off the ground… although the chances of this happening between the bigger dogs are surely diminished.

    Ultimately I need to move audio between apps on the device. As standard :D

  • Jonah

    Do you need GB 11 to do transfers? I have 09 and Logic and I'm not sure it'd be worth it to buy 11 if I'd be working in Logic. 

    Are you 100% there isn't notation? That's a bummer. Hopefully it gets added. Garage band's sounds are more than passable. I think this'll make a great compositional tool.

    I like what they did with the square layout of the Audio Recorder presets and and that they have icons.  I'd like to see a customizable version of this come to Logic.

    Smart Drums looks interesting too and again I hope this shows the directions they are thinking of re-tooling Ultrabeat. Logic desperately needs to lose the sci-fi look.

  • http://www.indamixx.com Ronald Stewart

    Laaaatency cy cy cy… see

  • A.a.

    As a avid Gargaband fan, it's great to see it come to the iPad. I hope the supplied loops covers a lot of generes.

  • ps

    as a developer (non-music), i suddenly feel compelled to comment on the price – actually, or more on apple's strategy in relation to it's 3rd party developers. the anonymous world of app consumers is pretty ugly. somehow, the masses have been re-programmed to think 99 cents gets them amazing software. once this is established, it's there, and people actually get pretty ugly in demanding everything for their single dollar bill. 

    i understand the difference between niche apps, and general public apps – say, garageband vs. some future touch-based modular synth app. but, in all cases, the public mindset has now been programmed to expect serious team-created, amazingly rendered deep software for $5. 

    i feel apple's lack of understanding or forethought here is disappointing. i think garageband should have come with the device for free. i think, in the long run, apple can make more $$ by NOT raising to the extreme people's expectations for "bang for the buck" software, in taking their 30% cut off properly priced (relative to features/effort) 3rd party apps. in the long run, it will hurt everyone, and especially developers (who i am sure will feel the pain sooner than everyone else). 

    i also think the lack of no upgrade fees will be a long-term hinderance as well, but that is another topic. though, in this case, as what *was* the mac iLife products (before the mac app store), apple could charge for upgrades to offset their production costs (if, their hardware sales profits are not enough to balance that out!). 

    reactionary rant over. 

  • Peter Kirn

    Actually, that's interesting – you think bundling the app for free would have less of an impact on other price points than selling it for $5?

    I wouldn't have ever thought of it that way, though I can see that argument being made.

    Honestly, this is why developers don't ever gravitate to one platform, though. So long as you have potential customers somewhere else, the more one place becomes crowded, the more likely someone's going to move out onto the frontier. Not saying there's going to be a stampede, but *someone* is likely to try another platform.

  • http://www.onereddog.com.au Peter Johnson

    Price does not reflect the effort required to create the software, if indeed it ever did. Across all media, games, apps, music, film, software, etc the buyer has been conditioned to accept free or negligible pricing ($1). So price no longer reflects the true value of the work. Without upgrade revenue you are left with advertising. 

  • http://www.onereddog.com.au Peter Johnson

    Or as you said @Peter, multiple platforms assuming the cost of supporting multiple platforms can be negated. I would have liked to see them come in at a higher price, possibly $15 or $20, as Korg have done. Though I'm sure the consumer's would disagree. Or as @ps said, free with the device: it's from Apple so it's free. This way you get some price movement underneath for the smaller developers who don't have the resources to produce as polished looking apps. But it's very clear now that price is not indicative of the quality of the app.

  • http://intermorphic.com Tim Cole

    I think this does look very interesting, but am perplexed why there seems to be no mention of any kind of audio copy/paste or even MIDI copy/paste so that you can use it as part of a work flow with other music apps. it would be great to be able to take some generative music audio (and soon MIDI) recordings created in Mixtikl (or indeed recordings made in another other app) and then use in GarageBand. If they still want to encourage 3rd party music app developers, then what is the harm in that?

  • vinayk

    surely this and the https://www.alesis.com/iodock would be great together!

    at the very least its a great way for someone to say lay down a quick backing track for a guitar practise or something – means i can practise away from my music room (and distractions)…

    i'm unfortuneately sold on the ipad now… arrgh!

  • http://www.temporubato.com temporubato

    If Apple is able (and willing) to sell GB for 5 USD, this is certainly dangerous for indy developers.

    At least for the ones doing DAW or studio like apps.

    But it is a real even bigger threat for the classics or 'dinosaurs':

     

    If Apple is able to do GB, there is no reason that Steinberg, Ableton, Native Instruments etc. are not porting

    their stuff to iPads. They may need to clean up their code and do some refactoring, but no excuse

    due to the A5 dual core, they do not have to do clever assembler coding as many app devs did.

    Ok, that's is technically now solved, but will they sell for 5 USD? Will they even sell for 50 USD on a

    device which is getting closes and closer to another devices (MacBooks) for which they sell for 500 USD

    and even more?

    They may try to sell for like 25-50 USD and leave features out, not for technical reasons but for having

    a reason to sell much more expensive apps on Macs. Well, but they may even lower their Mac Soft

    prices to let's say 100-200 USD. But then, they have to change.

    Coming back to the indy devs: Part of them will disappear or giving their apps for free or never upgrade.

    This is a development anyhow started before the 5 USD GB due to lack of upgrade pricing. Some others

    will decide to make their app freeware and looking for another income. Some very few other ones will

    be able to compete with Apple, Steinberg, Ableton etc. and become a little dinosaur itself.

    Some others will luckily establish a boutique market like in the hardware scene – maybe we will see a

    'digitalhaven.com' ?

    For anybody to survive now it is now even more crucial to have a clear product offering and a good understanding

    what their customers would pay for and how much. If they then arrive to have production cost below

    revenue congrats! But the latter is non-trivial.

    I am now starting my day with soldering some more little boutique synth apps for iPads.

    I like it. Cheers!

  • http://bubblescum.com Vaihe

    I'm interested!

    I have lot of music apps now, but none makes me fully happy. For a quick idea scetching GB looks good. I know how to operate complicated softwares, but still simpler things give faster results and with limited time fast&easy is good selling point for me.

    I'm really looking forward what Ableton have in the iOS pipeline. But knowing Ableton it will not come cheap. My guess for Live4iOS is $49 – $99. Not that $49 is much from good software.

    I'm looking for the day when i can leave MBP home and play whole gig with just iPad.

  • mar

    There is free/cheap music software on every platform.

    Did it put anyone out of business yet?

  • JimB

    What has me excited about GB for iOS is that for us Logic users, it makes the iPad a remote sketchpad.  You can take your files from iPad and actually form the basis of a Logic Project – it crosses the OS barrier to the "big system".  

    I've felt like every other iOS tool was fun, but I go back to Logic for "real work" (in MY workflow only – many of you are much better at using iOS tools).

  • Bear

    Is there any good current rundown of class compliant USB interfaces? The iPortastudio concept is getting real for me.

  • Bendish

    This surely means Logic 10 is going to be bad man ting….

  • http://www.joshmobley.com Josh Mobley

    I certainly can't think of anything else in my lifetime that has been this disruptive over so many fields of media.

    imovie alone has the potential to completely change how journalism is done. People are going to shoot, edit and upload compelling stories in the field on the ipad.

    As for Garageband, everyone should be excited. Not only is it an amazing sketch pad, it also looks like and exceptional live instrument as well. 

    If I was a keyboardist in a band, all I would really need is a keyboard controller and an ipad… within the limits of the bands genre of course.

  • Peter Kirn

    @Josh: Not so sure about iMovie … key here is how the videos are shot. I don't think anyone wants to *shoot* on the iPad. But iPhone to iMovie, maybe. Someone pointed me yesterday to a different iPad editor that will work with other footage. I'm also to find out if the new Honeycomb editor from Google is any good. So … stay tuned. It's exciting, but Apple's isn't the only app in the field.

  • Peter Kirn

    … actually, I should qualify, as I'm sure someone will wind up shooting on the iPad, and someone will rig some strange tripod configuration. I'd say there are many cases where the form factor of the iPad and its inflexible lens won't make sense, when you'll want a real camera. ;)

  • loopstationzebra

    I cannot believe people are actually complaining or worried that they aren't going to get rich from making apps because of Apple.

    omfg. Oh, the bitter twisted irony. You know…..if it weren't for Apple having the app store in the first place you wouldn't be able to……

    Oh never mind.

  • Peter Kirn

    I would still encourage developers to set prices they think will work – and as a writer, I'm going to evaluate the value for money, not comparative price. 

    Here's a key difference: let's say you undercut DAW pricing, which Apple most certainly did with Logic. Once you spend $400-500 on a DAW, you're not going to buy another one.

    A mobile app is completely different. First, the assumption is that you buy multiple apps, full stop. Second, if you've shelled out $5, it's not exactly like you've cleared out your bank account and have no money left.

    And that's assuming this is even true on the desktop. Right now, Live Suite costs $1000; FL Studio with all the bells and whistles I think costs one quarter of that. People invest in one or the other because it's what they want.

    My own software consumption certainly speaks to this. On the iPad, I've found myself spending $20 for one app and getting another for free when I imagine the value to me is the same. 

    The $5 pricing clearly puts pressure on developers; I'm not arguing otherwise, since I brought it up. And it could have an impact on first-time buyers — hmm, this one's $5, this one's $20. The question is, what that impact might be. They might determine the $20 app is more advanced. They might buy both. It may be reason to be annoyed, it may be worth researching, but it isn't necessarily reason to despair.

  • loopstationzebra

    So far nobody is asking the most relevant question: Will an external USB soundcard be supported? If not…meh. If so, GAME CHANGER.

    Or, rather, ANOTHER GAME CHANGER.

  • Peter Kirn

    There's the same class-compliant audio interface support as we've seen in other apps. Short answer – yes. Also, the Apogee interface "JAM" is clearly featured in the video.

  • http://www.joshmobley.com Josh Mobley

    @ peter

    You might be right. however, I wouldn't be shocked to see a journalist holding up an ipad and asking questions. if you could plug in the iphone to the ipad for realtime audio and video recording into the ipad… well, that would be something. 

  • http://www.minijackmusic.com minijackmusic

    this does start to beg the question about the future of 3rd party plugins. the whole potential of an app like this is so much more limited if there's no capability for expansion. that being said, i think its clearly the best $5 app ever brought to market. if I were Amplitube I'd be a bit concerned, since this does guitar amps and a whole, whole lot more for 1/4 of their asking price.

  • griotspeak

    @loopstationzeb – Not many developers are frustrated about not being able to get rich. the issue is being able to justify continued development. As a developer, I need to make enough money to justify not doing other things.  Opportunity cost is a mother.

    @kirn – Not at all to discount you, but I am talking about 'most people' whatever that means. I'm speaking from the experience of talking to people about my app and then seeing them visibly drop interest upon hearing that the cost is $2.

  • http://www.trotch.com/ Human Plague

    To play devil's advocate, maybe Apple set the price at $5 so first time buyers of the iPad go to the app store to buy their first app.

    I mean. Garageband is reputable, it's only $5, the user creates a profile with a credit card number, it's a pretty painless experience, so it opens the door for other purchases.

    Compare that to the regular computer where many just get Joe Nerd to install stuff for them, or they download free stuff from questionable sources, without any real understanding on how to buy software, the experience being different from vendor to vendor…

    In Apple's "walled garden" they wan't you to buy apps. Maybe, to them, Garageband is a gateway drug?

  • loopstationzebra

    @griot, I hear you. I'm still just puzzled about why folks in this thread would consider Apple's Garageband for iPad to be a threat to their existence. It only fills an incredibly small niche, and even then leaves a VAST amount of room for improvement. For instance, the looper app I've been talking about. Where IS an Ableton Live type session view looper? It doesn't existing, and Apple sure as hell isn't going to create it. Opportunity! That's merely one example of oh so many. Even Logic has yet to really embrace any sort of viable live looping feature that thousands of musicians use every day.

  • Bear

    Plug-ins are not essential in a solid closed system. Think Propellerheads' Reason/Record environment. Now if they developed for iOS, beyond the ReBirth port they already did . . .

  • heinrichz

    How ironic that Garage band is leading the way..Ableton not far behind i hope?

  • griotspeak

    @loopstationzeb –  That is not a simple app to make. Now that i am done, how do i price it? Though i have whined and whined and whined, Peter is correct in suggesting that we price it in a way that 'works.' I was just letting off steam in response to the 'added' mental resistance to 'more than a dollar.' 

  • http://www.nourishmyfame.com Adam Dekan

    A little bit off topic question, which occurred to me while reading about this app… Does exist some kind of an iOS app, which works like sampler instrument, where i can import audio files for each note (and velocity), and it will trigger with external midi control? I would love to sample my analog machines in all tones and then play them back from portable audio sampler at live gigs…

  • http://noisepages.com/members/substrain/ substrain

    @Adam Dekan: NanoStudio is one app that does what you're wanting to do. 

  • http://- Uhh

    >Where IS an Ableton Live type session view looper? 

    Electrify.

    Clip matrix, session record, and more.

  • ps

    @loopstationzeb – it doesn't exist likely because it will take a lot of development time/cost to make, and if the developer only gets $5 a SINGLE shot, for such a niche app, it simply isn't feasible to make it, support, bug fix it, AND upgrade it along users demands forever, for that single gain of $5. and, just think – at the niche's saturation point, there is no more income for the developer. NONE. though, those who bought the app will certainly keep demanding new features. 

    the threat factor from apple is the pricing of their apps sets the standard for all users to judge all apps by. if they set it so low that i can't keep my apartment or eat, then that is the end of my existence as a developer. 

    @peter to expand on my first point (though, i think you get it) – if garage band was a free app, i think it would be perceived as just another part of the $500+ hardware/software suite that is the iPad itself. which has significant perceived value as a package. and then, sets no absurdly low bar for 3rd party developers to attempt to follow. 

    as an example already here of the odd cost perception i think that is unique to mobile platforms, someone states that "My guess for Live4iOS is $49 – $99." – WHY!? say if ableton live came out for the iPad, and did everything the current one does, why would it suddenly cost less?? especially, if upgrades are free? i think it all has to do with the cost foundation apple's own apps have set, along with the successful $.99 apps. 

  • http://noisepages.com/members/deliriumdog/ Glenn Ricci

    This *will* sell me an iPad because I'm primarily a Logic user and this gives me a mobil sketch pad. The first hour or more I spend on a project is blocking out a song, usually with rhythm and bass and I should be able to do that pretty well with GB iOS. The pedalboard settings should translate pretty well, too. 

  • http://- Uhh

    @ps – It does exist, see my comment just before yours. loopstationzeb said "No grid type arrangement for numerous combinations of loops ala Session view in Live", but Electrify does exactly that.

    Pricing: yes, the same product can be justified to sell for a much lower price on iOS. The price is not only a function of features. Don't forget the massive sales channel which AppStore is, the type of potential (casual) buyers you find there, and how easy it is to get them try out stuff, if the cost threshold is not too steep.

  • XecretCode

    @griotspeak, @peterkirn & @ps:

    As a developer, I too got worried with Apple's pricing. However, Apple is in the business of selling iPads and the new GarageBand and iMovie are the best selling tools ever conceived.

    The more people buy iPads, the bigger the market becomes and it becomes possible for (some) third party developers to make a living with a 5$-20$ app.

  • TJ

    Consider the I/O capabilities. Then tell me that adding software makes this toy into a serious tool.

    A fantastic entry-point for today's teens, yeah. But for anyone with a table full of gear? Please.

  • griotspeak

    @TJ

    any usb compliant audio interface? that isn't sufficient for a tablet?

  • griotspeak

    *usb class compliant

  • XecretCode

    Also, it's hilarious to think about the managers at RIM, Motorola and Samsung trying to copy GarageBand so they can add this to their check list.

    They can't even get a normal business UI running smoothly, I can't imagine them devising UIs for virtual instruments…

  • http://noisepages.com/members/substrain/ substrain

    @TJ: Any class compliant USB audio interface works with the iPad and iOS fully supports CoreMIDI.

    Also, take a look at iConnectMIDI and Alesis iO Dock which has phantom power and XLR/1/4" audio inputs, as well as 2 MIDI DIN ports as well as USB MIDI.

  • loopstationzebra

    @TJ. You are incredibly, fantastically wrong.

  • Steb

    Having had a chance to play with it for few hours I gotta say it's pretty impressive. It's fast, responsive and the latency isn't gonna keep you from making scratch tunes. My favorite feature has to be the sampler though. I loved it. It's simple, really accurate and the implementation is perfect. I made an 1:30 song out of just found sounds in the sampler and it was not half bad considering I barley understood the app. Gonna be great!

  • http://www.onereddog.com.au Peter Johnson

    I got it. The good: looks great, sounds good, very responsive. The bad: no piano roll or grid editor, no MIDI.

  • http://www.onereddog.com.au Peter Johnson

    *Correction* GB has MIDI In over Wi-Fi and USB. The apps interactive instruments don't send any MIDI, but then I don't think GB on Mac does either.

  • davidfromrye

    Can anybody help with midi sequencing ?

    I have the original IPad and I use midi files

    In iTunes synced to it. I would like to download midi files from the Internet and tweak them with something like Cakewalk 9.0