Moog Music’s synth Animoog is out today. Synthtopia gets full credit for being first; James concludes with the question “time to buy an iPad?”:

Moog Animoog – The ‘First Professional Synth For The iPad’?

I’m looking forward to playing it and having some time to work with it, and fully expect to make some actual music with it, which is the whole point. I can already see that it has some interesting ideas, and it seems an eminently sensible approach to iPad synthesis. It builds on Moog’s software models of their filters, delays, and whatnot, but exploits the iPad’s touch design by assigning morph-able timbres and polyphonic pitch shift to the X/Y pad of the iPad. The results should be terrific fun to play with, and I don’t think I have to test it to assume it’ll be worth a dollar. In fact, given the pricing of computer soft synths, I expect it’ll be worth $30, too.

Significant points: unique synthesis, MIDI in/out support (even so-called “virtual MIDI” with other iOS apps reportedly works), and polyphonic operation, all at an absurdly low price.

http://www.moogmusic.com/products/apps/animoog

Moog video tour

This is already looking like absolutely the sort of synth you’d hope Moog would release. It has some characteristics in common with their hardware, it uses code that we’ve already heard producing great sounds in the Filtatron app, and it also remains different from their hardware, tailored to the iPad. Centering it around an X/Y plot for control is also fitting, as that was the central innovation around with the Minimoog Voyager was built as the modern-day successor to the original Minimoog.

Wired has a review (see video); Moog has posted sound samples, below.

Wired’s Michael Calore concludes:

WIRED A varied instrument capable of both subtle and wild sounds. Excellent sound quality. Plenty of presets to explore. Hours of fun, even if you’re not very musical. This is what the iPad was made for. On sale for $1 — which is a steal, people — for a limited time.

TIRED Advanced features are quite complex, and you’ll need to RTFM. Keys are tiny — you can make them bigger, but that reduces the range of notes. And you thought it was tough to wrestle the iPad away from the kids before.

Moog Debuts an iPad Synth From the Outer Limits

Animoog by moogmusicinc

Here’s where I start to lose the plot. It’s only my opinion, but I imagine I may be giving voice to some other folks who feel similar frustrations. My concerns are partly about Moog, but largely about the growing hype cloud around synths for the iPad.

I think it begins here: something about the video above sets my teeth on edge. It’s not entirely Moog’s fault, but it means it’s time for some reckoning with this whole, uh, iPad thing.

In short: the app is sonically terrific, but it’s past time to properly evaluate the usability of the iPad. And saying this is the first “professional” synth, or that you need a synth from Moog just to make music on an iPad, simply isn’t fair.

The iPad Shares Some PC Strengths – and Failings

The iPad clearly deserves credit for what it does beautifully. I spoke to a major music software pioneer last month in San Francisco who shall remain nameless, and I talked to him about why he was so excited about the iPad. He cut straight to the crux of the matter: by allowing you to touch the interface, you more directly interact with a software instrument. (I’m paraphrasing. I think he said it better.)

Here’s the thing: the iPad is then a better version of a software synth, but not a better version of a hardware instrument. It’s a different beast, but it is on some level an evolution of software. (I would argue this is why my ongoing criticism and praise for the iPad, whether or not you agree with it, has been consistent. I was initially concerned about software lock-down or consumption-focused applications because I was judging the thing as a computer – and likewise found things like MIDI input and output equally useful. That is, I’m certainly biased, but I try to be at least consistently biased.)

And as a result, something about the teaser video above looks horribly, terribly wrong. The modern Moog Music is the brand that, more than any other, more than any boutique modular vendor or blog or synth builder or eBay find, has stood for the beauty of hardware design. This is wrapped up with lots of mysticism among their fans about the sound of analog – some legitimate, some not, some misunderstanding the role of digital circuitry in making analog gear work, and some very real. But more than anything else, it’s about the value of designing hardware that integrates sound-making with physical control.

Having spent the better part of the summer having design discussions about what individual knobs should do, I can tell you first-hand that designing hardware is radically different from designing software. I enjoy each uniquely for this reason: software lets you do anything; hardware forces you to make choices.

If we had simply fetishized beautiful Moog gear with its wooden endcaps and such, then this criticism would be unfair. But I’m assuming it isn’t just nostalgia that makes us appreciate those designs.

Framed by that beautiful gear, artist Marc Doty looks frankly ridiculous tapping away at a screen you can’t see. It looks wrong for two reasons: one, because you know that the experience of the Moog hardware is so very different, and two, because the effect of playing the iPad is somehow incongruous, too.

Now, obviously, our friends at Moog I’m sure aren’t suggesting that we switch from their hardware to iPads. But it’s worth saying why I think the two things are so different, because in the celebration of the cheapness of software, and Moog’s own marketing blitz for their new app, it might otherwise get missed.

Tap, Tap, is This Thing On?

Of course, computers look ridiculous. We all know this. Seeing someone behind a computer is a problem precisely for the reason that watching someone play a video game is ridiculous: the human is involved in an essentially abstract activity in which physical motion only makes sense with visible feedback from a screen. People repeat this criticism to me when I see them the way that people repeat greetings like “Good Morning.”

Illustration:

“Mornin’!”
“Hey, you doing?”
“Pretty good, you?”
“Can’t complain.”
“Weather’s nice today.”
“Yeah, winter’s coming.”
“How’s your work going?”
“Busy.”
“You know the problem with computers? They lack the kinetic experience of connecting a physical gesture to a sound, because of the natural abstraction of software. The keyboard/mouse interface paradigm introduced in primarily with the 80s Macintosh and copied from the XEROX PARC GUI research was never intended for musical use. The convenience of the computer is unassailable, but we have this fundamental interaction model problem. Audiences are therefore un-engaged in laptop performances, because all they see is a person behind a glowing laptop screen with the Apple logo. They could be checking they’re email.”
“Yup. Laptop music sure is f***ing boring. Guess you’d better by a f***ing fader box for fifty bucks. So, see you tomorrow?”
“Ciao!”

The problem is, tablets (okay, iPads, since that’s all anyone at the moment is buying), while they look different than computers, can also look just as absurd. Somehow, they’ve escaped this criticism, perhaps because of their newness. Well, dear iPad, it ends now. The laptop has stood up to these complaints, and we know why we use them anyway. We make fun of them, and they’re tougher for it, and we still love them. Now it’s your turn. We may still use you, but you’re going to have to play with the grown-ups now and start to answer how wildly un-musical and un-usable your plain glass screen can be.

In the interest of full disclosure, I’m fully aware of my own checkered past. I spend large amounts of my time looking silly. (This extends to a great many things in my life, but let’s focus for now on how stupid I look a lot of the time making computer music; lest this post become the size of Wikipedia.) I’ve spent years looking silly and strange using a laptop, since I first played with a computer in 1993. I did it enough that I knew, each time I heard someone reflexively complain about musicians “checking their email,” I was exactly the sort of person they meant. I have seen the enemy, and it is me.

But I have enough expertise in looking stupid to have a sinking suspicion that we must be very, very fast approaching the day where we start to (rightfully) make fun of the iPad, too.

This is not to say you should sell all your computers and trade them in for modular synths – though I do know some people reach that conclusion. I think software is a wonderful thing, in case that wasn’t blatantly and painfully obvious. It allows us greater flexibility of use, and the ability to create sounds you haven’t heard before.

The iPad is a terrific, new marketplace for such synths, because of a voracious consumer base and easy distribution. I doubt the Moog synth would single-handedly motivate an iPad purchase: you either want one or you don’t, and if you don’t, there are so many other ways of making sound I seriously doubt you’ll be genuinely missing out. If you do, you’ve probably already loaded up with other synths, and this one could provide extensive good times. And that is a good thing.

The danger is, in the understandable enthusiasm for embracing this market, we might lose sight of the fact that the iPad shares a lot of the same problems as the computer. To be fair, you can connect MIDI input and output to the Moog app, thus adding more tangible control. And X/Y touch works very well for continuous control, on the iPad as it did, once upon a time, on touch sensors on early Buchla synths.

But Moog, uniquely and more than any other iPad developer anywhere, had better start to think about how they will distinguish between the message about their iPad app and the rest of their hardware, especially since their hardware costs a lot more than 99 cents – and rightfully so.

I really wasn’t joking earlier today when I said I’d trade in my iPad to have a Moogerfooger ClusterFlux instead.

To be clear: the Animoog app benefits greatly from X/Y touch navigation, and you can replace the keyboard with MIDI input to make it far more playable. The issue is simply that what you wind up with is a different – if also powerful – experience from what you get from Moog hardware. And the actual programming outside of the X/Y pad can still be tricky on the iPad’s screen, which has been the ongoing issue with mice on computers.

Good Times Ahead

The big picture is brighter than the iPad alone. Musicians are finding ways of keeping their laptops onstage, but focusing on their performance – of instruments, of controllers, of vocals. Computers themselves can disappear, without losing their flexibility, as we saw with DJ sniff’s display-free Mac mini rig. And the same embedded technology that powers the iPad is finding its way into other tools that are more musician-friendly, even if they lack Apple’s magical, consumer-inspiring tech. Chris Randall’s Beepcat project proposes using the BeagleBoard embedded platform as open hardware for distributing all the power of software synths, without the clunky computer. (More on that soon.)

The iPad, too, can be a useful tool, so long as we appreciate and work around its limitations, as we’ve learned to do with the computer.

This is, of course, the beautiful thing. It’s not about whether you choose analog or digital, iPad app or Ableton Live on Mac or Pd patch running on Linux, hardware or software, knob or switch or touch ribbon or Theremin. We have a wide spectrum of possible choices. There’s great experimentation on the iPad, and the best way to appreciate that experimentation is to realize how many people are tackling it, in many different ways. The iPad synth developer is given a radically imperfect device with all sorts of problems; that’s what makes their solutions so interesting. Because the iPad looks so silly, it’s important to make it sound really, really good, just as the mouse and keyboard and office machine rig that is the modern computer has been transformed by software that can make you love the thing.

First ‘Professional’ Synth?

So, on that note, one final criticism. I’m disappointed that Moog marketing chose the phrase “First Professional Synth Designed for the iPad.”

Yes, this is the sort of thing marketing people do all the time. But it’s no less unfortunate. And I thought it was a bit funny to see in comments on Synthtopia’s excellent preview people saying that they were excited about it because it came from Moog.

Don’t assume that for a second. Assume the opposite: the Moog name means it better be damned good, or you should get your pitchforks. (That’s even truer given that the Moog brand was in the hands of some less-than-stellar owners once upon a time.) We love Moog the way we love the New York Yankees – we love their achievements, and we’ll spend the extra money, in order to celebrate those victories – and be equally savage if they don’t live up to their name. My sense from the people I’ve talked to at Moog is that they’re aware of these expectations, and the expectations, not the assumptions can be what’s motivating.

Independent developers have done some fantastic work in iPad synths, work that obviously influenced the creation of the Animoog. Implying their work was somehow not “professional,” when this synth is built on that work, is insulting.

I’m not holding a grudge here, because the people I know at Moog are uncommonly supportive of the work of other creators. It’s the Moog marketing department’s job to say their thing is the “only” or “first” pro tool. It’s my job to say it’s not, and to pay just as much attention to developers you’ve never heard of as the ones that have. And I know when people feel I’m not doing that job well – whether I think that criticism is fair or not – I hear about it. (Oh, do I.)

We love the Moog name, we put it on t-shirts and drink beer with it on the label and get tattoos and go to festivals named after it because we love the designers who built them, and the feeling of using their designs, and the sounds they make when we plug them in, and the music we produce together with and made for people we love.

Apple? Moog?

Just a brand.

And in the end, if we’re willing to pick up the thing and look really silly tapping away at a piece of glass, we’ll know that the software is very, very good, indeed.

Now, let me update my iTunes credit card information.

Since CDM doesn’t have an editorial board, and this is just me talking, we really do welcome your feedback. Am I pulling too many punches, and you want to go further? Do you disagree, and want to write up an op-ed? Fire away in comments, and if someone would like to write a response / rebuttal, we’ll publish that here or link to your own site. Also, if you think I look silly, you may feel free to call me names; I’ve only ever deleted really rude comments. -PK

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I can't play an instrument I have to look at the entire time. (IE to see where my fingers are in relation to keys.)

It's for that reason that it's hard to picture it being a serious instrument.

Well, for $0.99 there's not a lot to lose so I went for it even before finishing reading the article.

And about usability of the iPad, I don't think any app in it(or any other table for that matter)can/will beat a hardware feeling but the real advantage lies in the small package, we can detach ourselves from the regular computer/laptop weight and still have some of the same power available either as a controller with great results(TouchOSC) or as the sound brain, just hook up any midi keyboard and get the sounds you need out of the ipad, more than good enough for me and way easier than carrying around lots of hardware synths ;)

I've been playing with the app and the interface is very nice.

@peter imo that's a straw man argument. Some people love apple products, yes (I'm not one of them, I just use them). However, nobody is claiming that other interfaces don't have any advantages over the ipad or that the ipad is superior to all user interfaces. Complaints about tactile feedback or the audience not being able to see what the performer sees aren't exactly earth-shatteringly novel here.

There are some things this sort of interface is good for - interactive visual feedback, continuous note changes, expressive continuous gestures, and having used the app a bit I must say that the app exploits those strengths beautifully.

The heated discussion your article has ignited shows that your are on the right path here Peter. This is a wonderful discussion and I wish there were more critical reviews of products out there like this one. Thanks for the insightful read.

As a follow up to what I just wrote, others have pointed out that the Animoog interface looks a lot like the various touch controllers put out by Buchla over the decades (a comparison could also be made to the Serge TKB). Buchlas and Serges are awesome things, but have arguably been used for far different purposes than Moogs and Moog influenced synths (ARP, Sequential, Oberheim, most other synths of the 1970's). A Moog/Buchla hybrid is a great idea, but touch controllers in general have yet to achieve the levels of real-time note-oriented musical performance that are easily achieved with conventional piano keyboards.

@Ethan Sager: It is interesting that you bring up Bernie Worrell. I keep thinking about his skills on the Minimoog, and wonder if he could play with a similar amount of fluidity on the Animoog, or any touch screen based instrument.

Obviously, instrumental skills are not a prerequisite for playing electronic music. I never learned how to play the keyboard beyond basic Gary Numan levels of proficiency, and yet I still enjoy my vintage synths (when they are working, that is). I like playing simple notes, and I love playing the knobs! However, part of the charm of something like the Minimoog is that it can be used by knob tweakers to create abstracts sounds, beeps and boops, while also being capable of beautiful virtuosity in the hands of someone like Bernie Worrell. From my experience playing iPad instruments using the touch screen, the latency and response time is significantly less than a standard piano keyboard type instrument.

Hmmm. Well, rather than walk into the bog ...

The sound is delicious. Of course, else it wouldn't say Moog on it. Sounds better on the video than the 'real' Moog I patched for months in 1980. That thing cost as much as a new car. This is $1.00. Just let that echo for a while

echo for a while

echo for a while

Now as for the interface: to each his own. I have many gripes with all DAW/Sequencer designs I've used extensively (three). The constant flipping between creative mode and technician mode -definitely- kills off much of the joy of music making. No wonder Big Names hire technicians to make things work and do setups.

BUT. The iPad hardware is a tinkertoy. And the eensy size of it makes playing it just a bit like playing all the little itsy bitsy plastic keyboards for 5-year-olds that every thrift store is full of. This thing is an instrument like SIRI is Artificial Intelligence. NOT.

We all know the day will come when this toy will have evolved into something much bigger, and much more sophisticated. And this toy makes us realize how insanely great such devices will - one day - be. But "an insanely expressive" interface? No. We all want to have gesture controllers for EM that let us be as expressive as Isaac Stern or Hendrix or whatever. Bravo for Moog's efforts in that direction, and I hope they keep working on the problem (which all the old-guard CEO's of the industry agree IS the problem).

In the end, the music that gets made on the iPad is the only thing that counts. I await being proven wrong.

@Ryan Garvock: If you crunch the numbers Apple has provided for the App Store, and divide the total $ of App Store sales by the number of apps in the store, the average iOS app makes <$6K. So I would argue that the majority of developers AREN'T making a living off of 99 cent apps.

That being said, and all ridiculous press release hype aside, congratulations to Moog for the release of the Animoog. In my experience, pretty much everyone who is even slightly involved with electronic music is a long-time fan of Moog Music, and whatever it takes to keep Moog successful and in business is a good thing.

@Ryan Garvock "there are thousands of indie developers who owe the ability to make a living inventing these apps to the iOS app store."

I would really love to see some facts to back up that claim.

Peter, what makes someones else opinion "better", for lack of a better term, is being unbiased. Whenever Apple, in particular, makes a move in direction that is not instep with what you think, it seems like you beat them up. Yet I've never seen an editorial on other companies who make actual poor design decisions (Korg, Dell, etc etc). 

As far as the economics of the 99 cent app, there are thousands of indie developers who owe the ability to make a living inventing these apps to the iOS app store.

Apologies for coming as such a fanboy. 

I don't think it's really fair to look at the iPad (or any tablet) for its value as a general purpose synth controller. The fact that it can host such powerful synthesis software, support external hardware controllers, and provide a multi-touch interface for some parameters is what makes the iPad great. I view the onscreen interface as a compromise aiming at versatility. I.e., it's useful to be able to access all of the parameters and the software keyboard for doing things like making presets, etc.

The weakness of the iPad is the limited ways of attaching hardware interfaces to it. On the other hand, a notebook PC doesn't exactly provide any knobs or keys either, although it is relatively easier to attach hardware interfaces to a notebook, and it is much easier to host disparate synthesizer and effect modules running simultaneously. Theoretically at least, that would mean that the iPad is somewhat superior for live performance of a single instrument: it hosts a single instrument, supports control of that instrument using MIDI attached hardware, etc. The iPad is also a versatile tool in combination with other instruments as a MIDI/OSC interface.

Those who are skeptical of the iPad (in general, that is, as a piece of personal technology) are always comparing it directly to notebook PCs. "Why should someone get an iPad when you can get a notebook instead?" But that's really a false comparison. The iPad does certain things on its own -- different from what a notebook does. In conjunction with a notebook, it does other things -- act as an interface, a second screen, and so forth. Because an iPad is not just like a notebook, you get more versatility from owning both devices. Is a Moog synth on the iPad worth $30? Well, that's expensive for an iPad synth. But a Moog synth in VST format would also sell for $30. I've spent hundreds of dollars on VST instruments and effects that are no better than the cheaper alternatives on iOS, but that can be better used in a VST host than in no host at all on the iPad.

In any case, Animoog is obviously worth the $1 introductory price for anyone who likes to fiddle around with synthesizers. I don't think anyone would question that.

Have we gone full circle? Is the HW vs SW diatribe finally over? 

@Midihendrix, spot on comment, couldn't say it better...

Also everyone please keep in mind that this app is 99 cents fgs. You can't even get the fart piano app at this price point.

Bottom line is, it is one of the best (if not the best) iPad apps out there. Brilliant...

Peter, and many others....I see a knot problem here. I downloaded this app 24 hours ago, flipped out on it, come back now and see endless arguing over theory and ideology (much of which is actually unrelated to this synthesizer). I respect your views and work, but i find it hard to believe you have spent nearly as much time PLAYING the actual synth as writing about it. Myself as an artist and not a philosopher find it very inspiring and FUN, pretty good sounding, and I KNOW I will use it a lot! What else matters?

@Ryan: Right, but what makes some opinions of mine valid and others invalid, exactly? ;)

The opinion here was that hype about the iPad as a novelty was somehow making it immune to the same criticisms that other multi-touch displays and laptops have had to withstand for years. So, I explained - I think - what I thought those disadvantages might be. I don't particularly hold Apple responsible for whether or not their hugely-successful, beautifully-designed, mass-market device works for the tiny fraction of us trying to turn it into an instrument. I view that more as our own problem.

 AppStore app prices tend to fly around a lot to attract attention. It costs just a dollar _today_ ... that is a move just as telling as "1st professional iPad synth." - which I hereby claim was my own Srutibox. 

 Animoog can do 7 note polyphony, and drops its waveforms through some really yummy sounding filtering. At that, it's not super confusing and has a pretty useful sound path. It doesn't do everything - a good instrument should have limitations - but it looks and sounds pleasant enough, and the xy controller aspect of it gives it some oomph, although since it's not multitouch, it's really a kind of fancy joystick controller.

 I don't like knobs that change value when you slide them, but it's kind of what Moog customers expect.  

The appeal of a generated multitouch interface is that it doesn't have to show things you don't need to use, and lets you make imaginary controllers that won't succumb to hardware decrepitude, like cold solder joints, rusty pots, frazzled cables, blown resistors and diodes, and cruddy keyboard contact points. 

The 'pad lets developers like me write thought experiments, which I hope will result in more musical discoveries. There's lots of room for romance and serendipity just as there is with a big banana plugged modular. 

@RG I think the broader issue he's lamenting is how developers are supposed to make a living off .70 cent apps. And yes, moog may be able to pull it off based on an economy of scale, but how are indie devs supposed to compete with that?

I don't have a good answer to that. On one hand, you can't really force Apple to impose a minimum price on apps, on the other hand it's almost impossible for devs without the resources of Moog to reach the same scale to compete+make a living.

RichardL, I think you heavily underestimate the power of a $1 app, with the Moog name, only available for iOS. 

I find it fascinating that "the first professional synth" for the iPad costs ... [drum-roll] ... one dollar. [insert pinky into cheek a la Dr. Evil]. 

It's absolutely absurd. It's like the Shoe Event Horizon from "The Hitchhiker's Guide to the Galaxy". A comic parody about the end of the world and the collapse of the universes' economy where all they did was make new styles of shoes. Only in our case it's apps. 

The character in the video is going to buy an iPad to play his Animoog. Apple makes $650. Moog makes $0.70. 

What's interesting is no one's brought up the merits of using the iPad in the studio. Why does an instrument only have to be considered great if it can be only be used live in an visually interesting way? Sometimes I hear an average music listener complain about computer music performances as being boring, but they have no problems listening to 'computer' music while at the office. My point is I think the average music listener isn't going to not like a track from an artist just because he would rather not go out on Saturday night to see them perform. 

To me the Animoog or the iMS20 or any iOS app like that can be an inspiring tool in the studio. Anything that can help or inspire you to finish a track in the studio should be welcome and the production of these types of tools encouraged. Especially if it's only going to sell for $.99. Has anyone else had days when you stare at your modular synth or stack of keyboards and then had nothing, so then you pick up your iphone & jam out a melody on the Filtatron for which you base a whole new track on? Or do most people always have to have as much fun jamming like Bernie Worrell before they consider anything they make music?

I watched an interesting interview with the artists Plaid the other day and they brought up how 10-15 years ago you could impress an average listener just by playing them electronic music. The shear sonic mark that was left on them for that experience was impressive enough for a person to consider a computer music show a good night out. Now-a-days it's not enough so that people have to create all these controllers & bring in hardware instruments to bring some performance back to synth-music.  Maybe one solution to this 'musical' conundrum is to bring back some inventiveness in the sounds and styles of music we make. If the iPad can help or influence in the creation of these sounds or styles of music, that should be enough reason for it to be considered valuable musically. 

Hmm...interesting how threads develop and then devolve! This was a great discussion and a pleasure to read. From my biased perspective (amateur music maker who doesn't perform), the iPad is nearly perfect and I even love my crap plastic key MPK mini for Logic 9 use. 

As for performing, I remember seeing JM Jarre in the late 70s performing for Bastille Day and now realize that all that twiddling, jumping and jamming was at most one or two tracks of all that I was hearing. Most electronica or synth performing seems to involve tons of pre-set sounds and is in some ways artificial. 

I think Emerson looked equally ridiculous with the Ribbon controller phallus in the day but that's an opinion :) Key-tars anyone?

But as for iPad synths, soft synths, etc., it has put an incredible arsenal of sound within my very limited budget and I'm having a blast (whether or not what I produce is any good).

I also value the opinions and rants on this site particularly when they result in such spirited (and usually thoughtful) discussion.

Peter, 

Its not that you can't have opinions. Its actually what many of come here for. And when you bring up valid points, I listen. But when you try to say that the hype for an app for the iPad is going to far, or when you get upset about Apple moving to a digital video connection (the "editorial" on mini display port/unibody MBP's) I have a hard time seeing it as anything besides a chance to complain for the sake of complaining. The articles you write about new products or projects we are all working on more informed and more well rounded than any of the editorials you've put together about Apple products. 

>>> > KimH – a suggestion : don’t assume that your personal preferences are universal. <<<

@Martin - a suggestion: don't assume that I'm proposing any kind of universality. My opinions are my own.

I do appreciate the editorial, as I do all the information on the CDM site, however, I don't think we need to think so much about what tools we use to make electronic music.

I downloaded Moog's Animoog synth this morning and find it to be a sonic masterpiece. Thanks Moog for the email this morning!

I have used Minimoogs, Moog Model 12 Modulars, etc. and I really don't have a need to compare Moog's hardware to their new iOS app. It's not important. The fact that Animoog sounds good (to my ears) is enough for me.

If one thinks that laptops or iPads don't have visual appeal onstage, then simply just jump up and down while playing. At least your audience will wonder what was so exciting about that email you just received!

@ryan Everyone's taking this rather personally. I disagree with the editorial (clearly) and I'm glad that Marc has responded directly. However, let's not get into arguments about Peter's biases. Of course he's biased like everyone else, but we can discuss the merits of his arguments without getting angry.

Just to clarify, I'm not a reliable source on my own opinions, or you can only be objective if you refrain from criticism?

The fact of the matter is if the Lemur was a legitimate controller for music, then the iPad is a better, next-gen version. And after Peters multiple rants about iPads and other decisions Apple has made in general, I don't think he is a reliable source on matters such as these. I don't think I will be visiting this site, or digital motion for that matter, for these reasons. I don't come here for your skewed opinion on computer companies, I come here for interesting articles about creating music with new exciting tools. Get back to writing about people making DIY controllers, and less about why you dislike certain companies.

Thank you Peter, its a very refreshing point of view you are putting out here. +1 from me.

Before I share any of my own feelings on the app, I'll first share an event that happened just this morning, mere minutes after I read this article. 

I read this post on my wife's iPad first thing this morning. Yes, CDM is part of my morning "news". :) I read the title and the first line or two, didn't even watch the video, immediately shot off to the iTunes store to plunk down a buck for Animoog.

I'm sitting on the couch jamming away on it (up and running around the UI within seconds btw), headphones on, the wife is in the next room getting ready for work. She must have called out to me a handful of times before coming into the living room to say "Helloooo, I'm asking you a question!", when she sees yours truly hunched over the coffee table, tap, tap tapping and slide, slide sliding away on her iPad, and sidles up beside me to ask "What in god's holy name are you doing?!", to which I replied... well, nothing, because I was pretty far lost in my own world with this little app. It took her physically removing an earbud from my skull to actually get my attention.So yeah, we might look like idiots. But I honestly haven't that much fun looking like an idiot in a while.

I'm not going to say it's the "first professional synth", because really, what the hell does "professional" mean anyway? Does it wear a suit and tie to work or something?

But, I will say that this is indeed the most... 

1. Intuitive (i had the UI figured out immediately)

2. Immediately musical (great presets out of the gate, f'reals)

3. Immediately useful (as in, I could instantly see myself using this for "real" work)

4. Expressive (felt like an instrument, plain and simple)

5. Inspirational (i was designing and saving my own patches, writing melodies, etc straight away)

... iOS music-creation app I've used to date. It's not a major revolution, and doesn't do any single thing which we haven't necessarily seen done before. But whatever it's doing, it just feels right. And I think that might be due to some things which we can't actually see.

There is a level of detail in Apple hardware and software, especially in the OS, which is the real unsung hero of what makes the iPad so special. Apple has a few thousand employees who work solely on chip design, even though they use 3rd party chips in most of their hardware! That says a tremendous amount about how they feel about optimization, and how a relatively low-power device can perform with such speed and smoothness. From the physics of a switch, to the feel of flicking and swiping, there is a ton of thought behind every minute interaction that creates the whole experience. Bottom line: When 3rd party apps aren't designed with that level of detail, it shows, and breaks the experience. And a LOT of 3rd party apps aren't designed with such attention to detail. But this one just feels as though it was. 

Only a week ago I was practically drooling while my copy of the Alchemy Mobile was downloading to the iPad. The Alchemy desktop plugin is no doubt my favorite audio tool, period. I literally couldn't do my job without it. But I was largely underwhelmed with the iOS version. It just didn't feel right. I will still use it as a controller for the plugin, but I'm not reaching for it to create with on its own. 

Regarding hardware emulation in the GUI: This is a thorn in my side. The first time I installed Ableton Live v1 about a decade ago (OMG!), my whole take on software music GUI was changed forever. NOT trying to make software look like hardware, just for the sake of it, was a revolutionary move in my eyes. And in the decade since, I've continually grown less and less fond of software which adopts the faux hardware look. Because, well, why the hell would they do that? Why emulate the look of something that doesn't even exist anymore?

When Reason first came out, it made sense. It was literally emulating a rack of hardware synths, samplers, drum machines, cables. These were things that were literally taking up space in our apartments, annoying our girlfriends, and keeping our electric bills high. The metaphor was literal, and helpful, and made using Reason easy and impressive.

But now it's 10 years later, and they are still using the same faux hardware UI. I think it's pretty safe to say that just about any young person who is starting to make electronic music in today's world has never seen or touched a hardware sampler. Hell, most probably haven't even used 1/4" cables much, let alone control voltage! Why bother? In some ways, like signal routing, connecting devices, etc it still makes sense. But it doesn't do anything in terms of moving things forward at all. Quite the opposite, in fact. How are you taking advantage of progressing software technology when you are trying to emulate the UI of hardware that hasn't been manufactured in 10 years? Pressing a button or turning a knob makes sense on a VCR-sized box that is sitting in front of you. But struggling to negotiate a mouse to engage a microscopic button on a software sampler is just dumb. These kinds of interface choices, and lack of consistency between different pieces of software, force people to constantly shift between using different parts of their brains, which ultimately just hinders the creative process. 

Now having said that, the Moog app is perhaps a little different, and maybe not as guilty of this as others. Why? Because it's emulating hardware UI elements that actually DO still exist. They aren't emulating imaginary buttons that exist only in an imaginary pixelated world. Moog hardware still exists, it still looks like this. Is turning a knob the most efficient way to interact in a touch environment? No, probably not. But I'm not going to crucify them just yet for it here as I do so many others.

I like this instrument. That's what I'm calling it, not "app". Because it feels like an instrument, which sets it apart from so many others I've tried.

A piano is an abstraction too. Think how ridiculous that would look to a cave man. There could be magical spirits working for all they know.

Not saying there are any great touch music interfaces yet, but I (and doubtless many others) are working on it. 

I'd just like to point out that I'm a musician with an extensive experience of synthesis, and especially analog synthesizers.  I am a major proponent of using synthesizers as musical instruments where there is a physical interaction between the user and the device.  I spent over a decade programming synths with sequencers and presets, and abandoned all of it so that I could physically interact with synthesizers and be expressive with them... make intentional choices which reflect the music I intend to portray.  Software synths, thus far, have put a lot of barriers between the expressive physical musician and the device making the music, which is why I've basically had little time for them.  

When you see me  ::ahem::  "looking ridiculous" in the video, what you're seeing is my honest and heartfelt response and excitement about the really startling expressive capabilities of the Animoog.  

To be honest, I think your gripe is ridiculous.  As a person who is absolutely BENT on expressive physical experience, let me just tell you that the "useless" iPad provides an insanely expressive and potentially creative interface.  As an exclusively key-pressing guy, I am saying this. 

While you go on and on about how stupid the interface is, you should know that these keys that you're so willing to immediately replace with a shitty MIDI controller (and thereby totally ruin one of the best aspects of this app) are based on a design by Bob Moog himself... the MTS keyboard.  He worked for years to build this extremely expressive keyed device for John Eaton.  The result was something really special, but never marketed to the public.  The physical interface of the iPad allows for the same intentional level of control that existed in the MTS, and it WORKS.  In addition to being able to control a stunning variety of aspects of the sound with the keys alone, you also have access to the x/y wavetable, which has it's own expressive capabilities.  I am absolutely baffled as to how you could dismiss the iPad as a lame interface with all of these functional capabilities.  

You will NEVER see me playing a soft synth with a stupid plastic shit MIDI keyboard or some TRULY ridiculous knob-twiddlers filter-sweep generating device, but you will definitely see me playing an Animoog next to a Minimoog in live settings, in videos, and more.  Is it because they both say "MOOG" on them?  Not remotely.  Is it because they have really anything in common at all?  No, not remotely.  It's because both of them are extremely expressive and great sounding musical instruments.  

First, let me say I haven't loaded this app yet as I haven't moved my iPad to iOS5. I will this afternoon, but I'm being cautious. I have a substantial number of hardware synths, as well as a good number of softsynths that I have purchased. I also own many iOS synths and DAWs. I use few of them with any regularity because I have yet to see the performance and improvements the iOS apps make over my trusty MacBook Pro.

What am I missing? There are great sounds available in all three realms. I love tweaking my hardware for hours, trying to create something that inspires me. I used to work very quickly on my hardware sequencers when building a song. When I'm on the go, I open my MBP and create in Logic. In both places, I'll usually open a default, plain patch and build something from there. Logic is very intuitive and has sped up the music making process. In iOS, there doesn't seem to be any strong driver to create in this way. Most of the interfaces don't really beg to be used.

Perhaps I'm just getting old, but I like immediate feedback from my sound generators. I can loop a segment of a sequence and tweak the knobs of my Microwave XT, Nova, MS2000 or JP 8000 and the sound shift is immediate. The music responds. The AU interfaces on my Mac can push the limits of my patience. moving a cursor to the small knob on screen that I want to adjust feels slow. Setting up a controller for a specific parameter (filter cutoff, track volume, left delay feedback amount) on the fly is slow. The multiple pages of my iOS apps and the lack of immediacy from their interfaces try me. The fact that they don't seamlessly become a part of my whole musical project push me over the brink. How can I justify an environment that requires me to copy/paste between apps just so I can hear what my bassline sounds like with drums and a lead?

I'm not complaining. I just feel that mobile music is still in its nascent state. I need to make music now, so I'm sticking with things that work as quickly as I do. This is the reason I choose instruments and mixers with dedicated knobs, buttons and sliders. I don't think there isn't serious potential in the iOS world, but I'm not finding things are there yet. I love some of the interfaces for modifying sounds in a broad sense. It's like playing a theramin, but having more timbral control. The ability to touch any point on the screen to tweak parameters of sound or music is a game changer. It puts software back in the running with hardware, in terms of the ability to select what you modify. It just hasn't hit that sweet spot where the concept has been realized to a useful environment for me.

@tim: Part of that "vast vocabulary" claim is that there is some shared design here. I think it's fair.

@eshefer

Totally agree, for me the ipad is the perfect partner for other studio gear, I think in the next couple of generations it could become a self contained powerhouse, some people are using it as such now, I just love having hardware knobs and sliders too.

I get a bit miffed when people pass off the ipad as a toy or fad, especially those who have never used one, I have an roland jp8080 and sunrizer on the ipad and I love both of them for their sonic potential. Having played with animoog tonight, I have to say I'm blown away by it, for me it's on a par with any of my hardware or software synths, this thing is a beast of many colours.

The strength of the ipad imo, is it combines the music friendly nature of osx, with things like wi-fi midi out of the box and the vast selection of music software which is one of windows strengths. The price of apps (69p for animoog:) and tactile nature of multi-touch makes the ipad an exceptional music tool. I'm going to keep my ipad 1 on ios 4.3 so I can keep all my old music apps that don't get updated running sweet, as I've built up quite a collection. I doubted the ipad at first as it didn't run osx, but having owned one for a while I know I was wrong to have that opinion, my only problem now is I've become an app junky.

WTF is the "XEROX SPARC GUI"? ... you can't be serious.

did you really conflate/confuse the Sun SPARC microprocessor with the Xerox Palo Alto Research Center?

Maybe Moog could release a filter for removing marketing hyperbole? There would be a huge market - I know I'd buy one...

But I personally expect more from someone like Moog, their marketing has always been nicely grounded & a little tongue in cheek, I get the feeling this is farmed out or an entirely different company...

 "Animoog captures the vast sonic vocabulary of Moog synthesisers..."

Somehow I doubt that.... 

But lets face it, this iPad app is just a gateway drug - crack for $1 anyone?

@peter referring to the claim of "first pro synth" as being unfair to other ios devs. as i said, i think that's a fair critique of the marketing campaign.

I've skipped through the editorial and discussion above, but after having just spent an hour on the train diving into the AniMoog I downloaded this morning before leaving home, I can't really be bothered with most of it. Why? It just sounds so damn good and above all is very playable and extremely musical. So far I haven't encountered an iPad music app that allows for so much expression in (live) playing. Customisation of the keyboard is great with various zoom-in and scaling features and modulation possibilities allow you to really sculpt the sound while playing. Anyway, I'm not trying to turn this into some sort of gushing pseudo-review, my main point is that I'm terribly impressed with this App.

I've struggled with integrating various on-the-surface cool looking music apps for iPad into my studio workflow, but with this one I have the feeling I could just hook it up to my mixer like I would with any hardware instrument/synth/keyboard and start playing it and recording it into Ableton Live. Real performance style. I don't think controlling it from an external MIDI controller would do the app justice, it really seems to me like it's designed to be played live. Know the feeling of playing a well kept Wurlitzer piano, retriggering one key and being amazed how each note sounds slightly different and how lively the sound is - that's the feeling I was having earlier on while playing this. My studio is a healthy combination of hard- and software but the strange thing is that somehow this App doesn't feel like a soft synth to me - it feels like an instrument with a personality and (some good, some not so good) quirks as well. Hook it up with a cable, put it through some pedals maybe, into the mixing board and start playing and recording.

One comment. Delay on practically every preset? Really?

Also: looking forward to the update where we can import custom waveforms.

It would also make sense to mention that the X-Y animation and its sonic possibilities reminds me a lot of the morphing pad in Logic Pro's Sculpture synth.

Yeah, "first professional synthesizer" was a marketing misstep the same way "Jupiter 80" was. To me a professional electronic instrument is either one that can be played with virtuosity (Minimoog, etc) or has deep sound design possibilities (Synthi, modular, etc.) I don't see either from this or any other iPad app so far. 

Check out my review of the iOS 5 I really love it! <3
http://sexyurl.co/a5

I bristled at the 'First Professional Synthesizer' bit too.  I found it completely ignorant of the great work by Korg and others to make the iPad into an instrument.

Excellent observations, great article – thank you! I, too, had the exact same feeling about the marketing hype - it's completely unnecessary and worse, inaccurate. It is not the "first" or even the "first professional" - (Korg iMS20 if you mean "professional company that makes hardware). But I consider several of the most recent synths – Sunrizer, Addictive Synth, NLog Pro, SampleWiz to be _very_ professional. As far as the iPad hype – yes it is wonderful, yes, it’s about touch, but it’s just another instrument in my arsenal (yes I have an old MicroMoog + more) – not better or worse than hardware instruments . On the other hand, there are a few iPad developers that have produced some very non-traditional sound generating programs that do not have a corollary to anything you can buy at Guitar Center – check out CP 1919 and Donut from The Strange Agency – these do not rely on the “traditional” keyboard/Osc/Filt/Env paradigm and hint at the power that the iPad can bring to audio production.

@r: Which hurt feelings? (not mine, if I gave that impression somehow)

Too much ... possible; tomorrow's another day.

@joe I'm pretty sure they aren't oblivious. The guy behind the app is most likely Chris Wolfe aka Hemicube. He's the developer behind the amazing, ground-breaking Jasuto modular synth (and so-so physically modeled violin yumi). He got snagged by moog to do the Moog filtatron app.

So yeah, at least the dev knows what's going on. Marketing dept, not-so-much.

I understand the hurt feelings, but at the end of the day, this seems like way too much hand-wringing ...

mister-rz:

+1. like. RT.

or in other words: you nailed it. I couldn't agree more.

I don't think that the ipad will come instead of the hardware, much in the same way analog synths didn't kill traditional instruments, digital didn't kill analog (well... it almost did), and software synths didn't kill hardware synths.

all those developments did bring us MUCH more choices, thou (and cheeper). some of those choices might not look much different then conventional solutions, and some will look totaly apeshit different. (I think the animoog is more conventional then not, but it does some things that you can't do without the touchscreen interface - the kbd changing to indicate the scale for example).

as I said, this is just the begining.

This video gives a brief overview of the Animoog's features and also shows how expressive it is when played with an Eigenharp Pico over MIDI using poly-pressure.

The Eigenharp and Animoog seems like a match made in heaven since the Eigenharp is able to send three independent detailed per-note performance data streams and the Animoog is able to react to this on a per-note level. Also, the visualization of the sound on the Animoog is marvelous, it gives a great representation of what your sound is doing.

The iPad is hooked up to my MacBook Pro using USB MIDI from the Alesis iODock, the Eigenharp Pico is also hooked up to the laptop and sends MIDI from the EigenD application to the 'dock' MIDI port. This uses a small MIDI-only Eigenharp Pico setup that loads very quickly and provides 16 MIDI playing keys with poly-pressure and three independent data streams for each key (pressure, left/right, up/down), as well as two 3D controller keys that are somewhat similar to little joysticks and are sending each three independent streams of MIDI CC data also.
http://www.youtube.com/watch?v=cH5M0ap5PV8

I love the AniMoog, and will definitely be using it in my quest for a really portable performance setup. I think in this case that the marketers got to run away with the campaign. The video is so obviously a "hey, let's tease them with this cool stuff coming out of the iPad by having someone play it but not show the interface yet." cute, but seriously, this isn't a situation where you can rush a clone to market in a week. 

Playing the iPad or even the iPhone can be made into a musical experience if the performer invests in adjusting the presentation to make it engaging. We did a couple pieces at Different Skies 2010, and I will never forget the thrill of doing a piece that included me conducting while playing on an iPhone app: I was able to face the phone toward the audience so they could see what I was doing - the involuntary exclamation from the audience of "he's doing that on his *phone*!" wouldn't have happened otherwise.

In addition, having played a number of other iPad synths, the AniMoog is *less* "professional" than a lot of them because the insistence that no one know anything about it seems to have worked both ways: the developers don't seem to have been up to speed with what's been happening in the informal consortium of other serious iPad synth developers, leaving the "professional" claim looking kind of bogus. 

I bought it, I love, I'm glad I have it; now I hope the Moog guys stop just trading on their name and algorithms and try to become contributors to the ecology instead of pretending they are the ecology.

Great article.

I think if you follow the music tech industry too closely, you can get very skewed in your thinking about what you need to make music. And this kind of marketing from Moog just adds to that neurosis. It is grating that Moog have said this is a "first" and an "only", as if you need THIS piece of software. Sure, this is the marketers job, but Im disgusted with it. Eff them. 

But for the software itself....Im thankful. 

@peter

It's good to get your thoughts out even if it boarders on ranting as it opens up discussion, as we all have differing views on music making and tech. Personally for me i've gone through 3 major shifts during my music making adventures and seen the same arguments again and again as each shift is in its infancy. I started out in 92 with outboard and the trusty old atari st, I knew people who played instruments who said this way of making music is cheating and has little skill involved, using sequencers instead of playing live, sampling instead of playing your own chords, drums etc.

Then during the late 90's early 00's I moved over to pc's, which at first was a nightmare until 3rd parties like steinberg sorted out asio, vst's and the like. Again the same criticism's reared it's head this time from people using atari's and outboard. It's cheating as you don't have to tune each sampled drum loop by ear to get the timing right, you can load a whole project up at once instead of getting out the floppy disks, hoping that disk 2 of the multi disk set isn't corrupt. The sound is thin compared to outboard gear, you don't have to learn sampling or synthesis as the computer does it all for you.

Then my favourite shift so far, cheap multi-touch tablets, for me it was the ipad. It's a toy, it's not as professional as desktop daws or software synths-effects, your an apple poser locked into a walled garden, it's a consumption device, your cheating. Yet on nearly every occasion the people who make these comments usually end up defending what was once a monstrosity to them just as the next shift happens. I'm not saying all these criticism's have no merit, as some of the things I thought myself, it's just amusing seeing people defend the familiar in the face of the unfamiliar that's somehow going to dumb down music creation.

I'm happy as can be atm, ipad is now my favourite and one of my most versatile music tools, io dock to link it into my studio so it plays happily with my mac, pc and outboard gear. I do agree with you about one thing, 'first professional ipad synth' I rolled my eyes, it's nearly as common as ipad killer. Professionalism isn't about the tools you use, it's more about how you use those tools and how committed you are to your craft.