luanna is a beautiful new application out of Tokyo-based visual/sound collective Phontwerp_. Amidst a wave of audiovisual iPad toys, luanna is notable for its elegance, connecting swirling flurries of particles with gestures for manipulation. I imagine I’m not alone when I say I have various sample manipulation patches lying around, many in Pd, lacking visualization, and wonder what I might use in place of a knob or fader to manipulate them. In the case of luanna, these developers find one way of “touching” the sound.
luanna is an audio-visual application designed for the iPad
that allows you to create and control music through the manipulation of moving images.
The luanna app has been designed to be visually simple and intuitive, whilst retaining a set of rich and comprehensive functions. Through hand gestures you can touch, tap and manipulate the image, as if you were touching the sound. The image changes dynamically with your hand movements, engaging you with the iPad’s environment.
The interface is multi-modal, with gestures activating different modes. This allows you to select samples, play in reverse, swap different playback options, mute, and add a rhythm track or crashing noises. It’s sort of half-instrument, half-generative.
Phontwerp_ themselves are an interesting shop, descibed as a “unit” that will “create tangible/intangible products all related to sound.” Cleverly naming each as chord symbols, ∆7, -7, add9, and +5 handle sound art, merch, music performance / composition / sound design, and code, respectively. That nexus of four dimensions sounds a familiar one for our age.
Sadly, this particular creation is one of a growing number of applications that skips over the first-generation iPad and its lower-powered processor and less-ample RAM. Given Apple can make some hefty apps run on that hardware, though, I hope that if independent developers find success supporting the later models, they back-port some of their apps.
See the tutorial for more (including a reminder that Apple’s multitasking gestures are a no-no).
US$16.99 on the App Store. (Interested to see the higher price, as price points have been low for this sort of app – but I wonder if going higher will eventually be a trend, given that some of the audiovisual stuff we love has a more limited audience!)
Readers request Audio Copy and sample import right away. I think sample import, at least, could easily justify a higher price, by making this a more flexible tool.
Find it on our own directory, CDM Apps:
Very similar in its approach is the wonderful Thicket, well worth considering:
See our recent, extensive profile of that application’s development:
Thicket for iOS Thickens; Artists Describe the Growth of an Audiovisual Playground
See also, in a similar vein, Julien Bayle’s recent release US$4.99 Digital Collisions: