AudioGL presents a new vision of visual music creation, extended into space. Images courtesy the developer.

Here in flatland, ideas for musical interfaces may have become largely well-trodden. Not so in the third dimension. And so, one of the most unusual audiovisual interfaces has now hit beta, ready for you to explore. And that does mean “explore”: think navigation through spinning, animated galaxies of musical objects in this spatial modular sound environment. With the beta available, you can determine whether that´s a bold, new final frontier, or just the wheel, reinvented.

The work of Toronto-based artist and engineer Jonathan Heppner, AudioGL is a stunning vision of music creation in 3D space, with modular synths, advanced user-editable modulation, and a freely-navigable, open-ended spatial workspace.

There is a ticket for entry. While marked “beta,” the developer has admitted he needs money. And so, a trip into the space elevator will cost you US$80 for a fully-enabled license. You can try a save-disabled version for free, however, which isn’t necessarily a deal-killer for software of this nature; I’d mark this one down practically to crowd-funding for those who like the concept. (For an open-source take on graphical, spatial music sequencing, check out Iannix – and it does seem this sort of experimentalism could benefit from open licenses.) One caveat on the beta licenses: they won’t apply to the finished version. (Seems working something out there and talking about it publicly would encourage more beta users.)

This is the first beta; upcoming betas are due every 2-3 months, says the author. There’s already a lot there:

  • Immersive 3D interface
  • Preset instruments
  • Moular synth
  • Sample-accurate automation
  • Envelopes
  • Project-wide modulation
  • MIDI support
  • Sample import
  • Audio export

AudioGL isn’t limited to compelling 3D ideas. Project–wide modulation means networks of transformations that work across a scene.

For fine-grained editing of user envelopes, AudioGL does offer a more conventional 2D view.

At the top of the to-do list: ReWire, VST instruments and effects, and enhanced tempo change and modulation. Further down the line, says the developer, are DAW-style features like arrangement and project management.

No new videos of this build, but an impressive previous video is available below.

  • Zombitron

    I, for one, have been following this closely. I really love the concept as I do yearn for an innovative interface considering there arent many options aside from the standard linear timeline. I was very open to buy a beta license until I saw that it doesnt even apply to the final version. I’m not a fan of the idea of paying for a license in the first place but I’ll support great software, however, I’m not trying to support another mouth. I’m sad to say, but until this is changed I just cant support that kind of business model. Comparatively, Gleetchlab offers much more than this and its $10 & built in Max. For $80 I think I’ll just eat a nice meal, at least I’ll know for sure my money is going down the tubes… I was excited but there is that possibility that this software, like my meal, will end up crap… For all we know, this could be the first of a few $80 charges for unfinished software and the 1.0 version could end up buggy as hell!

    • Martin

      I too have been following this closely, and am very excited about the possibilities … and if this beta was aailable for Mac ( or better still on the yet to be released 30″ iPad 😉 ) I would happily support it’s development with $80. But I agree with Zombitron that I would like to know what I am paying for. Simply giving $80 ( or $40 or whatever) discount on the 1.0 release would be best, but if not, then even If this $80 covers licenses for all versions up to 1.0 and release is expected to be a year or so away, for example, then even with no discount on the 1.0, that would be OK for me, but that should be made clear.

    • dave

      Looks like the $80 comes off the price of the full version if you move to it.

  • vinayk

    windows only atm? =(
    will happily sign up for a mac version!

  • gesslr

    I for one am happy to support this any way I can. AudioGL is being developed by one guy with a vision. Yes. Plunking down the cash is risky, but if we don’t support innovation where do we think it’s going to come from? He’s trying to realize this while maintaining independence from big monied corporate types. Given the screeds I read that decry the actions or influence of YamahaKorgSteinbergRolandAvid, I would think this would be viewed as a good thing. Well guess what: If YOU think it’s a good thing, step up instead of stuffing $80 down your gullet. Be a part of something bigger. As to the software itself, it’s the first really new non-app thing I’ve seen in a while. I too want the Mac version (don’t use Windows for music) but to get there I am trying to help now. It all may crap out, but the guy is sincere and has delivered real stuff already. He deserves support from those on the sidelines IMHO.

  • Dave O Mahony

    It was a bit of money for me but I was HAPPY to back the Indigogo Campaign to the tune of $200 for a license. Im happy that things like this exist!

    • Dave O Mahony

      As for the Mac version, Im waiting for it too. Dont have a Win machine here. Its due in the new year :)