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	<title>Create Digital Music &#187; Search Results  &#187;  gustavo</title>
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	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>Wherein the Wii Waggle is Wanted: Two Other Game Music Control Mappings</title>
		<link>http://createdigitalmusic.com/2009/10/27/wherein-the-wii-waggle-is-wanted-two-other-game-music-control-mappings/</link>
		<comments>http://createdigitalmusic.com/2009/10/27/wherein-the-wii-waggle-is-wanted-two-other-game-music-control-mappings/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 17:04:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[game-controllers]]></category>
		<category><![CDATA[joysticks]]></category>
		<category><![CDATA[live-music]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8095</guid>
		<description><![CDATA[Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That&#8217;s what you get from tokoloten, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools:
tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers&#8230; in order to hide [...]]]></description>
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<p>Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That&#8217;s what you get from <a href="http://tokoloten.furibond.com/">tokoloten</a>, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools:</p>
<blockquote><p>tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers&#8230; in order to hide his lack of conventional technic. Depending on the venue, the show might be ambient-like, experimental or electronica with weird cinematographic references. But it most often combines all of this.<br />
tokoloten is based in Lausanne, Switzerland.
</p></blockquote>
<p>It&#8217;s proof that the controller &#8211; any controller &#8211; is in the hands of the creator, and what it <em>sounds</em> like is entirely undetermined.</p>
<p>Mapping a hardware input to a sound means making an abstract connection between one physical action and another sonic reaction. What that relationship is is entirely up to you. I was honestly a bit surprised by some of the impassioned critical reactions to <a href="http://createdigitalmusic.com/2009/10/26/raw-wii-waggling-meets-the-studio-in-gustavo-bravetti-david-amo-juli-navas/">yesterday&#8217;s brief mention of the use of the Wiimote as a studio recording</a>. Of course, that proves the creed of the blogger &#8211; post first, ask questions later, and when in doubt, just post. Amidst some of the frustration, there are some good discussions, though I do dream of an Internet on which we criticize content without name-calling.</p>
<p>But the reality remains: controllers are always abstracted from the sound, by definition, and whether they&#8217;re satisfying to you depends on how you&#8217;ve mapped them. I don&#8217;t know what qualifies as innovative, but then, there have been times when I&#8217;ve very much enjoyed <em>turning a knob</em>, so &#8220;innovation&#8221; isn&#8217;t always what matters to me. I tend to fall back on Duke Ellington &#8211; &#8220;if it sounds good, it is good.&#8221; For controllers, that means &#8220;if it feels good, it is good.&#8221; You&#8217;re the one with the controller in your hands.</p>
<p>For an alternative example, musician/artist <a href="http://bottomfeeder.ca/top/">Kassen</a> has an excellent session on improvising with custom software and game controllers. Below, you can catch some of his talk from Amsterdam&#8217;s famed STEIM research center, which has a long history of researching the controller-music connection. After all these years asking that question, what we have is &#8230;more questions. But that&#8217;s a beautiful thing.</p>
<p><object width="580" height="437"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2495320&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=293977&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2495320&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=293977&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="437"></embed></object>
<p><a href="http://vimeo.com/2495320">Kassen (DJ, performer, ChucK programmer)</a> from <a href="http://vimeo.com/steim">STEIM Amsterdam</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><span id="more-8095"></span></p>
<p>Part of the reason I&#8217;ve never liked &#8220;controllerism&#8221; as a term &#8211; sorry, <a href="http://www.moldover.com/">Moldover</a> &#8211; is that there is no clear technique, no clear sound, no particular discipline. That is, I understand the case for the term and I&#8217;m glad there&#8217;s a discussion. But it seems to me that part of why controllerism is interesting is that there is no such thing as controllerism. The beauty of digital music is that you do have wide-open, blank-page possibilities. You can create your own system. It is abstract, simulation, ungrounded in physical reality. But while that is at odds with millenia of acoustic instrument-making, it&#8217;s also in tune with centuries of compositional and notational tradition, which are abstract. For the first time, the systems of how we conceive music can themselves become physical.</p>
<p>That to me is an exciting thing. </p>
<p>So, here&#8217;s a question &#8212; let&#8217;s take the example of sensors that handle orientation. How would you want to deal with them in music software, if they could be standardized, if any accelerometer or tilt sensor could announce its orientation? How do you decide which is the x, y, and z axis, for instance? How would you want the data normalized?</p>
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		<slash:comments>35</slash:comments>
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		<item>
		<title>Raw: Wii Waggling Meets the Studio &#8211; in Gustavo Bravetti + David Amo + Julio Navas</title>
		<link>http://createdigitalmusic.com/2009/10/26/raw-wii-waggling-meets-the-studio-in-gustavo-bravetti-david-amo-juli-navas/</link>
		<comments>http://createdigitalmusic.com/2009/10/26/raw-wii-waggling-meets-the-studio-in-gustavo-bravetti-david-amo-juli-navas/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 16:04:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[bravetti]]></category>
		<category><![CDATA[david-amo]]></category>
		<category><![CDATA[DJ]]></category>
		<category><![CDATA[fresco-records]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[gustavo]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[julio-navas]]></category>
		<category><![CDATA[listening]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[producer]]></category>
		<category><![CDATA[tracks]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8079</guid>
		<description><![CDATA[Amo Navas Bravetti &#8211; Raw (live video) from Gustavo Bravetti on Vimeo.
Sure, novel controllers are fun to watch, like our friend Gustavo Bravetti, driving a Brazilian crowd wild by waving his Wii remote live. But what if you can&#8217;t see the performance gimmick, if you&#8217;re just listening to the track?
The pitch behind the track &#8220;Raw,&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="319"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7145914&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7145914&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="319"></embed></object>
<p><a href="http://vimeo.com/7145914">Amo Navas Bravetti &#8211; Raw (live video)</a> from <a href="http://vimeo.com/gustavobravetti">Gustavo Bravetti</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Sure, novel controllers are fun to watch, like our friend <a href="http://createdigitalmusic.com/2009/03/09/gustavo-bravetti-driving-crowds-wild-with-a-wave-of-his-wii-enabled-hands/">Gustavo Bravetti, driving a Brazilian crowd wild</a> by waving his Wii remote live. But what if you can&#8217;t see the performance gimmick, if you&#8217;re just listening to the track?</p>
<p>The pitch behind the track &#8220;Raw,&#8221; celebrating the fifth anniversary of Fresco Records, is just that. It&#8217;s a studio-produced track, but the artists wanted to maintain some of the improvised feel of the live music. The track pairs the hit DJ/producer duo of David Amo and Juli Navas with Gustavo Bravetti of Uruguay &#8211; the Ableton and alternative controller wizard who <a href="http://createdigitalmusic.com/index.php?s=gustavo">regularly feeds tutorials to CDM</a>.</p>
<p>Of course, this trio aren&#8217;t the only folks thinking this way. The first sequencers gave us the power to arrange everything in advance, meaning people immediately began to seek ways to restore live feel, turning off the metronome and doing everything in one take. But it&#8217;s nice to see these high-profile artists &#8211; and our friend Gustavo &#8211; taking it on specifically with something as off-the-wall as a Wii remote. </p>
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		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>Gustavo&#8217;s Live Tutorial, Now en Español, Condensed to 60 Seconds</title>
		<link>http://createdigitalmusic.com/2009/09/14/gustavos-live-tutorial-now-en-espanol-condensed-to-60-seconds/</link>
		<comments>http://createdigitalmusic.com/2009/09/14/gustavos-live-tutorial-now-en-espanol-condensed-to-60-seconds/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 14:56:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[bravetti]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[envelopes]]></category>
		<category><![CDATA[español]]></category>
		<category><![CDATA[gustavo-bravetti]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7448</guid>
		<description><![CDATA[If you thought Gustavo&#8217;s tutorial on unlinked envelopes in Ableton Live was faster before, watch in 60 seconds! (It&#8217;s a teaser video, but maybe if you don&#8217;t blink and watch it a few times, you&#8217;ll learn subliminally.)
If you or anyone you know speaks Spanish as a native language and you&#8217;d prefer not to have to [...]]]></description>
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<p>If you thought Gustavo&#8217;s tutorial on unlinked envelopes in Ableton Live was faster before, watch in 60 seconds! (It&#8217;s a teaser video, but <em>maybe</em> if you don&#8217;t blink and watch it a few times, you&#8217;ll learn <em>subliminally</em>.)</p>
<p>If you or anyone you know speaks Spanish as a native language and you&#8217;d prefer not to have to translate, there&#8217;s also a Spanish-language version:</p>
<p><a href="http://sturly.com/bravetti4">http://sturly.com/bravetti4</a></p>
<blockquote><p>Una muestra corta puede “estirarse” en variaciones en un bloque de tiempo mayor – una muestra de 1/16 de duración por ejemplo puede ser llevada a un compás o dos. Suma la posibilidad de utilizar esta envolvente para modular un efecto, y ya puedes comenzar a pensar en extremas rarezas sónicas. Y aunque en esta ocasión se encuentran al servicio de la “paleta” de sonidos de Gustavo, esta técnica puede encajar en diversos fines musicales.</p>
<p>Puedes ir también en sentido contrario: Tomar una muestra larga y modularla con una envolvente corta. Por ejemplo, puedes tomar una textura oscilante de una duración de 30-segundos, y aplicar una envolvente realmente corta, como un único pico de 1/16 para crear un platillo (hi hat) que evoluciona en el tiempo.</p>
<p>Puedes pensar en las envolventes desconectadas como una fuente de modulación aplicable a varios estilos o fines musicales. Puede ser una muestra corta, una cadena de efectos, o un sintetizador. Aquí Gustavo se limita a los efectos incluidos en Ableton Live, pero tu puedes elegir tus efectos favoritos especialmente ahora que Live te permite seleccionar fácilmente cuales parámetros quieres controlar cuando utilizas efectos de terceros (VST, etc.). </p></blockquote>
<p>That was actually my writing; thanks, Gustavo!</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Advanced Ableton Live Tutorial: Modular-Style Unlinked Envelopes, Effects</title>
		<link>http://createdigitalmusic.com/2009/09/10/advanced-ableton-live-tutorial-modular-style-unlinked-envelopes-effects/</link>
		<comments>http://createdigitalmusic.com/2009/09/10/advanced-ableton-live-tutorial-modular-style-unlinked-envelopes-effects/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 18:04:49 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[advanced]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[envelopes]]></category>
		<category><![CDATA[gustavo-bravetti]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[modulation]]></category>
		<category><![CDATA[routing]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Sound-design]]></category>
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		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=7420</guid>
		<description><![CDATA[iproducer #4 &#8211; Unlink and Conquer + Bonus from Gustavo Bravetti on Vimeo.
Exclusive to CDM (and Vimeo), Live guru Gustavo Bravetti offers a deep tutorial in sound creation in Ableton using &#8220;unlinked envelopes.&#8221; He assembles quasi-modular routings of effects into one another to create some unusual sounds. I think there are some inspiring techniques here, [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5962875&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5962875&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="580" height="326"></embed></object>
<p><a href="http://vimeo.com/5962875">iproducer #4 &#8211; Unlink and Conquer + Bonus</a> from <a href="http://vimeo.com/gustavobravetti">Gustavo Bravetti</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Exclusive to CDM (and Vimeo), Live guru Gustavo Bravetti offers a deep tutorial in sound creation in Ableton using &#8220;unlinked envelopes.&#8221; He assembles quasi-modular routings of effects into one another to create some unusual sounds. I think there are some inspiring techniques here, even beyond Ableton Live &#8211; I&#8217;d watch it even if I weren&#8217;t a Live user.</p>
<p>Gustavo writes:</p>
<blockquote><p>&#8220;This workshop demo video is about using Live’s unique clip unlinked envelopes and Ableton’s effects to easily create elaborated sequenced sounds as well as a “how to” create a bass, a tuned bass drum, a clap and hi hats.&#8221;</p></blockquote>
<p>So, what&#8217;s the beauty of the &#8220;unlinked envelope&#8221;? By separating the envelope length from the length of a sample, you can take a sample of one length and modulate it in time independently with an envelope of a different length. A short sample can warp in a longer block of time for more variety &#8211; a 1/16th note sample, for instance, transformed over a bar or two. Add the ability to route the envelope into effect modulation, and you can start to think extreme sonic freakiness. Here, that serves Gustavo&#8217;s own electronic palette, but it could suit a variety of musical aims.<span id="more-7420"></span></p>
<p>You can also go the opposite direction: you could take a long sample and modulate it with a short envelope. For instance, you could select a 30-second oscillating texture, and apply a very short envelope, like a single sixteenth-note peak, in order to create an evolving high hat.</p>
<p>You can think of the unlinked envelope as a modulation source for a variety of sonic targets. It could be a short sample, a chain of effects, or a synth. Here, Gustavo sticks to built-in Live devices, but you could easily add your own plug-ins of choice &#8211; especially now that Live has added the ability to more easily choose which third-party plug-in parameters you wish to target.</p>
<p>Part of why I say this is about more than just Live is that you can begin to see how thinking in envelopes can make your musical content more dynamic, a technique you can apply to any environment that allows this sort of routing. It certainly illustrates the power of Live in a way that I think a lot of people miss.</p>
<p>To <a href="http://vimeo.com/5962875">watch the full HD version</a>, head to Gustavo&#8217;s Vimeo account.</p>
<p>I&#8217;m going to be organizing a compendium of our best Live tutorials soon; if you have external tutorials you&#8217;d like us to link up, let us know.</p>
<p>Previous Gustavo-fueled mayhem:<br />
<a href="http://createdigitalmusic.com/2008/05/10/weekend-inspiration-ableton-live-follow-actions-dummy-clips-making-snares/">Ableton Live Follow Actions, Dummy Clips, Making Snares</a><br />
<a href="http://createdigitalmusic.com/2008/03/26/ableton-live-tutorials-diy-808-idm-101-gustavo-strikes-again/">DIY 808, IDM 101</a><br />
<a href="http://createdigitalmusic.com/2008/02/05/gustavo-bravetti-show-us-how-to-glitch-out-ableton-live/">Gustavo Bravetti Show Us How To Glitch out Ableton Live</a><br />
<a href="http://createdigitalmusic.com/2009/01/30/hexagonal-sequencer-with-vvvv-midi-ableton-and-soon-wii-camera-input/">Hexagonal Sequencer with vvvv, MIDI, Ableton, and Soon Wii, Camera Input</a><br />
<a href="Live + FM8 = Drum Kit Love: Free FM8 Drum Kit Download">Live + FM8 = Drum Kit Love: Free FM8 Drum Kit Download</a></p>
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		<slash:comments>27</slash:comments>
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		<item>
		<title>Ableton Live Tutorial: Learning Operator with Faux M.A.N.D.Y. &#8211; Booka Shade Sounds</title>
		<link>http://createdigitalmusic.com/2009/03/25/ableton-live-tutorial-faux-mandy-booka-shade-with-operator/</link>
		<comments>http://createdigitalmusic.com/2009/03/25/ableton-live-tutorial-faux-mandy-booka-shade-with-operator/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 06:58:48 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<category><![CDATA[booka-shade]]></category>
		<category><![CDATA[FM]]></category>
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		<category><![CDATA[how-to]]></category>
		<category><![CDATA[live]]></category>
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		<category><![CDATA[mandy]]></category>
		<category><![CDATA[operator]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5464</guid>
		<description><![CDATA[You&#8217;ve seen the splashy &#8220;sound just like &#8211;&#8221; headlines in various music magazines. But imitation is, after all, an essential form of musical development. Something magical happens as you try to imitate something &#8211; you begin to hear it differently. Sometimes you wind up nailing something exactly, and in the process discover how you might [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="356"><param name="movie" value="http://www.youtube.com/v/aBZal5xa0wc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aBZal5xa0wc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="356"></embed></object></p>
<p>You&#8217;ve seen the splashy &#8220;sound just like &#8211;&#8221; headlines in various music magazines. But imitation is, after all, an essential form of musical development. Something magical happens as you try to imitate something &#8211; you begin to hear it differently. Sometimes you wind up nailing something exactly, and in the process discover how you might make your own, unique sounds. And sometimes, the process of translation falls apart, and instead of an imitation you go somewhere else altogether. But I do think you learn something by imitating, however successful you may be. You also often gain new appreciation for the track.</p>
<p>By popular demand, our friend and Live performance guru Gustavo Bravetti has unveiled the secrets behind a sound in his own performances, reminiscent of a tune that&#8217;s well-loved in certain circles:</p>
<blockquote><p>How to program a &#8220;M.A.N.D.Y vs Booka Shade &#8211; Body Language&#8221; like sound, on Ableton Live&#8217;s Operator.</p>
<p>Note that I&#8217;m using Live8&#8217;s Operator. Fortunately all used parameters are backward compatible, so you can perform it on Live7&#8217;s Operator, and it will sound the same.
</p></blockquote>
<p>As Gustavo points out in comments, this is all about using a simple example as a window into learning Operator. And just as you might learn to solo on the piano from listening to Horace Silver over and over again, this can be a great way to sharpen your ear and learn more about synthesis.</p>
<p>I really happen to love the sounds from these artists and the Gustavian twist in this variation. I&#8217;m also struck, as I was when it came out, by the extent to which Ableton&#8217;s Operator is economical in its layout and synth parameters. I have other go-to soft synths, but I think Operator is remarkably fast to program &#8211; a testament to Robert Henke and the early Operator prototypes in Max/MSP. </p>
<p>Hope this is useful to your synth programming. Gustavo, keep them coming.</p>
<p><a href="http://gustavobravetti.blogspot.com/">Gustavo Bravetti Blog</a> [in Spanish]</p>
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		<title>Gustavo Bravetti, Driving Crowds Wild with a Wave of His Wii-Enabled Hands</title>
		<link>http://createdigitalmusic.com/2009/03/09/gustavo-bravetti-driving-crowds-wild-with-a-wave-of-his-wii-enabled-hands/</link>
		<comments>http://createdigitalmusic.com/2009/03/09/gustavo-bravetti-driving-crowds-wild-with-a-wave-of-his-wii-enabled-hands/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 20:51:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5263</guid>
		<description><![CDATA[Gustavo Bravetti &#8211; Alternative Controllers @ Tribaltech 2009 (SC edition) from Gustavo Bravetti on Vimeo.
Friend of the Site Gustavo Bravetti is back, getting the young Brazilian boys and girls on their feet with his virtual reality glove and Wiimotes and gesturally-controlled electronica. Gustavo sends us this video from the 2009 Tribaltech SC Edition in Campinas. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="334"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3527121&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3527121&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="334"></embed></object><br /><a href="http://vimeo.com/3527121">Gustavo Bravetti &#8211; Alternative Controllers @ Tribaltech 2009 (SC edition)</a> from <a href="http://vimeo.com/user1390936">Gustavo Bravetti</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Friend of the Site Gustavo Bravetti is back, getting the young Brazilian boys and girls on their feet with his virtual reality glove and Wiimotes and gesturally-controlled electronica. Gustavo sends us this video from the 2009 Tribaltech SC Edition in Campinas. Having seen a lot of DJs take the easy way out at festivals in front of throngs of people, it&#8217;s great to see someone really <em>play</em> his laptop &#8211; and while some of us, ahem, look goofy waving Wiimotes around, Gustavo makes it look good.</p>
<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="400" height="100" ><param name="movie" value="http://bandcamp.com/EmbeddedPlayer.swf/track=1663345185/size=venti/bgcol=FFFFFF/linkcol=4285BB/"><param name="quality" value="high"><param name="allowScriptAccess" value="never"><param name="bgcolor" value="#FFFFFF"><embed src="http://bandcamp.com/EmbeddedPlayer.swf/track=1663345185/size=venti/bgcol=FFFFFF/linkcol=4285BB/" width="400" height="100" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality=high allowScriptAccess=never bgcolor=#FFFFFF ></embed><noembed><a href="http://gustavobravetti.bandcamp.com/track/orange">orange by Gustavo Bravetti</a></noembed></object></p>
<p>Gustavo also gives us the scoop on a new track release, orange. It&#8217;s inspired by &#8230; wait, Henry Purcell? (Indeed; see also: Wendy Carlos.)</p>
<blockquote><p>I did produce this track specially for the Tribaltech 2009 SC edition, it was inspired on the classic piece by the baroque composer Henry Purcell (century XVIII), &#8220;The Funeral Of Queen Mary&#8221;. As usual all synthesizers and fx was made using only Ableton stuff, this time Operator, Analog, and Tension was used to create all synths and effects.</p></blockquote>
<p>Gustavo also gets a rather eloquent review by our friend David Cross.</p>
<blockquote><p>The incredibly simple melody of the short &#8216;Bocuma&#8217; becomes a lump-in-the-throat meditation on man&#8217;s place in the universe through subtle pitch shifts and just the right mist of reverb. The slow fade-in on &#8216;An Eagle in Your Mind&#8217; is the lonesome sound of a gentle wind brushing the surface of Mars moments after the last rocket back to Earth has lifted off.&#8221; Why not listen to, Only the Proletariat Floss&#8217;s by Screaming at the Mirror. With a truncated syncopation and approach that rivals only Tosh Guarrez pre &#8220;FartFlap&#8221;, &#8220;S.A.T.M&#8221; has taken steps to dismantle what was previously only dared mantled by the great Gilda Thrush when she fronted &#8220;Cycle Clause&#8221;. It&#8217;s as if Genghis Kahn got together for breakfast with Oliver Wendell Holmes and Virginia Wolfe and ordered just a bowl of homemade granola and then skipped out on the check. RATING: 11.-111 -David Cross</p></blockquote>
<p>Previous Gustavo action on CDM:<br />
<a href="http://createdigitalmusic.com/2008/07/24/live-fm8-drum-kit-love-free-fm8-drum-kit-download/">Live + FM8 = Drum Kit Love: Free FM8 Drum Kit Download</a><br />
<a href="http://createdigitalmusic.com/2008/05/10/weekend-inspiration-ableton-live-follow-actions-dummy-clips-making-snares/">Weekend Inspiration: Ableton Live Follow Actions, Dummy Clips, Making Snares</a><br />
<a href="http://createdigitalmusic.com/2008/02/05/gustavo-bravetti-show-us-how-to-glitch-out-ableton-live/">Gustavo Bravetti Show Us How To Glitch out Ableton Live</a><br />
<a href="http://createdigitalmusic.com/2007/09/21/interview-gustavo-bravetti-playing-music-with-light-and-interactive-gloves/">Interview: Gustavo Bravetti, Playing Music with Light and Interactive Gloves</a></p>
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		<slash:comments>27</slash:comments>
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		<title>Making Music with Fractals</title>
		<link>http://createdigitalmusic.com/2009/03/03/making-music-with-fractals/</link>
		<comments>http://createdigitalmusic.com/2009/03/03/making-music-with-fractals/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 21:33:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[algorithmic]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fractals]]></category>
		<category><![CDATA[generative-music]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Sound-design]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=5232</guid>
		<description><![CDATA[Photo: Lara Sobel plays with naturally-synthesized fractals by burning into wood via high voltage.
Fractals, those wacky self-similar, rough geometries that resemble so many patterns in nature, were once all the rage. Ravers and digital artists embraced them, only to get bored with them, apparently. To billions of years of evolution and natural phenomena, they&#8217;re still [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/ladysafety/3189730876/"><img src="http://farm4.static.flickr.com/3482/3189730876_0709a5d0d2.jpg?v=0"></a></p>
<div class="imgcaption">Photo: <a href="http://www.flickr.com/people/ladysafety/">Lara Sobel</a> plays with naturally-synthesized fractals by burning into wood via high voltage.</div>
<p>Fractals, those wacky self-similar, rough geometries that resemble so many patterns in nature, were once all the rage. Ravers and digital artists embraced them, only to get bored with them, apparently. To billions of years of evolution and natural phenomena, they&#8217;re still cool. And to me, there&#8217;s still plenty to talk about when it comes to thinking how fractals might be all the rage.</p>
<p>Composer <a href="http://www.halfcadence.net/">Terran Olson</a>, a musician with a long resume that includes work with the Ives Quartet and Quartet San Francisco, takes on the idea of fractals in a new article. Writing for our friends at Rain Pro &#8211; makers of music and visual pro PC laptops &#8211; Terran explores how fractal patterns could be applied to sound.</p>
<p><a href="http://rainrecording.com/pro/experimental/audio-fractals/">Exploring Audio Fractals</a></p>
<p>The results are fascinating: they&#8217;re a kind of fractal synthesis. Of course, that gets at the heart of the question: just how do you map a visual pattern like a fractal &#8211; or anything else visual &#8211; to music? The answers aren&#8217;t always intuitive. The biggest question is whether to work at the scale of sound (Terran focuses on individual samples and impulses), or to deal with musical patterns. I knew I had read a fractal article in Electronic Musician; sure enough, in 1999 EM did a story on fractals that focused instead on pitch mappings. (Bonus: Bach even comes up.)</p>
<p><a href="http://emusician.com/mag/emusic_fractals_music/">Fractals and Music</a></p>
<p>Composer Gustavo Diaz-Jerez penned that story, and the results tend toward algorithmic music. Many of the tools are now gone, though some survive (Csound) and other tools (Max/MSP, Pd, SuperCollider, Reaktor, ChucK) could certainly fill in.</p>
<p>And, of course, for a <em>truly</em> high-level musical approach to fractals, skip the individual sounds or individual notes and write a whole song, like Jonathan Coulton&#8217;s brilliant fractal ode, &#8220;Mandelbrot Set.&#8221; (It should also help anyone needing to, erm, brush up on their fractal theory.)</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ES-yKOYaXq0&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ES-yKOYaXq0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Sadly, neither of these articles is especially useful as how-to &#8211; great on theory, but not so practical if you haven&#8217;t tried these things before. That begs for a new tutorial. Are you working with fractals these days? I&#8217;d love to hear what you&#8217;re doing.</p>
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		<slash:comments>19</slash:comments>
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		<title>Hexagonal Sequencer with vvvv, MIDI, Ableton, and Soon Wii, Camera Input</title>
		<link>http://createdigitalmusic.com/2009/01/30/hexagonal-sequencer-with-vvvv-midi-ableton-and-soon-wii-camera-input/</link>
		<comments>http://createdigitalmusic.com/2009/01/30/hexagonal-sequencer-with-vvvv-midi-ableton-and-soon-wii-camera-input/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 17:13:23 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Ableton-Live]]></category>
		<category><![CDATA[alternative-controllers]]></category>
		<category><![CDATA[alternative-sequencers]]></category>
		<category><![CDATA[computer-vision]]></category>
		<category><![CDATA[design]]></category>
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		<category><![CDATA[vvvv]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=4885</guid>
		<description><![CDATA[Our friend and interactive hero Gustavo Bravetti must have been inspired by all the talk of hexagonal sequencers, because he&#8217;s come through with a brilliant prototype of a new interactive sequencer design. He writes:
I just wanna share mi first very unfinished and at ultra alpha stage, hexagonal sequencer prototype!
Between many things, I have planed to [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/ZzBX9PLdwgk&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ZzBX9PLdwgk&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>Our friend and interactive hero Gustavo Bravetti must have been inspired by all the talk of hexagonal sequencers, because he&#8217;s come through with a brilliant prototype of a new interactive sequencer design. He writes:</p>
<blockquote><p>I just wanna share mi first very unfinished and at ultra alpha stage, hexagonal sequencer prototype!</p>
<p>Between many things, I have planed to include many automatic scale definition tools, follow actions, you&#8217;ll can easily change the hexagon density,  and multi-touch support via IR (wiimote or cams) is planned also.<br />
This is just a sneak peak.</p></blockquote>
<p>For an &#8220;alpha&#8221; version, as you can see, there&#8217;s already a lot of goodness going on. The visuals and interaction are powered by vvvv, the free-for-non-commercial use (and otherwise affordable) Windows-only patching language. Max is great, but vvvv is capable of some very powerful features of its own, including particularly nice hooks into Windows&#8217; DirectX rendering engine.</p>
<p><a href="http://vvvv.org/tiki-index.php">vvvv Site + Wiki + Community</a></p>
<p>More on vvvv at Create Digital Motion, as it&#8217;s most often used on the visual side:<br />
<a href="http://createdigitalmotion.com/tag/vvvv">http://createdigitalmotion.com/tag/vvvv</a></p>
<p>As with so many of these things, vvvv&#8217;s community is more valuable than even the tool itself; we&#8217;re seeing lots of work on doing clever things with the environment. And vvvv <a href="http://createdigitalmusic.com/2008/07/17/vvvv-adds-music-features-get-your-synesthesia-patching-on-free-on-windows/">has gotten some powerful music features</a> like VST plug-in support, meaning you could build your sequencer in vvvv and skip something like Live altogether.</p>
<p>Previously on this topic:<br />
<a href="http://createdigitalmusic.com/2009/01/15/music-on-the-game-grid-interactive-arpeggiators-al-jazari-reactogon/">Music on the Game Grid: Interactive Arpeggiators Al-Jazari, reacTogon</a><br />
<a href="http://createdigitalmusic.com/2009/01/13/alternative-sequencers-elysium-generative-mac-app-and-the-joy-of-hex/">Alternative Sequencers: Elysium Generative Mac App and the Joy of Hex</a></p>
<p>And for more of the Awesomeness of Gustavo (pay close attention to that interview, especially):<br />
<a href="http://createdigitalmusic.com/2008/07/24/live-fm8-drum-kit-love-free-fm8-drum-kit-download/">Live + FM8 = Drum Kit Love: Free FM8 Drum Kit Download</a><br />
<a href="http://createdigitalmusic.com/2008/05/10/weekend-inspiration-ableton-live-follow-actions-dummy-clips-making-snares/">Weekend Inspiration: Ableton Live Follow Actions, Dummy Clips, Making Snares</a><br />
<a href="http://createdigitalmusic.com/2007/09/21/interview-gustavo-bravetti-playing-music-with-light-and-interactive-gloves/">Interview: Gustavo Bravetti, Playing Music with Light and Interactive Gloves</a></p>
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		<slash:comments>6</slash:comments>
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		<title>Live + FM8 = Drum Kit Love: Free FM8 Drum Kit Download</title>
		<link>http://createdigitalmusic.com/2008/07/24/live-fm8-drum-kit-love-free-fm8-drum-kit-download/</link>
		<comments>http://createdigitalmusic.com/2008/07/24/live-fm8-drum-kit-love-free-fm8-drum-kit-download/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 18:00:46 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
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		<category><![CDATA[drums]]></category>
		<category><![CDATA[FM]]></category>
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		<category><![CDATA[free]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[kits]]></category>
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		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[synths]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/2008/07/24/live-fm8-drum-kit-love-free-fm8-drum-kit-download/</guid>
		<description><![CDATA[<img src="http://media.createdigitalmedia.net/cdmu/images/featured/0708_fm8kit.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://kore.noisepages.com/2008/07/24/free-exclusive-download-fm8-drum-kit-for-ableton-live-from-gustavo-bravetti/"><img src="http://media.createdigitalmedia.net/kore/images/2008/07/fm8live.jpg" /></a> </p>
<p>Gustavo Bravetti has put together a free, exclusive FM8 drum kit in Ableton Live for CDM readers. More on the kit, FM8, and how to make the most of it, plus our download, at the Kore@CDM NI minisite:</p>
<p><a href="http://kore.noisepages.com/2008/07/24/free-exclusive-download-fm8-drum-kit-for-ableton-live-from-gustavo-bravetti/">Free Exclusive Download: FM8 Drum Kit for Ableton Live from Gustavo Bravetti</a></p>
<p>Here&#8217;s what the kit sounds like, using the demo clips included with the package (naturally, you&#8217;ll want to make your own patterns): </p>
<p><a href="http://media.createdigitalmedia.net/kore/sounds/blogentries/fm8kit.mp3">fm8kit.mp3</a> </p>
<p>I love that it&#8217;s a synth kit rather than a sampled kit, as you can do things like this &#8212; just a quick demo I whipped up, same clips, modified only using synth and effects parameters in FM8, to &quot;mess up&quot; Gustavo&#8217;s pristine kit:</p>
<p><a href="http://media.createdigitalmedia.net/kore/sounds/blogentries/fm8kit_2.mp3">fm8kit_2.mp3</a></p>
</p>
<p>A quick survey revealed quite a few Live users I know who use <em>both</em> Operator <em>and</em> FM7 or FM8 from Native Instruments, proof positive that you can never have too much synthesis or too much FM. I know I regularly swap between the two, plus Image-Line&#8217;s Sytrus.</p>
<p>The kit is calling out for a Koresound and a full Live Drum Rack, so I&#8217;ll see what I can do. But I really do enjoy fabricating drum kits with synths. Whether I do it terribly well or not, I always feel closer to the resulting sounds. (Previously, Gustavo made <a href="http://createdigitalmusic.com/2008/03/26/ableton-live-tutorials-diy-808-idm-101-gustavo-strikes-again/">bass drums</a> and <a href="http://createdigitalmusic.com/2008/05/10/weekend-inspiration-ableton-live-follow-actions-dummy-clips-making-snares/">snares</a> with Operator in video tutorials, though I prefer the FM8 sounds he&#8217;s done, personally!)</p>
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		<slash:comments>9</slash:comments>
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		<title>Weekend Inspiration: Ableton Live Follow Actions, Dummy Clips, Making Snares</title>
		<link>http://createdigitalmusic.com/2008/05/10/weekend-inspiration-ableton-live-follow-actions-dummy-clips-making-snares/</link>
		<comments>http://createdigitalmusic.com/2008/05/10/weekend-inspiration-ableton-live-follow-actions-dummy-clips-making-snares/#comments</comments>
		<pubDate>Sat, 10 May 2008 16:14:43 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ableton]]></category>
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		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[synthesis]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2008/05/10/weekend-inspiration-ableton-live-follow-actions-dummy-clips-making-snares/</guid>
		<description><![CDATA[Our friend Gustavo Bravetti is back with more Ableton Live tutorials. Looks like good fodder for working on some music making this weekend &#8212; especially if you&#8217;re not familiar with some of these techniques.
First up: cascading follow actions can break up endless looping repetition by triggering complex patterns. Gustavo throws in some &#34;dummy clips&#34; or [...]]]></description>
			<content:encoded><![CDATA[<p>Our friend <a href="http://createdigitalmusic.com/2007/09/21/interview-gustavo-bravetti-playing-music-with-light-and-interactive-gloves/">Gustavo Bravetti</a> is back with more Ableton Live tutorials. Looks like good fodder for working on some music making this weekend &#8212; especially if you&#8217;re not familiar with some of these techniques.</p>
<p>First up: cascading follow actions can break up endless looping repetition by triggering complex patterns. Gustavo throws in some &quot;dummy clips&quot; or &quot;ghost clips&quot; for adding additional automation.</p>
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<p>Next, if you followed Gustavo&#8217;s <a href="http://www.youtube.com/watch?v=QFiuKTOCdFk">bass drum tutorial</a> with Operator and want to follow it up with some snares (and resonance), have a look at this:</p>
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<p>More details at Gustavo&#8217;s <a href="http://www.djvox.com/site/index.php?columns=12&amp;name=iproducer">iproducer column</a>.</p>
<p>By the way, to anyone who wanted more &quot;advanced&quot; tutorials (or more beginning, for that matter &#8212; it&#8217;s all relative) &#8212; feel free to send us requests. Now I&#8217;m sort of intrigued by synthesizing drums; I&#8217;ve been chatting with a couple of our contributors here about Native Instruments&#8217; FM8. The whole beauty of Operator is its simplicity, but maybe we should see if we can make an FM8 kit, as well. (And you&#8217;re not restricted to using Ableton&#8217;s own instruments in the Live Drum Rack, either.)</p>
<p>If you make stuff this weekend, or find tips of your own, let us know!</p>
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