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	<title>Create Digital Music &#187; Search Results  &#187;  sample</title>
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	<description>The latest gear, software, and techniques for electronic music production and performance</description>
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		<title>DIY Community: Austin a Hotbed of Inventive Hardware You Can Build and Use</title>
		<link>http://createdigitalmusic.com/2010/02/04/diy-community-austin-a-hotbed-of-inventive-hardware-you-can-build-and-use/</link>
		<comments>http://createdigitalmusic.com/2010/02/04/diy-community-austin-a-hotbed-of-inventive-hardware-you-can-build-and-use/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 16:33:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4ms]]></category>
		<category><![CDATA[arduino]]></category>
		<category><![CDATA[austin]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[bleep-labs]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[eric-archer]]></category>
		<category><![CDATA[handmade]]></category>
		<category><![CDATA[handmade-music]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[open-source]]></category>
		<category><![CDATA[synthesizers]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[thingamagoop]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9331</guid>
		<description><![CDATA[Wherever you live, you can enjoy the DIY and open hardware inventions coming out of Texas. Or, as the famous song goes: &#8220;That&#8217;s right, you&#8217;re not from Texas / Texas wants you anyway.&#8221;
Austin, Texas may be associated with the strum of guitars. But it&#8217;s also populated by some of our favorite electronic music hardware inventors [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/Ue1esrT33tU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ue1esrT33tU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>Wherever you live, you can enjoy the DIY and open hardware inventions coming out of Texas. Or, as the famous song goes: &#8220;That&#8217;s right, you&#8217;re not from Texas / Texas wants you anyway.&#8221;</p>
<p>Austin, Texas may be associated with the strum of guitars. But it&#8217;s also populated by some of our favorite electronic music hardware inventors on the planet, led by the likes of <a href="http://bleeplabs.com/">Bleep Labs</a>, <a href="http://4ms.org/">4ms</a>, <a href="http://ericarcher.net/">Eric Archer</a>, and more. They&#8217;ve taken the idea of a &#8220;Handmade Music&#8221; and come up with the best formula for building a community around DIY hardware I&#8217;ve seen yet:</p>
<p>1. Get beginners &#8211; even if they&#8217;ve never soldered before &#8211; making noises with a beginning kit workshop.<br />
2. Do an advanced workshop that pushes the envelope with new hardware.<br />
3. Turn that noise into a performance/party: i.e., &#8220;After all the kits were built, we plugged in to the PA and partied until the amp overheated.&#8221;<br />
4. Provide your specs and software freely.<br />
5. Make a kit available for people to buy.</p>
<p>Notice that it&#8217;s possible to make &#8220;free hardware&#8221; (open sourcing part or all of the code, publishing specs and circuits) and still sell a product. And it&#8217;s possible to act locally (workshops in Austin), and sell globally (sharing documentation online, and shipping kits everywhere else). </p>
<p>And notice that it&#8217;s possible to make events beginner-friendly. In fact, this isn&#8217;t just to teach experienced musicians how to solder. I find that many people who are too shy to make music via traditional means find there&#8217;s a freedom to a glitchy, blippy electronic thing that makes noise. After all, through the ages music was never intended to be exclusively the domain of professional specialists.</p>
<p>Here&#8217;s the latest on their activities &#8211; and a chance to meet the hardware that has come out of their series.</p>
<p>For more, stay glued to <a href="http://handmademusic.noisepages.com">handmademusic@noisepages</a>.</p>
<p><a href="http://www.flickr.com/photos/john-mike/4101131144/" title="Handmade Music Austin #1 by Dr. Bleep, on Flickr"><img src="http://farm3.static.flickr.com/2564/4101131144_91850265c1_o.jpg" width="518" height="346" alt="Handmade Music Austin #1" /></a></p>
<div class="imgcaption">Boys and girls of Austin make electronics, as mad sonic inventors Eric Archer (left) and John-Michael Reed aka Dr. Bleep (right) look on. Photo by Thomas Fang; courtesy Dr. Bleep.</div>
<p>First, let&#8217;s meet the devices:<span id="more-9331"></span></p>
<h2>Meet the Beasties</h2>
<h3>Thingamagoop 2</h3>
<p><img src="http://createdigitalmusic.com/images/2010/02/thingamagoop2.jpg" alt="thingamagoop2" title="thingamagoop2" width="580" height="435" class="alignright size-full wp-image-9339" /></p>
<div class="imgcaption">Kawaii, indeed. Photo courtesy Bleep Labs.</div>
<p>Bleep Labs&#8217; Thingamagoop seems as much electronic creature as electronic instrument; its sounds seem like the vocalizations of an alien and, yes, it&#8217;s darned cute. The new Thingamagoop 2 is more usable (easier-to-access battery), sounds better, and has more features. But it&#8217;s also more open in every way. CV in and out lets it interface with analog gear. A programmer jack lets you reprogram it with your Arduino, if you so choose (the Arduino isn&#8217;t required, but it does let you reprogram the sounds on your Thingamagoop). And now the sonic effects &#8212; sample and hold, arpeggios, noise, and bit crush &#8212; all use open-sourced code. That makes what was already an ingenious soundmaker more open to hacking by advanced users.</p>
<p>The Thingamagoop 2 debuted to the world at Austin&#8217;s Handmade Music. Now, perhaps we need some hack sessions to get people working on reprogramming this and other sonic oddities.</p>
<p><a href="http://bleeplabs.com/thingamagoop2/">Full info on the Thingamagoop 2</a><br />
<a href="http://bleeplabs.com/thing2/Thingamagoop%202%20F05.txt">Arduino code</a><br />
<a href="http://bleeplabs.com/thing2/thingamagoop2%20sch.png">Circuit diagram</a></p>
<p>I expect to get one of these soon, so expect a hands-on.</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/c3m-9vrscew&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/c3m-9vrscew&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p><img src="http://createdigitalmusic.com/images/2010/02/thingamarduino.jpg" alt="thingamarduino" title="thingamarduino" width="580" height="435" class="alignright size-full wp-image-9342" /></p>
<div class="imgcaption">Thingamagoop 2 is now reprogrammable with an Arduino, for those so inclined. Just want to make noises and adore its lovable cuteness? No Arduino needed. Photo courtesy Bleep Labs.</div>
<h3>Nebulophone</h3>
<p><a href="http://www.flickr.com/photos/benbrown/4283856272/"><img src="http://farm5.static.flickr.com/4071/4283856272_c1b8d86138.jpg"></a></p>
<div class="imgcaption">The Nebulophone is coming the world as a kit, but Handmade Music Austin attendees got it first. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/people/benbrown/">Ben Brown</a>.</div>
<p>Nebulophone is a coming kit that builds on the Arduino platform to create a playable, DIY Stylophone-style instrument. <a href="http://handmademusic.noisepages.com/2010/01/handmade-music-austin-4/">Having debuted at Handmade Music Austin #4</a>,  the instrument features &#8220;adjustable waveforms, a light controlled analog filter, LFO, and arpeggiator that can be clocked over IR.&#8221; Yes, you read that last bit right: it&#8217;s all part of the new wireless, infrared sync revolution these guys are leading.</p>
<p><a href="http://bleeplabs.com/2010/01/19/the-nebulophone/">Official site</a> has code, schematics, instructions &#8211; so you can actually make your own &#8211; plus sound and advance info on the coming kit. I expect a video and more on the kit soon.</p>
<h3>SimSam</h3>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/2OjS7QCntCw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2OjS7QCntCw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>The SimSam is a noisy, glitchtastic product.</p>
<p>It&#8217;s also the subject of a beginners&#8217; workshop, a chance to get people working with electronics for the very first time.</p>
<p>And its cost &#8211; a tiny $8 in parts.</p>
<p>It&#8217;s also a brilliant use of the ATTINY85, an ultra-compact, 8-pin AVR chip. (AVR chips also live at the heart of the Arduino platform.)</p>
<p>And the SimSam debuted at &#8211; you guessed it &#8211; a workshop at Handmade Music Austin #4.</p>
<p>Tons of info and everything you need to build your own:<br />
<a href="http://4ms.org/projects/?p=77">SimSam</a></p>
<p>There are actually some details that could use improving, so have a look and see if you can do an updated version.</p>
<h3>Autonomous Bassline Generator + Andromeda Space Rocker + MIDI-IR Sync</h3>
<p>The <a href="http://www.4mspedals.com/autobass.php">Autonomous Bassline Generator</a>&#8230;</p>
<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/dcqpxd0O6Mw&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dcqpxd0O6Mw&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>&#8230;can sync up with drum modules like this <a href="http://ericarcher.net/devices/mk4/">Andromeda Mk-4</a> by Eric Archer:</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/WHEZ6Qtun3s&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WHEZ6Qtun3s&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<p>&#8230;and sync together via infrared, wirelessly, connecting to each other or slaving to a MIDI clock signal generated by Wooster Audio&#8217;s MIDI-IR.</p>
<p><a href="http://www.flickr.com/photos/wooster/4079750034/"><img src="http://farm3.static.flickr.com/2456/4079750034_88f94148f0.jpg"></a></p>
<div class="imgcaption">Image courtesy <a href="http://www.flickr.com/photos/wooster/">Wooster Audio</a>.</div>
<p>Together, you get the Andromeda Space Rockers: a whole little galaxy of wirelessly-synced sonic gadgets. And all of the above are available as kits, so you can sooth your soul by assembling them yourself.</p>
<p>The creators have debuted and jammed with these gadgets through Handmade Music, and presented workshops on the technologies and concepts that underly their creation.</p>
<p><object width="580" height="352"><param name="movie" value="http://www.youtube.com/v/RK5pHJsItzc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RK5pHJsItzc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="352"></embed></object></p>
<h3>Arduino, Sound Libraries, and Resources</h3>
<p>I asked Dr. Bleep himself (John-Mike) about what resources might be useful for working with the Arduino platform (and similar architectures) and sound. The main secret is, use Pulse Width Modulation to accomplish sounds with a minimum of code:</p>
<blockquote><p>Here are a few of the pages I used when designing the code for it:<br />
<a href=" http://www.cs.mun.ca/~rod/Winter2007/4723/notes/timer0/timer0.html"> http://www.cs.mun.ca/~rod/Winter2007/4723/notes/timer0/timer0.html</a><br />
<a href="http://arcfn.com/2009/07/secrets-of-arduino-pwm.html">http://arcfn.com/2009/07/secrets-of-arduino-pwm.html</a><br />
<a href="http://blog.wingedvictorydesign.com/2009/05/29/generate-real-time-audio-on-the-arduino-using-pulse-code-modulation/2/">http://blog.wingedvictorydesign.com/2009/05/29/generate-real-time-audio-on-the-arduino-using-pulse-code-modulation/2/</a></p>
<p><a href="http://little-scale.blogspot.com/">http://little-scale.blogspot.com/</a> is a fantastic source for &#8220;Oh man why didn&#8217;t i do that/ this guy is incredible!&#8221; projects.</p>
<p>I&#8217;m also not the first to mate the stylophone with arduino<br />
<a href="http://hackaday.com/2009/08/25/arduino-based-synthesizer/">http://hackaday.com/2009/08/25/arduino-based-synthesizer/<br />
</a><br />
The two biggest/ earliest arduino synths were :<br />
<a href="http://code.google.com/p/tinkerit/wiki/Auduino<br />
">http://code.google.com/p/tinkerit/wiki/Auduino</a>http://ww<a href="w.critterandguitari.com/home/store/arduino-piano.php">w.critterandguitari.com/home/store/arduino-piano.php</a></p>
<p>One difference with the Nebulophone is that it is very low part count. No multipexers or DACs. Just PWM out to an two opamp analog filter. This does limit the number of keys and controls but makes for a tiny, simple pcb. </p></blockquote>
<h2>Handmade Music Austin, in Videos</h2>
<p>How do these events go down? Here&#8217;s a look at some of the sonic mayhem.</p>
<p>Episode 1:</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Jqp2OfjqfEU&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Jqp2OfjqfEU&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Episode 2:</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/wERWuvYvvf4&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wERWuvYvvf4&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Episode 3:</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/rq_SuMdHhOs&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rq_SuMdHhOs&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/OGJSqRe7BO0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OGJSqRe7BO0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>Handmade #4 lacks a video, but we&#8217;ll watch for #5 when it happens.</p>
<p><strong>The next Handmade Music Austin is on February 28</strong>. Details aren&#8217;t up yet, but I&#8217;m told you can expect an advanced workshop on building a digital delay by Nathan/<a href="http://woosteraudio.com/">Wooster Audio</a>, plus a simple, light-controlled noisemaker for beginners. Stay tuned to:</p>
<p><a href="http://handmademusic.noisepages.com">http://handmademusic.noisepages.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://createdigitalmusic.com/2010/02/04/diy-community-austin-a-hotbed-of-inventive-hardware-you-can-build-and-use/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Free RFID Reader Connects Real World Objects to Music, Teaches OSC in Pd</title>
		<link>http://createdigitalmusic.com/2010/01/28/free-rfid-reader-connects-real-world-objects-to-music-teaches-osc-in-pd/</link>
		<comments>http://createdigitalmusic.com/2010/01/28/free-rfid-reader-connects-real-world-objects-to-music-teaches-osc-in-pd/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 05:53:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[OpenSoundControl]]></category>
		<category><![CDATA[OSC]]></category>
		<category><![CDATA[patching]]></category>
		<category><![CDATA[Pd]]></category>
		<category><![CDATA[physical-computing]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[RFID]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9277</guid>
		<description><![CDATA[RFID tags may have negative privacy associations when they&#8217;re used without someone&#8217;s knowledge. But embed these simple identifiers intentionally, and they can be a cheap, flexible way of tagging the world around you. Add OSC support with a free tool, and you can make anything into a basic music controller. That&#8217;s what Martin Kaltenbrunner &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p><object width="580" height="469"><param name="movie" value="http://www.youtube.com/v/0Nvc2MoG3v0&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/0Nvc2MoG3v0&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="469"></embed></object></p>
<p>RFID tags may have negative privacy associations when they&#8217;re used without someone&#8217;s knowledge. But embed these simple identifiers intentionally, and they can be a cheap, flexible way of tagging the world around you. Add OSC support with a free tool, and you can make anything into a basic music controller. That&#8217;s what <a href="http://modin.yuri.at/">Martin Kaltenbrunner</a> &#8211; best known for his work on the ground-breaking ReacTable music table &#8211; has done with his own free software. It&#8217;s simple enough that you can easily make use of it, or take it as an opportunity to brush up on OSC and Pd.</p>
<p>This sort of odd, out-of-the-blue example is the perfect illustration of why OSC matters. Quietly, gradually, OSC is describing the world around computers in intelligent ways. In contrast to MIDI, with its resolution limits and arbitrary categories (vibrato rate?), OSC can standardize anything. What previously required advance standardization can now be truly open and even improvisational. The old way of standardizing: go in front of some sort of committee for approval. (RFID tags for music? Not likely.) The new way: go ahead and do the implementation, gather feedback, and if it works, other people will follow your specifications to ensure their stuff works with yours. In this case, Martin plans to add the RFID tagging to his TUIO2 protocol, which made what would have been just a cool one-off project (ReacTable) into a viral phenomenon of work with touch and tangible input. Martin writes:<span id="more-9277"></span></p>
<blockquote><p>I just released a new application, which intends to simplify the construction of tangible user interfaces based on RFID readers. Using this tool, the RFID add/remove events can be processed by any OSC<br />
enabled application.</p>
<p>You can download the nfOSC tool from here:<br />
<a href="http://code.google.com/p/nfosc/">http://code.google.com/p/nfosc/</a></p>
<p>The demo video shows the nfOSC application used together with the quite affordable touchatag RFID reader. A simple PD example patch receives OSC messages from nfOSC and starts a sample loop, when an RFID tag is detected by the reader device, the loop is stopped when the according tag is removed.</p>
<p>At the moment this tool just defines two simple ADD and REMOVE messages including the RFID tag IDs, but I am planning to integrate the tool into the future TUIO2 toolkit.</p></blockquote>
<p>On its own, of course, it&#8217;s a simple hack, but I can imagine this having powerful implications when used in combination with another control method. And if you like the way the implementation works, you could use this same technique to apply to some other controller.</p>
]]></content:encoded>
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		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Teenage Engineering&#8217;s OP-1 Instrument: Hands-on, Videos, Why it&#8217;s Different</title>
		<link>http://createdigitalmusic.com/2010/01/17/teenage-engineerings-op-1-instrument-hands-on-videos-why-its-different/</link>
		<comments>http://createdigitalmusic.com/2010/01/17/teenage-engineerings-op-1-instrument-hands-on-videos-why-its-different/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 00:15:15 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[hands-on]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[interface-design]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[namm10]]></category>
		<category><![CDATA[op-1]]></category>
		<category><![CDATA[previews]]></category>
		<category><![CDATA[samplers]]></category>
		<category><![CDATA[sweden]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[tape]]></category>
		<category><![CDATA[teenage-engineering]]></category>
		<category><![CDATA[virtual-tape]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9110</guid>
		<description><![CDATA[Photo by Teenage Engineering. Check out their full photo gallery.
Teenage Engineering&#8217;s OP-1 is something unique in music hardware. It&#8217;s got a form factor inspired by the Casio VL-Tone series &#8211; you know, those cute little 80s-vintage synths. It&#8217;s a sampler. It&#8217;s a synth. It has an FM radio. It will have a variety of sequencers. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/01/teenage_op1.jpg"><img src="http://createdigitalmusic.com/images/2010/01/teenage_op1.jpg" alt="teenage_op1" title="teenage_op1" width="580" height="327" class="alignright size-full wp-image-9123" /></a></p>
<div class="imgcaption">Photo by Teenage Engineering. Check out their <a href="http://www.teenageengineering.com/now/2010/01/namm-photo-bonanza/">full photo gallery</a>.</div>
<p>Teenage Engineering&#8217;s OP-1 is something unique in music hardware. It&#8217;s got a form factor inspired by the Casio VL-Tone series &#8211; you know, <a href="http://en.wikipedia.org/wiki/Casio_VL-1">those cute little 80s-vintage synths</a>. It&#8217;s a sampler. It&#8217;s a synth. It has an FM radio. It will have a variety of sequencers. It has, we&#8217;ve just learned, a multi-track tape mode that lets you do beat-synced virtual splicing as a performance technique. It is expected to integrate and interoperate with a design lifestyle including, if you like, a luxury-priced, meticulously-machined desk lamp, and according to one rumor I heard, perhaps even a specially-designed electric bicycle. (Seriously.)</p>
<p>I got to spend some hands-on time with the current prototype of the OP-1, and hanging out with the guys from Teenage Engineering. I do mean &#8220;the guys&#8221; &#8211; I had expected to go out to dinner with the CEO and found myself with almost the entire team of 9. (One was sleeping off Sweden-to-California jetlag.) The company has a pedigree in sound engineering, including the legendary drum maker Elektron, but also in marketing, advertising, industrial and product design. </p>
<p>The OP-1 is real, it&#8217;s coming, and it&#8217;s far enough along in the prototyping phase that I think we&#8217;ll see real details on getting one soon. Pricing will be under US$1000 &#8211; perhaps a goodly amount under, depending on the final details of manufacturing. There&#8217;s no availability date, but progress appears to be accelerating. I poked fun when the OP-1 was introduced, only because it seems like something too cool to be real. I am surprised, though, that people are now complaining that the OP-1 is taking a long time &#8211; I think some people don&#8217;t realize how time-consuming hardware development really is, and we only just saw an under-glass prototype last spring. The fact that the OP-1 does integrate hardware and onboard software tightly and does do things in new ways is a testament to having a single, small team that works on the whole product.<span id="more-9110"></span></p>
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<p><a href="http://vimeo.com/8747237">Teenage Engineering &#8211; OP-1 @ NAMM 2010</a> from <a href="http://vimeo.com/user2955121">Neil Bufkin</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<div class="imgcaption">Reporting for CDM, Neil Bufkin shot this discussion with more details on what to expect from the OP-1. Via our <a href="http://namm.noisepages.com/2010/01/preview-of-teenage-engineerings-op-1-namm-2010-video/">namm blog</a>.</div>
<p>In the din of the NAMM hall, some people didn&#8217;t seem to &#8220;get&#8221; the OP-1. The prototypes available aren&#8217;t entirely refined in regards to the sound engine, so it&#8217;s too soon to judge sound quality, and some functionality was missing from the units on display. And it&#8217;d be easy to see this its collection of synthesis and sampling tricks as nothing new. (In fact, I get the sense that some people dialed up essentially an init preset and judged the sound quality based on that.) But look closer, and even prior to the finished product, there&#8217;s real design genius here. Some of the little touches I was able to glean:</p>
<p><strong>You can record backwards,</strong> an idea so simple in sampling, but also powerful, it&#8217;s a wonder it&#8217;s not widespread. Go crazy with this, and you can prove some pretty out-there results. It&#8217;s not hard to imagine putting an OP-1 alongside a computer, and using it alternatively as a hardware synth and a tool for resampling the output of a live computer mix.</p>
<p><strong>It&#8217;s a four-track virtual tape recorder, complete with virtual splicing.</strong> The craft of early electronic music was deeply connected to the process of recording to tape, then splicing, into a finished product as a collage. The OP-1 is the most convincing adaptation of that idea I&#8217;ve ever seen. A simple, iconic on-screen representation of a reel-to-reel shows you your recording in real-time, with even some light physics simulation so it behaves like tape when you stop the transport. But you can also cut the virtual tape &#8211; split, lift and join features are quick key shortcuts away. Just like on tape, you can change the speed <em>during recording, not just during playback</em>. And, so as not to be too caught in the past, the tape deck itself can be <strong>beat-synced</strong>. Let&#8217;s just reflect on that for a second: you can sample the instrument or an external source, and then speed and slow the recording like tape synced to beat, all on hardware. Sampling features are nothing new, but the implementation here really is something special.</p>
<p>Whereas clunky hardware designs from mainstream manufacturers have typically treated tape recording as something you do to record an arrangement, the OP-1&#8217;s tape recorder is one you can play as an instrument. (See our video of one of the Teenage Engineers jamming with this feature, which I smuggled off one of their Mac laptops.)</p>
<p>And it&#8217;s finally a sampling feature that functions on recording like tape, not just on playback. That sound you heard all around NAMM was the sound of developers and engineers collectively saying to themselves, &#8220;why didn&#8217;t I do this myself, first?&#8221; (Okay, knowing this site, I&#8217;m sure we&#8217;ll get someone on comments who has done this first, so do speak up.)</p>
<p>Watch it in action in this video of a live jam, shot by Teenage Engineering and <a href="http://namm.noisepages.com/2010/01/smuggled-video-one-crazy-teenage-engineering-op-1-demo/<br />
">smuggled off one of their computers for CDM</a>:</p>
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<p><strong>The screen isn&#8217;t just beautiful: it fits perfectly.</strong> To me, the greatest accomplishment of the OP-1 is making a small screen seem integral to a hardware design, rather than a concession to practicality. Since computers became commonplace in the 80s, the primitive screens on music hardware have seemed an anachronism, a compromise. I remember synth shopping for the first time around 1990 and being frustrated by that, and things aren&#8217;t much different now. The design of the OP-1&#8217;s interface is so minimal, however, that the onboard screen seems perfect. The display itself seems like part of the hardware and the instrument, rather than being a menu system or a tacked-on indicator. </p>
<p>It&#8217;s finally a small screen that seems ideal for its purpose &#8211; maybe even better than looking at a computer-sized screen. And that&#8217;s not just because it&#8217;s pretty; it&#8217;s because it&#8217;s functional. For a look at some of these beautiful design ideas in motion, here&#8217;s a video from a hands-on (more with sound yet to come):</p>
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<div class="imgcaption">Above, quick video shot on the screen, showing how physical interactions map to iconic, graphic feedback &#8212; all appearing in high-density, 60 fps glory on the OP-1&#8217;s screen.</div>
<p><strong>The synth and sampler are friendly &#8211; toy-like in the best way.</strong> In keeping with some of the most fun instruments of all time, the OP-1 is something people will want to play. Color-coded knobs and extensive graphical feedback make a reasonably sophisticated set of synthesis, envelope, and sampling options accessible. There&#8217;s nothing revolutionary in the synth or sampler; it just takes the 90% of sound-making techniques most people use and makes them more immediate.  </p>
<p>All of these things are wonderful, and clearly it&#8217;s a gorgeous little device. And it&#8217;s impossible, as always, to judge a design that isn&#8217;t finished. I have a suspicion, however, that some of the most important magic of the OP-1 lies in what the impishly-secretive Teenage Engineers <strong>aren&#8217;t saying:</strong></p>
<ul>
<li><strong>What are the sequencers?</strong> I don&#8217;t know what braincell-killing spirit the Swedes prefer, but I&#8217;m going to need a lot of it if I want to find out what the deal is with the OP-1&#8217;s internal sequencers. That&#8217;s sequencers &#8211; plural. Teenage says they&#8217;ll have multiple ways of sequencing the instrument, and they won&#8217;t say what any of them are. I saw a brief glimpse of a grid of dots that suggested a tracker-style sequencer of patterns, but I wasn&#8217;t able to conclude anything. And ask anyone from Teenage what this is all about, and they&#8217;ll hint that what we haven&#8217;t seen is what they think will make the hardware must-have.</li>
<li><strong>We haven&#8217;t heard most of the synths yet.</strong> When it ships, the OP-1 promises the following models: &#8220;FM • String • DRW • Pulse • T10 • Cluster • PSE.&#8221; I did get to play with the pulse synthesizer engine, which you can see a little bit in the short video I saw, and was struck by how intuitive the display is &#8211; the OP-1 really makes it easy to visualize the harmonic content of your sound patch, and gives you immediate control over the sound. But I didn&#8217;t get to <em>hear</em> much, and some of the synth models I most want to play with weren&#8217;t ready yet. That means most people at NAMM missed out not only on the coming sequencers, but also on a lot of the sounds. I&#8217;m convinced enough by the interface that I think those synth models hold a lot of promise.</li>
<li><strong>What other sonic recipes might make it onto the OP-1?</strong> Teenage prototypes their sound creations and interface in Python, wrapped around native code, before re-implementing them on the device. That means there are all sorts of potential software features that could still make the cut. By the way, if you&#8217;re wondering why hardware tends not to work this way, it&#8217;s because too many music hardware developers have huge gulfs between the people who engineer on the hardware/embedded/DSP side, and on the computer desktop software side. At Teenage, it&#8217;s really just one group of guys who know their way around both. They&#8217;re in one office, not separated by lots of time zones or a language barrier. (It makes a difference; trust me.)</li>
<li><strong>Where do the bike and lamp come into this?</strong> This isn&#8217;t Roland or Yamaha, or even IKEA. Teenage have an immaculate studio, and have conceived and built an expensive work-lamp that&#8217;s machined out of medical-grade metal tooling. <a href="http://www.teenageengineering.com/pro/studiosystem/">The lamp</a> can be used to conveniently produce stop-motion animation, noted one of the Teenage staff. It&#8217;s not only a standalone lamp: it&#8217;s a modular system for all sorts of application. Oh, yeah, and they&#8217;re also working on an <a href="http://www.teenageengineering.com/now/2009/03/machina-electric-bike-update/">electric bike</a>. TE are design-obsessed, and I get the sense that there could be a connection between these products. Already, it sounds like it&#8217;ll be possible to integrate the lamp and the OP-1 in your work setup. Could the electric bike and the OP-1&#8217;s synth have some connection in the future? TE weren&#8217;t saying. Will I be able to afford this luxury? No. Does it tickle my inner design geek? Yes. Oh, yes. Maybe for those of us who are poorer, I can publish some hack that lets you connect your OP-1 to the unicycle and cheap IKEA desk lamp you own.</li>
<li><strong>There&#8217;s been no mention of MIDI in.</strong> Something a number of people seem to have missed: TE has promised MIDI output (so you can use the device as a controller for software), and even a USB storage device (for drag-and-drop sample interchange). But one thing they haven&#8217;t yet said is that you&#8217;ll be able to route MIDI into the OP-1. This could be a deal-breaker, of course, to some people. But I&#8217;m holding out hope for another solution, like finally having hardware you can sequence with OSC. (I&#8217;m going to be doing as much research as I can on USB OSC implementations and dumping them on the studio in Stockholm, just as a hint.) The problem with MIDI has been that it tends to impose certain design decisions in regards to timing, how musical events are represented, and even the size of devices (given the amount of hardware that still has onboard DIN connections). So, while this aspect of the OP-1 remains a mystery, I&#8217;m intrigued by where it could lead.</li>
</ul>
<p>The OP-1 is definitely one I&#8217;ll be following; it&#8217;s at the top of my list for the year. And it&#8217;s about time we got some really significant new hardware. For more information&#8230;</p>
<p><a href="http://www.musicradar.com/news/tech/namm-2010-teenage-engineerings-op-1-on-video-232612">MusicRadar got a hands-on</a> with some sounds.</p>
<p>Teenage has a lovely set of photos on their blog &#8211; and yes, that&#8217;s me, by coincidence amidst a crew from Hispasonic:<br />
<a href="http://www.teenageengineering.com/now/2010/01/namm-photo-bonanza/">NAMM Photo Bananza</a></p>
<p>Check out the full Teenage Engineering blog for loads of videos, including a few in the fabulous luxury of their Super 8 motel room:<br />
<a href="http://www.teenageengineering.com/now/">http://www.teenageengineering.com/now/</a></p>
<p>And don&#8217;t miss the product page, which now has a lot of detail on it:<br />
<a href="http://www.teenageengineering.com/products/op-1/">Teenage Engineering OP-1</a><br />
Among the juicy specs: how about an onboard accelerometer, Li-Ion rechargeable battery, a 60-fps display, and a powerful (for this kind of gear) 400MHz processor core?</p>
<p>Just please, please, don&#8217;t judge the sound quality of a non-shipping synth based on YouTube videos. I&#8217;ll be sure to report back on final sound quality before you unload your hard-earned change.</p>
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		<title>A New Theme in Music Technology: Slow Development</title>
		<link>http://createdigitalmusic.com/2010/01/17/a-new-theme-in-music-technology-slow-development/</link>
		<comments>http://createdigitalmusic.com/2010/01/17/a-new-theme-in-music-technology-slow-development/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 22:41:40 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[editorial]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[NAMM]]></category>
		<category><![CDATA[namm10]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=9134</guid>
		<description><![CDATA[Wise words I intend to live by. Photo (CC-BY-ND) Geof Wilson.
I&#8217;m a blogger. I&#8217;m supposed to be all about shiny, about scoops and exclusives, about fast-paced development. But even I&#8217;ve begun to wonder about the expectations some developers and users alike have about pace. And that doesn&#8217;t just apply to the vendors: it applies to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/geoftheref/2313301141/"><img src="http://farm3.static.flickr.com/2393/2313301141_d751ba414b.jpg"></a></p>
<div class="imgcaption">Wise words I intend to live by. Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC-BY-ND</a>) <a href="http://www.flickr.com/photos/geoftheref/">Geof Wilson</a>.</div>
<p>I&#8217;m a blogger. I&#8217;m supposed to be all about shiny, about scoops and exclusives, about fast-paced development. But even I&#8217;ve begun to wonder about the expectations some developers and users alike have about pace. And that doesn&#8217;t just apply to the vendors: it applies to writers and users, too.</p>
<p>One theme repeated again and again by developers around NAMM: let&#8217;s slow down. It&#8217;s not a new idea, but several recent developments make it doubly relevant. <span id="more-9134"></span></p>
<p>Two hardware products revealed this week in functioning, working order had been separately accused of being vaporware, because they didn&#8217;t come out right away &#8211; perhaps an indication of the increasingly-compressed perception of time in technology. The Beat Kangz Beat Thang drum machine and Teenage Engineering OP-1 synth/sampler/instrument are now each nearing shipment. Now, I expressed some skepticism about each of these products, only because I tend to believe what ships &#8212; too many gorgeous prototypes have wound up unraveling along the difficult road to market. Yes, I even poked fun at the <a href="http://media.createdigitalmedia.net/cdmu/images/2009/03/awesomeversusshipping.png">OP-1</a> for pushing my &#8220;awesomeness versus shippingness&#8221; continuum. But I&#8217;m not surprised that the gestation of these two tools has consumed some time. Frankly, it&#8217;s gotten to the point where I feel some relief when I hear about delays. Efficient design can mean faster development, so delays can be a bad thing. But if you really care about quality, sometimes you miss &#8211; or don&#8217;t set &#8211; deadlines.</p>
<p>On the software side, people are still talking about <a href="http://createdigitalmusic.com/2009/12/28/ableton-suspends-development-to-focus-on-bug-fixes-for-live-8/">Ableton&#8217;s decision to freeze development to fix their software</a>. It&#8217;d be a mistake to read too much into that: the 8.1 release of Live wasn&#8217;t up to their quality standards, and I&#8217;m convinced the underlying process will be improved so that future quality is better. But this goes beyond Ableton.</p>
<p>A correlation of this announcement is the realization that software doesn&#8217;t have to ship with bugs. Some tools in our industry simply ship too early. Beyond bugs, there are products that ship with important features missing, or incomplete realization of their ideas. There are products that should have gone through some revision that don&#8217;t. There are features that should be taken out and wind up getting left in. Some of this has to do with syncing up with distribution and marketing, but at least the rest of us can adjust our own expectations in regards to the parts of this process we do touch.</p>
<p>Gino Robair has a superb essay on this topic, spawned by the discussion here on CDM and what you readers have been saying:</p>
<p><a href="http://blog.emusician.com/robairreport/2010/01/14/why-is-this-so-complicated">Why Is This So Complicated?</a> [<em>Electronic Musician</em> Robair Report Blog]</p>
<p>It&#8217;s worth reading his whole essay, which also responds to concerns that those of us in the press aren&#8217;t being fair and impartial in our reviews. But I want to highlight this passage, because it suggests that the industry can change:</p>
<blockquote><p>Kirn notes that “all software has bugs.” Perhaps. But wouldn’t it be great if developers came clean and told us what the issues were when their products were released? Better still, wouldn’t it be a win-win situation if manufacturers didn’t make promises that they couldn’t keep about features, but only announced things that are fully functional, perhaps adding extra features in .x updates. Imagine if a developer announced and delivered a bulletproof version of their new audio app, then named five state-of-the-art features that would be added incrementally over the next few months in free updates to registered users (perhaps after they were bug-fixed using public betas).</p></blockquote>
<p>In fact, as a certain developer noted, you shouldn&#8217;t even need a public beta to fix bugs. Adding features doesn&#8217;t have to mean adding bugs, because properly engineered, those features would work reliably from the start. Getting testers to find the bugs, or even producing those bugs in the first place, is a cost that should be avoided wherever possible. The goal of any engineering effort should be to stop bugs before they&#8217;re created, not test them after they&#8217;re created, or worst of all, ship them to customers. Prevention is the best medicine.</p>
<p>This sentence from Gino could be framed and hung on the wall of every software developer. (Actually, I say &#8220;developer,&#8221; when I should say &#8220;manager&#8221; &#8211; most developers are more than aware of this issue.)</p>
<blockquote><p>Unfortunately, the industry is training an entire generation of users to wait for the first update before upgrading their apps. </p></blockquote>
<p>That&#8217;s the crux of the problem: it&#8217;s one symptom of an epidemic of lowered expectations. Incidentally, when I said &#8220;all software has bugs,&#8221; I didn&#8217;t intend that as an excuse. (I actually got a couple of notes from prominent developers about that who passionately disagreed, partly because they have invested time to avoid just that!) Any software has the potential for failure under specific circumstances that may not be immediately discovered. In this case, though, the point of contention is really <em>known</em> bugs. And those don&#8217;t have to ship. Cosmetic issues often do ship, and that&#8217;s fine. But music software should be considered &#8220;mission-critical,&#8221; because to a musician, it is.</p>
<p>It&#8217;s known by different names, but most developers, regardless of industry, refer to certain issues as &#8220;known but shipping.&#8221; If that bug is something more serious, like a crash, it really isn&#8217;t okay. </p>
<p>By the way, if you think this is just about software, I think you&#8217;re mistaken. I&#8217;m biased toward the value of software, but I have to take issue with Gino Robair&#8217;s criticism of software&#8217;s disposability. I couldn&#8217;t agree more &#8212; on the software side, that is. I just happen to think it applies to hardware, too. As Gino notes:</p>
<blockquote><p>Some announcements, however, just seem to pile sexy new features onto an older product while core issues remain unsolved.</p></blockquote>
<p>Sounds to me like that applies to a lot of hardware electronics, too. And while traditional physical, acoustic instruments have extraordinary longevity &#8211; ask a 17th century <em>viola da gamba</em> &#8211; a lot of modern instruments, especially electronic ones, are designed to be as disposable as software upgrades. Also, at least a software update doesn&#8217;t impact the environment; electronic instruments produce toxins and consume energy in their construction, disposal, or both. (See Gino&#8217;s <a href="http://emusician.com/mag/editors-note-musicians-pov/">original editor&#8217;s note</a>, which focuses on guitars. Gino would no doubt approve of the CDM readers still using their Commodore 64s.)</p>
<p><a href="http://www.flickr.com/photos/eraphernalia_vintage/3206968021/"><img src="http://farm4.static.flickr.com/3352/3206968021_60d9d7cec9.jpg"></a></p>
<div class="imgcaption">Simmering leads to deliciousness. Photo (<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC-BY-SA</a>) <a href="http://www.flickr.com/photos/eraphernalia_vintage/"> EraPhernalia Vintage</a>.</div>
<p>If we want this situation to change, all of us &#8211; not just vendors &#8211; will need to participate. All of us are to blame, not just developers. As users, we often ask for more &#8211; more features, more stuff &#8211; and we want it more quickly. There&#8217;s nothing wrong with that, necessarily. But we should also reward developers when they focus on improving quality, and some of the things you can&#8217;t see. Because I know we users care about those things, we should be willing to wait for upgrades if that wait pays off in quality, future-proofing, and stability. It&#8217;s not wrong to ask for more, but we should be prepared to wait if we want that &#8220;more&#8221; to actually work. Needless to say, it&#8217;s also important for users to invest wisely in software that has value, as some of these pressures are financial.</p>
<p>As writers and publishers, we sometimes aggravate the problem, as well. If we&#8217;re reviewing a product in a non-shipping version, we should identify it as such. We can all take the opportunity to review products not just when they&#8217;re new, but when they&#8217;ve been out for a while. (In fact, readers, if any of you want to help me with some &#8220;long-term&#8221; reviews of software &#8212; tools you know even better because you&#8217;ve used them for months or years &#8211; I&#8217;ll be making that a goal.) We also often look at the presence or absence of features in a vacuum, because that boils down nicely to &#8220;Pros&#8221; and &#8220;Cons&#8221; categories. It&#8217;s always a challenge, but we can try to go beyond that one dimension.</p>
<p>I don&#8217;t want to speak for any writer or publisher other than myself, or criticize any outlet or writer other than myself: this is directed primarily at me, because I&#8217;m the one I can control. So I&#8217;ll just say this: I&#8217;m ready to commit to spending more time with tools. That&#8217;s the way I work in my music, so that&#8217;s the way I would prefer to write about things. I still believe in getting information out there quickly, because on the Web, you get corrections, clarifications, and new knowledge more quickly as a result. But it&#8217;s possible to do that, and spend time on really getting deeper in topics. I also believe it&#8217;s important to focus on more than just &#8220;news,&#8221; which is especially tough &#8211; but also especially valuable &#8211; on a daily online site. I&#8217;ll take that as a personal challenge to myself &#8212; it&#8217;s New Year&#8217;s Resolution season, anyway.</p>
<p>Speed can be a wonderful thing. When I&#8217;m teaching, I regularly encourage students to sketch code in a day. Deadlines can be liberating. A number of creations I saw at NAMM got prototypes wrapped up in the days leading to NAMM, so the trade show itself can encourage the forward progress of development.</p>
<p>But some things are important enough that they take time. Sometimes, engineering a solid foundation means being patient now in order to save time later. </p>
<p>I can say, I&#8217;m seeing encouraging signs that a lot of music tech vendors are ready to get off the treadmill. I heard repeated again and again &#8220;we took longer with this, because then we could do it right.&#8221; I can&#8217;t imagine anyone complaining about that in the long run.</p>
<p>The food world has <a href="http://www.slowfood.com/">slow food</a>, a movement that encourages sustainability, quality, health, local tradition, diversity, and taste. It isn&#8217;t just about the food: it&#8217;s about how that food is consumed and appreciated by the eater (read: user). I think we need &#8220;slow development&#8221; in hardware and software. All of the same issues are at stake. Even labor and environmental standards are issues, because music gear and computers, like agriculture, are now globalized and mass-produced. </p>
<p>Nor does this have to apply exclusively to the vendors at NAMM. All of us have projects, technological and musical, that could benefit from our own patience. It could be your new hardware controller, or your new album. The Internet age can be intimidating, as we see people making incredible progress and showing them off in just-uploaded YouTube videos. But each of us has a pace that&#8217;s appropriate for each process. Making things and making music should be an enjoyable process. If we&#8217;re slower than someone else because we&#8217;re learning, because we want to take extra time to work out the details that matter to us, we can savor that. We can give ourselves the time we deserve. That&#8217;s likely the first step to being patient with everyone else.</p>
<p>Ultimately, the choice comes down to us. It really is possible to derive new value from slowing down.</p>
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		<title>KORG KAOSSILATOR Pro: Now with Sampler, Effects, Vocoder</title>
		<link>http://createdigitalmusic.com/2010/01/14/korg-kaossilator-pro-now-with-sampler-effects-vocoder/</link>
		<comments>http://createdigitalmusic.com/2010/01/14/korg-kaossilator-pro-now-with-sampler-effects-vocoder/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 05:33:36 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[kaossilator]]></category>
		<category><![CDATA[kaossilator-pro]]></category>
		<category><![CDATA[Korg]]></category>
		<category><![CDATA[mic]]></category>
		<category><![CDATA[samplers]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[vocoder]]></category>

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		<description><![CDATA[KORG has a way of coming up with hardware that&#8217;s fun to use. The KORG KAOSSILATOR, a simple, cheap AA battery-powered box packed with sound-making functionality, had already won some hearts over. Touch its X/Y pad, and the KAOSSILATOR responds with built-in synth programs and arpeggiators, all mapped cleverly to the touchpad to stay in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/01/kaossilatorpro.jpg"><img src="http://createdigitalmusic.com/images/2010/01/kaossilatorpro.jpg" alt="kaossilatorpro" title="kaossilatorpro" width="368" height="395" class="alignright size-full wp-image-9080" /></a></p>
<p>KORG has a way of coming up with hardware that&#8217;s fun to use. The KORG KAOSSILATOR, a simple, cheap AA battery-powered box packed with sound-making functionality, had already won some hearts over. Touch its X/Y pad, and the KAOSSILATOR responds with built-in synth programs and arpeggiators, all mapped cleverly to the touchpad to stay in the key range you desire.</p>
<p>The KAOSSILATOR Pro really appears to be a hybrid of the KAOSSILATOR and KORG&#8217;s KP3 effects/sampler box. In fact, it&#8217;s really closer in appearance and function to the KP3. Like the KP3, the &#8220;Pro&#8221; has phrase sampling capabilities and effects, so you can route in an audio source or mic, and store banks of sampled phrases on SD card. It simply combines that with the playable instruments of the KAOSSILATOR.</p>
<p>The upshot of all of this, of course, is that you get a box you can play like an instrument, use as an effects box, use as a sampler, or a combination of all three. And while that sacrifices some of the simplicity of the KAOSSILATOR, that could be a potent combination. For effects, you get gate arpeggiators for rhythmic effects and vocoders that work with your mic. I&#8217;ll need to get a rundown from KORG on the exact specs &#8212; it looks like the KP3 is still a beefier sampler and effects box than the KAOSSILATOR Pro. But even if that&#8217;s the case, it could be more than worth the tradeoff for getting the instrument in there, too. I know plenty of users, casual and advanced, addicted to the KAOSSILATOR; the ability to plug in a mic and use a vocoder is likely to win more.</p>
<p>KORG, you just won a spot on our NAMM booth itinerary. And yeah, this could be a fun box to have around or even plug into a laptop.</p>
<p>Sure, it seems like the easy way out &#8211; take two things people love, squish them together, and people will love the result. That can&#8217;t work, can it?</p>
<p>Two words: cheese fries.</p>
<p>Check out the full specs:<br />
<a href="http://www.korg.com/Product.aspx?pd=564">KORG KAOSILLATOR Pro</a></p>
<p><strong>Updated: remember how I said this isn&#8217;t a KP3?</strong> Readers in comments have begun digging into some of those limitations. The &#8220;Pro&#8221; KAOSSILATOR loses some of the fun of the non-Pro model: it&#8217;s bigger, clunkier,and it isn&#8217;t battery-powered. That&#8217;d be fine, if the payoff were greater editability. But the Pro KAOSSILATOR is more fixed in its functions, even a little limited compared to the KP3. That may not dampen your enthusiasm entirely: this is still a box that does phrase sampling, some effects, and the KAOSSILATOR&#8217;s touch-playable synths. But you can see why some folks want a &#8220;KP4&#8243; &#8211; a combination of these two devices with more functionality, not less, than the two alone. I&#8217;ll talk to KORG, probably after NAMM, to get the exact run-down on the difference between the three models, as we&#8217;re all just reading spec sheets at this point. But you can consider that a collective snap-reaction in the meantime.</p>
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		<title>64-bit Mac Audio Tools Coming; Logic Pro and Mainstage Add Support</title>
		<link>http://createdigitalmusic.com/2010/01/12/64-bit-mac-audio-tools-coming-logic-pro-and-mainstage-add-support/</link>
		<comments>http://createdigitalmusic.com/2010/01/12/64-bit-mac-audio-tools-coming-logic-pro-and-mainstage-add-support/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 20:22:05 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[Digital-Performer]]></category>
		<category><![CDATA[dp]]></category>
		<category><![CDATA[Logic]]></category>
		<category><![CDATA[logic-studio]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mac-os]]></category>
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		<category><![CDATA[upgrades]]></category>

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		<description><![CDATA[Mac OS X Snow Leopard (10.6) represents the end of a long-running transition of the Mac operating system from 32-bit to 64-bit support. 64-bit computing offers marginal (but measurable) performance improvements, and more importantly the ability to address more RAM &#8212; a lot more RAM, currently more than is even physically available in any shipping [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2010/01/logiclaptop.jpg"><img src="http://createdigitalmusic.com/images/2010/01/logiclaptop.jpg" alt="logiclaptop" title="logiclaptop" width="580" height="342" class="alignright size-full wp-image-9034" /></a></p>
<p>Mac OS X Snow Leopard (10.6) represents the end of a long-running transition of the Mac operating system from 32-bit to 64-bit support. 64-bit computing offers marginal (but measurable) performance improvements, and more importantly the ability to address more RAM &#8212; a lot more RAM, currently more than is even physically available in any shipping consumer computer. By contrast, under the current Mac OS, each 32-bit application can access up to 4GB of RAM. A few tools, like Apple&#8217;s EXS24 and Native Instruments&#8217; Kontakt samplers, can address greater memory through the use of virtual memory and memory server schemes. But you don&#8217;t get native, 64-bit memory &#8211; yet.</p>
<p>That should begin to change. Today, Apple quietly released Logic 9.1 and MainStage 2.1, providing 64-bit support. They should be the first of more tools. MOTU confirms they&#8217;re working on a 64-bit version of Digital Performer and their plug-ins. (The free Ardour should work, too, in theory &#8211; it&#8217;s already 64-bit on Linux; sounds like one obstacle may be its <a href="http://ardour.org/node/3104">UI toolkit on Mac</a>.) Core Audio and Core MIDI have been rewritten as 64-bit-native Cocoa frameworks, with full 64-bit support, as of Snow Leopard. But prior to Apple&#8217;s announcement today, you wouldn&#8217;t have noticed, outside things like the developer examples and AU Kit host.</p>
<p><a href="http://www.loopinsight.com/2010/01/12/logic-pro-mainstage-get-64-bit-support/">Logic Pro, MainStage get 64-bit support</a> [The Loop, a recent Mac blog with a strong music focus]</p>
<p>Of course, today isn&#8217;t exactly the dawn of a brave new 64-bit age on the Mac &#8211; more like another (important) step in that direction. You&#8217;ll still want plug-ins to run in 64-bit mode, or you don&#8217;t get to reap the advantages. 32-bit plug-ins will work via a 32-bit Audio Unit Bridge, but that&#8217;s not the same as native 64-bit support, and such bridges are likely to require some testing and refinement before they&#8217;re ready for prime time. (On Windows, Cakewalk&#8217;s BitBridge technology for doing the same thing has gone through a fair bit of iteration and may as a result be more mature.)</p>
<p>There are some gotchas for some users, as noted by Jim in his story: REX file support, ReWire, AKAI file import (bizarrely), and the Vienna Symphonic Library Tool don&#8217;t yet work in the 64-bit version of Logic. In short, 64-bit will be terrific, but most users will want to wait a bit before they switch over.</p>
<p>Of course, this makes the number one question for Mac developers at NAMM, when do you anticipate 64-bit support? (I&#8217;m sure they&#8217;ll love that.)</p>
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		<title>A Free, Futuristic Music Compilation for SyFy&#8217;s Caprica; Stories Behind the Tracks</title>
		<link>http://createdigitalmusic.com/2010/01/06/a-free-futuristic-music-compilation-for-syfys-caprica-stories-behind-the-tracks/</link>
		<comments>http://createdigitalmusic.com/2010/01/06/a-free-futuristic-music-compilation-for-syfys-caprica-stories-behind-the-tracks/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 06:35:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
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		<category><![CDATA[album]]></category>
		<category><![CDATA[christopher-willits]]></category>
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		<category><![CDATA[free]]></category>
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		<category><![CDATA[ghostly-international]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[kyma]]></category>
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		<category><![CDATA[looping]]></category>
		<category><![CDATA[lusine]]></category>
		<category><![CDATA[MP3]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[pitchfork]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[sakamoto]]></category>
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		<category><![CDATA[syfy]]></category>
		<category><![CDATA[techniques]]></category>
		<category><![CDATA[television]]></category>
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		<category><![CDATA[warp]]></category>
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		<category><![CDATA[white-rainbow]]></category>
		<category><![CDATA[xlr8r]]></category>

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		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2010/01/0110_caprica.jpg">]]></description>
			<content:encoded><![CDATA[<p><a class="thickbox" href="http://www.flickr.com/photos/yakobusan/3986658544/"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="3986658544_c6c189fcc4[1]" border="0" alt="3986658544_c6c189fcc4[1]" src="http://createdigitalmusic.com/images/2010/01/3986658544_c6c189fcc41.jpg" width="500" height="333" /></a></p>
<div class="imgcaption">This is the (real) Shanghai, but it makes a perfect stand-in for the imagined Caprica City from the <em>Galactica</em> universe. And that’s where a new music compilation begins: as the future is now. Photo (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC</a>-BY) <a href="http://www.flickr.com/photos/yakobusan/">Jakob Monstrasio</a>.</div>
<p>Working with music production today is a bit like science fiction. It’s fitting that visions of technology’s promise, menace, and humanity would inspire electronic music.</p>
<p><em>Create Digital Music</em>, <em><a href="http://xlr8r.com">XLR8R</a></em>, and <em><a href="http://pitchfork.com">Pitchfork</a></em> got to join together with TV network <a href="http://www.syfy.com/">SyFy</a> to curate a free, 13-track compilation of “Music for Our Future.” Inspired by the world of SyFy’s new TV series <em><a href=" http://www.syfy.com/caprica/">Caprica</a></em>, which is set just before the recently-concluded <em>Battlestar Galactica</em>, this is science fiction as the familiar. It’s the near future, not simply fantasy. </p>
<p>Download the full compilation for free, exclusively at:</p>
<p><a href="http://www.xlr8r.com/musicforourfuture">http://www.xlr8r.com/musicforourfuture</a></p>
<p>The lineup, curated by the three publications, includes the likes of Lusine, Willits &amp; Sakamoto, The Field, and Richard Devine, to name a few regular favorites on this site, with exclusive or previously-unreleased tracks by White Rainbows, Nice Nice, and myself.</p>
<p>In addition to the music, several of those artists share with CDM their techniques and process.</p>
<p>The full tracks:</p>
<p> <span id="more-8957"></span>
<p><strong><a class="thickbox" href="http://www.xlr8r.com/musicforourfuture"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="mfof_010510" border="0" alt="mfof_010510" src="http://createdigitalmusic.com/images/2010/01/mfof_010510.jpg" width="530" height="354" /></a></strong></p>
<p><strong>Lusine, “Gravity” – </strong>this cut comes from <em>A Certain Distance</em>,<em> </em>a CDM favorite album in 2009. Lusine aka Jeff McIlwain is on Ghostly Internationaland, whether it’s&#160; “abstract” electronica or downright electronic songwriting, always manages to put a unique sonic stamp on his work.</p>
<p><strong>Atlas Sound, “Walkabout (with Noah Lennox)” </strong>is by Bradford James Cox of Deerhunter fame, from his album <em>Logos.</em></p>
<p><strong>Hudson Mohawke, “Fuse” – </strong>the Glasgow-based artist just debuted on Warp with <em>Butter</em>, including this track.</p>
<p><strong>White Rainbow, “Raw Shanks a Million” </strong>comes from Kranky artist Adam Fornker of Oregon. It was my introduction to his work, but see more on this track below. I love its spare, pulsing beats; it sounds like what I’d listen to while jogging to Caprica City’s cybernetics research institute.</p>
<p><strong>King Midas, Sound “Outta Space (Slow Version)” </strong>comes from a project started by London’s Kevin Martin, the man behind The Bug. It’s a future-dub track for people who believe space is the place.</p>
<p><strong>Low Limit, “Turf Day” </strong>is by San Francisco producer Bryan Rutledge, whom I knew as half of <a href="http://lazersword.net/blog/">Lazer Sword</a>, and who seems to be right at the center of the good stuff happening in electronic music in California.</p>
<p><strong>Willits &amp; Sakamoto, “Toward Water” </strong>comes from 2008’s “Ocean Fire,” the collaboration between experimental guitarist and composer Christopher WIllits and master composer-musician Ryuichi Sakamoto. If you don’t know that full album already, it’s well worth owning.</p>
<p><strong>The Field, “I Have The Moon, You Have The Internet (Gold Panda Remix) </strong>revisits the track off The Field’s latest, “Yesterday and Today” – another top pick for 2009, and nicely reimagined here. You can check out <a href="http://iamgoldpanda.com/">Gold Panda</a>, too; his mixes have become big Internet hits, and I love the quality of his work.<a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/goldpanda.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="" border="0" alt="" src="http://createdigitalmusic.com/images/2010/01/goldpanda_thumb.jpg" width="580" height="387" /></a> </p>
<div class="imgcaption">Gold Panda, dwarfed by architecture. Courtesy the artist.</div>
<p> <strong>Tyondai Braxton, “Uffe’s Woodshop” </strong>is off his solo album <em>Central Market </em>and <a href="http://pitchfork.com/news/35803-premiere-battles-tyondai-braxton-uffes-woodshop-stream/">premiered on Pitchfork</a>. The Battles singer is a Warp artist, composer, looper, and yes, indeed the son of Anthony Braxton. It’s an explosion of acoustic sounds amidst the other works here.
</p>
<p><strong>Untold, “Luna” </strong>is by London’s up-and-coming Jack Dunning, familiar on dance floors both for his original productions and remixes.</p>
<p><strong>Nice Nice, “See Waves”</strong> will be a 7” from Warp Records in February, but you get to hear it here first. I love that it brings an entirely different rhythmic feel to this group.</p>
<p><strong>Richard Devine, “Matvec Interior (Feat. Otto Von Schirach)” </strong>really is science fiction, an intricate set of colliding sonic forms from the composer and mad-scientist sound designer. It’s a favorite from his 2005 <em>Cautella</em>, but Richard revisits his sonic process for CDM here today.</p>
<p><strong>Peter Kirn, “Anaxagoras” </strong>is my own track, premiering here, named for the Greek philosopher who attempted to explain astrological events through science, and fled after being called a heretic. The music, with some sounds of viola da gamba and others synthesized (or resynthesized), fall on that boundary between re-processed past and imminent future.</p>
<p>Now, some notes from behind the scenes:</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/busan6.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="busan6" border="0" alt="busan6" src="http://createdigitalmusic.com/images/2010/01/busan6_thumb.jpg" width="580" height="388" /></a> </p>
<div class="imgcaption">White Rainbow performing live in Busan, South Korea in November. Photo by <a href="http://sarah-meadows.com/">Sarah Meadows</a>; courtesy the artist.</div>
<h3>White Rainbow</h3>
<p><strong>CDM: Tell us about the inspiration for this track. What was the process like?</strong></p>
<blockquote><p>I don&#8217;t get inspired to make something in the sense of looking at a butterfly and then writing a song. For me, it’s more like the act of making inspires where things go. The sounds as they come out inspire me to react and create on top of them.</p>
<p>This track was made by recording about an hour of live improv and then editing and cutting down and doing a few overdubs. My set up is:</p>
<p>INPUTS:      <br />mic, computer running ableton using drum racks to trigger samples with a padkontrol, various iphone/ipod touch drum apps (beat maker, idrum etc), synth, electric guitar</p>
<p>MIXED/OUTPUT:</p>
<p>delay, multi –fx, dd-20 giga delay as looper, kaoss pad kp3 as multi-fx and looper</p>
<p>…and this all getting recorded into ableton on another computer in the studio.</p>
<p>I let that sit for a few months, then came back to it, cut things down and added vocal (with the Ableton Looper&#8230;one of the only times I’ve used that) and weird synth pad overdubs.</p>
<p>I&#8217;ve been making looper based music for a really long time now (going back to the original boomerang pre turn of the century). It’s really tough to keep it interesting… so I&#8217;m always looking and searching for new ways to keep myself interested and inspired to make new music in new ways.</p>
<p>I also play in an improvised electronic group called Rob Walmart, wherein we get very wrong and stupid and on tons of crappy gear. Tons of Casio keyboards, MicroKORGs, iPod Touches, Nintendo DS, microphones, etc.A new 3xLP of Rob Walmart will come out on Marriage Records early this year.</p>
<p>People probably still brand me as a new age or psychedelic ambient guy, and that&#8217;s cool but to me there is a direct line between synth future funk from the 70s and 80s and say, tangerine dream or Klaus Schultze. Just technology inspiring different people to make wild, &quot;out there&quot; space sounds. I would like to continue along that line.</p>
</blockquote>
<h3><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/whiterainbows_studio.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="whiterainbows_studio" border="0" alt="whiterainbows_studio" src="http://createdigitalmusic.com/images/2010/01/whiterainbows_studio_thumb.jpg" width="580" height="435" /></a> </h3>
<div class="imgcaption">Inside White Rainbow&#8217;s studio. Courtesy the artist.</div>
<h3>Richard Devine</h3>
<p><strong>CDM: What can you tell us about this track?</strong></p>
<blockquote><p>I originally produced it in 2005, in collaboration with my good friend Otto Von Schirach. I was a going for something very alien, futuristic, scifi, scientific and unusual for this piece. The sonic timbres and textures are a combination of hybrid computer synthesis and field recordings. Think Aliens vs. Predator happening inside the world of HR Gigers head=)&#160; The track initially started out in Logic Audio, I began cutting up sections and pieces of various field recorded bits. I went to many locations to get some of the sound sources. Many of them quite unusual and disturbing.</p>
</blockquote>
<p><strong>CDM: Your work always has these extraordinary layers of sound. What was the production process like on this track?</strong></p>
<blockquote><p>I started out on this farm near my house here in Georgia. It was during fall, and we went to this Halloween festival pumpkin patch place with my girlfriend. It was a huge field that had a petting zoo, and various other farm animals. I was intrigued by this fairly large turkey they had in a small metal wired cage. I record several takes of him frantically moving around as I got closer with my microphone. I also recorded the sounds of pigs, breathing heavy into the microphones.</p>
<p>I had a pair of DPA 4060&#8217;s Miniature Body Microphones clipped and tucked into my shirt sleeves to capture the animals up in close proximity. I also recorded sounds of water, sand, rocks, trees, leaves and debris in my backyard. I used a lot of these sounds and then imported them into the computer for heavy processing and manipulation. One of the main processing engines was the Kyma system by Symbolic Sound. I took a few sounds and converted them into spectral analysis files in which I morphed and re-synthesized some of the acoustic sounds into synthetic grains, or partials. Creating these very alien artificial sounding sounds to the mix. I also did a bit of FM synthesis for some of the percussion. Lots of intense programming in hundreds of layers of processed bits. You will notice that each bar in the composition never repeats, the same sounds or sequences. This was completely intentional. I wanted the entire sonic experience to be kinda like a roller-coaster ride of audio frequency dynamics. I also tried to experiment with interesting new breaks, and redefine what could be considered song structure adhering to no rules or constraints.</p>
</blockquote>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/richard_kyma_wacom.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="richard_kyma_wacom" border="0" alt="richard_kyma_wacom" src="http://createdigitalmusic.com/images/2010/01/richard_kyma_wacom_thumb.jpg" width="580" height="386" /></a>&#160;</strong></p>
<div class="imgcaption">Richard Devine&#8217;s Kyma sound system, as controlled by Wacom tablet, was part of the sonic brain used in the 2005 album. Photo courtesy the artist.</div>
<p><strong>CDM: Given the complexity, structurally, of this music, do you tend to iterate through a track over many layers?</strong></p>
<blockquote><p>I spend weeks, months sometimes designing the sounds, and trying to get all the pieces to work together. Almost like a complex microsound jigsaw puzzle, but the pieces are very fractalized and tiny. Each sound I painfully program by hand. I take each sound as if it was a sculpture piece. I look at the sound in 3D structure. I often compare the sounds to architectural shapes, structures, and manipulate them one section at a time. I read the waveforms and sculpt them into what I want. I then add the pieces together to work into a composition as a whole. This is the most difficult part in my work in making everything seem fluid and natural. It is often difficult to make the transitions work within a short amount of time especially when you have so many sounds and textures you want to squeeze into a 5 or 6 minute track.</p>
</blockquote>
<h3><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/richard_studio.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="richard_studio" border="0" alt="richard_studio" src="http://createdigitalmusic.com/images/2010/01/richard_studio_thumb.jpg" width="580" height="361" /></a> </h3>
<div class="imgcaption">Inside Richard&#8217;s studio; photo courtesy the artist. And no, this isn&#8217;t actually all of it.</div>
<h3>Lusine</h3>
<p><strong>CDM: What was your process like, creatively – particularly in regards to the vocals?</strong></p>
<blockquote><p>It was a very long process. It started off as something totally different. Some sort of downtempo disco type track with much more lyrical vocals. But, after several months I realized it wasn&#8217;t working for me, so I approached the whole thing from scratch, resampled everything and made a more minimal downtempo track out of it.</p>
<p>The vocals started off a lot more obviously upfront, but I decided to use them more as a musical layer, so I resampled the completed vocal track and started shuffling the bits around. It felt better to me, like the musical layers in the song weren&#8217;t competing with the vocals as much.</p>
</blockquote>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/images/2010/01/lusine_mexico.jpg"><img style="border-right-width: 0px; display: inline; border-top-width: 0px; border-bottom-width: 0px; border-left-width: 0px" title="lusine_mexico" border="0" alt="lusine_mexico" src="http://createdigitalmusic.com/images/2010/01/lusine_mexico_thumb.jpg" width="580" height="435" /></a> </strong></p>
<div class="imgcaption">I asked Lusine for an image he felt went with this track, and Jeff pulled out his photograph he took a few years ago &quot;of some gravity-defying acrobatics in Papantla, Mexico.&quot; Photo courtesy the artist.</div>
<p><em><strong>Ed.: I’ll be curious to hear your thoughts on the compilation, </strong>especially since it represents three very different musical perspectives (which to me wound up making the experience richer). The TV show <a href=" http://www.syfy.com/caprica/">Caprica</a>, for its part, premieres January 22 with another great <a href="http://www.bearmccreary.com/">Bear McCreary</a> soundtrack (I’ve been listening already, as a fan of his scores).</em></p>
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		<title>Trifonic&#8217;s Music, Beat Slicing Technique, Free Bass Patch</title>
		<link>http://createdigitalmusic.com/2010/01/04/trifonics-music-beat-slicing-technique-free-bass-patch/</link>
		<comments>http://createdigitalmusic.com/2010/01/04/trifonics-music-beat-slicing-technique-free-bass-patch/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 17:30:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[awesomeness]]></category>
		<category><![CDATA[bass]]></category>
		<category><![CDATA[beat-slicing]]></category>
		<category><![CDATA[beats]]></category>
		<category><![CDATA[Creative-Commons]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[EXS24]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[kontakt]]></category>
		<category><![CDATA[Logic]]></category>
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		<category><![CDATA[Mac]]></category>
		<category><![CDATA[patches]]></category>
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		<category><![CDATA[techniques]]></category>
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		<category><![CDATA[trifonic]]></category>
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		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8934</guid>
		<description><![CDATA[Trifonic: Editing Beats &#8211; Part 1 from Next Step Audio on Vimeo.
No more secrets: that could well sum up the zeitgeist of music making in 2010. So it is that Trifonic, aka virtuoso beatmeister brothers Brian and Laurence Trifon of San Francisco, share their technique for chopping up and glitching out audio. Their new blog, [...]]]></description>
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<p><a href="http://vimeo.com/8455759">Trifonic: Editing Beats &#8211; Part 1</a> from <a href="http://vimeo.com/nextstepaudio">Next Step Audio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>No more secrets: that could well sum up the zeitgeist of music making in 2010. So it is that Trifonic, aka virtuoso beatmeister brothers Brian and Laurence Trifon of San Francisco, share their technique for chopping up and glitching out audio. Their new blog, Next Step Audio, is entirely dedicated to sharing their production techniques:</p>
<p><a href="http://nextstepaudio.com/">http://nextstepaudio.com/</a> [site slightly erratic response-wise for me at press time]</p>
<p>The video tutorial on beat editing, published by Next Step Audio, starts out generically enough: grab the ubiquitous &#8220;Amen break&#8221; as a sample, load it into Apple&#8217;s Logic Pro, slice it by beat and adjust to transients, gate&#8230; but Trifonic explains how they take the results further, drawing envelopes for modulation and winding up with something far removed for the original. Of course, if you&#8217;re fatigued of the &#8220;Amen break,&#8221; you could apply the same technique to samples of your own playing, and you could substitute your DAW of choice, from Live to Pro Tools, for the editing. </p>
<p>Part of what makes this tutorial compelling is that the duo has a distinctive musical identity, rather than being the anonymous, all-knowing voice music tech instructors had tried to be in the past. It&#8217;s worth checking out their music, too. Digitally-distorted, glitching beats had threatened to become a tired cliche years ago, but Trifonic combines those sharper digital timbres with rich, warm layers of sound. The shifting textures of the video for &#8220;Parks on Fire,&#8221; a big single for them, matches that musical structure perfectly in visuals. (The video is the work of the terrific <a href="http://www.neither-field.com/">Scott Pagano</a>, an LA-based visualist.)</p>
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<p>There&#8217;s plenty more music to share, too, and you can even grab a free Trifonic bass patch for Logic&#8217;s EXS24 and Native Instruments&#8217; Kontakt 3 (or compatible samplers, which includes just about everything).<span id="more-8934"></span></p>
<p>You can grab a free MP3 of Trifonic&#8217;s &#8220;Transgenic&#8221; in the &#8220;Rust Mix&#8221;:</p>
<div>
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<p>And Trifonic are regular contributors to ccMixer, the Creative Commons-licensed remix site. They&#8217;ve got loads of work under an attribution / non-commercial license. That has, in turn, encouraged a crop of remixes of their work, which seems in keeping with the techniques they&#8217;re espousing.</p>
<p><em>(See <a href="http://createdigitalmusic.com/2009/12/30/cdm-and-non-commercial-images-regex-help-wanted/">my rant last week</a> for some concerns about the non-commercial license relative to images. It&#8217;s less of an issue, I think, with samples, but I do hope to connect with the CC folks soon and talk on CDM about the relative advantages of Non-Commercial versus ShareAlike or some combination.)<br />
</em><br />
<a href="http://ccmixter.org/people/trifonic">http://ccmixter.org/people/trifonic</a></p>
<p>In part two of the beat editing tutorial, Trifonic go further with glitching and special effects.</p>
<p>As noted by commenter Bryan Gilstein, &#8220;It doesn&#8217;t matter, we&#8217;ll go nuts with it.&#8221;</p>
<p>Amen, brother.</p>
<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8455994&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8455994&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/8455994">Trifonic: Editing Beats &#8211; Part 2</a> from <a href="http://vimeo.com/nextstepaudio">Next Step Audio</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Trifonic have a bass patch sample that they share for free, too, in EXS24 and Kontakt 3 formats. It&#8217;s a wobble bass, yes, but with a few nice twists.</p>
<div>
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<p>Good music, good production tips &#8211; I&#8217;m sold. (Now, is anyone else aside from me thinking about how these techniques could become real-time / live instruments?)</p>
<p>Lots more Trifonic at the artists&#8217; website:<br />
<a href="http://www.trifonic.com">http://www.trifonic.com</a></p>
<p>See also:<br />
<a href="http://rcrdlbl.com/artists/Trifonic/music">Tirfonic @ rcrdlbl</a> [free music]<br />
<a href="http://www.last.fm/music/Trifonic">Trifonic @ Last.fm</a></p>
<p>&#8230;and I&#8217;ll see them next week in LA, where I&#8217;m sharing a big bill with them at the unofficial NAMM afterparty (more details on that soon):<br />
<a href="http://whambamthankyounamm.com/">http://whambamthankyounamm.com/</a></p>
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		<title>SONAR 8.5.2 Hands On: Tradition, Meet Tempting Treats</title>
		<link>http://createdigitalmusic.com/2009/12/28/sonar-8-5-2-hands-on-tradition-meet-tempting-treats/</link>
		<comments>http://createdigitalmusic.com/2009/12/28/sonar-8-5-2-hands-on-tradition-meet-tempting-treats/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 06:12:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Highlight]]></category>
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		<category><![CDATA[Cakewalk]]></category>
		<category><![CDATA[DAW]]></category>
		<category><![CDATA[editorial]]></category>
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		<category><![CDATA[hands-on]]></category>
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		<category><![CDATA[Plug-ins]]></category>
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		<category><![CDATA[production]]></category>
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		<category><![CDATA[Software]]></category>
		<category><![CDATA[SONAR]]></category>
		<category><![CDATA[sonar-8.5]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.com/?p=8819</guid>
		<description><![CDATA[<img src="http://createdigitalmusic.com/images/2009/12/1209_sonar.jpg">]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/12/sonaroverview.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="sonaroverview_t" border="0" alt="sonaroverview_t" src="http://createdigitalmusic.com/images/2009/12/sonaroverview_t_thumb.jpg" width="580" height="455" /></a> </p>
<div class="imgcaption">The traditional Digital Audio Workstation still has plenty of appeal when it comes to polishing tracks and scores. SONAR is a top contender for a reason. “Point five” may sound like a minor update, but – particularly with the polish added in 8.5.2 – it brings a lot to the table. Is it enough to work in your workflow?</div>
<p>There’s something to be said for the traditional digital audio workstation, its linear arrangement view, and all its editing bells and whistles. When it comes to finishing a track from beginning to end – not doing live PA-DJ hybrid performances or racking up modular synths and effects or programming intricate cellular beats – sometimes the conventional approach can be welcome.</p>
<p>With lots of affordable alternatives – not to mention competition from stable, previous versions &#8211; the question with any full-freight, top-of-the-line DAW is whether it can “buy” your loyalties with enough extras? And, for that matter, might it even convince you to <em>enjoy</em> running Windows? SONAR has tempted me before, but 8.5.2 reaches a new level of maturity – and a new level of pack-in goodies to sweeten the deal.</p>
<p>Choosing a DAW is an immensely personal decision. It’s worth saying that we have a lot of exceptionally good choices from which to select tools. Even when they perform tasks in very different ways, any number of tools can achieve the same results. I have had a personal reaction to certain tools, though, and too often in reviews, we don’t get to talk about that subjective experience. I’ve actually started to work SONAR into more of the projects I’m doing, so I speak personally about it.</p>
<p><a href="http://createdigitalmusic.com/images/2009/12/matrixview_arrange.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="matrixview_arrange_t" border="0" alt="matrixview_arrange_t" src="http://createdigitalmusic.com/images/2009/12/matrixview_arrange_t_thumb.jpg" width="580" height="290" /></a> </p>
<div class="imgcaption">Features like a Matrix View and Step Sequencer may be familiar in other apps, but it’s the way they interact with SONAR’s linear timeline that make them feel more like Cakewalk features.</div>
<p> <span id="more-8819"></span>
<p>From the moment you fire it up, SONAR screams DAW tradition, as in, “welcome to the cockpit of my 747 jet plane.” Yes, it’s got rows of squint-worthy icons on its toolbars. And yes, it’s sufficiently utilitarian. Whereas Ableton prides itself on a minimalist approach, and Apple and Digidesign have slapped on layers of slick gloss and shine, Cakewalk remains, behind the occasional pretty icon or knob scattered here and there, a tool that looks like a piece of software.</p>
<p>But don’t necessarily let this surface complexity turn you off. All the way back to the DOS days, Cakewalk has had a history of giving you more of everything, then allowing you to turn on only what you want. You can switch off and customize nearly any element of the interface. Clever tabs introduced in recent versions help keep everything within reach. The UI is still a little harder to look at than I’d like – not aesthetically, but in that the UI can become cluttered, and it’s easy to wind up with a lot of floating windows. But switch off some extraneous toolbars, learn some keyboard shortcuts, and get used to the “packed workbench” set of tools, and SONAR can grow comfortable more quickly than you’d think. </p>
<p><a href="http://createdigitalmusic.com/images/2009/12/sonartoolbar.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="sonartoolbar_t" border="0" alt="sonartoolbar_t" src="http://createdigitalmusic.com/images/2009/12/sonartoolbar_t_thumb.jpg" width="580" height="32" /></a> </p>
<div class="imgcaption">Yes, that is indeed an enormous toolbar. Fortunately, you can turn a lot of this off and use other shortcuts, and the quantity of icons represents a number of useful features, many of which have come from user requests.</div>
<p>When it comes to editing, production, mixing, and routing, you’ll certainly never say, “I wish I could…” or “if only editing worked like..” More often than not, some tool with just that editing method is nearby. </p>
<p>SONAR is unquestionably the DAW of “more.” But whereas some of its flagship competitors have tacked-on additional tools or bundled items, much of that “more” is also integrated with the host itself. SONAR has also been focusing in the last few releases on the areas about which electronic producers care the most. I recently lamented that Apple’s Mac-only rival to the feature-packed SONAR on Windows, Logic Studio, has neglected some of its bread-and-butter audio effects and MIDI editing features in its most recent release. Apple’s Amp Designer and Pedalboard, MainStage performance rig, and Soundtrack Pro wave editor are nothing if not impressive, but they may not be relevant to everyone. If words like “step sequencer” and “tempo-synced mod filter” appeal more, then read on.</p>
<h3>Step and Matrix Editing in a Traditional DAW</h3>
<p>Two of the banner editing features introduced in SONAR 8.5 this year likely look a little familiar. The push-button Step Sequencer 2 recalls FL Studio’s step sequencing view, and the new Matrix View seems intentionally modeled on Ableton Live’s signature Session View. If you’re pleased with those tools, they may not make you a convert, either. But there are some reasons to believe that this is a&#160; uniquely SONAR-like take on these kinds of features.</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/stepseq.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="stepseq_t" border="0" alt="stepseq_t" src="http://createdigitalmusic.com/images/2009/12/stepseq_t_thumb.jpg" width="577" height="602" /></a></p>
<div class="imgcaption">The Step Sequencer belies some powerful features beneath its familiar exterior, and can offer a useful way of programming rhythms and MIDI modulation.</div>
<p><strong>Step Sequencer</strong></p>
<p>The step sequencer is likely to warm the hearts of fans of beat programming, and it could well woo away some users of FL Studio. What’s unique about it is that it’s a step sequencer view of any track you like – not an effect, not an instrument, but a view on the host app itself. Pulling up a step sequencer is now as easy as invoking the time-tested Piano Roll view. Nor is this limited to repetitive, four-on-the-floor patterns: you can determine the number of beats and the number of steps on each beat. (The maximum number of steps is 16, with more beats possible than I could count.) The beats lock to SONAR’s master tempo, as they should, but the pattern itself can even be out of phase with the sequencer time signature if you so desire. </p>
<p>Among other improvements in the new release, you can now add adjustable flam with a double-click, load and save favorite patterns, and populate certain steps automatically. </p>
<p>It’s the way in which the step sequencer integrates with SONAR’s track view that’s especially lovely. You can sketch ideas in the step sequencer, then fine tune them in a conventional Piano Roll view. You can lay out patterns in the arrangement wherever you like. You get all the speed and convenience of the step sequencer, in other words, without having to limit your ideas to accommodate it.</p>
<p><a href="http://createdigitalmusic.com/images/2009/12/stepseq_cc.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="stepseq_cc_t" border="0" alt="stepseq_cc_t" src="http://createdigitalmusic.com/images/2009/12/stepseq_cc_t_thumb.jpg" width="580" height="143" /></a></p>
<div class="imgcaption">Steps aren’t limited to notes and triggers: you can set MIDI control to each step, or even set probability, using an interface that draws from Cakewalk’s Rapture synth.</div>
<p>Step sequencing notes is the obvious choice, but you can also set parameters for each step, including velocity, time offset, and (to keep your patterns from getting repetitive) per-step probability. You can also send MIDI messages, including even RPNs and NRPNs for advanced MIDI programming. That makes SONAR an excellent choice for automating external MIDI gear.</p>
<p>There is a skin-deep similarity to FL Studio, but the real lineage here is Cakewalk’s superb instrument Rapture, which used a similar interface to perform step modulation. </p>
<p>Sadly, though, what’s missing in the step sequencer is the ability to automate third-party plug-in effect parameters via the same interface – a major missed opportunity, and something present in tools like Ableton Live’s clip envelopes. You can still do this via automation lanes, but it’d be nice to make use of the elegant control-sketching capabilities of the Step Sequencer. In fairness, the problem here is that many plug-ins don’t respond to common MIDI control change messages, even the few that can be reasonably standardized, such as filter cutoff.</p>
<p>Note that I say “third-party” plug-ins; some of Cakewalk’s own included synths can indeed be automated via the step sequencer, which is good fun. It’s an easy feature to miss, so I’ll cover how to do it in the upcoming SONAR 8.5 tips story. And if your plug-in does implement proper MIDI control, you can manipulate any plug-in with MIDI, too.</p>
<p>Also missing in the Step Sequencer itself is a way to switch amongst multiple pattern buffers. However, this is where the fact that the Step Sequencer is simply a view of a clip becomes powerful. To create multiple patterns, you’d simply create multiple clips. If you need a way to switch between clips, you can drop them into Matrix View and switch between them that way. That’s similar to what’s possible in Ableton Live, again, but for those who prefer the traditional behavior of a step sequencer to a Piano Roll view, SONAR gives you some additional choice.</p>
<p>I do hope that SONAR 9 continues to refine the step sequencer and its integration, as I think this feature has a lot of potential beyond its current, already-useful functionality.</p>
<p><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/stepseq_patternarrange.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="stepseq_patternarrange" border="0" alt="stepseq_patternarrange" src="http://createdigitalmusic.com/images/2009/12/stepseq_patternarrange_thumb.jpg" width="375" height="142" /></a> </p>
<div class="imgcaption">Step sequencer patterns – including MIDI modulation – can be laid out in the arrangement view.</div>
<p>Speaking of steps, it’s not at all a new feature, but it’s worth saying that SONAR has one of the easiest implementations of step recording I’ve ever seen. It’s easy to bang out an idea while cramped in coach with your laptop using just the keyboard. And it’s another reminder that a mature DAW still has its place.</p>
<p><strong>Matrix View</strong></p>
<p>One of the mysteries of music software development over the last few years has been that, for all the success of Ableton Live, it seemed no one tried to copy Live’s biggest features, its clip-launching workflow. (Live didn’t invent the idea of putting chunks of music in an array of triggers – that fundamental idea comes from samplers and drum machines – but that makes the absence of other takes on the idea all the more strange.) Well, the wait is over: Matrix View in SONAR 8.5 certainly seems to respond directly to Live’s Session View. </p>
<p>It’s easiest to talk first about the obvious similarities. As with Live’s Session View, SONAR’s Matrix View arranges audio and MIDI clips into an array. Trigger a clip, and it begins playing. Set the launch quantization, and its playback will begin on a beat or a bar. Trigger the clip again, and it either re-triggers or toggles playback, depending on the mode you’ve set. Trigger a second clip in the same row (SONAR) or column (Live), and the first clip starts playing, replaced by the first. SONAR’s rendition is rotated ninety degrees from Live’s – which in some ways is more intuitive – but the behavior is the same. SONAR even mimics some of the toolbar layout of Live’s Session View.</p>
<p><strong><a class="thickbox" href="http://createdigitalmusic.com/images/2009/12/matrixview.jpg"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="matrixview_t" border="0" alt="matrixview_t" src="http://createdigitalmusic.com/images/2009/12/matrixview_t_thumb.jpg" width="580" height="286" /></a> </strong></p>
<div class="imgcaption">The key to getting the most out of Matrix View: think the SONAR way, not the Ableton way. At the same time, Matrix View does offer a glimpse of how a Session View-style array of clips might look if designed by someone else, something long overdue.</div>
<p>Because Matrix View is so much like Session View, however, the differences are thrown into relief, too. For the first time, we see what Live might look like if it were redesigned from the ground up. The clip buttons are enlarged in SONAR’s Matrix View, allowing for greater visual feedback on clips. Settings that in Live require a visit to a different pane are exposed in Matrix View, including looping and latching clips. </p>
<p>Matrix View also introduces some features Live users may envy. You can set “Latch Mode” globally, so that clips play back only when an input – like a pad on a drum controller – is held down. That can make your audio clips more playable, encouraging you to use your pads instead of just let them loop endlessly. (It’s possible to do the same thing in Live, but the feature is more exposed in SONAR.) SONAR’s Matrix View also introduces the idea of having two quantization settings instead of just one. Switch clips to bus A or B, and you can set one set of clips to trigger on the bar and another on the quarter-note beat, for instance.</p>
<p>I’ll be honest: I was initially apprehensive about Matrix View. If I wanted Live in SONAR, I’d be inclined simply to use Live, which yo can even easily do inside SONAR via ReWire. Sure enough, if you try to use Matrix View like Live’s Session View, you’re likely to be disappointed. SONAR isn’t built for onstage, real-time live performance in the way Live is, so the sonic results aren’t quite the same. (It certainly operates in real time, but it’s primarily a “studio” program. I did occasionally get brief drop-outs in sound that would make me hesitate to try to play Matrix View onstage. SONAR is a strong choice for onstage use if you’re hosting plug-ins or running backing tracks, but something like Matrix View becomes more interactive.)</p>
<p>Also, while the Matrix View’s array looks like Session View, it lacks the integrated tools for manipulating clips that Live has – to say nothing of Live’s more advanced arrangement options, like Follow Actions. You can warp audio using SONAR’s sophisticated GrooveClips, and unlike Ableton, SONAR has the eminently logical ability to loop clips <em>without</em> warping the audio contained. (Why Live still doesn’t do that after ten years is beyond me.) But Matrix View simply isn’t Live. Nor, says Cakewalk, is it supposed to be; Cakewalk repeatedly told me that, despite appearances, they intend Matrix View as a means of extending SONAR and not even a competitor for Live.</p>
<p>So that’s what Matrix View isn’t. The surprise is, what Matrix View<em> </em>is turns out to be more useful than I expected. Ableton Live is split effectively into two programs, one a linear view as in a conventional DAW and the other Session View. It’s possible to go from one to the other, but you feel like you’re dealing in a way with two separate programs.</p>
<p><a href="http://createdigitalmusic.com/images/2009/12/beatscape.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="beatscape_t" border="0" alt="beatscape_t" src="http://createdigitalmusic.com/images/2009/12/beatscape_t_thumb.jpg" width="580" height="446" /></a></p>
<div class="imgcaption">Matrix View isn’t your only option for working with clips of audio in SONAR. Beatscape, included in the SONAR package, uses a drum machine / drum pad sampler approach, to say nothing of other external hardware or software plug-in options that work similarly.</div>
<p>SONAR, with or without Matrix View, remains entirely focused on the linear arrangement – and that can be a good thing. Treat Matrix View as a bin of clips, with the focus still very much on SONAR’s linear tracks, and the whole thing starts to make some sense. In fact, SONAR’s means of mediating between the non-linear clips and the linear arrangement seems more intuitive than Live’s to me, even after many years of using Live. Turn on “Capture Matrix Performance,” and you can use Matrix View as an easy way of “writing” patterns and clips into tracks. You can do this without having to turn on and off the transport’s record control, which can result in some messy mistakes in Ableton Live. Toggle “Follow Transport,” and choose whether Matrix View’s behavior is determined by the project transport condition. You can do many of the same things in Live, don’t get me wrong, but SONAR has been able to learn and improve upon Live’s way of doing things, and favor the linear arrangement. Even if you opt to use SONAR alongside another application like Live, that might be useful to have integrated with SONAR itself.</p>
<p>Matrix View’s rows also are not tied to pre-determined tracks as in Live’s mixer-like Session View. You can choose any row of clips and arbitrarily route them to any track you like. Take all of the clips and route them to one audio track. Route some rows to one track and others to another. This makes managing signal routing and recording linear arrangements much easier. It’s possible to do the same thing in Live with busing, but Matrix View is routing to actual tracks, not returns.</p>
<p>Of course, none of this makes SONAR a live performance tool, which for many is the draw and namesake of Ableton’s Live. But if the appeal of SONAR, as mentioned at the outset of this story, is committing to linear tracks, that may not matter.</p>
<p>The net result of all of this is that Matrix View can be a useful way of playing around with clips quickly, while remaining focused on your end-to-end arrangement. It’s also worth mentioning that Matrix View isn’t the only way of dropping audio into tracks. Cakewalk’s excellent, dead-simple Beatscape can do something similar, in a drum machine/MPC-style view. Neither of these tools may convince you to upgrade to SONAR 8.5, let alone switch from another host. But having them available in your arsenal expands your ways of working, which can help prevent you from getting stuck in a creative rut.</p>
<p>As with the Step Sequencer, what’s critical in SONAR’s approach is keeping everything integrated and focusing on the main Track View. I can’t recommend SONAR on the merits of Matrix View – I’d like to see it grow and mature a little bit first, and to see it expand in a Cakewalk way and not just an Ableton way. I’m also not yet confident of its reliability; it’s a new feature, I saw some occasional glitches, and 8.5.2 made a lot of changes under the hood. But it could show promise in the future, and it certainly indicates Cakewalk’s commitment to adding to their host’s workflows.</p>
<p><a href="http://createdigitalmusic.com/images/2009/12/arp.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="arp" border="0" alt="arp" src="http://createdigitalmusic.com/images/2009/12/arp_thumb.jpg" width="147" height="123" /></a> </p>
<p><strong>Arpeggiator</strong></p>
<p>SONAR 8.5 also packs an arpeggiator on each track. It’s a smaller feature than the Matrix View and Step Sequencer, but sometimes little things make a difference in workflow. The tool is very simple, but it’s awfully nice having it always available to use. You get all the basics, and because it’s everywhere, it can spawn new ideas you might not have tried otherwise. </p>
<h3>Effect Goodies</h3>
<p>If you opt for the full Producer Edition of SONAR, you get a lot of pack-in effects. Previously, the “kitchen sink” approach to effects had been the domain of Logic. SONAR has not only caught up, depending on the applications that matter to you, it could have the most appealing lineup of included effects. </p>
<p>I generally recoil from discussions of how “good” software sounds; a lot of this has to do with the user. But I will say, working with SONAR’s mix engine and bundled tools is an aural pleasure. There’s some really great-sounding stuff in here, and I suppose the “if it sounds good, it is good” maxim holds in music software as much as anything.</p>
<p>There’s a huge collection of new effects. Some aren’t strictly “new,” developed for other Cakewalk products, but no matter – this is a fresh, useful collection of stuff.</p>
<p><a href="http://createdigitalmusic.com/images/2009/12/px64.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="px64_t" border="0" alt="px64_t" src="http://createdigitalmusic.com/images/2009/12/px64_t_thumb.jpg" width="580" height="296" /></a> </p>
<div class="imgcaption">Assembling a selection of useful modules for percussion, the balance of tools in the PX-64, combined with a silky sound and friendly interface and routing, make it addictive to use.</div>
<p>The PX-64 Percussion Strip is just fantastic. It combines dynamics (compressor/expander), equalization, delay, tube saturation, and transient shaping. Putting together these modules isn’t just a gimmick, either; the set is complementary, and there’s an elegant drag-and-drop option for changing routing. Seeing everything in one place makes a difference, and it’s nice to any time a software developer includes an expander and not just a compressor. The sound can be really transparent, as well. Combine this with the dedicated Transient Follower introduced in SONAR 8, and SONAR is a terrific environment for tweaking percussion. (Incidentally, it’s just as much fun with synthesized and sampled electronic percussion as recorded acoustic percussion.)&#160; </p>
<p>The VX-64 Vocal Strip, as the name implies, does the same thing for vocalists. It includes a Deesser, compressor/expander, tube EQ, doubler, and delay. As with the PX-64, the VX-64 provides easy-to-use visual feedback and drag-and-drop routing.</p>
<p>The PX-64 and VX-64 are definitely the “headliners” in the new effects. But some of the other plug-ins are gems, too:</p>
<p><strong>Tempo Delay</strong> is my favorite in the whole bundle; it’s a tempo-synced delay and modulated EQ/filter that for me, at least, recalls Lexicon classics like the brilliant and inexplicably-discontinued PCM 42. </p>
<p><strong>Mod Filter</strong> is a similarly lovely tempo-synced EG/LFO with a rich overdrive.</p>
<p>The <strong>Alias Factor </strong>decimator is both a bit crusher and a low-pass filter; it’s the rare bit crusher that sound warm and organic no matter how much you stress its settings, and may well have become my new favorite decimator. (In fact, forget I told you about it. So many people are currently overusing the settings on Ableton that it’s become really obvious. So, keep doing that, and I’ll keep Alias Factor for myself. Move along.)</p>
<p><a href="http://createdigitalmusic.com/images/2009/12/modfilter.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="modfilter_t" border="0" alt="modfilter_t" src="http://createdigitalmusic.com/images/2009/12/modfilter_t_thumb.jpg" width="580" height="181" /></a> </p>
<div class="imgcaption">A handful of effects, including the Modfilter, combine some of the best digital effects processors with well-thought-out controls. They may not look like much compared to some plug-ins, but at the same time, some simplicity can be refreshing.</div>
<p>There’s also an included <strong>phaser</strong>, high-frequency <strong>exciter</strong>, multivoice <strong>chorus/flanger</strong>, <strong>parametric EQ</strong>, stereo <strong>compressor/gate</strong>, and <strong>digital reverb</strong>. Not one of these effects is flashy, in sound or appearance. They all have a few knobs. They look like free plug-ins. And I love that – they’re the <em>worst</em> possible option for impressing friends or clients with your pricey, fancy plugs. (They’re clearly modeled on Lexicon’s hardware front panels.) But they sound great, without getting in the way of your mix, and they actually stick to the controls you’ll actually use. </p>
<p>The latest additions sit atop some powerful, beautiful-sounding existing tools, like the <strong>Vintage Channel VC64</strong>, which incorporates analog-emulating dynamics, gate, De-Esser, and EQ, as created by Kjaerhus Audio. The vintage-styled panel is a gimmick, but make no mistake – the plug-in itself sounds wonderful. Cakewalk also has the well-executed Boost11 compressor.</p>
<p>Not new to SONAR 8.5, but now bundled with SONAR Studio and well worth mentioning, is the Roland V-Vocal editor. The tool incorporates the <strong>VariPhrase</strong> vocal analysis technology in Roland hardware – at (sorry, Roland) a fraction of the price of buying additional gear. Now, don’t get me started on the many reasons I hate artificial pitch correction and vibrato. But V-Vocal has some interesting creative applications, even if you’re not a singer. You can use it as a harmonizer. You can use it to create special effects with timing, phrasing, and formants. Its <strong>pitch to MIDI</strong> conversion works really well, too, so you can even sing in unusual synth lines. By “overlook,” incidentally, I do mean overlook – you’ll find V-Vocal as another “view” of your track.</p>
<p>SONAR is not without competition. For instance, I love some of Logic’s oddities, like its Sculpture physical-modeling instrument, or Ableton’s unusually elegant and unique effects. But when it comes to signal processing specifically and what’s in the box, I don’t think there’s a DAW on the planet right now that can match the utility and sound quality of the effects bundled with SONAR. That may not be a big deal if you already have assembled a suite of your favorite plug-ins. But if you want a DAW that ships with a lot of audio-processing goodness, SONAR, particularly in its Producer Edition, is simply unmatched. </p>
<p>Here’s another advantage of SONAR over some of its competitors. Yes, applications like Pro Tools, Logic, and Ableton Live now come with boatloads of plugs. But try to load these tools in another host, and they disable themselves. That’s true of some of SONAR’s V-Vocal, VC-64 channel strip, Lexicon Pantheon Reverb, and True Pianos. But nearly everything else – including the fantastic new Session Drummer – works in any Windows VST host. Want to drop your LinnDrum samples in a Session Drummer instance with the PX-64 effects strip inside the tracker Renoise, without loading SONAR? Go for it. That makes SONAR’s value decidedly greater.</p>
<p>(Notably, Reaper does not have these same limitations, as its fans are likely to be quick to point out. But SONAR, while priced significantly higher, also comes with a broader selection of plug-ins, and it remains a robust host for all of your other plugs.)</p>
<p><a href="http://createdigitalmusic.com/images/2009/12/sessiondrummer.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="sessiondrummer_t" border="0" alt="sessiondrummer_t" src="http://createdigitalmusic.com/images/2009/12/sessiondrummer_t_thumb.jpg" width="580" height="311" /></a> </p>
<div class="imgcaption">Session Drummer’s inclusion of a number of vintage drum machines makes a nice extra for 8.5 users.</div>
<h3>Drum Machines and Instruments</h3>
<p>The big instrumental addition in 8.5 is the new Session Drummer 3, an expanded drum machine / drum sampler. Like Cakewalk’s other recent instruments, it focuses on the essentials but executes them elegantly: it’s a basic drum kit with open-standard SFZ sample compatibility, MIDI pattern playback and multiple pattern slots, and a friendly graphical view of the kit. The mixer is the really nice part of the instrument: mix via a basic mixing interface and route each audio wherever you like, with separate controls for width and tune. That doesn’t quite add up to a full-blown drum sampler like NI’s Battery, but it still does plenty. </p>
<p>I’m not particularly interested in sampled acoustic kits, so the beauty of this pack to me is the additional vintage drum machines, including Roland’s TR-707, 808, and 909, but also DrumTraks and LinnDrum models – all the things I can’t afford on eBay or store in my apartment. They’re just samples, not full-blown emulations, and it is a <em>little</em> silly hearing an 808 while looking at a picture of an acoustic drum kit. But couple these with SONAR’s step sequencer and transient-following effects arsenal, and you have a combination that should make any fan of electronic beats blissfully happy. </p>
<p>Of course, I’d be even happier if Cakewalk would bundle its modular drum synth, NPulse, from Project5. There seems to be no reason at this point not to bring Cakewalk’s flagship host in line with the rest of the fleet. And Cakewalk is up against various bundles of synths – Reason, Logic Studio, FL Studio, Ableton Live Suite, and even Pro Tools all now come with deep synth bundles. Just remember, you do get a good selection of instruments in Cakewalk’s software, too, including the Dimension Pro sampler and Rapture LE. Unlike the audio effects, I can’t really say the synth and sampler choices in SONAR are a reason to opt for Cakewalk’s tool over other hosts, but they don’t hurt, either.</p>
<p>&#160;<a href="http://createdigitalmusic.com/images/2009/12/sessiondrummer_mixer.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="sessiondrummer_mixer_t" border="0" alt="sessiondrummer_mixer_t" src="http://createdigitalmusic.com/images/2009/12/sessiondrummer_mixer_t_thumb.jpg" width="580" height="569" /></a> </p>
<div class="imgcaption">The thoughtfully-designed Mixer View in Session Drummer 3 offers a simple but friendly view on the various drum parts.</div>
<h3>AudioSnap</h3>
<p>Slicing and dicing audio in time is all the rage these days, so it’d be easy enough to miss Cakewalk’s take. But I’d put AudioSnap 2 right up with Logic Studio 9’s new audio mashing features for ease of use. The AudioSnap overlay is brilliantly simple, and best of all for creative production, allows you to copy grooves to MIDI with one click. I could say more about it, but I think the new window says it all. The one thing you can’t see here is that you can now easily tab around from transient to transient.</p>
<p>Cakewalk also employs the high-quality stretching algorithms from the folks at iZotope. Note that Apple has recently developed some in-house audio warping techniques, as has Propellerhead for Record. Seeing how these features stack up, though, would be the domain of another feature.</p>
<p><a href="http://createdigitalmusic.com/images/2009/12/audiosnap.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="audiosnap_t" border="0" alt="audiosnap_t" src="http://createdigitalmusic.com/images/2009/12/audiosnap_t_thumb.jpg" width="508" height="129" /></a> </p>
<div class="imgcaption">AudioSnap consolidates a number of handy features for mapping timing back and forth between audio and MIDI/project tempo, quantization and groove quantization.</div>
<h3>Usability, Performance, Compatibility, and the Sum of the Parts</h3>
<p>There’s quite a lot of additional fit and finish in SONAR 8.5, with additional improvements added in 8.5.2.</p>
<p>The <strong>Media Browser</strong> is improved, and acts as Windows users would expect; it’s great having a native file browser built into the host, and it fits neatly in a tab at the bottom of the screen.</p>
<p>The <strong>“Now Time” marker</strong> lets you easily drag around “now” during playback with the cursor so that the transport springs to the right place. It’s a little thing, but a big time-saver; I wish I had it in my video editing software.</p>
<p><strong>Freezing</strong> now lets you easily include or exclude effects bins – an obvious, welcome choice.</p>
<p>And if you like <strong>buttons</strong>, you get even more. There is also a solo button on effects, useful while you’re tweaking. Freeze and archive buttons have been added to save computing resources, especially handy if you’re working on a laptop (or are addicted, as I am, to all those CPU-hungry multi-effects strips). Archiving is really handy when you’re working on a production, in that it allows you not only to freeze but disable a track while you aren’t actively using it.</p>
<p>But I think it’s the compatibility and reliability work that may be most important. Cakewalk has been way out in front with support for the latest-and-greatest version of Windows. They managed to support Windows Vista when, frankly, no one else seemed to work out how to do it or even if it was a worthwhile use of time. They supported <strong>64-bit computing</strong> before anyone else, opening up greater memory capacity to their users – and now make it easy, via a technology called BitBridge, to migrate all your 32-bit plug-ins to your 64-bit system. Now, <strong>Windows 7</strong> is here and generally doesn’t suck, and SONAR is not only first, but has an exceptional level of support. 8.5.2 in my testing was rock solid.</p>
<p><a href="http://createdigitalmusic.com/images/2009/12/mediabrowser.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="mediabrowser_t" border="0" alt="mediabrowser_t" src="http://createdigitalmusic.com/images/2009/12/mediabrowser_t_thumb.jpg" width="580" height="157" /></a> </p>
<div class="imgcaption">The Media Browser puts a much-needed file view in the interface, and should please regular Windows users by conforming to the way file system views conventionally work.</div>
<p>SONAR in general is one of those hosts that I feel won’t blink when I toss a variety of plug-ins and audio interfaces at it. Running audio interfaces on Windows, in particular, tends not to be as easy as it is on the Mac because of Windows’ multiple audio systems. Yet SONAR can be run reliably, in my testing, under a variety of audio systems from WASAPI to ASIO, with a variety of hardware.</p>
<p>There are subtle but important plug-in improvements here, too, for <strong>VST</strong> lovers. You can turn on “always suspend on play” to fix plug-ins that have trouble with stuck notes when you stop the transport (been there), and “serialize host access” to fix problems with plug-ins crashing or glitching because of user interface thread sync problems. I’ve definitely seen both of these issues before, though I wasn’t able to locate a misbehaving plug-in to test it. But it shows a level of attention to detail that, on Windows at least, I believe is pretty unique.</p>
<p>It’s tough to talk about reliability. Anecdotally, I know some readers prefer older versions of SONAR to newer versions, and I can’t find a material reason why that might be. But I do say that SONAR is generally a trust I feel I can trust and use reliably, and that to me means a lot.</p>
<p><a href="http://www.flickr.com/photos/gi/192984384/" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="192984384_e015bce500[1]" border="0" alt="192984384_e015bce500[1]" src="http://createdigitalmusic.com/images/2009/12/192984384_e015bce5001.jpg" width="500" height="500" /></a> </p>
<div class="imgcaption">(<a href="http://creativecommons.org/licenses/by-sa/2.0/deed.en">CC</a>) <a href="http://www.flickr.com/people/gi/">Gisela Giardino</a>.</div>
<h3>SONAR Wins Me Over</h3>
<p>Is there a place for traditional DAWs in coming years? Small, agile competition is certainly turning up the heat. And SONAR retains the legacy of conventional DAWs. It has an interface that can sometimes be cluttered with options. It requires an investment of money and time. It runs only on Windows, and it certainly looks like a traditional Windows application. By virtue of doing everything, it’s almost guaranteed to do some things you really don’t need. </p>
<p>But for all the beauty of non-linear arrangements, of unusual interfaces and novel music making, sometimes you want to finish a track in the conventional sense. And sometimes that means dealing with an interface with a lot of tools in order to make complex arranging tasks easier.</p>
<p>As for justifying its cost, SONAR can pay you back with reliability, predictability, and an arsenal of effects tools that would be tough to match anywhere else. It provides this set of tools without sacrificing standards support, compatibility with a wide variety of audio and controller hardware, and strong support for the open SFZ sampling format. It is tied to Windows, but it provides an exception level of support for the operating system, not only doing things first, but doing them best.</p>
<p>At the end of the day, we do all of this for fun. SONAR provides, by removing some of the points of pain (driver support and arcane under-the-hood optimizations), while providing plenty of toys for us to relax with. And at some point, with the step sequencer ticking away and an especially-lovely effect licking your drum track, everything else will fade away.</p>
<p>When it comes to stacking up conventional DAWs, I think SONAR deserves mention at the top of the pile. Any of the mature DAWs will likely get the job done. But SONAR covers an extraordinary range of bases that makes it a top pick.</p>
<p><em><strong>Production software coverage: </strong>Watch later this week for some tips on making SONAR 8.5 work as production tool, whether you&#8217;re a long-standing user or newcomer. Also, we&#8217;d like to continue to offer coverage of a range of production tools / DAWs. If there&#8217;s an angle you&#8217;d like to see covered, or you&#8217;d like to talk about how you use your own tool of choice, we&#8217;d <a href="http://createdigitalmusic.com/contact/">love to hear from you</a>. Ultimately, it&#8217;s not a matter of talking about the tool itself, isolated from anything else. It&#8217;s how we work with these tools in music that matters. -Ed.</em></p>
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		<title>Free Instrument + Sounds from NI in the Holiday Selection 2009</title>
		<link>http://createdigitalmusic.com/2009/12/21/free-instrument-sounds-from-ni-in-the-holiday-selection-2009/</link>
		<comments>http://createdigitalmusic.com/2009/12/21/free-instrument-sounds-from-ni-in-the-holiday-selection-2009/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 05:19:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[instruments]]></category>
		<category><![CDATA[KORE]]></category>
		<category><![CDATA[kore-player]]></category>
		<category><![CDATA[Linux]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.com/2009/12/21/free-instrument-sounds-from-ni-in-the-holiday-selection-2009/</guid>
		<description><![CDATA[
The days (in the Northern Hemisphere, at least) have grown shorter, so it’s time to put in some extra hours working on music production. Native Instruments have released a big selection of synthesis sounds, sampled instruments, and multiple effects in a free, Kore Player-based instrument, in case you haven’t already heard the news via NI’s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/images/2009/12/koreholiday.jpg" class="thickbox"><img style="border-bottom: 0px; border-left: 0px; display: inline; border-top: 0px; border-right: 0px" title="koreholiday" border="0" alt="koreholiday" src="http://createdigitalmusic.com/images/2009/12/koreholiday_thumb.jpg" width="580" height="324" /></a>
</p>
<p>The days (in the Northern Hemisphere, at least) have grown shorter, so it’s time to put in some extra hours working on music production. Native Instruments have released a big selection of synthesis sounds, sampled instruments, and multiple effects in a free, Kore Player-based instrument, in case you haven’t already heard the news via NI’s site. While they’re presets, there are enough macro controls and variations that, combined with your own effects, you can certainly make these your own. And if nothing else, you can drown out the sound of overplayed holiday picks – just make yourself a soundscape, put it on your iPod or phone, plug in those earbuds, and have a Very Spaced-Out Holiday instead.</p>
<p><a href="http://www.native-instruments.com/en/products/producer/powered-by-kore/holiday-selection-2009/">Holiday Selection 2009</a></p>
<p>Incidentally, Kore Player works just fine for me on Linux using <a href="http://www.winehq.org/">WINE</a>, as do NI’s own audio interfaces, so you can even spread the goodness to the penguin-themed operating system.</p>
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