Cakewalk V-Studio 100 Hands-on: Mixer + Interface + Control Surface, Mac+PC

“Studio” for many of us means packing musical production tools into a corner of our desk, then being able to fit the whole thing into a backpack and take it with us. It’s bringing along your entire production to a cramped rehearsal room and adjusting tracks in a hotel room. It’s putting together an assortment of unusual pieces of DIY hardware, mobile game systems and an iPod touch, and composing and performing a live PA set. So packing in functionality means a lot.

That makes it worth considering a hardware solution like Cakewalk’s V-Studio 100 in obsessive detail. Combining an interface with mixing, control, recording, and software functions makes the VS especially relevant to the computer musician.

I was one of the first people outside Cakewalk to lay eyes on the V-Studio 100. Part of the initial appeal to me was that it seemed to combine a lot of the tools I wanted into a single package.

Sure, its big brother, the V-Studio 700, is an impressive unit with loads of onboard options. But the V-Studio 100 was more my speed: it has that apartment studio, backpack-friendly attitude. And don’t let the “SONAR” in “SONAR V-Studio 100” fool you, either. While it’s great having a free copy of a special edition of SONAR on Windows you can use the VS hardware and even the plug-in bundle that comes with it on any host on either Windows or Mac. And — oh, yeah – you can also make use of all that audio I/O and mixing to do some crazy stuff with your plugged-in portable game  consoles and iPhones and homebrewed electronics.

vs_reflect

The real test is whether this one unit can perform the tasks you need. The V-Studio 100 tries to be a number of different things:

  • An audio interface (up to 24-bit/96 kHz)
  • A mixer
  • A control surface
  • A wave recorder
  • A software bundle

Correction: The street price of the whole package is US$699. (I had incorrectly put the street at $800 instead of $700!)

Anything that does that much will naturally have to make some compromises. Some of those compromises I think are rather well-conceived on the VS, while others I hope will evolve over time.

This will be partially a review, but partially a description of what it’s like using the VS, so if you do have one of these, I can hopefully give you a sense of how to begin using it.

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The Art of Music with Chips: Behind the Scenes with 8-bit Band Anamanaguchi

Anamanaguchi at South by Southwest in Austin, Texas, last year. Photo (CC) Oliver Lopena aka beef_taco_supreme (nice).

Ed.: It’s more than nostalgia that drives the dedicated chip musician with their modified Nintendo instruments. As guest writer Vijith Assar learned while interviewing Anamanaguchi, some more elemental love of digital synthesis leads these artists to deal with esoteric hardware and crashing homebrewed software. Vijith covered Anamanaguchi for New York’s Village Voice, but this trio had far more geeking than could fit in the free weekly’s pages. The band’s front man and songwriter, flanked by talented NES hacker bandmates, muses on the technology and artistic process – and on why, yes, the act did have to start with blowing on the cartridges. (Surprised?) -PK

I recently had a chance to chat with Anamanaguchi, who would probably be the boy-band teen idols of the chiptune world if the scene were to tolerate such things. Lead songwriter Pete Berkman opened up about his creative process and the digital speed bumps he hits along the way, and guitarist Ary Warnaar is on another planet when it comes to working with Game Boy synths like LSDJ and Nanoloop, but the most freakish technical bits came from bassist James DeVito. He wrote later to describe in detail the customized hardware he’s cobbling together for use on tour, which so far has involved modding the Nintendo for multiple outputs, each with a bolted-on 1/4″ jack and volume knob, and integrating a tiny high-res screen lifted from a PlayStation. He’s even considering a built-in controller for the next version.

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nanoKONTROL Myr for Ableton Live: Free, Powerful Control for Live

The nanoKONTROL set up on a desktop. Photo (CC) Danny Ku.

Getting handy with the $60 KORG Nano Series controllers and Ableton Live keeps getting more sophisticated. I did a "quick hack" using the text-based MIDI Remote Scripts with the nano as an example, and provided a download. Next, Raymond Weitekamp modified those scripts and added a monome for a full-blown Live performance. But now James Waterworth aka Myralfur takes the whole idea to the next level, with a fully custom set of scripts with control of additional channels, more control over tracks, and most importantly, interactive scene triggers.

I’ve built a custom python script for the nanoKontrol based on the hacked python scripts for the Axiom controller decompyled from live 7. It adds the ability to switch up to controlling channels 9-16 by changing midi channel (or changing up to scene 2 on the nanokontrol, which I had sending out on midi channel 2 instead of 1). It also has track on/off, solo/cue, panning, and also has the bottom row of buttons triggering clips on the relevant track, with forward and reverse skipping up and down scenes, and the loop button triggering the selected scene.

Best of all, you really don’t need to know – ahem – what you’re doing with scripting to make this work. Just follow the instructions below, and you’re ready to play – so you can get back to your set.

Now, James has polished off the script and fixed compatibility with Ableton Live 8, and this is ready for public testing. Give it a go and let us know what you think. I’ll work on a permanent home for all of this stuff, but for now, let’s just use comments for any issues. For some insane sounds, be sure to check out Myralfur’s music and DJ mixes on Soundcloud, too! He’s working on a rig that also incorporates a Sony PlayStation 3 controller.

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Interview: Smule’s Ge Wang on iPhone Apps, Ocarinas, and Democratizing Music Tech

For many, mobile technology and developing for the iPhone and the iPod touch is a fad and a Gold Rush. Good designers, though, take a longer view of how interaction can be expressive. And there are few people with a better sense of the big picture of small devices than Dr. Ge Wang. The co-founder, CTO, and Chief Creative Officer of Smule has a background that goes well beyond the latest Apple platform. Along with Perry Cook at Princeton, Ge Wang is the co-originator of ChucK, a real-time programming language for synthesis so efficient some people use it live onstage. (ChucK, as an open source project, now has a terrific team of people behind it.) ChucK is the sonic engine that powers Smule’s projects. Ge Wang also teaches at Stanford, working with students and fellow researchers to explore new ways of interacting with music technology.

Ge Wang joined me for a lengthy phone conversation recently. He really contextualized why the iPhone is important in the grand scheme of things, but also how the people at Smule and Stanford (and Princeton) can approach technology for musical interaction, focusing on what devices are rather than what they’re not.

(The audio here, believe it or not, is extensively edited – Ge Wang is that easy to talk to. I hope the next time it’s over beers rather than Skype.)

The full interview can be played below, or downloaded directly.

Play this track:

 

Download MP3 of the interview

Thanks to KORG and the Nano Series for their support of programming on createdigitalmusic.com.

Lastly: a video of the Smule team headquarters and playing around with Leaf Trombone for a Zelda duet!

More information:
The Mule Chronicles [Smule Blog]
http://smule.com/
Center for Computer Research in Music and Acoustics (CCRMA), Stanford University

Previously, for more on Ge Wang and CCRMA:
Make:TV Meets Stanford Musical Inventors, Feedback Piano

Video + Audio Subscriptions, iTunes Podcast

cdmsoundsCDM is now launching regular audio content on the artists and inventors we cover as part of our series CDM Sounds. You can subscribe (and review the podcast) via iTunes, where you’ll also find our new video series:

cdm Sounds Podcast [audio]
cdm TV [video]

Or using your software of choice, subscribe directly to RSS. (I like to follow podcasts with Banshee and Winamp this way.)

We’ve fixed some transcoding issues for iPod touch/iPhone on the video podcast. Please do test this and let us know if you have any issues on your software/hardware.

Take it to the Stage: Reflections on Live Laptop Music from Artists

daedelus_large

Live rig – Daedelus. Photo: Dania Gennai.

Defining and re-imagining performance with computers and technology is an ongoing theme of this site. In a special guest column, artist Primus Luta goes deeper into that question with some of our favorite artists to look at practical and philosophical dimensions of playing electronics.

Today, the fruits of electronic musical labor can be heard in every corner of culture, from academic to niche to popular. Still, there remains a perceptual disconnect between traditional and electronic music, especially in the context of performance. With traditional instruments, performance proficiency can be measured as a physical accomplishment. Electronic performance, on the other hand, is generally understood as music made by computers. That poses a question: if the music is being made by the machines, what exactly does the musician do? To find out, I talked with some of the best electronic performers on the road, and got a glimpse of what exactly is going on behind the screen.

Live Rig: Mark de Clive-Lowe

Live Rig: Mark de Clive-Lowe

Live Rig: Mark de Clive Lowe.

From the Studio to the Stage

Historically, performance long preceded recorded music. Early recordings weren’t what we think of today as studio productions, but rather recordings of performances. Electronic music is a bit of an anomaly. While some early electronic compositions were created for live performance, most electronic music today begins with a recording.

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