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	<title>Create Digital Music &#187; Reviews</title>
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		<title>Hands-on: Universal Audio&#8217;s UAD-2 Satellite, a DSP Box for Macs and MacBook Pros</title>
		<link>http://createdigitalmusic.com/2011/08/hands-on-universal-audios-uad-2-satellite-a-dsp-box-for-macs-and-macbook-pros/</link>
		<comments>http://createdigitalmusic.com/2011/08/hands-on-universal-audios-uad-2-satellite-a-dsp-box-for-macs-and-macbook-pros/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 18:17:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[DSP]]></category>
		<category><![CDATA[DSP-hardware]]></category>
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		<category><![CDATA[FireWire]]></category>
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		<category><![CDATA[processing]]></category>
		<category><![CDATA[Satellite]]></category>
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		<category><![CDATA[UAD-2]]></category>
		<category><![CDATA[Universal-Audio]]></category>

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		<description><![CDATA[With all the horsepower computers are now packing, you might be surprised at the idea of adding on dedicated hardware for sound processing. Or, you can look at it another way: with computers more powerful than ever, with digital processing sounding more convincing both as emulation of traditional gear and in imagining never-before-possible sounds, the &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/08/hands-on-universal-audios-uad-2-satellite-a-dsp-box-for-macs-and-macbook-pros/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/08/satellite_closeup.jpg"><img src="http://createdigitalmusic.com/files/2011/08/satellite_closeup-640x480.jpg" alt="" title="satellite_closeup" width="640" height="480" class="alignright size-large wp-image-20210" /></a></p>
<p>With all the horsepower computers are now packing, you might be surprised at the idea of adding on dedicated hardware for sound processing. Or, you can look at it another way: with computers more powerful than ever, with digital processing sounding more convincing both as emulation of traditional gear and in imagining never-before-possible sounds, the digital studio in a backpack is even closer.</p>
<p>Into that picture, enter the Universal Audio UAD-2 Satellite. Enclosed in a metal housing about the size of a large-ish external hard drive, the Satellite could absolutely fit into the side pocket of a computer backpack or messenger bag. Coupled with a MacBook Pro laptop, you could very easily carry your entire studio on a bicycle. That&#8217;s not to take away from the joys of outboard gear, but if you&#8217;ve got some decent engineering chops, such a rig could really be a studio that can live anywhere. </p>
<p>I&#8217;ve had a chance to begin working with the Satellite as my main platform for UAD&#8217;s plug-ins for some months now, and it&#8217;s an extraordinary box. The most important thing to know about it is that it&#8217;s intended for select Intel Macs, and it&#8217;s equipped with FireWire 800. Dedicated DSP processing goes back to the very first days of digital audio on computers. (Early Digidesign products and even the IRCAM-developed predecessor of Max/MSP all used DSP hardware.) DSP also naturally appeals to sound engineers: it&#8217;s hardware built for the sole purpose of doing the kinds of number crunching in audio, as opposed to the general-purpose architecture of a computer CPU. </p>
<p>The challenge has always been how to get data between the computer and the DSP device. That&#8217;s led to an array of buses, like PCI Express slots (which requires jamming a card into a desktop computer) or ExpressCard. As Apple have largely phased out ExpressCard expansion, Mac users have found themselves without a solution.<span id="more-20205"></span></p>
<p><a href="http://createdigitalmusic.com/files/2011/08/uad_and_cables.jpg"><img src="http://createdigitalmusic.com/files/2011/08/uad_and_cables-640x445.jpg" alt="" title="uad_and_cables" width="640" height="445" class="alignright size-large wp-image-20211" /></a></p>
<p>The UAD-2 Satellite makes use of FireWire 800 instead, thus opening up compatibility with recent Intel-based MacBook Pro laptops as well as the iMac and Mac mini. The 17&#8243; MacBook Pro continues to support ExpressCard, but FireWire 800 offers greater processing power (and is less prone to popping out, as cards in the ExpressCard slot have a nasty tendency to do). The Satellite is available as a &#8220;DUO&#8221; and &#8220;QUAD,&#8221; indicating the number of internal processors. (You do the math to work out how much more you get from a Quad than a Duo. I&#8217;ll wait&#8230;)</p>
<p>As an aside, readers routinely ask if something like the mini or, especially, the iMac could work for audio production. Resounding answer: yes, absolutely. The iMac in particular has a pretty compelling price/performance ratio if you want a compact machine to drop on a desk and don&#8217;t have a spare monitor. The mini&#8217;s no slouch, either, and seems a logical addition to, say, a project studio. </p>
<p>And that brings us back, full circle, to the reason the Satellite is compelling. It unlocks processing power exclusively dedicated to some tasty and useful processing, all emulating classic gear, while freeing up your computer to do other things. You might, for instance, focus on native processing for a software synth and some creative effects, then bring in the Satellite&#8217;s UAD-platform effects to add some historically-accurate compression. And even an entry-level, lowly Mac mini, coupled with the Satellite, is perfectly capable of handling typical compositional and mixing environments without bouncing to audio or freezing tracks.</p>
<p>You certainly need to be interested in the UAD catalog of audio processing tools before this really becomes relevant. For some insight into how Universal Audio does their development and conceives what they do, with the obligatory drool-inducing photos of some retro hardware, see our interview with Dr. David Berners:</p>
<p><a href="http://createdigitalmusic.com/2011/02/modeling-analog-in-a-digital-age-a-conversation-with-universal-audios-chief-scientist/">Modeling Analog in a Digital Age: A Conversation with Universal Audio’s Chief Scientist; Gallery</a></p>
<p>But if you are looking for a platform on which you can run these effects &#8211; or if you&#8217;re ready to upgrade from a previous UAD system (your existing plug-in registrations will port right over) &#8211; read on.</p>
<h3>What UA Says About the Satellite</h3>
<p><a href="http://createdigitalmusic.com/files/2011/08/glowinglogo.jpg"><img src="http://createdigitalmusic.com/files/2011/08/glowinglogo-640x480.jpg" alt="" title="glowinglogo" width="640" height="480" class="alignright size-large wp-image-20212" /></a></p>
<p><em>Looking</em> at a Satellite, you can&#8217;t really see much &#8211; it&#8217;s a magical, mystery box that processes sounds. It&#8217;s what&#8217;s under the hood that matters. So I talked with Amanda Whiting of Universal Audio about some of the technical details of the Satellite.</p>
<p><strong>CDM: How has the Satellite evolved from previous UA gear?</strong><br />
UA: The UAD-2 Satellite marks the first Firewire-based external DSP unit offered by UA, for Intel-based Mac laptops and desktops. The Satellite provides up to a four-processor UAD-2 DSP Accelerator for the many people mixing and mastering on the road with their laptops, and for those who don&#8217;t have a desktop system that includes PCIe slots. It also allows for easy session compatibility — so you can take your UAD-2 plug-ins with you, and mix on another Intel-based Mac system that may not have a UAD-2 card installed. The FireWire 800 onboard provides twice the power of FireWire 400. This allows you to connect a UAD-2 Satellite and a FireWire audio interface together on the same FireWire bus, and still have enough bandwidth for lots of plug-ins. </p>
<p><em>Ed.: That&#8217;s an interesting detail, in fact &#8211; hard disks and most other accessories take advantage of only a fraction of the added bandwidth of FireWire 800, meaning for many applications, the &#8220;800&#8243; is a bit of a misnomer. Us audio folk are different &#8211; we really are talking about maxing out that additional bandwidth for the UAD-2.</em></p>
<p><strong>Any rough practical info on the DSP horsepower? I&#8217;ve done some tests as far as what I can run simultaneously and it&#8217;s a great step from ExpressCard, but curious how best to quantify it.</strong></p>
<p>The UAD-2 Satellite QUAD is four times as powerful as the ExpressCard-based UAD-2 SOLO/Laptop card, which has a single chip. For your reference, here&#8217;s a couple of links:<br />
<a href="http://www.uaudio.com/blog/uad-2-satellite-basics-faq">http://www.uaudio.com/blog/uad-2-satellite-basics-faq</a><br />
<a href="http://www.uaudio.com/support/uad/satellite-support">http://www.uaudio.com/support/uad/satellite-support</a></p>
<p>Also here is  a link to the instance chart. The UAD-2 Satellite has the same theoretical instance counts as the PCIe cards, except at very high instance counts where the FireWire bandwidth is exceeded. Still you can run 152 mono plug-ins or 77 Stereo plug-ins with UAD-2 Satellite, so the FireWire bus is not typically a factor.<br />
<a href="http://www.uaudio.com/support/uad/compatibility/instance-chart.html">&#8220;http://www.uaudio.com/support/uad/compatibility/instance-chart.html</a></p>
<p><strong>What real world uses are you seeing so far from your users? To me, it seems really practical for even live laptop performance, and of course mobile production &#8230; not to mention the ability to take your UA faves to a studio.</strong></p>
<p>The UAD-2 Satellite definitely provides a level of portability that we haven&#8217;t been able to offer previously.  It&#8217;s great to take into any studio and pull up your UAD-powered sessions, and it&#8217;s absolutely ideal for mobile production. As far as live use, latency is always an issue with running audio over Firewire, but with certain effects — particularly reverbs and delays that lend themselves to live tweaking — the latency may come across as a pre-delay and sound just fine. We&#8217;ve heard this more than once from our users. We&#8217;ve also seen a lot of adoption with Pro Tools HD Customers – these customers typically have all three PCIe slots taken up on a Mac Pro so the UAD-2 PCIe version may have been a non-starter, but with Satellite, they can keep their cards in the machine and simply connect UAD-2 Satellite via FireWire with great results.</p>
<p><em>Ed.: One note on latency: with a recent update, you can set minimum latency to an impressive 256 samples. So, at the very least, the software itself is not a limiting factor.</em></p>
<h3>Setup and Use</h3>
<p><a href="http://createdigitalmusic.com/files/2011/08/uad_openbox.jpg"><img src="http://createdigitalmusic.com/files/2011/08/uad_openbox-640x480.jpg" alt="" title="uad_openbox" width="640" height="480" class="alignright size-large wp-image-20213" /></a></p>
<p>Setting up the Satellite is fairly easy. I&#8217;d actually struggled a bit with an ExpressCard UAD-2 &#8211; firmware updates, a card that initially didn&#8217;t work, and difficulty, as with all ExpressCards, with the card popping out of the slot. (That&#8217;s not UA&#8217;s fault: it&#8217;s the result of overly springy slots on typical laptops, and the fact that the spring-loaded eject is itself a really terrible idea for something you want to stay connected.) The Satellite was much easier: plug in power, plug in a cable, boot up the machine, and go.</p>
<p>As with all UA products, the Satellite relies on a single, unified installer that gives you all of the plug-ins ready-to-use as VSTs, Audio Units, or, for Pro Tools, RTAS. (On the Mac, I&#8217;d recommend defaulting to the VST in hosts that support it.) You get a 14-day trial of everything; for longer use, you&#8217;ll need to purchase and authorize the plug-ins. (Various bundles with the hardware get you started with licenses for a range of tools.) </p>
<p>Download and open an authorization file, and you get access to the plug-ins you need.</p>
<p>On the hardware side, you need two cables to connect the Satellite: power and FireWire 800. (Bus power over FireWire 800 is insufficient to drive the Satellite.) </p>
<p><a href="http://createdigitalmusic.com/files/2011/08/uadfront.jpg"><img src="http://createdigitalmusic.com/files/2011/08/uadfront-640x480.jpg" alt="" title="uadfront" width="640" height="480" class="alignright size-large wp-image-20214" /></a></p>
<p>Stop and consider this for a moment: you get exactly the same power out of a Satellite that you would out of the equivalent internal card. That means the argument for a desktop chassis is greatly reduced versus a more convenient iMac, mini, or MacBook Pro.</p>
<p>Because the authorization is associated with the hardware, you can also move the Satellite between multiple locations. These days, a lot of us do production and mastering and such against tight deadlines or in time on the road. Now, you can do that, but still bring your arsenal of effects into a physical studio environment when you&#8217;ve got a couple of days booked for recording.</p>
<p>The hardware itself is really lovely; it&#8217;s definitely been rugged enough to hold up to all that travel. For anyone considering this for an institution or studio environment, there&#8217;s also a Kensington Lock so someone doesn&#8217;t walk off with your valuable gear and authorizations. There&#8217;s also a pretty, glowing UA logo that shows you power is provided. Unfortunately, the LED that shows you if you&#8217;re properly connected to the computer is hidden away on the back; it would have been nice if UA had associated that to the giant herald on the front, instead, so you could actually see it.</p>
<p>Also, I was surprised to learn that hot-swapping is okay. So long as you shut down your UAD software first, UA says you can feel perfectly safe disconnecting and reconnecting the hardware to an active or sleeping computer. That&#8217;s a nice boon to us laptop users.</p>
<p><a href="http://createdigitalmusic.com/files/2011/08/uadback.jpg"><img src="http://createdigitalmusic.com/files/2011/08/uadback-640x339.jpg" alt="" title="uadback" width="640" height="339" class="alignright size-large wp-image-20217" /></a></p>
<div class="imgcaption">The available complement of ports includes pass-through capability for other FireWire gear via daisy chaining, and a lock if you&#8217;re installing this in a studio or classroom.</div>
<p>&#8220;Ah,&#8221; you say, &#8220;this FireWire business is great, but I also use FireWire 800 for my project drive. And an audio interface.&#8221; The Satellite gives you a couple of options here. For one, it has a pass-through port, so you can daisy-chain additional hardware without a hub. Again, power becomes an issue. Most hard drives I&#8217;ve found have power ports, so you can simply bring along their power wall wart and power them separately. (You&#8217;ll want to bring along a little power strip.) UA suggests that for gear that lacks that &#8211; like certain Apogee audio interfaces &#8211; you can use a FireWire repeater, an affordable accessory which injects power externally.</p>
<p><a href="http://createdigitalmusic.com/files/2011/08/installinstructions.jpg"><img src="http://createdigitalmusic.com/files/2011/08/installinstructions-640x480.jpg" alt="" title="installinstructions" width="640" height="480" class="alignright size-large wp-image-20215" /></a></p>
<div class="imgcaption">Detailed installation instructions cover every conceivable configuration combo &#8211; including mixing in other FireWire devices without adversely impacting performance.</div>
<p>The more significant issue is bandwidth and speed mixing. Any additional device will take up some bandwidth, because they&#8217;re sharing the same bus. In my use, I chose to simply run audio over USB2 and connected, with the addition of my wall wart, a portable Glyph project drive to the FireWire 800 port on the UAD-2. If you&#8217;re doing something fancier than that, you can allocate bandwidth in the UAD software.</p>
<p>The trick is if you add a FireWire <em>400</em> device to the mix. If chained in the wrong order, any single FW400 gadget will cause the FW800 gear to slow to 400 speeds. The solution: just connect that 400 device (like, say, an old MOTU audio interface) last in your chain.</p>
<p>This, to me, brings up an unexpected reason the new Thunderbolt port on new-model Macs becomes useful. The UAD-2 Satellite, for its part, gets plenty of bandwidth from FireWire 800. Universal Audio has expressed an interest in supporting Thunderbolt in the future, but for now, FW800 works just fine. If you invest in a Satellite now, but you&#8217;ve got a Mac with Thunderbolt, you could in future connect a different accessory to that Thunderbolt port rather than the FW800 port, thus leaving the Satellite its own bus. (Got that?)</p>
<p>In the meantime, I&#8217;m absolutely, positively happy with my 2010-model MacBook Pro, which I picked up steeply discounted when the new Thunderbolt models came out. I maxed out the RAM and saved hundred of bucks, and the combination of 2x USB2 and FW800 more than suits my needs. No complaints here.</p>
<p>As Amanda indicates, the Satellite gives you a significant amount of processing power. For my use, this was perfect for experimenting with creative effects and adding UA&#8217;s excellent compression and channel processing tools. I&#8217;ve got some mixing and mastering projects coming up, and can&#8217;t wait to bring the UA stuff into the workflow.</p>
<h3>Recommendations</h3>
<p><a href="http://createdigitalmusic.com/files/2011/08/requiresleopard.jpg"><img src="http://createdigitalmusic.com/files/2011/08/requiresleopard-640x480.jpg" alt="" title="requiresleopard" width="640" height="480" class="alignright size-large wp-image-20216" /></a></p>
<div class="imgcaption">This sticker really represents the only bad news (assuming you can get over the sticker shock of the gear itself &#8211; UA ain&#8217;t free plug-ins you found on KVR, either).</div>
<p>Whether you want access to the UAD platform is really dependent on your needs and tastes. Certainly, there&#8217;s a wide variety of native processing tools that don&#8217;t rely on external DSP hardware. The main appeal, as I&#8217;ve said in the past, is the unique, historically-informed modeling approach that Universal Audio take to their work. Their catalog is certainly extensive, and I&#8217;m especially happy with the quality of the recent additions, like the Studer multitrack tape emulation and some superb reverbs, compressions, and the like. (One new entry: the Lexicon 224.) </p>
<p>The question is really whether the FireWire 800 bus is big news for UA, and there, it&#8217;s tough to overstate how much this changes working with UA&#8217;s stuff on a variety of Macs and on the road. The SOLO I&#8217;d tested previously is nice enough, but the DUO and QUAD really give you the amount of processing power you&#8217;d want to do some real work, to experiment live across a number of tracks without running out of horsepower &#8211; and that&#8217;s, after all, the point of using a DSP platform.</p>
<p>A new Mac and a Satellite are really all you need to build an impressive digital studio. They now give you the freedom to make that studio exist anywhere, and with almost any set of tools. We&#8217;ve seen that kind of liberation with native processing, but to get that native power <em>and</em> DSP power at once is really a dream. For existing users, moving over is a no-brainer, since sharing authorizations is a cinch. For newcomers who&#8217;ve been waiting for the optimal hardware choice to unlock the UA catalog, this is it. (It&#8217;s worth looking into bundles to try to get your collection of effects rolling.)</p>
<p>Even with Thunderbolt on the horizon, external DSP on a MacBook Pro or mini is now finally accessible. UA&#8217;s stuff isn&#8217;t cheap, but if the value proposition makes sense to you, and you&#8217;re a Mac owner, you now have the combination you&#8217;ve been waiting for. The only bad news, really, is for PC users left in the cold &#8211; and there, we may just have to wait and see what direction laptop buses take in the wider market.</p>
<p><a href="http://www.uaudio.com/uad-plug-ins/uad-2-duo/uad-2-satellite-duo.html">Universal Audio UAD-2 Satellite DUO</a> and&#8230;<br />
<a href="http://www.uaudio.com/uad-plug-ins/uad-2-quad/uad-2-satellite-quad.html">Satellite QUAD</a></p>
<p>Got questions for me, or for UA? Feedback on this gear or this review? Fire away in comments, as always, folks.</p>
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		</item>
		<item>
		<title>Track Master Makes Your Trackpad a MIDI Controller; A Must-Download for Mac</title>
		<link>http://createdigitalmusic.com/2011/07/track-master-makes-your-trackpad-a-midi-controller-a-must-download-for-mac/</link>
		<comments>http://createdigitalmusic.com/2011/07/track-master-makes-your-trackpad-a-midi-controller-a-must-download-for-mac/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 18:21:42 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[mac-app-store]]></category>
		<category><![CDATA[mac-os]]></category>
		<category><![CDATA[magic-trackpad]]></category>
		<category><![CDATA[MIDI]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[trackpad]]></category>
		<category><![CDATA[utilities]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=19954</guid>
		<description><![CDATA[You&#8217;ve heard all the complaints about laptops onstage. But since there are many arguments for a laptop, why not put all that powerful hardware to use, and make your Mac laptop part of a musically-expressive performance? Track Master, a Mac-only application available on the Mac App Store (and one of the few serious music offerings &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2011/07/track-master-makes-your-trackpad-a-midi-controller-a-must-download-for-mac/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2011/07/trackmaster.jpg"><img src="http://createdigitalmusic.com/files/2011/07/trackmaster-640x352.jpg" alt="" title="trackmaster" width="640" height="352" class="alignnone size-large wp-image-19955" /></a></p>
<p>You&#8217;ve heard all the complaints about laptops onstage. But since there are many arguments for a laptop, why not put all that powerful hardware to use, and make your Mac laptop part of a musically-expressive performance?</p>
<p>Track Master, a Mac-only application available on the Mac App Store (and one of the few serious music offerings we&#8217;ve seen there), is a great place to start. It transforms the built-in, multitouch-capable trackpad on recent MacBooks, MacBook Pros, and MacBook Airs into a MIDI controller. </p>
<p>The trackpads on those are actually impressively sensitive and accurate, tracking as many as eleven fingers at once. (So, uh, you can use all of your fingers and invite a friend&#8217;s index finger. Or play it by yourself, if you&#8217;re the guy who <a href="http://en.wikipedia.org/wiki/The_Princess_Bride">killed Inigo Montoya&#8217;s father</a>.)</p>
<p>I&#8217;ve been playing with Track Master all morning (uh, yeah, sorry about the blog posts coming late), and it works brilliantly. With mappings to X/Y or scales, you can assign it to any number of instruments and effects. There&#8217;s an added bonus, too: by taking over your trackpad for musical use, you don&#8217;t risk bumping your trackpad, which makes the QWERTY keyboard more useful as a controller live, too.</p>
<p>If you still want to hide away your laptop, you can also make use of the larger Magic Trackpad hardware. </p>
<p>Full feature list:<span id="more-19954"></span></p>
<blockquote><p><strong>Notes Mode</strong></p>
<ul>
<li>Play in any key</li>
<li>Can play with up to 11 fingers</li>
<li>Chromatic or other scales for easy input</li>
<li>Key latching, simply press escape while touching the trackpad <em>Ed.: Yeah &#8212; that&#8217;s important! Keeps it on when you need it. I turned off the option to use &#8220;click&#8221; for the same feature to avoid accidentally disabling the feature.</em></li>
</ul>
<p><strong>X-Y Mode</strong></p>
<ul>
<li>Tracks X, Y and finger on off for each number of fingers</li>
<li>Has assignable control for up to three fingers</li>
<li>MIDI learn functionality built in to make assigning controls a snap</li>
</ul>
<p><strong>Interface</strong></p>
<ul>
<li>Shows exactly where your fingers are on your trackpad</li>
<li>Displays which notes are active based on where your presses are</li>
</ul>
</blockquote>
<p>Also, due kudos to Apple: this kind of functionality is exactly the sort of thing an intelligent operating system should provide. Now, can you just please stop <a href="http://createdigitalmusic.com/2011/07/mac-os-lion-10-7-is-here-the-obligatory-take-your-time-post-with-ni-info/">breaking plug-in validation</a>, so we&#8217;ll love you forever?</p>
<p>Here&#8217;s an easy review: if you&#8217;ve got a (supported) Mac, get this. Period. US$4.99 well spent.</p>
<p><a href="http://itunes.apple.com/us/app/track-master/id420188180?mt=12">Track Master at the Mac App Store</a></p>
<div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/07/track-master-makes-your-trackpad-a-midi-controller-a-must-download-for-mac/&via=cdmblogs&text=Track Master Makes Your Trackpad a MIDI Controller; A Must-Download for Mac&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div style="float: right; margin-left: 10px;"><a href="http://twitter.com/share?url=http://createdigitalmusic.com/2011/07/track-master-makes-your-trackpad-a-midi-controller-a-must-download-for-mac/&via=cdmblogs&text=Track Master Makes Your Trackpad a MIDI Controller; A Must-Download for Mac&related=:&lang=en&count=horizontal" class="twitter-share-button">Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script></div><div class='wpfblike' style='height: 40px;'><iframe src='http://www.facebook.com/plugins/like.php?href=http://createdigitalmusic.com/2011/07/track-master-makes-your-trackpad-a-midi-controller-a-must-download-for-mac/&amp;layout=default&amp;show_faces=false&amp;width=400&amp;action=like&amp;colorscheme=light&amp;send=false' scrolling='no' frameborder='0' allowTransparency='true' style='border:none; overflow:hidden; width:400px;'></iframe></div>]]></content:encoded>
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		<title>Moog&#8217;s Filtatron for iPhone Indispensable in Pocket; 1.1 New Features</title>
		<link>http://createdigitalmusic.com/2010/12/moogs-filtatron-for-iphone-indispensable-in-pocket-1-1-new-features/</link>
		<comments>http://createdigitalmusic.com/2010/12/moogs-filtatron-for-iphone-indispensable-in-pocket-1-1-new-features/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 07:42:20 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[bluetooth]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=15503</guid>
		<description><![CDATA[What good is a sound app on a phone or iPod, really? Just ask a Filtatron user. As with plug-ins and desktop software doodads, I find out of the sea of apps on iOS, a tiny handful are genuinely useful. But those select few can prove indispensable. I would count the Moog Filtatron in that &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/12/moogs-filtatron-for-iphone-indispensable-in-pocket-1-1-new-features/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/12/filtatron_sampler.jpg" alt="" title="filtatron_sampler" width="548" height="280" class="alignnone size-full wp-image-15505" /></p>
<p>What good is a sound app on a phone or iPod, really? Just ask a Filtatron user.</p>
<p>As with plug-ins and desktop software doodads, I find out of the sea of apps on iOS, a tiny handful are genuinely useful. But those select few can prove indispensable. I would count the Moog Filtatron in that category. Sure, in case there was any doubt, the app contains a subtle link to the Moog hardware catalog, an effort to upsell you to the company&#8217;s sound gear. And sure, owners of said gear might turn up their nose at the idea of something with the Moog logo on an iPhone.</p>
<p>But make no mistake: this is a darned useful tool, and a must-download if you have an iPod touch or iPhone. The surprise is, it may appeal most to lovers of other gear. Connect a mobile synth or noisemaker to your handheld, and you have a pocket-ready effects and recording unit. You can add simulated amp overdrive warmth, pop a handy delay on any audio out, and make quick samples on the go. You can plug into a mixer and have sound in a live performance set ready to go should other gear fail or crash. Any notion that mobile software will replace hardware dissolves in an instant. With the Filtatron app in your pocket, every audio jack and strange noise source begins to look like a chance for creative music making. It makes you seek out more gear, not less.</p>
<p>I can say this with more confidence now, as well, having been using the Filtatron for the past weeks. Something about its simplicity, its warm sound, the attention to finger-sized design, and its combination of features makes it ideal. I&#8217;ve used it to sample and transform various gear around the house and on the road, and played once with it live as external effect.</p>
<p>Version 1.1 is here, the first update for the Filtatron, and it adds useful improvements:<span id="more-15503"></span></p>
<ul>
<li>You can import sounds to the Sampler, and record and play back samples of any length.</li>
<li>The VCO pad now allows chromatic scales.</li>
<li>You can choose to route audio to a speaker, earpiece, or even wireless audio via Bluetooth.</li>
<li>A settings panel lets you tweak sample rate, audio latency, and control response.</li>
</ul>
<p>I had no problem making the Filtatron work on my second-generation iPod touch &#8211; no minor feat, as that generation of device has a slower processor and often performs poorly with this sort of app. One thing I haven&#8217;t been able to test in 1.1 yet (aside from the Bluetooth stuff): I did have issues with the previous version making FTP sync work with longer recordings. I&#8217;ll let you know if that appears to be fixed. I was unable to entirely verify the issue even in the previous version.</p>
<p>But I think the Filtatron really is an ideal example of what a mobile music app can be. I&#8217;d love it even if it said Brogue on it.</p>
<p><a href="http://www.moogmusic.com/">moogmusic.com</a></p>
<p>See our original (and exclusive) <a href="http://createdigitalmusic.com/2010/10/exclusive-leak-moog-music-make-filtatron-an-iphone-ipod-touch-app/">first look</a> from when this came out in October</p>
<p><img src="http://createdigitalmusic.com/files/2010/12/fx.jpg" alt="" title="fx" width="548" height="280" class="alignnone size-full wp-image-15507" /></p>
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		<title>Allen &amp; Heath Xone:DB4 DJ Mixer: Hands-on Preview with Ambivalent (Minus)</title>
		<link>http://createdigitalmusic.com/2010/11/allen-heath-xonedb4-dj-mixer-hands-on-preview-with-ambivalent-minus/</link>
		<comments>http://createdigitalmusic.com/2010/11/allen-heath-xonedb4-dj-mixer-hands-on-preview-with-ambivalent-minus/#comments</comments>
		<pubDate>Thu, 18 Nov 2010 21:20:16 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=14843</guid>
		<description><![CDATA[Ambivalent gets his hands on the DB4 for the first time &#8211; and doesn&#8217;t want to let go. Photo courtesy Allen &#038; Heath, who snapped this while he was testing it out. Can a digital mixer change how you work and perform? After getting a hands-on introduction to one, globe-trotting electronic DJ Kevin McHugh, aka &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/11/allen-heath-xonedb4-dj-mixer-hands-on-preview-with-ambivalent-minus/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2010/11/ambivalent_db4.jpg"><img src="http://createdigitalmusic.com/files/2010/11/ambivalent_db4.jpg" alt="" title="ambivalent_db4" width="640" height="427" class="alignnone size-full wp-image-14876" /></a></p>
<div class="imgcaption">Ambivalent gets his hands on the DB4 for the first time &#8211; and doesn&#8217;t want to let go. Photo courtesy Allen &#038; Heath, who snapped this while he was testing it out.</div>
<p><em>Can a digital mixer change how you work and perform? After getting a hands-on introduction to one, globe-trotting electronic DJ Kevin McHugh, aka Ambivalent (on m-nus), thinks so. I&#8217;m pleased to welcome Kevin to talk about why he&#8217;s so excited about this particular kit, not only for DJs but potentially as a useful tool for anyone who needs live mixing. And we hope he&#8217;ll come back and talk to us regularly, in the midst of that jet-setting routine. In the meantime, we&#8217;ll see if he starts a Pioneer/Allen &#038; Heath flame war. Side note: yes, in response to those in comments, we have to get someone to have a look at the Rane / Serato Sixty-Eight, too. -Ed.</em></p>
<p>The art of DJing has changed quite a bit in the past decade, giving us a ton of new playback and effects options with digital technology. But strangely, the central instrument of any DJ, the mixer, hasn&#8217;t fully stepped into the digital age. If there&#8217;s a solution, I got a brief introduction to it at the BPM trade show in Birmingham a few weeks ago.</p>
<p>Allen &#038; Heath unveiled the working prototype for their new digital DJ mixer, the Xone DB4. They invited me and a few others to take it for a few laps around the track in their booth at the show, so I figured I&#8217;d share what I learned. I played with a prototype model that is still in the process of being finalized, so please don&#8217;t take this as the final word on the DB4. Things change, and it&#8217;d be unfair to award or deduct points for something it might or might not be when it is available. Also, the ultimate test of a mixer is how it sounds. While I know that A&#038;H mixers have always sounded better to my ears than any others, I was unable to judge in a convention hall.</p>
<p>That said, I got a pretty decent taste of what it should offer when it&#8217;s out. Here&#8217;s the key stuff to know about the DB4.</p>
<p><a href="http://createdigitalmusic.com/files/2010/11/a_h_db4.jpg"><img src="http://createdigitalmusic.com/files/2010/11/a_h_db4-640x490.jpg" alt="" title="a_h_db4" width="640" height="490" class="alignnone size-large wp-image-14860" /></a><br />
<span id="more-14843"></span></p>
<p>Full disclosure: I&#8217;m an Allen &#038; Heath fan both in the studio and in the DJ booth. I love the Xone products, and the Xone 92 has been the essential piece of every technical rider I&#8217;ve had in the last 4 years. It’s packed with useful features, great routing options, and sounds fantastic. Before I saw the DB4, I was just expecting to smile and nod politely, as the 92 is a monumental classic, and nearly impossible to improve upon. Like a Deadmau5 remix of the Factory Records catalogue, some classics are just better left alone. I figured I&#8217;d make some curious facial expressions, tap some buttons, and make some clever observations about &#8220;the future&#8221; while remaining firmly planted in the present. What I didn&#8217;t expect was to go home completely rethinking my approach to routing, FX, and gear, or that I&#8217;d be anxious for more time with one of these freakboxes.</p>
<h3>First impressions</h3>
<p>The DB4 is fashionably black, and every single centimeter of it is covered with buttons, knobs, displays and lights. If the Death Star had a DJ booth, Vader would be rocking this one. They&#8217;ve stayed mostly true to the 92&#8242;s layout, with a portion of the real-estate shared for the digital effects section (more on that later). </p>
<p>Let&#8217;s start with routing, since that&#8217;s where any DJ will first encounter the new options offered by the DB4. The four main channels can be accessed using one of three different methods:</p>
<ol>
<li>Standard analog inputs with phono or line impedance</li>
<li>Digital inputs via four S/PDIF connections</li>
<li>USB 2.0 connection to the mixer’s internal, 24-bit/96kHz soundcard.</li>
</ol>
<p><a href="http://createdigitalmusic.com/files/2010/11/a_h_db4_back.jpg"><img src="http://createdigitalmusic.com/files/2010/11/a_h_db4_back-640x208.jpg" alt="" title="a_h_db4_back" width="640" height="208" class="alignnone size-large wp-image-14861" /></a></p>
<h3>Inputs</h3>
<p>This is where the mixer gets interesting. Yes, a digital DJ can solve all their cabling and I/O hassles with just one USB cable  &#8212; that’s something offered by other solutions. But after you’ve done that, the DB4 still leaves room to be connected simultaneously to several of your closest friends, rivals, or strangers. I have to say this is one part that makes my heart spin. The stress of cabling and re-cabling, navigating the input, output, channels or effects of other cohorts can make a cozy DJ booth into a claustrophobic scavenger hunt. If you’ve ever had to decide how to route a vinyl setup on top of a digital rig without a break in the music, using only a flashlight, you know what this means. </p>
<p>Where A&#038;H have gotten really clever is how to treat these inputs on the top of the faceplate. Each channel has the option to select which source it&#8217;s using. Select the source type, then which input you&#8217;re assigning and you&#8217;ve just rerouted without touching a cable. This means channel 1 could carry analog input 4 and switch to USB input 2 in two shakes. It also means I don&#8217;t have to memorize the schematic of this mixers connections or fumble in the dark for the proper insertion point. (No jokes here; we&#8217;re keeping this clean.)</p>
<h3>Output</h3>
<p>The outputs are pretty standard, with analog booth, main, and record outputs. The nice surprise is a digital record out, making it easy to hook up to any ADAT or other S/PDIF-equipped interface. Pioneer users might also like the four deck starts offered. Having never used them, I can&#8217;t offer much insight about them, but it may give the DB4 a shot at winning over Pioneer users who haven&#8217;t already seen the light. (Hear that? That&#8217;s the sound of my inbox bursting into flames…)</p>
<p><a href="http://createdigitalmusic.com/files/2010/11/a_h_db4_top.jpg"><img src="http://createdigitalmusic.com/files/2010/11/a_h_db4_top-563x640.jpg" alt="" title="a_h_db4_top" width="563" height="640" class="alignnone size-large wp-image-14862" /></a></p>
<h3>EQ</h3>
<p>The next thing I noticed is a difference in the EQ section. Here again, I was in for a big surprise. My initial disappointment at the loss of my Xone 92&#8242;s classic 4-band EQ was replaced with shock at how many new options were in its place. The three bands each have 3 separate functions, switchable between standard 3-band EQs, isolators, or a filter section with Hi-pass and Lo-pass, with the Mid frequency knob shifting to a resonance pot. What&#8217;s more, the knobs have a special backlight, so that the white position-indicators glow in a dark club. The thought of all these different options gives me dry mouth and heavy eyelids. Imagine Homer thinking about donuts&#8230;</p>
<h3>Loopers</h3>
<p>Each channel has its own looper with BPM detection that automatically records a 4-bar loop. The loop length can then be played back anywhere from 1/16 to the full 4 bars. For Traktor users, this won&#8217;t be necessarily a revolution, but other setups could really benefit. Somebody clever will no doubt find a way to combine this feature with the routing matrix and/or the effects to tap some options that aren&#8217;t obvious at first sight. That clever individual will never thank me, and pretend he or she never read this, but will think of me when they lie awake at night. It&#8217;s okay. I&#8217;m used to it. </p>
<h3>FX</h3>
<p>Other digital mixers so far have ended up being combination controllers/audio interfaces, which is fine. To be honest, that&#8217;s about what I expected out of this unit before I saw it. But the FX section is where this thing becomes a wrecking machine. Powered by a quad-core DSP engine, linked to the BPM detector, and inserted on each channel, there is a big beefy ton of readily-accessible power here. Steroid-abuse level power. Sounds hot, right? Gets hotter. It&#8217;s actually the effects themselves that are so damn sweet. These are literally studio-quality effects. I&#8217;d normally use a UAD2 Quad to run an EMT 250 reverb emulation in my studio. Now it&#8217;s available across up to four instances on a DJ mixer. That&#8217;s one of a huge batch of reverbs and there are even more delays (ping pong, hi-pass or lo-pass filtered, matched to bpm or delay in milliseconds), resonators, modulators and damage (distortion, bit-crushing). </p>
<p>One of my favorite features of the effects is how the Dry/Wet knob&#8217;s maximum position transforms it into to a Kill Send mode. This is great for building a nice big rush, and then dropping it off by killing the signal while the effects decay out. Another enterprising reader will note this feature, and also never thank me. They will think of me when they are posing, arms spread, Tiesto-style on a festival stage in front of 50,000 people. It&#8217;s okay. I&#8217;m used to it. </p>
<h3>MIDI</h3>
<p>Add to this the fact that nearly every device on the unit can function simultaneously as a USB MIDI controller, making your faders and knobs into encoders, assignable to any software you&#8217;re using, and you&#8217;re into some serious hot cocoa. The MIDI Shift button also disconnects the FX controls from the effects and the loop encoders from the looper, adding more MIDI-assignable functions. </p>
<p><em>Ed.: Allen &#038; Heath sends along some additional details on just how MIDI works on this mixer.</em></p>
<blockquote><p><strong>MIDI Shift mode</strong> disconnects the FX buttons from the FX units so they can be used to launch clips in Ableton, or control transport in Traktor (or whatever the user requires).  It also disconnects the loop encoder from the looper enabling this to be used for browsing etc.</p>
<p>Pretty much all of the other controls on the surface (there are a few exceptions) permanently send MIDI (this even includes the EQ Mode, X-fade assign and filter assign switches). </p></blockquote>
<h3>Specs</h3>
<p><em>From Allen &#038; Heath:</em></p>
<ul>
<li><strong>Quad FX Core DSP</strong>, providing separate effects bank, BPM detection and tempo adjustment on each channel</li>
<li><strong>Five FX types</strong> &#8211; delays, reverbs, modulators, resonators and damage &#8211; plus variations, expression, wet/dry</li>
<li><strong>One looper per channel</strong>, loop length from 1/16 beat to 4 bars</li>
<li><strong>Xone dual filter system</strong>.
</li>
<li><strong>Sources</strong>: analog Line 1-4 (switchable to Phono on 2 &#8211; 3), Digital 1-4, or USB 1-4.
</li>
<li><strong>3-band EQ</strong>, configurable as standard asymmetric EQ (+6/-25dB), Isolator (+6dB/OFF with a 24dB/octave slope), or reconfigured as a High-Pass/Low-Pass filter system with adjustable resonance. </li>
<li><strong>Mic/Line input with 2-band EQ</strong>, gain, cue, and mix level, routable to channel 1 for adding FX.
</li>
<li><strong>Sound card</strong>: 24-bit / 96kHz, multi-channel, fully patchable USB2 soundcard ,4 stereo sends and 4 stereo inputs</li>
<li><strong>USB patch storage</strong>: Meter mode, BPM range, USB audio routing scheme and display brightness can be saved to a USB key for recall on another <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> B4.</li>
<li><strong>MIDI control</strong> without changing mixer settings</li>
<li><strong>Output</strong>: Booth, record and phones &#8211; source selectable and level trim. Booth and main &#8211; phase and level trim controls.</li>
<li><strong>OLED display</strong>, visible even in bright sunlight
</li>
<li>Lightweight <strong>aluminium chassis</strong></li>
</ul>
<p><a href="http://createdigitalmusic.com/files/2010/11/ambivalent_in_action.jpg"><img src="http://createdigitalmusic.com/files/2010/11/ambivalent_in_action.jpg" alt="" title="ambivalent_in_action" width="640" height="426" class="alignnone size-full wp-image-14878" /></a></p>
<div class="imgcaption">Ambivalent, doing his thing. Courtesy the artist.</div>
<h3>Bad Cop</h3>
<p>Here&#8217;s the part where I act real mean and try to break down the witness by showing them scary pictures and punching the table. Okay, I can&#8217;t really do that. Most of the differences between the DB4 and my beloved 92 are a positive improvement, or an worthwhile compromise, given what’s offered in return. There are definitely going to be risks in using a digital mixer. Digital devices can crash. But analog devices have their issues, too. It&#8217;s what Depeche Mode says, a question of lust, a question of trust. If you lust for serious options and DSP firepower, and trust that Allen &#038; Heath have it worked out, you&#8217;re ready to start a beautiful relationship. Of course, there&#8217;s also a question of cost. This is definitely not priced for entry-level incomes, but chances are no one serious enough to consider this unit will be able to find something comparable.</p>
<p>I think it’s fair to say I’m enthusiastic about the possibilities created by this mixer. Much of it comes from the fact that it crosses beyond a passive audio summing device, and into a performance tool. Like any great design, it solves problems and opens doors. But even more than that, it moves us in the direction of a common platform where any DJ setup can cooperate and where the booth gains some of the power of the studio. Some DJs might blanch at the idea of having so many options and such a complex tool. I&#8217;d counter that if you believe DJing is performance, why would you limit the power of your instrument? And if you&#8217;re serious about meeting the musical future, you&#8217;re going to be looking right down the barrel of a device like this sooner or later. </p>
<p>I, for one, welcome our digital overlords.</p>
<p><em>More from Ambivalent, if you don&#8217;t already know and follow his body of work and DJing:</em></p>
<p><a href="http://facebook.com/AmbivalentBeats">facebook.com/AmbivalentBeats<br />
</a><br />
<a href="http://twitter.com/AmbivalentBeats">twitter.com/AmbivalentBeats</a></p>
<p><a href="http://www.allen-heath.com/uk/DisplayProduct.asp?pview=116">XONE:DB4 Mixer</a> [A&#038;H Product Page]</a></p>
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		<title>AmpliTube 2 for iPhone, as the Handheld Music Workflow Gets Clearer</title>
		<link>http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/</link>
		<comments>http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 16:34:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=14430</guid>
		<description><![CDATA[AmpliTube 2 arrives today with new effects, recording, bounce to audio, export/import, practice tools, and in-app purchase of extra stomp modules. I&#8217;ve been playing with a pre-release version for the last few days. Combined with an audio interface like IK Multimedia&#8217;s own iRig, AmpliTube 2 turns your iPhone or iPod touch into a handheld, pocket-able &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[
<a href='http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/at2ios_bounce/' title='at2ios_bounce'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/at2ios_bounce-150x150.jpg" class="attachment-thumbnail" alt="at2ios_bounce" title="at2ios_bounce" /></a>
<a href='http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/at2ios_presets/' title='at2ios_presets'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/at2ios_presets-150x150.jpg" class="attachment-thumbnail" alt="at2ios_presets" title="at2ios_presets" /></a>
<a href='http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/at2ios_eq-stomps/' title='at2ios_eq-stomps'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/at2ios_eq-stomps-150x150.jpg" class="attachment-thumbnail" alt="at2ios_eq-stomps" title="at2ios_eq-stomps" /></a>
<a href='http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/at2ios_envelope/' title='at2ios_envelope'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/at2ios_envelope-150x150.jpg" class="attachment-thumbnail" alt="at2ios_envelope" title="at2ios_envelope" /></a>
<a href='http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/at2ios_record/' title='at2ios_record'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/at2ios_record-150x150.jpg" class="attachment-thumbnail" alt="at2ios_record" title="at2ios_record" /></a>
<a href='http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/at2ios_import/' title='at2ios_import'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/at2ios_import-150x150.jpg" class="attachment-thumbnail" alt="at2ios_import" title="at2ios_import" /></a>
<a href='http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/at2ios_purchase/' title='at2ios_purchase'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/at2ios_purchase-150x150.jpg" class="attachment-thumbnail" alt="at2ios_purchase" title="at2ios_purchase" /></a>
<a href='http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/at2ios_amp/' title='at2ios_amp'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/at2ios_amp-150x150.jpg" class="attachment-thumbnail" alt="at2ios_amp" title="at2ios_amp" /></a>
<a href='http://createdigitalmusic.com/2010/10/amplitube-2-for-iphone-as-the-handheld-music-workflow-gets-clearer/pa280019/' title='PA280019'><img width="150" height="150" src="http://createdigitalmusic.com/files/2010/10/PA280019-150x150.jpg" class="attachment-thumbnail" alt="PA280019" title="PA280019" /></a>

<p>AmpliTube 2 arrives today with new effects, recording, bounce to audio, export/import, practice tools, and in-app purchase of extra stomp modules. I&#8217;ve been playing with a pre-release version for the last few days. Combined with an audio interface like IK Multimedia&#8217;s own iRig, AmpliTube 2 turns your iPhone or iPod touch into a handheld, pocket-able workstation. </p>
<p>But let&#8217;s step back for a moment and consider what that means. What would you want a device to do for your music if that device fit in the palm of your hand? </p>
<p>Last week, I <a href="http://createdigitalmusic.com/2010/10/19/musics-future-is-cloudy-but-maybe-not-so-different-human-size-matters/">raised the question of physical size</a>, inspired by a great quote by Sasha Frere-Jones &#8211; there regarding listening, not creation, but just as apt. The message was, in short, size matters. An iPhone is not an amp. But an amp &#8211; a big box designed for the purpose of making lots of sound &#8211; is not an ideal practice tool. So, one of the clear advantages of something like AmpliTube is the ability to plug in a personal listening device and just practice, complete with effects and amp sounds, without disturbing others. AmpliTube 2 accordingly adds news practice tools, by importing sounds and allowing you to adjust speed of playback, ideal for learning tracks.</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/PA280019.jpg" alt="" title="PA280019" width="580" height="436" class="alignnone size-full wp-image-14450" /></p>
<div class="imgcaption">AmpliTube, coupled with a US$40 (street) iRig, lets you record and monitor simultaneously via a single 1/4&#8243; jack input. Other accessories work, as well. Stick this next to your other gear, and you can always record and add effects to sounds as you create them.</div>
<p>But AmpliTube isn&#8217;t just for guitarists wanting a pocket-sized practice amp. With AmpliTube&#8217;s beefed-up recording capabilities and effects, it becomes a handheld recording sketchpad, not only for guitarists but anyone wanting to record, well, anything. That has two advantages. It&#8217;s mobile, so you can record in a practice studio without opening up a whole laptop. But more subtly, it can be a tool better-suited to sketching ideas and building the raw materials of a track than a full-blown DAW is.</p>
<p>Think of it this way: you&#8217;re fiddling with a synth, or playing a quick guitar line, or making sounds with a toy you got off of eBay. Sure, you could immediately open your DAW, but then you&#8217;re in the mindset of a tool designed to build finished tracks. For play and exploration, staying away from the computer, and using something scaled to your hand that you can carry anywhere, can be a big boon to performance. As we saw with <a href="http://createdigitalmusic.com/2010/10/11/exclusive-leak-moog-music-make-filtatron-an-iphone-ipod-touch-app/">Moog&#8217;s Filtatron</a> earlier this month, having a tool that not only records audio but adds some creative effects enroute can be a whole lot of fun. Now, you can add AmpliTube to the same category.</p>
<p>Producers long ago discovered the advantage of the bounce: it commits you to making a sound that you can&#8217;t touch. With all that audio apps can do, that can be critical.</p>
<p>Many readers have complained that iPhone apps and the like win big on novelty, but don&#8217;t fit into their workflow. That means subtle additions &#8211; easy bouncing of tracks, easy syncing of files to and from a computer &#8211; are absolutely essential.</p>
<p>I also think feel like MusicRadar is asking the wrong questions:<br />
<a href="http://www.musicradar.com/news/guitars/can-you-record-a-full-song-with-amplitube-2-for-iphone-288641?cpn=RSS&#038;source=MRNEWSTECH">Can you record a full song with AmpliTube 2 for iPhone?</a> [MusicRadar]</p>
<p>My answer, personally: who cares? If we constantly compare iOS apps to their desktop counterparts, we can easily miss the point of both. To me, it&#8217;s more fair to ask, how is recording a song on an iPhone <em>different</em> than doing it on a computer? I hope to have some quick videos of AmpliTube and Filtatron in the next couple of weeks, but I find them terrific tools for capturing ingredients for later productions, and as companions to other mobile devices. Kudos to the blog <a href="http://the-palm-sound.blogspot.com/">Palm Sounds</a>. Before the iPhone was even announced, that author appreciated the advantage of making things smaller, for creativity and practicality, appreciated that they&#8217;re not a different animal, not simply a replacement for existing tools.<span id="more-14430"></span></p>
<p><img src="http://createdigitalmusic.com/files/2010/10/at2ios_envelope.jpg" alt="" title="at2ios_envelope" width="320" height="480" class="alignnone size-full wp-image-14441" /></p>
<p>AmpliTube is just one of many tools competing in this space, but with some of the potential of handhelds in mind, here&#8217;s a tour of what&#8217;s new in AmpliTube 2.</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/at2ios_record.jpg" alt="" title="at2ios_record" width="320" height="480" class="alignnone size-full wp-image-14443" /></p>
<p><strong>Record:</strong> A free, included one-track recorder tracks input, with or without effects, to audio. You can also add effects afterward. A paid-add-on (US$9.99/EUR7.99) will boost the recorder to multi-track functionality, as pictured here, and adds a master effects section with reverb, EQ, and compression. But there&#8217;s something nice about the simplicity of the one-track version, too.</p>
<p>&#8220;Re-amping&#8221; also means you could bring some raw field recordings or audio snippets and experiment with adding effects while on the go. (Better get some closed earphones if you&#8217;re doing this on your morning commute, huh?)</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/at2ios_bounce.jpg" alt="" title="at2ios_bounce" width="320" height="480" class="alignnone size-full wp-image-14438" /></p>
<p><strong>Bounce audio:</strong> Export recordings and mixes as WAV files or (for emailing) MP3s. That should resolve complaints about the fidelity of the output on Apple&#8217;s mobiles.</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/at2ios_import.jpg" alt="" title="at2ios_import" width="320" height="480" class="alignnone size-full wp-image-14444" /></p>
<p><strong>File sharing, import/export:</strong> You can import songs directly from your iTunes library, or use file sharing or wifi, making it easy to grab a song for practice later &#8211; or, for producers, perhaps as a way to sketch new ideas atop existing tracks.</p>
<p><strong>&#8230;and practice features:</strong> Once you&#8217;ve imported, as you can see in the controls behind the dialog above, you can practice with the track. &#8220;SpeedTrainer&#8221; slows or speeds playback without impacting pitch.</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/at2ios_eq-stomps.jpg" alt="" title="at2ios_eq-stomps" width="320" height="480" class="alignnone size-full wp-image-14440" /></p>
<p><strong>New effects, stomps:</strong> Compressor, Reverb, Parametric EQ, Graphic EQ and Limiter are all available as in-app purchases. With all the versions, including the free ones, IK say they&#8217;ve improved the sound quality of the gear and ported DSP code from their Mac and Windows software, AmpliTube 3 and T-RackS 3. You certainly get top-grade effects, I&#8217;ll say that.</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/at2ios_presets.jpg" alt="" title="at2ios_presets" width="320" height="480" class="alignnone size-full wp-image-14439" /></p>
<p><strong>Presets/snapshots:</strong> You can now name presets. That means calling up favorite combinations is easy, particularly with AmpliTube&#8217;s grid-style preset layout, pictured here.</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/at2ios_purchase.jpg" alt="" title="at2ios_purchase" width="320" height="480" class="alignnone size-full wp-image-14445" /></p>
<p><strong>In-app add-ons, purchases:</strong> Taking advantage of a feature afforded them by Apple, IK now sell additional add-ons. Before that turns you off, the stock versions do include plenty of effects. What&#8217;s nice here is, you can pick out what you need. We could be looking at the future of audio software in general, though this does illustrate an ongoing complaint I hear from some users about iOS: they want to be able to mix and match effects from different vendors, just as they can on PCs with technologies like VST and ReWire. So far, that isn&#8217;t possible on iOS, though developers are investigating the issue. I have to wonder, at the same time, though, whether some of those restrictions aren&#8217;t creatively useful.</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/at2ios_amp.jpg" alt="" title="at2ios_amp" width="320" height="480" class="alignnone size-full wp-image-14446" /></p>
<p><strong>And the rest&#8230;</strong> This version also features 50 song slots for import and a setup panel with input and output controls. That adds to the existing features of AmpliTube for iOS:</p>
<ul>
<li>Tuner, metronome.</li>
<li>3 simultaneous stomp slots, plus an amp with effects, cabinet, and mic settings.</li>
<li>Low-latency playback.</li>
</ul>
<p>There are three versions; even the free version is fairly capable. (The free version also includes add-on support, so if you just want the four-track recorder, you can even add it to the free release.)</p>
<p>AmpliTube: 11 stompboxes, 5 amps + cabinets, 2 microphones $19.99/€15.99.<br />
AmpliTube LE: 5 stompboxes, 1 amp + cabinet, 2 microphones $2.99/€2.39.<br />
AmpliTube FREE:  3 stompboxes, 1 amp + cabinet, 2 microphones, free</p>
<p>Additional stomps are US$2.99/EUR2.39 each.</p>
<p>Stay tuned for some video; let us know your impressions if this is something you use.</p>
<p><a href="http://www.ikmultimedia.com/amplitubeiphone/features/">AmpliTube 2 for iPhone</a></p>
<p><a href="http://www.ikmultimedia.com/irig/features/">AmpliTube iRig</a> (which, incidentally, attaches to the audio jack, not the Dock Connector &#8211; meaning you could use this and a MIDI adapter at the same time)</p>
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		<item>
		<title>Hands-on: Rock Band 3&#8242;s Keytar, a Surprisingly Serious $80 MIDI Keyboard</title>
		<link>http://createdigitalmusic.com/2010/10/hands-on-rock-band-3s-keytar-a-surprisingly-serious-80-midi-keyboard/</link>
		<comments>http://createdigitalmusic.com/2010/10/hands-on-rock-band-3s-keytar-a-surprisingly-serious-80-midi-keyboard/#comments</comments>
		<pubDate>Wed, 27 Oct 2010 17:32:53 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.com/?p=14392</guid>
		<description><![CDATA[The Rock Band keytar Rock Band 3 Wireless Keyboard, next to an iPod touch, for scale. What if a gaping product hole for musicians were filled by a game company instead of a musical instruments company? There&#8217;s no need to imagine: pick up the new Rock Band 3 keyboard, and you&#8217;ll see what I mean. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/10/hands-on-rock-band-3s-keytar-a-surprisingly-serious-80-midi-keyboard/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://createdigitalmusic.com/files/2010/10/PA270002.jpg" alt="" title="PA270002" width="580" height="435" class="alignnone size-full wp-image-14397" /></p>
<div class="imgcaption">The Rock Band <del datetime="2010-10-27T16:27:29+00:00">keytar</del> Rock Band 3 Wireless Keyboard, next to an iPod touch, for scale.</div>
<p>What if a gaping product hole for musicians were filled by a game company instead of a musical instruments company? There&#8217;s no need to imagine: pick up the new Rock Band 3 keyboard, and you&#8217;ll see what I mean.</p>
<p>Consider: most sub-$100 and compact keyboards have dumped 5-PIN MIDI DIN ports in favor of USB only &#8211; little comfort if you want to plug a keyboard into that DIY sound module or eBay treasure. (Alesis&#8217; QS25 is one exception, but even a $150 M-Audio Oxygen is USB-only.)</p>
<p>And keytars? Fuggedaboutit. Strap-on keyboards or keytars are a great way to play keyboard lines, but they&#8217;ve tended to be freakin&#8217; huge. They really do feel like strapping a full-sized keyboard on your shoulder, which can kill the joy of playing them. And the current &#8220;entry-level&#8221; model, Roland&#8217;s Lucina AX-09, has a street of US$600 or more. eBay bidders have made used items similarly pricey.</p>
<p>So, forget for a second that a game is involved. What if I told you you could get a cute, light little keyboard with MIDI DIN, intelligent MIDI mappings, and two great-feeling synth action octaves, all in a strap-on form factor with battery power, for $80?</p>
<p>Yeah. That&#8217;s what I thought. So whether you&#8217;re a hardened gamer or just looking for a nice, mobile keyboard controller, here&#8217;s an in-depth look at how MIDI works on the new Rock Band 3 Wireless Keyboard Controller &#8211; forever to be known to everyone <em>outside</em> Harmonix and Mad Catz as &#8220;the Rock Band keytar.&#8221;<br />
<img src="http://createdigitalmusic.com/files/2010/10/PA270016.jpg" alt="" title="PA270016" width="580" height="435" class="alignnone size-full wp-image-14408" /></p>
<div class="imgcaption">Ports: 5-pin MIDI DIN (seriously), and a 3.5mm (1/8&#8243;) minijack for the pedal.</div>
<p><span id="more-14392"></span></p>
<h3>The Hardware, Impressions</h3>
<p>Hardware specs:</p>
<ul>
<li>25 velocity-sensitive keys. (Velocity already gives a leg up over some stuff you can get on eBay. No aftertouch, though.)</li>
<li>TRS port for stomp or expression pedals. (Right now, that means the bass drum pedal, until we figure out a DIY solution. It uses a little 3.5mm jack; working on finding out voltage specs.)</li>
<li>1-axis touch strip which maps to modulation and pitch.</li>
<li>5-pin MIDI DIN port.</li>
<li>Xbox 360 (or PS3) game pad, wireless Xbox operation. (For wireless MIDI, you&#8217;re on your own.)</li>
<li>Three AA batteries. (No external power.)</li>
<li>Optional stand accessory. (This looks cute; I didn&#8217;t pick it up yesterday but may yet.)</li>
<li>4.6 lbs.</li>
</ul>
<p><img src="http://createdigitalmusic.com/files/2010/10/PA270005.jpg" alt="" title="PA270005" width="580" height="435" class="alignnone size-full wp-image-14414" /></p>
<div class="imgcaption">The touch controller on the neck requires simultaneously pressing the &#8220;Overdrive&#8221; button for pitch bend. Fortunately, it does work well for modulation, the default setting.</div>
<p><img src="http://createdigitalmusic.com/files/2010/10/PA270007.jpg" alt="" title="PA270007" width="580" height="435" class="alignnone size-full wp-image-14415" /></p>
<div class="imgcaption">A standard complement of game pad controls lies above the keyboard. Surprisingly, every one of these buttons works for MIDI control or feature toggling.</div>
<p>US$80 street, and also available bundled with the Rock Band 3 game.</p>
<p>I&#8217;ve handled a lot of &#8220;shoulder-mount keyboards,&#8221; and the simple reality is, a lot of them have pretty awful ergonomics. The Rock Band keyboard is about the best I&#8217;ve handled. It&#8217;s light enough that you can hold it in one hand, and compact enough that it&#8217;s about the width of a typical adult waist. That means it actually feels like a keytar sized to be played as a keytar. </p>
<p>The keyboard action is just a basic, unweighted synth action, but feels solid enough, and velocity response is consistent. I have to admit: I was very surprised by the quality of the keyboard. You could easily put this alongside so-called &#8220;pro&#8221; unweighted keyboards in the sub-$200 range and, blindfolded, no one would ever guess this was a game keyboard. I have no idea who built the action (it&#8217;s labeled &#8220;made in China&#8221;), but there would be no shame whatsoever in using it.</p>
<p>One oddity: F3, C4, and F4 each have raised ridges on the left-hand side of the keys, in order to delineate the keyboard&#8217;s five zones for gameplay. With proper keyboard technique, though, you won&#8217;t even feel them, since the pads of your fingers will hit the middle of the keys. (That is, unless you have larger fingers.)</p>
<p>You also get a standard set of game controllers, and everything either sends a MIDI message or is used to toggle features on the keyboard. Not a button goes to waste. </p>
<p>The touchpad on the neck is probably the weak spot of the design. It&#8217;s usable, and conveniently located, but its response is pretty hard to control exactly. It&#8217;s also hard to hold down the overdrive button while using it, which is the only way to get to pitch. Then again, your left hand is likely busy holding the keyboard, anyway, just as on all keytars, so a pedal seems the better solution for anything really expressive. I&#8217;ll see how I adjust to it over time, though.</p>
<h3>MIDI Mapping</h3>
<p>As with the guitar, operation is simple: plug in a MIDI cable. </p>
<p>Yeah, okay. There is something to be said for old-fashioned MIDI, huh?</p>
<p>Once you&#8217;ve plugged in, you get some surprisingly robust MIDI implementation:</p>
<p><a href="http://createdigitalmusic.com/files/2010/10/PA270009.jpg"><img src="http://createdigitalmusic.com/files/2010/10/PA270009.jpg" alt="" title="PA270009" width="580" height="435" class="alignnone size-full wp-image-14412" /></a></p>
<p><img src="http://createdigitalmusic.com/files/2010/10/PA270014.jpg" alt="" title="PA270014" width="580" height="435" class="alignnone size-full wp-image-14419" /></p>
<div class="imgcaption">Battery power, FTW!</div>
<p><strong>Keyboard:</strong> 25 keys transmit normally, with velocity. (No aftertouch. I&#8217;m glad we get velocity.)</p>
<p>In drum mode, the keyboard transmits General MIDI drum parts, which is, of course, handy for playing drum patches. (It&#8217;s also handy for confusing the hell out of you if you didn&#8217;t know that&#8217;s what it did.)</p>
<p><strong>Touch controller:</strong> 1-axis modulation. Hold down the &#8220;Overdrive&#8221; button, and while that button is held, it sends pitch bend &#8211; which makes pitch bend nearly unusable. (Too bad they didn&#8217;t just make the Overdrive button a straight toggle.) Works well enough for Modulation, though.</p>
<p><strong>Octave:</strong> Octave up and down shift uses the X and B keys (on Xbox, or the left and right action keys), just as on the guitar &#8211; and just as on the guitar, you get four up, four down. Octave feedback is available on the LEDs.</p>
<p><strong>Program change:</strong> Top and bottom action keys increment or decrement, respectively, program change. (Y and A on Xbox.)</p>
<p><strong>D-pad buttons:</strong> As on the guitar, these toggle functions, though for the keyboard all four are mapped instead of three. Up turns on and off drum mapping, right changes the pedal to foot controller, down changes pedal to channel volume, and left changes the pedal to expression.</p>
<p><strong>Transport controls:</strong> The Back, Guide, and Start buttons on the Xbox gamepad correspond to Stop, Continue, and Start MIDI messages, respectively &#8211; so if you&#8217;re tracking your next Rock Band Network song in Reaper, you can control your takes right from the keyboard.</p>
<p><strong>Pedals:</strong> There&#8217;s one pedal port on the side. More on how to use this soon; I haven&#8217;t yet tried it. It&#8217;s a 3.5mm jack, but I have to find out the voltage. Stomp should work fine with a standard Rock Band drum pedal, and in the default mode, you can use that for a damper pedal. For expression, you need something that sends analog voltage.</p>
<p><strong>Panic:</strong> Press the Back, Guide, and Start buttons simultaneously to switch all notes off. (Curiously, this appears not to be the same as on the guitar, but I can only test the keyboard to know for sure.)</p>
<p><strong>MIDI channel:</strong> 1. Always. It&#8217;s always MIDI channel 1.</p>
<p>Note that there is <strong>no accelerometer</strong> output from the keyboard. Too bad; that would have been fun (and likely more useful than the two-fingered salute you have to do to get pitch bend from the touch strip). In fact, this sounds like a ripe opportunity for a little hack &#8211; maybe a strap-on board that transmits accelerometer and MIDI via Bluetooth.</p>
<p><img src="http://createdigitalmusic.com/files/2010/10/PA270018.jpg" alt="" title="PA270018" width="580" height="435" class="alignnone size-full wp-image-14411" /></p>
<div class="imgcaption">It&#8217;s keytarvision! Yes, this is what the keyboard looks like while you&#8217;re playing it, strapped on, which is eminently comfy. Resting it on your lap or a surface also works.</div>
<p><img src="http://createdigitalmusic.com/files/2010/10/PA270013.jpg" alt="" title="PA270013" width="580" height="435" class="alignnone size-full wp-image-14417" /></p>
<div class="imgcaption">Of course it comes with a strap.</div>
<h3>Applications</h3>
<p>Bottom line is, this thing is a joy for controlling computer synths or hardware, and may have just become my portable keyboard of choice, just because it&#8217;s fun to strap on. Of course, if you don&#8217;t care about the &#8220;keytar&#8221; form factor, any number of inexpensive keyboards will give you real pitch and mod wheels and some knobs. But if you want to play a keytar, this <em>game</em> controller has become, bizarrely, a must-buy.</p>
<p>As we find out more about the pedals, I&#8217;ll share that. In the meantime, enjoy.</p>
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		<title>The Most From Free Software: Book Review, Getting Things Made, Un-Procrastination</title>
		<link>http://createdigitalmusic.com/2010/08/the-most-from-free-software-book-review-getting-things-made-un-procrastination/</link>
		<comments>http://createdigitalmusic.com/2010/08/the-most-from-free-software-book-review-getting-things-made-un-procrastination/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 15:24:15 +0000</pubDate>
		<dc:creator>James Grahame</dc:creator>
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		<description><![CDATA[Is it time to get a round tuit? Photo (CC-BY-ND) Denise Mattox. For this book review, we welcome guest writer Andy Farnell, who himself has a terrific book on interactive sound design and free modular patching environment Pure Data, entitled Designing Sound. It began as a review of a book on using free software &#8211; &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/08/the-most-from-free-software-book-review-getting-things-made-un-procrastination/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/denisemattox/3381256733/" title="134: A Round Tuit by niseag03, on Flickr"><img src="http://farm4.static.flickr.com/3571/3381256733_07034a77ff.jpg" width="500" height="375" alt="134: A Round Tuit" /></a></p>
<div class="imgcaption"><strong>Is it time to get a round tuit?</strong> Photo (<a href="http://creativecommons.org/licenses/by-nd/2.0/deed.en">CC-BY-ND</a>) <a href="http://www.flickr.com/people/denisemattox/">Denise Mattox</a>.</div>
<p><em>For this book review, we welcome guest writer <a href="http://obiwannabe.co.uk/">Andy Farnell</a>, who himself <a href="http://www.amazon.co.uk/Designing-Sound-Andy-Farnell/dp/0956088600">has a terrific book</a> on interactive sound design and free modular patching environment Pure Data, entitled Designing Sound. It began as a review of a book on using free software &#8211; but it could be, more than that, a chance to fight procrastination. And while this runs the gamut, including graphics and design and not just sound, that could be even more relevant to those of us who need to delve into those other areas for our creative work. -Ed.</em></p>
<p>We all have a stack of things to get round to one day. Building a website. Making a video. Writing a book or recording an album. Allow me to share with you ten days that will transform your list of could do, would do, always going to do&#8230; into a list of exciting projects you&#8217;ve started.</p>
<p>That&#8217;s how long it took me to flick through Daniel James&#8217;  &#8220;Crafting Digital Media&#8221;, a light-reading compendium of software wisdom published by APress and weighing in at just under 400 pages.</p>
<p>It takes two of the major excuses for procrastination, &#8220;I don&#8217;t understand the interface, so I&#8217;m waiting for someone to show me.&#8221; and &#8220;I don&#8217;t have the money to buy the latest software&#8221;, and stomps them in the face with a giant boot.<br />
<img src="http://createdigitalmusic.com/files/2010/08/cdmediacover.jpg" alt="" title="cdmediacover" width="580" height="435" class="alignnone size-full wp-image-12614" /><br />
<span id="more-12607"></span></p>
<p>There are roughly eight topics, or chunks of knowledge covered.</p>
<p>The first is about photography, with demonstrations in F-Spot, GThumb and GIMP &#8212; all the free tools you need to transfer, manipulate, and polish high-quality digital images.</p>
<p>Every software package in the book is a free, open source product that can be legally downloaded and used. These are not shareware or limited trial programs, but full versions of powerful, standards compatible applications &#8212; all modern free software with reliable, polished interfaces and powerful features. The book also comes with a CD containing Ubuntu 9.04.</p>
<p>The second chapter concerns illustration and font design. This is a whistle stop tour of modern scalable vector graphics tools and techniques, touching on Inkscape, FontForge, and GIMP again, showing you how to import, export, convert and edit high quality multi-layered scalable graphics.</p>
<p>Next comes 2D animation, where KToon and Synfig are demonstrated, showing the basic concepts of frame sequencing and tweening. And naturally, 3D modelling follows, with a look at Blender, the immensely-powerful 3D object design and rendering package with auxiliary game engine.</p>
<p>Although each section covers a complete production concept, it isn&#8217;t tiring or exhaustive. Just enough guidance is given to launch the program, explore the features, introduce the key concepts and leave you to play. If you actually follow along with the software examples, it&#8217;s a truly exciting journey, as you go to sleep each night with your head exploding with possibilities.</p>
<p>The art of publishing is the next adventure, with explorations of page layout, document structure, creating PDFs, posters, books and flyers. Subjects like fonts, typography, kerning and color processes are explained through examples with the Scribus application.</p>
<p>As a musician, you might be wondering where the audio tools are. The book doesn&#8217;t disappoint. There&#8217;s something for even experienced users in this compendium of tools spanning three chapters. Packages such as Mixx, Hydrogen, Jack, Seq24, Alsa Modular, Audacity, Ardour, and JAMin are explored in the context of all the common tasks like podcasting, recording, sequencing, effecting, compressing and mastering, EQ, CD production, and creating your own streaming server.</p>
<p><img src="http://createdigitalmusic.com/files/2010/08/cdmedia_closeup.jpg" alt="" title="cdmedia_closeup" width="580" height="435" class="alignnone size-full wp-image-12615" /></p>
<p>As an old fart who has just discovered YouTube, I found the next section on video editing to be very helpful since I&#8217;ve just started to explore making video tutorials. The now comical proliferation of incompatible video formats and codecs, a depressing indictment of the failure of standards, are cut through in short order. Daniel lays down the basics of formats and their conversion using AVIdemux, cropping and resizing while preserving high quality, and basic editing  using Kino and the Open Movie Editor. A quick treatment of audio sync, titles and effects wraps up the section nicely.</p>
<p>Web development is the last chapter on software packages. Arguably there are so many choices for Web2.0 site design that it&#8217;s hard to justify any particular one. This book opts for solid and proven Drupal, along with a tour of the industry standard Apache web server, MySQL back-end, and Icecast media server to give a user-driven internet radio station as the chapter example.</p>
<p>Each of these topics is an entire profession in itself, about which shelves of books could be written, so don&#8217;t expect to become much of an an expert in any. What &#8220;Crafting Digital Media&#8221; does is open the door and get you started producing content very quickly. From there the opportunities are up to you.  </p>
<p>As well as gently throwing in up-to-date anecdotal knowledge and asides from his encyclopaedic knowledge of modern media software, Daniel ties together the various threads into a whole that leaves you feeling empowered to start any new digital production project.</p>
<p>Let&#8217;s face it, the key to most pieces of software is a few simple steps, a few core commands, that seem so easy once you know them that you want to kick yourself for not trying sooner. Getting over that initial barrier is what this book offers.</p>
<p>The book would be a fantastic companion to new users of Ubuntu Studio, Pure:Dyne or 64Studio distributions, though several of the packages are multi-platform, so are available for Mac and Windows too. <em>Ed.: Indeed, a large number of the tools are cross-platform &#8211; GIMP, FontForge, and Inkscape run on Mac and Windows, and Ardour on Mac. But then again, if you&#8217;ve got a Mac or PC, this is a great time to explore Linux a bit as a second OS, and all this software is available to you. Graphics software should even run acceptably virtualized. -PK</em></p>
<p>Title: Crafting Digital Media<br />
Author: Daniel James<br />
Publisher: Apress<br />
Year: 2009<br />
ISBN: 9781430218876<br />
Price: $29 (RRP:$40)</p>
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		<title>Hands On Eigenharp: Exploring an Innovative New Digital Instrument</title>
		<link>http://createdigitalmusic.com/2010/06/hands-on-eigenharp-exploring-an-innovative-new-digital-instrument/</link>
		<comments>http://createdigitalmusic.com/2010/06/hands-on-eigenharp-exploring-an-innovative-new-digital-instrument/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 15:50:27 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[eigenzone.org : Eigenharp Alpha Unboxing from Geert Bevin on Vimeo. Eigenharp Alpha Experiment 20100624 from Geert Bevin on Vimeo. A genuinely new instrument isn&#8217;t something you can expect to simply pick up and judge. Part of what makes music so addictive, so satisfying, is the amount of time and energy we put in. One would &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/06/hands-on-eigenharp-exploring-an-innovative-new-digital-instrument/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12817753&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12817753&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/12817753">eigenzone.org : Eigenharp Alpha Unboxing</a> from <a href="http://vimeo.com/gbevin">Geert Bevin</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12820692&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12820692&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/12820692">Eigenharp Alpha Experiment 20100624</a> from <a href="http://vimeo.com/gbevin">Geert Bevin</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>A genuinely new instrument isn&#8217;t something you can expect to simply pick up and judge. Part of what makes music so addictive, so satisfying, is the amount of time and energy we put in. One would expect the same of new digital instruments.</p>
<p>And so, we&#8217;re fortunate that musician Geert Bevin is giving the Eigenharp, a new digital instrument combining touch-based, real depth and attention. The Eigenharp itself is a strange animal, with a crooked wind input and larger model form factor inspired by the bassoon, plus wind-style keys coupled with a fretted touch surface. Geert has followed the invention since its introduction, and shares an in-depth discussion of what it&#8217;s like playing the flagship Alpha instrument after three months of use.</p>
<p><a href="http://www.eigenzone.org/2010/06/21/eigenharp-alpha-review-after-three-months/">EigenZone: Eigenharp Alpha Review</a></p>
<p>Of course, as with any instrument, different players will discover different techniques and have, well, different musical ideas. So Geert has also co-founded an <a href="http://www.eigenzone.org/2010/06/21/eigenharp-alpha-review-after-three-months/">Eigenharp video group</a> on Vimeo, on which users share their experience. </p>
<p>Don&#8217;t judge these tracks as polished, finished, perfect performances. In fact, on the contrary, what makes these videos useful is that, just like inviting a friend into your living room, you get to experience the music in progress. The artists are sharing their process of learning the instrument and finding musical ideas. (And Geert, I hope you forgive me for posting the video, but I got a lot out of it!)</p>
<p>For instance, here&#8217;s bar|none (<a href="http://www.bar0.blogspot.com/">see also his blog</a>) trying a live jam:<span id="more-11791"></span></p>
<p><object width="579" height="362"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12286030&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12286030&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="362"></embed></object>
<p><a href="http://vimeo.com/12286030">Rainy Day</a> from <a href="http://vimeo.com/user602401">bar|none</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I wanted to know more about how Geert came to discover the instrument and what his approach was to it. He kindly shared still more insight with CDM:</p>
<blockquote><p>Maybe my approach and discovery of the Eigenharp is a bit different than others, let me explain.</p>
<p>I had traditional music training in my childhood and learned to play the classical guitar and a bit of piano. Being an early computer geek, I tried to use my Amiga and a Yamaha YS-100 back in the day for music but never really felt comfortable with sequencing and the DSP capabilities back then. So I shifted gears and went full on towards being a singer-songwriter, learning to play the steel-string guitar and got vocal training. I gigged a lot back then and did a lot of busking also. I took some years of Jazz training on a basic electric guitar but realized that all that theory actually removed much of my spontaneity, so I stopped that, tried to forget much of the patterns I learned and which was quite easily done since I had already been using open-tunings a lot for my own compositions. I really focused on getting an atmosphere and a feeling out, either through music or through vocals or both, more blues and traditional folk song oriented, looking for expression more than for virtuosity. Then I recorded my CD in auto-production, too soon for this kind of thing and the music industry here in Belgium wasn&#8217;t very accepting of it, hence not even wanting to distribute my CD, even though it was produced by one of the biggest Belgian producers and I got a lot of well known musicians to play on it also. That got me to really &#8216;fall into a chasm&#8217; and I kinda give up on music out of disappointment. I started my family and focused on being creative as a software engineer, building out that career for 7 years, mostly not playing music anymore.</p>
<p>Two years ago, I randomly picked up my acoustic guitar again and the songs started flowing out of me. I felt the need to start a band and my girlfriend (who&#8217;s a very good singer) joined me in on that. Within 6 months we had a full repertoire and started gigging quite regularly. For my band Flytecase, I moved on to the electric guitar since I discovered one that I loved: a Godin LGXT, with great magnetic pickups, a piezo pickup and MIDI out (none of the standard Fenders or Gibsons ever did it for me). Never really having liked playing an electric guitar before, I didn&#8217;t have any gear for it. So I decided to go virtual all the way. I bought a Metric Halo audio interface and created my whole performance setup with Plogue Bidule on my Mac, the built-in Metric Halo guitar amp simulations, Guitar Rig, Studiodevil and a bunch of AU effects. I also started using more and more of the MIDI capabilities of my guitar with Kontakt and Omnisphere, blending the real guitar and soft synth sounds together. The latter of course was never really expressive due to the latency of the MIDI tracking and the clean precision that was mandatory in my playing to avoid wrong detection of MIDI notes. I could however feel a great attraction towards the software instruments since they sound so authentic now.</p>
<p>This is when I saw a tweet about the Eigenharp&#8217;s release in November of last year. It lured me in, I felt too attracted to this instrument that promised the same expression and physical interaction as a real guitar &#8230; but with software instruments! So, I ordered a Pico, got mine mid November and fell in love. It inspired me to write a bunch of songs (which are all online on my YouTube channel http://www.youtube.com/gbevin) and it allowed me to treat the digital world with the same intimate passion as I did the real music instrument world. However, instead of being limited to one sound of my instrument, I was now able to venture into pretty much any direction I wanted. So I tried some classical, instrumental, jazz, &#8230; it all just felt right for me, but I couldn&#8217;t try it out before. I got into close contact with the guys at Eigenlabs since I wanted to know more of the details and internals, went to the first Pico meet-up in London and got to try out an Alpha. I liked it, but I also feared it. The Alpha is clearly different than the Pico, you don&#8217;t just pick it up and play it, its size and amount of keys requires real training. Even holding it is initially a challenge, let alone figuring out where to place your hands. I offered Eigenlabs to write a detailed review from my musician perspective after having learned to play the Alpha for a few months. They agreed and loaned me one of their final prototype Alphas, which I played daily for three months &#8230; and then I wrote the review.</p>
<p>My approach is different I think in that I don&#8217;t focus on learning to play the Alpha with its built-in step sequencer or looping engine. I want to be able to play whole songs in real time, just as I did with the guitar, ie. being a singer-songwriter first. I&#8217;ll probably move on to using the other features in time, but the Alpha allows so much expressiveness through its keys, that it feels a shame to loop things &#8217;round and &#8217;round, just as every note when you play the Eigenharp is different, it feels natural to me that every time a sequence is played, it is also expressed differently, hence no looping. As you can imagine, that&#8217;s quite a challenge since it means that I have to be comfortable enough to fill of an arrangement by playing chords, leads and/or rhythm in real time, without making mistakes &#8230; eventually while singing also <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>That&#8217;s why I haven&#8217;t recorded many videos with the Alpha yet, I don&#8217;t feel I&#8217;m there yet. The video I put on Vimeo is not really for &#8216;the public&#8217;. We&#8217;re a bunch of Eigenharp Alpha player on Twitter than like to exchange our findings (since there&#8217;s no training or teachers), so that video is more to give them an idea of what I was working on two days ago than to show something to a wider audience (hence also Vimeo and not YouTube). I&#8217;m afraid that if you add that vid to the post it will be judged as a finished work, while it&#8217;s just something I was experimenting with at that time <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p></blockquote>
<p>Perhaps more important than any of the particulars of the review, he notes that it&#8217;s that feeling of losing oneself that really makes this an instrument &#8211; and in a way that raises questions about what makes instruments most satisfying:</p>
<blockquote><p>One aspect that I like to much about the Eigenharp is that you can get lost in it in the same way as I get lost when playing in open tunings on the guitar. You theoretically have no clue what you&#8217;re doing since all your reference points are gone, but due to the tuning, things sound good. Since the Eigenharp can be set up to play any scale in any key at the press of a button, you don&#8217;t play any &#8216;wrong notes&#8217; anymore, just &#8216;less appropriate&#8217; ones. I find that this on one hand limits me since I can&#8217;t play out of scale notes anymore. However, as is often the case, limitation fuels creativity since the bounds are clearly established and these are then boundaries in which you can fully express yourself. I find that I&#8217;m much more comfortable with improvising and experimenting since I&#8217;m not worried about actually playing the right key or scale, I&#8217;m just relying on my instinct and intuition to get to the notes I want to express. Of course, you can also play it fully chromatically if that&#8217;s your preference <img src='http://createdigitalmusic.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p></blockquote>
<p>Cool and unique as the instrument is, I do find myself wondering if I couldn&#8217;t have similar experiences on a keyboard with expression controls. Of course, that&#8217;s because I&#8217;m a keyboardist by nature; a flute player might get ideas from a Tuvan throat singer and try them out on the flute. </p>
<p>So, anticipating what some people might say in comments &#8211; could you try similar explorations on something like, say, a $500 iPad? You lose a lot of the precision, the comfortable form factor, and pressure sensitivity for expression. But new iPad applications are trying some of the same ideas in regards to &#8220;no-wrong-notes&#8221; tuning and exploration. (Hey, it&#8217;s not a new idea &#8211; acoustic instruments have done this since the dawn of time &#8211; but it&#8217;s an idea that can continue to pay off.)</p>
<p>Sure enough, Geert has been playing with <a href="http://www.jordanrudess.com/jr/">Jordan Rudess</a>&#8216; <a href="http://www.morphwiz.com/">MorphWiz</a> app. Have a look and judge for yourself:</p>
<p><object width="579" height="326"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12821209&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12821209&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=CC0000&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="579" height="326"></embed></object>
<p><a href="http://vimeo.com/12821209">MorphWiz first experiment &#8211; Tiridum</a> from <a href="http://vimeo.com/gbevin">Geert Bevin</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Be sure to read Geert&#8217;s <a href="http://www.eigenzone.org/2010/06/21/eigenharp-alpha-review-after-three-months/">complete review</a>. And if you&#8217;re using an Eigenharp yourself, we&#8217;d love to hear your thoughts and see your videos &#8211; or those on other instruments, as well.</p>
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		<title>FL Studio Superguide: 9 Review, New 9.1 Freebies, and How to Get Started</title>
		<link>http://createdigitalmusic.com/2010/05/fl-studio-superguide-9-review-new-9-1-freebies-and-how-to-get-started/</link>
		<comments>http://createdigitalmusic.com/2010/05/fl-studio-superguide-9-review-new-9-1-freebies-and-how-to-get-started/#comments</comments>
		<pubDate>Thu, 06 May 2010 15:25:17 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<description><![CDATA[Fruity loops. Photograph (CC-BY) Sherman Tan. Like well-stocked studios of hardware, software has become personal, idiosyncratic, and stuffed with functionality. Computer producers are passionate as always about what works. And that has made FL Studio a kind of subculture all its own. Image-Line has a unique way of encouraging loyalty: while the company still peddles &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/05/fl-studio-superguide-9-review-new-9-1-freebies-and-how-to-get-started/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/smanography/3588016521/"><img src="http://createdigitalmusic.com/files/2010/05/fruitloops.jpg" alt="" title="fruitloops" width="580" height="385" class="alignnone size-full wp-image-10900" /></a></p>
<div class="imgcaption">Fruity loops. Photograph (<a href="http://creativecommons.org/licenses/by/2.0/deed.en">CC-BY</a>) <a href="http://www.flickr.com/photos/smanography/3588016521/">Sherman Tan</a>.</div>
<p>Like well-stocked studios of hardware, software has become personal, idiosyncratic, and stuffed with functionality. Computer producers are passionate as always about what works. And that has made FL Studio a kind of subculture all its own. Image-Line has a unique way of encouraging loyalty: while the company still peddles new add-ons to its existing customer base, the expansive functionality of the FL Studio program and all its major instruments and effects are included in lifetime free upgrades. FL Studio is a program you buy once that keeps getting better, without the usual upgrade purchase treadmill.</p>
<p>So, when we talk about everything that&#8217;s new in FL Studio 9, or FL Studio 9.1, released last week, those improvements are free to existing users.</p>
<p>You can read my review of FL Studio 9 for <em>Keyboard Magazine</em>:</p>
<blockquote><p>It’s a strange thing that the word “toy” has come to have negative connotations in music tech. Apparently, we want our music tools to be big and powerful, like a chainsaw, ideally emitting manly gasoline fumes. But when we talk about music, we use the word “play.” FL Studio is nothing if not a toybox. But it’s a toybox in the best sense.
</p></blockquote>
<p><a href="http://www.keyboardmag.com/article/image-line-fl-studio/March-2010/110711">FL Studio 9 Review</a></p>
<p><img src="http://createdigitalmusic.com/files/2010/05/fl9riff.jpg" alt="" title="fl9riff" width="580" height="395" class="alignnone size-full wp-image-10903" /></p>
<div class="imgcaption">Riff Machine could be used to make some awful music, but with some creative adjustments, it could also be a way to spark new ideas when you need something fresh.</div>
<p>FL Studio 9 introduces a number of improvements, including a Riff Machine (pictured above), which can dynamically generate musical ideas if you&#8217;re stuck for inspiration. Perhaps more importantly, the upgrade also delivers more intelligent routing and MIDI control, and a really gorgeous vocoder. (Yes, Reason, Live, and FL Studio now all have vocoders; what&#8217;s interesting to me is that they&#8217;re each quite different, true to the personalities of the three developers.)</p>
<p><object width="580" height="349"><param name="movie" value="http://www.youtube.com/v/jyPsD4wOnMc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/jyPsD4wOnMc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="349"></embed></object><span id="more-10890"></span></p>
<p>FL Studio 9.1 adds still more, as you can see in the video above. There&#8217;s a brand-new drum modeling engine called Drumpad, which should couple perfectly with FL&#8217;s sequencing features. (It&#8217;d even go nicely with that aforementioned Riff Machine, for some complex, generative patterns. Ah, I think I know what I&#8217;m doing with my Saturday night now.) There&#8217;s also a real-time convolution plug-in, which sounds like a fun feature to abuse.</p>
<p>There are lots of additional videos on the FL forum, though true to form, I find this isn&#8217;t necessarily how everyone uses the program:</p>
<p><a href="http://forum.image-line.com/viewtopic.php?p=360965">FL Studio Guru</a></p>
<h3>Tips for Getting Started, with Jim Aikin</h3>
<p>Jim Aikin has long been one of my favorite writers in this field; you can find his work in <em>Electronic Musician</em>, <em>Keyboard</em>, and others, including the lesser-known but superb <em><a href="http://www.virtualinstrumentsmag.com/">Virtual Instruments</a></em>. But, since working with him as the technical editor &#8211; slash &#8211; life coach on my book, I&#8217;ve also gotten to enjoy Jim&#8217;s emails, which are frequently themselves packed with knowledge, musical ideas, and perspective. Jim is a cellist, and as someone with a classical and compositional background myself, I appreciate that slant on things. (It&#8217;s certainly not what people typically associate with FL Studio.)</p>
<p>FL Studio is a deep tool &#8211; deeper than I think a lot of people appreciate. But it&#8217;s not always clear where to begin. Jim shares his own take on how to get started with the tool, creatively.</p>
<p>He writes:</p>
<blockquote><p>My #1 tip would be this: <strong>Assign every Generator to its own mixer channel.</strong> (And name the mixer channels, so as to avoid confusion.) Then automate your levels by right-clicking the mixer faders and creating automation clips. (After selecting the part of the song where you want the gain change, of course.) The reason to do it this way is because then you can use the volume knob next to the Generator itself for _global_ changes in the level of that instrument. You never have to mess with re-editing tons of automation data in order to make a global gain change from one end of the song to the other.</p>
<p>Here&#8217;s another tip, which I learned by posting a message on an FL forum: <strong>By default, FL does not patch your mod wheel moves or aftertouch through to the 3rd-party Generators (softsynths).</strong> If you&#8217;ve selected a patch that uses mod wheel or aftertouch and you actually want to play an expressive line, this is annoying. But there&#8217;s an easy fix: Open the instrument&#8217;s edit window and select Browse Parameters from the menu in the upper left corner of the window. This opens the Browser, with a complete list of parameters. Scroll down. At the bottom of the list you&#8217;ll find all 128 MIDI CC&#8217;s, and also aftertouch. (The MIDI CC list does not appear with built-in plug-ins such as Sytrus and Slayer.) Right-click on the knob icon beside the mod wheel, select Link To Controller, and wiggle the wheel. Now the plug-in will respond the way you want it to.</p>
<p>Here&#8217;s another one: <strong>You can create your own quantization templates.</strong> Record a bar of regular 16th notes (or whatever) to a piano-roll, edit it to taste, Open up the piano-roll window&#8217;s File menu, and choose Save Score As. Save it in FL Studio > Data > Patches > Scores > Quantization. Now here&#8217;s the bonus tip: There&#8217;s already a long list in that folder. So that you won&#8217;t have to scroll down to find one of yours every time you want to use one, start your file names with an underscore (such as _Shuffle16th_32.fsc). They will appear at the top of the file dialog when you access it from the Quantize box.</p>
<p>And another: <strong>Learn the QWERTY key equivalents.</strong> When you hover the mouse over a tool button, the key command equivalent is shown as a dark gray (almost invisible) letter at the right end of the info bar, under the word HELP. I&#8217;m constantly switching back and forth from Select (E) to Draw (P). Then there&#8217;s the scroll lock key (important) and the fact that left Alt is not the same as right Alt.</p></blockquote>
<p><a href="http://createdigitalmusic.com/files/2010/05/fl9.jpg"><img src="http://createdigitalmusic.com/files/2010/05/fl9_t.jpg" alt="" title="FL Studio 9" width="580" height="472" class="alignnone size-full wp-image-10906" /></a></p>
<div class="imgcaption">The new FL Studio 9 features, including the vocoder. Click for full-sized version.</div>
<p>Jim also shares a bit of how he uses FL in his own workflow:</p>
<blockquote><p><strong>I clone patterns a lot</strong>. But then, I&#8217;m a composer, not a loopin&#8217; beatbox guy, if you see what I mean. I lay down a pattern that I like, and then I start to think, &#8220;Hmm &#8230; I need an extra hi-hat hit on the last beat in every other bar.&#8221; So I clone the pattern, delete the hi-hats from version 1 and everything else from version 2, then I put the hi-hat pattern in its own lane in the Playlist and clone it so I can alternate Hat #1 with Hat #2 in the Playlist. That would be a simple example.</p>
<p><strong>The &#8220;Jump to next empty&#8221; command in the step sequencer</strong> is also indispensable, I find. When you&#8217;re in song mode and want to record something new, you almost always need to use that command before recording.</p>
<p><strong>The grouping function in the step sequencer is nice</strong>. I usually group all of the percussion channels together, just to get them out of the way visually.</p>
<p>After adding a generator, go to the Channel Settings box and give it its own mixer channel routing (&#8220;FX&#8221;). This is a good habit to get into. With multi-channel VST plug-ins, the MIDI Out generator is absolutely essential &#8212; if you can&#8217;t figure out how to make this work, let me know, as it&#8217;s a little twisty.</p>
<p>Be sure to check out <strong>Slicex</strong>. It&#8217;s a killer plug-in for any type of sampled beat loop. A number of other plug-ins &#8230; just go down the Generators list and try them all. <strong>Beepmap</strong> is cool (it&#8217;s a postage-stamp-sized version of [visual/image-based synthesis tool] Metasynth), <strong>Slayer</strong> rocks, the <strong>Drumsynth</strong> is stupidly good for analog percussion, <strong>Wave Traveller</strong> is great for programming scratches, and you can do some fun stuff with the <strong>Speech Synthesizer</strong> as well. Oh, and <strong>SynthMaker</strong> &#8230; a complete programmable synth, under the hood. Some of the synths that ship with it aren&#8217;t that inspired, but SynthMaker is capable of doing many of the kinds of patches that Reaktor does.</p>
<p>The <strong>live mode</strong> features are not as extensive as those in Live, but they&#8217;re usable, I think. Check &#8216;em out.</p>
<p><strong>And have fun</strong> &#8212; FL, in my experience, seems to make music fun again.</p></blockquote>
<p>FL users, got tips we missed?</p>
<p>Has anyone created something with the included version of SynthMaker they&#8217;d like to share?</p>
<p>Other questions?</p>
<p>Let us know. And yes, we&#8217;ll keep calling it Fruity Loops.</p>
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		<title>Stereocilia Armor: Protect Your Hearing With Etymotic ER-20 Earplugs</title>
		<link>http://createdigitalmusic.com/2010/02/stereocilia-armor-protect-your-hearing-with-etymotic-er-20-earplugs/</link>
		<comments>http://createdigitalmusic.com/2010/02/stereocilia-armor-protect-your-hearing-with-etymotic-er-20-earplugs/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 15:56:19 +0000</pubDate>
		<dc:creator>James Grahame</dc:creator>
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		<description><![CDATA[I don&#8217;t think it would be presumptuous of me to think that readers of this site probably spend quite a lot of time at gigs. Whether on stage or in the audience, musicians (and VJs) spend plenty of time in loud environments. I find it quite surprising then, that relatively few of the artists I &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2010/02/stereocilia-armor-protect-your-hearing-with-etymotic-er-20-earplugs/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t think it would be presumptuous of me to think that readers of this site probably spend quite a lot of time at gigs. Whether on stage or in the audience, musicians (and <a href="http://createdigitalmotion.com">VJs</a>) spend plenty of time in loud environments.</p>
<p>I find it quite surprising then, that relatively few of the artists I know use any kind of hearing protection. <a href="http://en.wikipedia.org/wiki/Stereocilia_(inner_ear)">Stereocilia</a> damage in mammals is permanent, and <a href="http://en.wikipedia.org/wiki/Tinnitus">tinnitus</a> is no fun. Most people know that cheap foam earplugs can help prevent damage, but few seem aware that a slightly larger investment can make gigs considerably more enjoyable.</p>
<p style="text-align: center;"><a title="Etymotic ER-20 by Jaymis, on Flickr" href="http://www.flickr.com/photos/jaymis/4368077582/"><img class="aligncenter" src="http://farm5.static.flickr.com/4050/4368077582_19fb967bfb.jpg" alt="Etymotic ER-20" width="500" height="333" /></a></p>
<p><a href="http://www.etymotic.com/ephp/er20.aspx">Etymotic ER-20</a> are affordable (around US$12), semi-professional, one-size-fits-most earplugs. Their biggest advantage over disposable, foam plugs is their reasonably flat attenuation. Foam and other disposable plugs tend to cut out more high frequencies, causing everything to sound muffled.</p>
<p>When I was learning to VJ, playing 6-hour sets alongside whichever DJs or live acts were in town on the weekend, I always kept a box of foam earplugs in my box-of-adapters-and-miscellaneous-cables. They stopped the tinnitus after a night of throwing photons around the place, but I was loath to use them at bands I&#8217;d paid to see. If I was exchanging money for music, I wanted to hear every nuance, even if it made my ears considerably less nuanced the following day.</p>
<p>Fortunately, I was introduced to <em>nice earplugs</em> by a <a href="http://cowperband.com/">mild-mannered musician</a> who happens to make <a href="http://en.wikipedia.org/wiki/Cochlear_implant">bionic ears</a> when he&#8217;s not <a href="http://vimeo.com/6351115">hanging upside down playing guitar</a>. The ER-20 plugs aren&#8217;t quite as easy on the ear canal as the soft foam-rubber disposable ones, but the slight physical discomfort is definitely worth the increased listening comfort. Not only do they protect your hearing, but for particularly loud PA systems, I find that they allow me to hear the band much more clearly.</p>
<p>The first show I used them at was <a href="http://www.mogwai.co.uk/">Mogwai</a>, one of my favorite groups, who I hadn&#8217;t been able to see in 7 years. In the middle of the set I tried a couple of songs without the plugs, but found that replacing them allowed me to discern more detail in the wall of sound.</p>
<p>One caveat: I&#8217;d be careful using them in a boisterous crowd.  The plastic stems extend a bit beyond the outer ear, and I can imagine a physical blow to the side of the head could lodge them somewhere near your brain stem. To protect yourself from that fate, 20x the investment will give you some custom molded earplugs, and the molding can be used for in the future for an excitingly expensive <a href="http://en.wikipedia.org/wiki/In_Ear_Monitor">in-ear monitor</a> system.</p>
<p>For now, I&#8217;m happy with the ER-20.</p>
<p>(<a href="http://www.amazon.com/Etymotic-Research-High-Fidelity-Earplugs-White/dp/B0015WNZ9K/ref=sr_1_6?ie=UTF8&amp;s=electronics&amp;qid=1266501565&amp;tag=createdigital-20">Available from Amazon.com</a>: US$10)</p>
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