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	<title>Create Digital Music</title>
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	<description>Making music with technology</description>
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		<title>This Bob Moog Guy Might Be Onto Something [History]</title>
		<link>http://createdigitalmusic.com/2012/05/this-bob-moog-guy-might-be-onto-something-history/</link>
		<comments>http://createdigitalmusic.com/2012/05/this-bob-moog-guy-might-be-onto-something-history/#comments</comments>
		<pubDate>Thu, 24 May 2012 00:07:37 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24034</guid>
		<description><![CDATA[To close out today&#8217;s celebration of Dr. Robert Moog&#8217;s birthday, here&#8217;s a letter that captures an extraordinary moment in time. It&#8217;s a reminder, too, that we also live in extraordinary times today, moments that we can appreciate for their potential, without the benefit of hindsight. Today or tomorrow is the birthday of some new electronic &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/this-bob-moog-guy-might-be-onto-something-history/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>To close out today&#8217;s celebration of Dr. Robert Moog&#8217;s birthday, here&#8217;s a letter that captures an extraordinary moment in time. It&#8217;s a reminder, too, that we also live in extraordinary times today, moments that we can appreciate for their potential, without the benefit of hindsight. Today or tomorrow is the birthday of some new electronic pioneer, or some new innovation. And that&#8217;s the best kind of legacy anyone can leave.</p>
<p>Chris Stack writes:</p>
<blockquote><p><em>Jon Hassell just shared with me a very interesting and historic letter. Very timely too, with tomorrow being Bob Moog&#8217;s Birthday celebration&#8230;</em> </p>
<p>16nov64<br />
Letter to Jon Hassell<br />
Electronic Music &#8211; The Early Years</p>
<p>I had a very interesting experience about one week ago. A gentleman, Mr. Robert Moog, who claims to know of you, visited Washington and demonstrated a compact electronic studio. He claims to be the only man in the country building and designing equipment solely for the creation of electronic music. He was tremendously impressed with your proposals. [For - among other things - applying the principles of electronic music manipulation to the video domain.] </p>
<p>He stated that he would be able to provide much of the equipment called for in those proposals at the same quality or better at considerably less cost. He also demonstrated equipment (in a crude state of development) which could provide great flexibility with extremely simple manipulation involved, almost to the point of being able to improvise an electronic composition &#8211; to be recorded or not. </p>
<p>He is going to send me descriptive material and quotations, copies of which I will either forward to you or hold for your interest and considerations.</p>
<p>Lloyd Ultan<br />
Head, Music Department<br />
American University<br />
Washington D. C. 20016</p></blockquote>
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		<title>GarageBand for iPad Hands-on: Why It&#8217;s Ideal for Beginners, What You May Not Know</title>
		<link>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/</link>
		<comments>http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/#comments</comments>
		<pubDate>Tue, 22 May 2012 23:28:44 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=24003</guid>
		<description><![CDATA[Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like Glee, the Guitar Hero/Rock Band games, and the resurgent TV talent show &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/garageband-for-ipad-hands-on-why-its-ideal-for-beginners-what-you-may-not-know/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_01.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_01-640x480.jpg" alt="" title="gb_ipad_01" width="640" height="480" class="alignnone size-large wp-image-24007" /></a></p>
<p>Let&#8217;s get this out of the way: musicians are not a &#8220;niche&#8221; group. Recording has done some damage to the popular practice of live music, but still, you&#8217;ll find an astonishing number of people play instruments and sing. (New pop culture phenomena like <em>Glee</em>, the <em>Guitar Hero/Rock Band</em> games, and the resurgent TV talent show have helped, too.)</p>
<p>What&#8217;s &#8220;niche&#8221; is conventional music production software. While it&#8217;s a fast-growing segment, music making software remains elusive and befuddling to a whole lot of musicians. GarageBand for Mac was one answer to what software for the remaining group should look like. But pick up GarageBand for iOS, and you experience software that comes even closer to that vision. It&#8217;s simply one of the best-designed music tools for iOS, and would be so whether or not it carried the Apple name. It&#8217;s not the perfect tool for <em>every</em> iPad owner, necessarily, but it&#8217;s perhaps the best window into what a tablet can be for music. It realizes that original idea of GarageBand better than anything we&#8217;ve seen yet. </p>
<p>GarageBand has had just over a year on the iPad, and has gotten a significant revision. That&#8217;s left time to dive deeper into its features, for me, testing on the very first iPad and working now with the additional features Apple added more recently. Here&#8217;s why it could be worth trying (including if you&#8217;re an advanced iOS user or even music developer), why you might recommend it to beginners, and a few things about it that you might not know as far as more sophisticated functionality. (I&#8217;ll focus on the iPad functionality primarily, because for me it was the ideal form factor with which to produce music.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_04.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_04-640x480.jpg" alt="" title="gb_ipad_04" width="640" height="480" class="alignnone size-large wp-image-24011" /></a></p>
<div class="imgcaption">GarageBand features a combination of familiar, accessible UI features and useful tools for quick sketching and recording. Underneath the hood, you can often get more sophisticated with things like key and chords, for those who do know what they&#8217;re doing musically. It&#8217;s not the only tool you&#8217;ll need, but for beginners, it could mean a window to other tools on iPad and desktop. And for more advanced users, it has some unexpected treasures.</div>
<p>I&#8217;ve spent some time with the software design. Here&#8217;s what makes I feel it special:<span id="more-24003"></span></p>
<h3>Design Strengths</h3>
<p><strong>I am your density.</strong> Density of touch controls is essential to design. Some iOS apps, while powerful, have so many controls that they can be tough on fat fingers and confusing to beginners. Others go to the opposite extreme, becoming so oversimplified that it&#8217;s hard to make the music you produce sound like your own (fine for toys or games, but not for creative software). Editing on GarageBand for iPad never feels awkward. Switching between editing modes can be a little disorienting at first, but the interface on each screen is crystal clear. The interface details (like woodgrain) that seem sometimes out of place on desktop also look perfect here, and they manage to add detail and texture without being distracting.</p>
<p><strong>It feels naturally touchable.</strong> I still prefer hooking up a MIDI keyboard, but the touch instruments in GarageBand, and the editing interfaces, also feel natural. It really is possible to sketch out an idea with touch, at least in a broad sense. That immediacy is perfect for something that&#8217;s mobile, and for making music software feel like something you can touch directly. It overcomes the feeling both in desktop software and many iPad apps that the software is somehow at arm&#8217;s length.</p>
<p><strong>It&#8217;s the most familiar to conventional musicians.</strong>  Without being condescending to its users, GarageBand for iPad makes choices immediate and visually obvious. Rather than puzzling through a foreign interface, you find crisp text and images of familiar instruments, microphones, and other eminently musical metaphors. That extends to musical vocabulary on synth controls, keys and scales, and the like. People who have at least a little background in music will understand how to use this app, and without having to either learn a futuristic, alien UI (fun as those are) or be specifically versed in electronic music technology. There are a couple of confusing icons &#8211; the &#8220;Instruments&#8221; icon looks like you&#8217;re tying up a boat with a knot more than a patch cord &#8211; but by and large, this is a familiar interface.</li>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_09.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_09-640x480.jpg" alt="" title="gb_ipad_09" width="640" height="480" class="alignnone size-large wp-image-24016" /></a></p>
<div class="imgcaption">Smart Guitar is an excellent view of some of the layers of usage possible in GarageBand &#8211; and a view of what other iPad apps could explore. In &#8220;Notes&#8221; mode, you play it almost like a conventional guitar, one string at a time, with frets and bends as expected.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_10.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_10-640x480.jpg" alt="" title="gb_ipad_10" width="640" height="480" class="alignnone size-large wp-image-24017" /></a></p>
<div class="imgcaption">In &#8220;Chords&#8221; mode, this view is simplified.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_12.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_12-640x480.jpg" alt="" title="gb_ipad_12" width="640" height="480" class="alignnone size-large wp-image-24019" /></a></p>
<div class="imgcaption">Switch on Autoplay, and you can select some fairly nice-sounding guitar licks. You&#8217;ve seen that in plug-ins before, but in the &#8220;take it on a bus and sketch songwriting ideas&#8221; context of the iPad, and coupled with touch, it can be useful even if you know the guitar.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_14.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_14-640x480.jpg" alt="" title="gb_ipad_14" width="640" height="480" class="alignnone size-large wp-image-24021" /></a></p>
<div class="imgcaption">At first, this setup can feel constraining, but tucked into a menu are options for adjusting song parameters. From there, you can choose to edit chords.</div>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_13.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_13-640x480.jpg" alt="" title="gb_ipad_13" width="640" height="480" class="alignnone size-large wp-image-24020" /></a></p>
<div class="imgcaption">By editing chord configurations, you can set up a touchable sketchpad for song ideas &#8211; without having to feel like you can&#8217;t use the chord progressions you want. (In other words, no, you&#8217;re not as you might initially think limited to root-position I &#8211; IV &#8211; V. And this is a strength of various applications for the iPad for the serious musician. It&#8217;s also a nice gateway for people who are learning.)</div>
<p>Now, for a few details you might not know.</p>
<h3>A showcase for the iPad&#8217;s tech</h3>
<p>Initially, some third-party developers worried that Apple&#8217;s entry into iPad apps would crowd out independent developers. Instead, I feel GarageBand can be an effective showcase &#8211; and, given its price, it&#8217;s also a good entry for those of you curious about iPad music making, which could lead to other apps. You would hope Apple would lead in tech adoption, and in this case, they gladly do:</p>
<ul>
<li>It supports high DPI. If you do have a third-generation iPad (&#8220;the new iPad&#8221;), it should look especially nice. (I&#8217;m still on an original iPad; happily, it doesn&#8217;t look too shabby there, either.)</li>
<li>It has some powerful wireless Jam Session features. You can communicate over Bluetooth or local WiFi with up to four total iOS devices. One device acts as a &#8220;bandleader,&#8221; and then other gadgets &#8211; including the iPhone &#8211; can synchronize to tempo, play position, and play controls. Smart instruments also follow shared chords, though you can play outside those chords if you like. You can also elect to turn off bandleader control. </li>
<li>The coolest feature of sync, and the one that&#8217;s something new in &#8220;multiplayer&#8221; music making, is the ability to collect recordings on the &#8220;bandleader&#8221; device automatically. This suggests some real collaborative possibilities for music making that go beyond just syncing tempo, and it&#8217;s something I hope we see on desktop soon, too.</li>
<li>You can use USB keyboards and the like, via Core MIDI support. So, cool as those smart instruments are with touch, you can also play conventionally. Some of the &#8220;smart&#8221; features are even supported via MIDI.</li>
<li>You can use GarageBand with other iPad apps, thanks to Audio Copy/Paste. That could make GarageBand an ideal iOS hub for a studio of other third-party instruments and tools. It does work in just one direction &#8211; you can paste materials into GarageBand, but not out again &#8211; but that makes some sense, with GarageBand as your main &#8220;host&#8221; or editor tool.</li>
</ul>
<p>I hope to get together with some other iPad owners in June to document how the wireless features work in video, and perhaps show off some of those Copy/Paste workflows; stay tuned.</p>
<h3>Playability</h3>
<p>The Instruments are an important feature for GarageBand. They won&#8217;t suit everyone &#8211; people wanting to make specific kinds of music should take a look through the diversity of what&#8217;s available for iOS in synths, instruments, and the like. But they do cover some basics. There are also some unique &#8220;smart&#8221; playability features.</p>
<p>Advanced articulations: try playing with some of the different instruments, and you&#8217;ll discover some nice features. Multi-touch gestures will often unlock certain instrumental techniques. The stringed instruments will respond when you play on the neck or use different voicings. Sections, as in grouped strings, will add swells or pizzicato, depending on how you play. These are features you&#8217;d expect of an advanced sample library, but not necessarily an iPad app &#8211; and it&#8217;s nice to be able to use your fingers on the screen to play them.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_051.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_051-640x480.jpg" alt="" title="gb_ipad_05" width="640" height="480" class="alignnone size-large wp-image-24027" /></a></p>
<div class="imgcaption">The Smart Strings instrument is well worth a play-through.</div>
<p>Also, while non-electronic genres definitely get a lot of love from GarageBand from the amps to instrument models, fans of electronic or dance music (or electro nuts, if you like) get plenty of synth bass and keyboard instruments. That&#8217;s what you&#8217;d expect from software that shares lineage with Logic, and it almost strikes me as a challenge to produce an electronic track entirely on GarageBand. (I&#8217;ll see what I can do; I&#8217;ve got a lot of travel coming up!) </p>
<p>My favorite current feature is the arpeggiator in the keyboard, which is a must on a touchscreen instrument.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_021.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_021-640x480.jpg" alt="" title="gb_ipad_02" width="640" height="480" class="alignnone size-large wp-image-24028" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_03.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_03-640x480.jpg" alt="" title="gb_ipad_03" width="640" height="480" class="alignnone size-large wp-image-24010" /></a></p>
<div class="imgcaption">Above, synth and keyboard features.</div>
<p>In fact, while it&#8217;s also one of the more innovative features, I think my only disappointment is with the smart drum instruments. It&#8217;s a fascinating feature, letting you add different rhythmic parts by complexity, but it often falls a bit short of coming up with something genuinely musical, sounding a bit more like the auto-accompaniment it is. I think this really speaks to the demands we make of rhythm. It&#8217;s usable, it just may have you going back to editing to produce something original (not that there&#8217;s anything wrong with that).</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_15.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_15-640x480.jpg" alt="" title="gb_ipad_15" width="640" height="480" class="alignnone size-large wp-image-24022" /></a></p>
<div class="imgcaption">It&#8217;s a fascinating simplification of drum part arrangement, but the Smart Drums may just need more patterns or some other groove control. Still, it&#8217;s a decent starting point for a song idea.</div>
<p>Guitar and string parts, in contrast, do really shine; they cover relatively stock gestures, but that could be perfect when you&#8217;re sketching out a new song idea. You can always fill in more elaborate parts later when you work on a more complete track, more likely then in a studio or on a desktop machine.</p>
<h3>Editability</h3>
<p><a href="http://createdigitalmusic.com/files/2012/05/gb_ipad_16.jpg"><img src="http://createdigitalmusic.com/files/2012/05/gb_ipad_16-640x480.jpg" alt="" title="gb_ipad_16" width="640" height="480" class="alignnone size-large wp-image-24023" /></a></p>
<p>Editing was a bit short in the first release, and in some music making apps, but here, those features have been fleshed out in a way that&#8217;s nonetheless intuitive and accessible.</p>
<p>A lot has been made of the comparison of the old tape four-track &#8211; like a Tascam &#8211; and the iPad. Here, you can create subs and bounce tracks together to make new tracks, so that basic workflow is possible. (In place of the four track, what you&#8217;ve got, basically, is an eight track.)</p>
<p>It&#8217;s also possible to non-destructively merge editor tracks.</p>
<p>Note editing is, of course, a major addition to GarageBand. At last, it makes this a usable production tool. You&#8217;ll also find, appropriately, different editing options for drum parts, audio, and instrumental parts.</p>
<p>It&#8217;s also important to note that your musical options aren&#8217;t dumbed-down. You can create custom chords, rather than being locked into certain harmonies. Triple time signatures are possible, too (3/4 and 6/8 &#8211; sorry, Elliot Carter fans, it does stop there). You also get basic options for features like swing and quantization.</p>
<p>The only editing feature I&#8217;d still like to see is notation. A notational view would open up GarageBand to still more conventional musicians, and a score seems a perfect editing interface on a tablet. Aside from force of habit, the score is literally designed for this form factor, making music easy to see and understand.</p>
<h3>Sharing and workflow features:</h3>
<p>Some people will choose to produce entirely on an iPad or iPhone, but to make that mobility an advantage, you need to be able to share directly, and for some of us, at least, you&#8217;ll want to use the mobile gadget as a satellite, coming back to your main studio for more.</p>
<p>You can now sync projects across iPhone and iPad, and so on, as well as back to your desktop Mac for editing in GarageBand and Logic. You can also save to an iMovie soundtrack directly on the iPad, so you can use this as an on-the-go scoring tool.</p>
<p>You can also share to Facebook, YouTube, and, as part of a growing trend, SoundCloud.</p>
<p>But most importantly, import/export support means you can make projects your own, and use your iOS device in conjunction with a desktop machine or full studio. You can import and export your own media, including MP3, AAC (up to 192 kbps), AIFF, WAV, and Mac Apple Loops. (Of course, lossless files are generally a better choice.) Just add the file to iTunes.</p>
<p><strong>Which devices are supported?</strong> GarageBand works on iPod touch, iPhone, and iPad. You can use Jam Session on iPod touch (current models), but not third-generation iPhone or earlier and or older iPod touch models.</p>
<h3>Conclusions</h3>
<p>Part of the beauty of iPad music development, as the field matures, is that not every single tool tries to be all things to all people. But that doesn&#8217;t mean a tool shouldn&#8217;t feel meaty enough to be used over time.</p>
<p>On a variety of platforms, we&#8217;ve been waiting for a tool that can be an effective starting point. GarageBand on the iPad hits a sweet spot as far as that&#8217;s concerned. For playable instruments usable with touch &#8211; via the tablet, even if you&#8217;re crammed into a narrow seat on easyJet &#8211; it&#8217;s fantastic. Its interface is conventional enough that beginning musicians won&#8217;t feel as though they&#8217;ve just stolen a Klingon battle cruiser. But it&#8217;s also sophisticated enough that you can sketch out a song. For more advanced users, it&#8217;s still worth having around for that purpose, arranging chords and performing simple capture from other apps.</p>
<p>When do you outgrow it, what&#8217;s nice about the iPad is that it&#8217;s stupidly simple and affordable to add other tools. Want a more powerful song editor? Need a better groove machine / drum machine? Want to add vocal effects? You can simply turn to another app &#8211; but only to do what you really need, and only when you need it.</p>
<p>My only real regret is, even beginning musicians and songwriters often benefit from music notation. The absence of a score view/editor or the ability to see your music as notation seems a big omission. </p>
<p>Otherwise, GarageBand is a marvel &#8211; a perfect anchor from which to explore the outburst of developer creativity on this platform. In fact, far from portraying Apple as &#8220;consumer&#8221; company, it makes an excellent argument for the pro application development chops they&#8217;ve built up over the years &#8211; and could easily get people hooked enough to get into Logic Studio on a Mac laptop.</p>
<p>I hope we have at least opened some doors to finding new tools for users wondering what to do with their iPads (or iPhones, or iPod touches). And on that note, it&#8217;s worth revisiting the original GarageBand launch video, to see, with more distance, how Apple articulated their ideas for the app:</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/ZMRTvU17dMI" frameborder="0" allowfullscreen></iframe></p>
<p>Ah, I remember March 2011&#8230;</p>
<p>Grab the app or review it yourself:<br />
<a href="http://apps.createdigitalmusic.com/apps/garageband-1">GarageBand for iOS @ apps.createdigitalmusic.com</a></p>
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		<title>Bob Moog&#8217;s Birthday: Learn Synthesis, Benefit Swag, Apps, and a Playable Google Doodle [Videos]</title>
		<link>http://createdigitalmusic.com/2012/05/bob-moogs-birthday-videos-benefit-swag-apps-and-a-playable-google-doodle/</link>
		<comments>http://createdigitalmusic.com/2012/05/bob-moogs-birthday-videos-benefit-swag-apps-and-a-playable-google-doodle/#comments</comments>
		<pubDate>Tue, 22 May 2012 19:03:14 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23994</guid>
		<description><![CDATA[Sound technology pioneer Bob Moog&#8217;s birthday is May 23, and just about the whole Web will be in on the celebration. Play Google like a Minimoog: Google&#8217;s Doodle, the image you see on their homepage, is one of their best yet: it&#8217;s a fully interactive, playable Minimoog synthesizer. You can even record and playback little &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/bob-moogs-birthday-videos-benefit-swag-apps-and-a-playable-google-doodle/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/minimoogsketch.jpg"><img src="http://createdigitalmusic.com/files/2012/05/minimoogsketch.jpg" alt="" title="minimoogsketch" width="570" height="250" class="alignnone size-full wp-image-23996" /></a></p>
<p>Sound technology pioneer Bob Moog&#8217;s birthday is May 23, and just about the whole Web will be in on the celebration. </p>
<p><strong>Play Google like a Minimoog:</strong> Google&#8217;s Doodle, the image you see on their homepage, is one of their best yet: it&#8217;s a fully interactive, playable Minimoog synthesizer. You can even record and playback little musical sketches and share with friends. Since the Earth is round, <a href="http://www.google.co.jp/">Google Japan</a> gets an early scoop. (Yes, the Moog sun will rise first on the land of Roland, Yamaha, and KORG.) </p>
<p>Bonus (for Web nerds): this all uses the Web Audio API, which promises to bring real sound into the browser. Check out the <a href="http://www.html5audio.org/2012/05/new-google-doodle-uses-web-audio-api.html">technical details on html5audio.org</a>, but if you love synths, and you use the Internet, this is good news.</p>
<p><strong>Get swag, save cash, benefit the Moog Foundation:</strong> Rags and riches will be on sale for your shopping pleasure, including a benefit for the Moog Foundation on Moog-logo <a href="http://www.moogmusic.com/products/Merch">merchandise</a> and <a href="http://www.moogmusic.com/products/clothing">clothes</a>, with 50% of proceeds going to the Foundation&#8217;s educational and historical mission, which goes far beyond just Bob Moog to synthesis in general. That one-day birthday sale includes the lovely new Moog travel mug (I need one, after mine sadly broke in the mail to Germany), and a huge knob on a t-shirt (nice). See image, below.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/knobtee.jpg"><img src="http://createdigitalmusic.com/files/2012/05/knobtee-640x429.jpg" alt="" title="knobtee" width="640" height="429" class="alignnone size-large wp-image-23998" /></a></p>
<p>Moog Music is also discounting their iOS apps, in case you missed discount pricing on their superb Animoog synth.</p>
<p><strong>I Want My Moog TV.</strong> But let&#8217;s get back to the man himself, with a series of videos shared by the folks at Moog Music.<span id="more-23994"></span></p>
<p>From an 80s BBC TV special, here&#8217;s Bob Moog demonstrating the synthesizer:<br />
<iframe width="640" height="480" src="http://www.youtube.com/embed/0z0cbMkOvY0" frameborder="0" allowfullscreen></iframe></p>
<p>Moog Music are painting their spiritual father and founder&#8217;s image on their offices in North Carolina; see a timelapse of this gorgeous mural:</p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/c9KnSK-UrX4" frameborder="0" allowfullscreen></iframe></p>
<p>And in the sweetest gesture for the day:</p>
<blockquote><p>To #celebratebob on what would have been his his 78th birthday local Asheville piano teacher, Kim Roney, brought two of her pupils to the Moog Store to perform a song in celebration of Bob Moog&#8217;s life and legacy. Bob Moog is still inspiring creative exploration in children of all ages. Thank you Dr. Moog, Happy Birthday! How has Bob Moog inspired you? #celebratebob</p></blockquote>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7wB-XgYxI9g" frameborder="0" allowfullscreen></iframe></p>
<p>Finally, here&#8217;s a five-part series on synthesis fundamentals that uses the Moog Voyager. That seems, perhaps, the best way to celebrate Bob Moog&#8217;s legacy: it&#8217;s a chance to learn ideas about sound that can allow you to unlock the world of electronic music. With that knowledge, you can use any synthesis, anywhere, with or without a Moog logo on it &#8211; or use your imagination to invent the next great music technology, something Bob Moog I&#8217;m sure would have loved to see you build.</p>
<blockquote><p>Moog Music Inc. is proud to present Dr. Joseph Akins&#8217; five part series on the fundamentals of synthesizer programming. Dr. Akins is an associate professor at Middle Tennessee State University and strives to teach his students a complete understanding of synthesizers and computers as tools for modern music production. In this five part series Dr. Akins uses a Voyager to teach the process through which a synthesizer&#8217;s sound is generated and the techniques needed to program your own sounds and sonic experiments. In part one of this five part series Dr. Akins gives a brief history of synthesizers, goes over basic synthesizer theory, and overviews basic signal flow.</p></blockquote>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/leZP_s_z0DI" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/ml_9ztYDP84" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/XZLbFsZEJyo" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/BzbsXiiqaGs" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="640" height="480" src="http://www.youtube.com/embed/hzbHASdhJ0w" frameborder="0" allowfullscreen></iframe></p>
<p><strong><a href="http://www.moogfoundation.org/">http://www.moogfoundation.org/</a></strong></p>
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		<title>Syntact is a Futuristic Gesture Interface That&#8217;s Tactile &#8211; Without Touch</title>
		<link>http://createdigitalmusic.com/2012/05/syntact-is-a-futuristic-gesture-interface-thats-tactile-without-touch/</link>
		<comments>http://createdigitalmusic.com/2012/05/syntact-is-a-futuristic-gesture-interface-thats-tactile-without-touch/#comments</comments>
		<pubDate>Tue, 22 May 2012 18:16:25 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23989</guid>
		<description><![CDATA[Here&#8217;s how interfaces normally break down. You&#8217;ve got your conventional, tactile interfaces, like a knob. You&#8217;ve got your touch interfaces, which lack tactile feedback (you touch them, but they don&#8217;t push back). You&#8217;ve got your gestural interfaces, which have you waving your hands in the air without touching anything and without any tactile feedback. (They&#8217;re &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/syntact-is-a-futuristic-gesture-interface-thats-tactile-without-touch/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/syntact_action-1.jpg"><img src="http://createdigitalmusic.com/files/2012/05/syntact_action-1-640x409.jpg" alt="" title="syntact_action-1" width="640" height="409" class="alignnone size-large wp-image-23991" /></a></p>
<p>Here&#8217;s how interfaces normally break down. You&#8217;ve got your conventional, tactile interfaces, like a knob. You&#8217;ve got your touch interfaces, which lack tactile feedback (you touch them, but they don&#8217;t push back). You&#8217;ve got your gestural interfaces, which have you waving your hands in the air without touching anything and without any tactile feedback. (They&#8217;re generally the most challenging, because your brain has no feedback for what it&#8217;s doing.)</p>
<p>Syntact creates an entirely new category. It&#8217;s a gestural interface, of the &#8220;waving your hands around in the air&#8221; sort. But while your hand is in mid-air and isn&#8217;t touching anything, it does provide tactile feedback. It pushes back as you move your hand around, giving you interactive feedback. The way it pulls it off: sound. 121 ultrasonic transducers beam sound at a particular point, so that you feel something as you move.</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/I4dKlTobUWQ" frameborder="0" allowfullscreen></iframe><span id="more-23989"></span></p>
<p>You can see a bit of what this means in the new video, above. I&#8217;m hoping to get a hands-on (erm, hands-off) demo soon from the designer. The basic specs:</p>
<ul>
<li>Optical analysis of gestures, using a USB camera built into the interface</li>
<li>MIDI control, for use with any live performance or music making rig (or other media)</li>
<li>A control panel for selecting different sonic images and adjusting scaling.</li>
<li>A built-in music solution visualizes sound and makes it easier to map to your own MIDI files.</li>
</ul>
<p>More information:<br />
<a href="http://www.ultrasonic-audio.com/products/syntact.html">http://www.ultrasonic-audio.com/products/syntact.html</a></p>
<p>Also well worth checking out the directional speaker tech from these Slovenia-based developers &#8211; directional sound is another huge area of innovation.<br />
<a href="http://www.ultrasonic-audio.com/products/acouspade.html">http://www.ultrasonic-audio.com/products/acouspade.html</a></p>
<p>If you want to try this in person, it&#8217;ll be at the <a href="http://www.beamfestival.com/">Beam Festival</a> in London in late June.</p>
<p><em>Side note: Yes, I&#8217;m looking into that <a href="http://www.leapmotion.com/">LEAP thing</a>, for more gestures, albeit without tactile feedback. Stay tuned.</em></p>
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		<title>In a Swirl of Particles, luanna Uses Gestures to Touch Samples [iPad]</title>
		<link>http://createdigitalmusic.com/2012/05/in-a-swirl-of-particles-luanna-uses-gestures-to-touch-samples-ipad/</link>
		<comments>http://createdigitalmusic.com/2012/05/in-a-swirl-of-particles-luanna-uses-gestures-to-touch-samples-ipad/#comments</comments>
		<pubDate>Mon, 21 May 2012 16:19:22 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23977</guid>
		<description><![CDATA[luanna is a beautiful new application out of Tokyo-based visual/sound collective Phontwerp_. Amidst a wave of audiovisual iPad toys, luanna is notable for its elegance, connecting swirling flurries of particles with gestures for manipulation. I imagine I&#8217;m not alone when I say I have various sample manipulation patches lying around, many in Pd, lacking visualization, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/in-a-swirl-of-particles-luanna-uses-gestures-to-touch-samples-ipad/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/luanna.png"><img src="http://createdigitalmusic.com/files/2012/05/luanna-640x480.png" alt="" title="luanna" width="640" height="480" class="alignnone size-large wp-image-23979" /></a></p>
<p>luanna is a beautiful new application out of Tokyo-based visual/sound collective Phontwerp_. Amidst a wave of audiovisual iPad toys, luanna is notable for its elegance, connecting swirling flurries of particles with gestures for manipulation. I imagine I&#8217;m not alone when I say I have various sample manipulation patches lying around, many in Pd, lacking visualization, and wonder what I might use in place of a knob or fader to manipulate them. In the case of luanna, these developers find one way of &#8220;touching&#8221; the sound. </p>
<p><a href="http://createdigitalmusic.com/files/2012/05/luannagestures.png"><img src="http://createdigitalmusic.com/files/2012/05/luannagestures-640x426.png" alt="" title="luannagestures" width="640" height="426" class="alignnone size-large wp-image-23980" /></a><br />
As the developers put it:<span id="more-23977"></span></p>
<blockquote><p>luanna is an audio-visual application designed for the iPad<br />
that allows you to create and control music through the manipulation of moving images.</p>
<p>The luanna app has been designed to be visually simple and intuitive, whilst retaining a set of rich and comprehensive functions. Through hand gestures you can touch, tap and manipulate the image, as if you were touching the sound. The image changes dynamically with your hand movements, engaging you with the iPad’s environment.</p></blockquote>
<p>The interface is multi-modal, with gestures activating different modes. This allows you to select samples, play in reverse, swap different playback options, mute, and add a rhythm track or crashing noises. It&#8217;s sort of half-instrument, half-generative. </p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/SeERj---6iQ" frameborder="0" allowfullscreen></iframe></p>
<p>Phontwerp_ themselves are an interesting shop, descibed as a &#8220;unit&#8221; that will &#8220;create tangible/intangible products all related to sound.&#8221; Cleverly naming each as chord symbols, ∆7, -7, add9, and +5 handle sound art, merch, music performance / composition / sound design, and code, respectively. That nexus of four dimensions sounds a familiar one for our age.</p>
<p>Sadly, this particular creation is one of a growing number of applications that skips over the first-generation iPad and its lower-powered processor and less-ample RAM. Given Apple can make some hefty apps run on that hardware, though, I hope that if independent developers find success supporting the later models, they back-port some of their apps.</p>
<p>See the tutorial for more (including a reminder that Apple&#8217;s multitasking gestures are a no-no).</p>
<p>US$16.99 on the App Store. (Interested to see the higher price, as price points have been low for this sort of app &#8211; but I wonder if going higher will eventually be a trend, given that some of the audiovisual stuff we love has a more limited audience!)</p>
<p>Readers request Audio Copy and sample import right away. I think sample import, at least, could easily justify a higher price, by making this a more flexible tool.</p>
<p>Find it on our own directory, CDM Apps:<br />
<strong><a href="http://apps.createdigitalmusic.com/apps/luanna">http://apps.createdigitalmusic.com/apps/luanna</a></strong></p>
<p><a href="http://phontwerp.jp/luanna/">http://phontwerp.jp/luanna/</a></p>
<p>Very similar in its approach is the wonderful Thicket, well worth considering:<br />
<a href="http://apps.createdigitalmusic.com/apps/thicket">http://apps.createdigitalmusic.com/apps/thicket</a></p>
<p>See our recent, extensive profile of that application&#8217;s development:<br />
<a href="http://createdigitalmusic.com/2012/03/thicket-for-ios-thickens-artists-describe-the-growth-of-an-audiovisual-playground/">Thicket for iOS Thickens; Artists Describe the Growth of an Audiovisual Playground</a></p>
<p>See also, in a similar vein, Julien Bayle&#8217;s recent release US$4.99 Digital Collisions:</p>
<p><a href="http://julienbayle.net/2012/04/07/digital-collisions-1-1-new-features/">http://julienbayle.net/2012/04/07/digital-collisions-1-1-new-features/</a></p>
<p><a href="http://apps.createdigitalmusic.com/apps/digital-collisions-hd">http://apps.createdigitalmusic.com/apps/digital-collisions-hd</a></p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/tlbtRK1lUb8" frameborder="0" allowfullscreen></iframe></p>
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		<title>Visual Music: A Waveform Made of Vinyl Records, Benga Single, Inspired by Seeing Sound</title>
		<link>http://createdigitalmusic.com/2012/05/visual-music-a-waveform-made-of-vinyl-records-benga-single-inspired-by-seeing-sound/</link>
		<comments>http://createdigitalmusic.com/2012/05/visual-music-a-waveform-made-of-vinyl-records-benga-single-inspired-by-seeing-sound/#comments</comments>
		<pubDate>Mon, 21 May 2012 13:17:13 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<category><![CDATA[waveform]]></category>

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		<description><![CDATA[Benga&#8217;s latest video was released early last month and made the blog rounds, but it&#8217;s worth considering as we continue our ongoing thread on visual music and how sound can go from invisible to tangible. A stunning video whets fans appetite for the upcoming Benga full-length Chapter 2, constructing a wave shape in physical form &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/visual-music-a-waveform-made-of-vinyl-records-benga-single-inspired-by-seeing-sound/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/39760586?title=0&amp;byline=0&amp;portrait=0&amp;color=fd8a8a" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Benga&#8217;s latest video was released early last month and made the blog rounds, but it&#8217;s worth considering as we continue our ongoing thread on <a href="http://createdigitalmusic.com/2012/05/visual-music-sketchsynth-lets-you-draw-an-interface-with-marker-and-paper-a-brief-drawn-music-history/">visual music</a> and how sound can go from invisible to tangible. A stunning video whets fans appetite for the upcoming Benga full-length <me>Chapter 2</em>, constructing a wave shape in physical form as a series of vinyl records. Using some 960 hand-cut vinyl records, the track&#8217;s waveform materializes in stop motion-filmed animation.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid1.jpeg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid1-640x426.jpg" alt="" title="bengavid1" width="640" height="426" class="alignnone size-large wp-image-23970" /></a></p>
<p>Physical as it may be, the inspiration, say the creative team, was SoundCloud. UK-based creative team Us, consisting of Christopher Barrett and Luke Taylor, explain:<span id="more-23966"></span></p>
<blockquote><p>When we were asked to pitch on the promo they sent us the track as a &#8216;Soundcloud&#8217; link, we usually get it sent as an MP3. For the first time we were not just listening to the track we were also watching it. There was something mesmerising about this in its simplicity. This ignited the idea to create a real life three dimensional waveform. We started to think about the fact that a vast amount of our music is consumed online and has lost a sense of physicality this lead us to the idea of using vinyl records. We also loved the way it related to Benga as an artist who&#8217;s background comes from using records as a DJ or producer.</p>
<p>The maths worked we would need 960 records to create 1 minute and 20 seconds worth of wave form. Each one had to be individually cut to a specific size, hand labeled, hand numbered and then finally polished. This prep took 7 full working days and then the animation process took around 30 hours.</p></blockquote>
<p>No 3D printers here: the process of making the individual, differently-sized records sounds painstaking. Us tells <a href="http://creativereview.co.uk/cr-blog/2012/april/960-pieces-of-vinyl">Creative Review</a>:</p>
<blockquote><p>To animate the wave form, we built it and then carefully removed each individual record. This had to be done very gently as any shift in the position of the sculpture would result in the failure of the animation and as we had to literally destroy each piece of vinyl to get it off, there was only one chance to get it right. Once the sculpture was finally built, the animation process took about 30 hours.</p></blockquote>
<p>As you can see in the behind-the-scenes photos, actually working those records onto the pipe involved removing the far end, making this still more challenging (though adding a great deal to the impact of the effect).</p>
<p>This is all quite similar to another radial, sample-by-sample waveform made of physical circles we saw earlier this year:<br />
<strong><a href="http://createdigitalmusic.com/2012/02/voice-messages-become-3d-paper-waveform-sculptures-paper-note/">Voice Messages Become 3D Paper Waveform Sculptures: Paper Note</a></strong></p>
<p>Making a waveform view in the digital realm is dead-simple. But something about going to physical media makes that decision more than just afterthought, as though these creators really are touching frozen sound.</p>
<p>Having Benga as your soundtrack doesn&#8217;t hurt, either. You can <a href="http://smarturl.it/Benga-IWNC">grab this single on iTunes</a>.</p>
<p>Full credits:</p>
<blockquote><p>Directors &#8211; Us<br />
Producer &#8211; Liz Kessler<br />
Line Producer &#8211; Connor Hollman<br />
DoP &#8211; Matt Fox<br />
Gaffer &#8211; Ben Fordesman<br />
Editor &#8211; Vid Price<br />
Grade &#8211; Mark Horrobin<br />
Animation &#8211; Alice Dupre<br />
Structural consultant &#8211; Jorge Betancor<br />
Runners &#8211; Tayo Rapoport, Paul Mckelvie, Chaelyn Allcock<br />
Production Company &#8211; A+<br />
Commissioner &#8211; Dan Millar<br />
Management &#8211; Phil Hutcheon / Andrew Foggin</p></blockquote>
<p>Behind-the-scenes photos courtesy Us. </p>
<p>See the full project page for lots of additional images and details:</p>
<p><strong><a href="http://www.weareus.co.uk/projects/benga-i-will-never-change">http://www.weareus.co.uk/projects/benga-i-will-never-change</a></strong></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid2-640x426.jpg" alt="" title="bengavid2" width="640" height="426" class="alignnone size-large wp-image-23971" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid3.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid3-640x426.jpg" alt="" title="bengavid3" width="640" height="426" class="alignnone size-large wp-image-23974" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid4.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid4-640x426.jpg" alt="" title="bengavid4" width="640" height="426" class="alignnone size-large wp-image-23972" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/bengavid5.jpg"><img src="http://createdigitalmusic.com/files/2012/05/bengavid5-640x424.jpg" alt="" title="bengavid5" width="640" height="424" class="alignnone size-large wp-image-23973" /></a></p>
<p>Thanks, Andrew Cavette!</p>
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		<title>John Tejada Interview: Asking a Techno Ambassador the Big Questions</title>
		<link>http://createdigitalmusic.com/2012/05/john-tejada-interview-asking-a-techno-ambassador-the-big-questions/</link>
		<comments>http://createdigitalmusic.com/2012/05/john-tejada-interview-asking-a-techno-ambassador-the-big-questions/#comments</comments>
		<pubDate>Fri, 18 May 2012 18:49:50 +0000</pubDate>
		<dc:creator>Alex Brandmeyer</dc:creator>
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		<category><![CDATA[techno]]></category>

		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23959</guid>
		<description><![CDATA[Photos courtesy John Tejada. From his home in LA to the global scene, John Tejada is a planet-navigating techno ambassador and one of our favorite electronic musicians. He&#8217;s one of a handful of artists successful today who has managed to cross eras, whose experience isn&#8217;t just of this moment but who has touched the evolution &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/john-tejada-interview-asking-a-techno-ambassador-the-big-questions/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://createdigitalmusic.com/files/2012/05/tejada.jpg"><img src="http://createdigitalmusic.com/files/2012/05/tejada-640x480.jpg" alt="" title="tejada" width="640" height="480" class="alignnone size-large wp-image-23962" /></a></p>
<div class="imgcaption">Photos courtesy John Tejada.</div>
<p><em>From his home in LA to the global scene, John Tejada is a planet-navigating techno ambassador and one of our favorite electronic musicians. He&#8217;s one of a handful of artists successful today who has managed to cross eras, whose experience isn&#8217;t just of this moment but who has touched the evolution of that scene. We turn to guest writer Alex Brandmeyer, who interviews Mr. Tejada about his own work as well as where the music scene is headed. What I like about Alex&#8217;s interview is that he asks some really fundamental questions about the evolution of the international audience for this music and tools &#8211; and Mr. Tejada is just the sort of person whose answers are worth reading. -PK</em></p>
<p>John Tejada&#8217;s music has been raising the bar for more than fifteen years. Alongside an intense schedule of performances all across the world, he&#8217;s managed a steady stream of high-quality releases on dozens of labels, including his own baby (now fully-grown), Palette Recordings. Add to this some high-profile DJ mixes for outlets like Fabric, along with strong support for his music from top international DJs, and what you&#8217;ve got is one of the highest-calibre electronic artists around. Despite this success, he remains a very friendly, down-to-earth guy who&#8217;s instantly approachable, and whose love and enthusiasm for electronic music and performance immediately comes across. I caught up with him following one of his recent live shows at Studio 80 in Amsterdam.</p>
<p><em>One thing that interests me most about dance music, and about house and techno music in particular, is the fact that its appeal traverses national and geographic boundaries. What do you think the common thread is? Psychology? Biology? Culture? And what is it about four-on-the-floor electronic beats and sounds between 120-130 BPM that allows dance music to tap into these things?</em></p>
<p>I feel these days it has become such a global movement, with everyone around the world linked together through social media and other sources on the net. My experience in the early 90s, however, was much different. These avenues didn&#8217;t exist yet, and you had to grab magazines to find out about what was going on abroad and order new releases with your local shop. These days it is so instant. Most of my friends and I still can&#8217;t wrap our heads around it. Back then, it was such a treat to find the thing you were looking for or hear an artist you loved live, because you couldn&#8217;t just do an MP3 search and have it instantly or watch clips on YouTube from last night&#8217;s concert half way around the world. I see all these new developments as mostly a positive.<span id="more-23959"></span></p>
<p>The sound seems to spread to all cultures at this point. Everyone likes to dance all over the world and many want that moment of hearing a new sound for the first time and wondering what it is. For these reasons, I don&#8217;t think it is all that unique that the music is loved the world over now. Many genres of music exist worldwide because people love music and keep all these scenes going.</p>
<p><em>Of course there are differences, too. As someone coming from California with strong connections to Europe, how do you feel about moving between these places, between the different audiences and cities? Does it matter in the sense that it pulls music and music communities in different directions over time? Or does the music itself make this type of question less important?</em></p>
<p>I still have a tie to Vienna with my father still being there, and being able to travel to Europe on a regular basis, so I feel connected to both places. I feel when it comes to audiences being different, it&#8217;s usually a case of a venue or the people you meet that can have a big impact on your opinion of that place. You may have a good or bad experience in a certain city and your whole experience might rely just on that one club night, when down the street at another club could have been potentially a completely different good or bad experience. It took me repeat visits to cities to realize this and to try not to make up my mind about a place just because of one night. I think the music will keep evolving, as it always does.</p>
<p><em>Every year, there are new pieces of gear, new bits of software, new labels, new clubs, and new ways of spreading music. Apart from the internet and social media culture you mentioned before, what have been the most important evolutions in your own music making over the years? Have there been specific ideas or techniques which really opened up new creative possibilities for you? </em></p>
<p>I feel while technology comes along and makes many things easier and options pretty much limitless, it also turns the same solutions into problems. Music has become more of a &#8220;paint by numbers&#8221; type of process for many people, which has made lots of new music less interesting for myself. The difference between imposing limitations on one&#8217;s creative process and actually having limitations is a different thing. When we were all starting out, the creative process was different than it is now. We now basically have limitless options, which can keep you second-guessing your work. At the same time, sure, it&#8217;s great to have new tools working more the way they were intended, and the resurgence of analog has made quite an impact in my workflow and sound. Generally, computer programs have developed mostly in positive ways, making music creation a lot more straightforward.</p>
<p><em>Again on the subject of evolution… an interesting question is always where this is all headed. People predicted a lot of different outcomes of the digital revolution, but underground clubs, labels, and to some extent, vinyl, all still seem to be doing pretty well, hand-in-hand with the &#8216;new era&#8217; of Beatport, laptop DJs ,and commercial dubstep. What are your feelings about where the underground dance music scene is headed? Do you have any hopes or fears for the music? Does history repeat itself?</em></p>
<p>Things do seem to go in circles. I think we&#8217;re at the beginning of the next phase in the way music is being distributed. I have a strong belief that physical media will in some form make a comeback, wether it will be records or something else. I just can&#8217;t imagine a future where one&#8217;s music and book collection are only digital. It sort of misses the point of having a collection. Part of the fun of collecting is finding these physical objects that are tangible. While watching the new Comic-Con documentary, I had this thought that no one values PDFs of classic comic books, or JPEGs of hard-to-find baseball cards. The real physical item has great importance. This is why we love to collect records. I think people will start to miss that the more it disappears. </p>
<p><a href="http://createdigitalmusic.com/files/2012/05/jt_palette_001.jpg"><img src="http://createdigitalmusic.com/files/2012/05/jt_palette_001-512x640.jpg" alt="" title="jt_palette_001" width="512" height="640" class="alignnone size-large wp-image-23961" /></a></p>
<p><em>The past year I&#8217;ve been lucky enough to catch a couple of your live shows, and have enjoyed seeing you perform some of the tracks which I&#8217;ve come to love over the years. I&#8217;ve also really enjoyed listening to some of your DJ mixes. What for you is the difference between playing out as a DJ and playing using your live setup? Do you have a preference for one or the other? What are the challenges in each type of performance?</em></p>
<p>DJing can be stressful in the way that I&#8217;m looking to make a playlist with the goal of being an entertainer. Sometimes I don&#8217;t want to bother with that, and just concentrate on my own art and being creative that way. Playing live limits me to my own ideas which is a little easier for me, but can also be stressful, because if the set isn&#8217;t going down well I&#8217;ve got nowhere to go, really. I may have the ability to change my set list and arrangements live, but for the most part, it&#8217;s just me. At the moment, I&#8217;ve been enjoying the live sets quite a bit more. I&#8217;d love to bring more gear, but I&#8217;m usually shoved in a DJ booth, so for now, it&#8217;s a small synth and computer mixer set up.</p>
<p><em>I think distinguishing between a DJ as entertainer and a live performer as artist taps into something interesting about the way in which electronic music is performed and consumed these days. How important is your connection to the audience when you perform? Do you notice a difference in this connection when you perform live as compared to when you DJ? </em></p>
<p>When DJing, I have a stronger connection to the audience, because I&#8217;m choosing songs based on what I perceive to be their reactions. When playing live, I am really involved making sure I am doing all the right things and controlling the right parameters; I hardly have time to take a look around. That can also be a good thing, as I&#8217;m less influenced by people&#8217;s reactions. I&#8217;m limited to my own compositions, so my main goal is to perform those pieces that as best as I can.</p>
<p><em>Do you notice differences in the types of crowds that will come to see a live PA as opposed to those who come out for a DJ set? </em></p>
<p>The crowds can be different, more in the US I think. In the States you&#8217;ll have more &#8220;concert&#8221; shows, and that&#8217;s where people are more open to what a live performer will do. If I&#8217;m just shoved into a DJ booth in Europe and asked to make it work somehow, and the crowd is just a party crowd, then there is no difference there. I find in those spaces a DJ set is more appropriate.</p>
<p><em>You&#8217;ve been involved with electronic music for quite a while now. Do you have any particular achievements or peak moments that really pop out from the rest? </em></p>
<p>I&#8217;ve had some really unique opportunities including doing some shows here in LA at the Disney Hall which were really special. Checking out most of the planet has been quite great as well. </p>
<p><em>Could you tell me a bit more about the shows you did at the Disney Hall? How different is performing in a proper concert hall from performing in a club? </em></p>
<p>I got to play there twice. Once opening for The Orb at an all night event, where I played a hardware set and covered a table full of synths. The other time was when I got to play my piece &#8220;The End Of It All&#8221; with a 100 piece male chorus. The piece was reinterpreted by myself as well as adding all the vocal harmonies.</p>
<p><em>What was it like performing with a choir? </em></p>
<p>It was quite an experience to be able to do that, especially in that space. </p>
<p><em>Did the acoustics kick ass?</em></p>
<p>The acoustics are really tailored for acoustic performances. It was designed for the LA Philharmonic. While they have a really high-end PA, it is not really geared towards electronic shows. However, the space below the hall, The Red Cat Theater, hosts a big variety of very cool synth shows and avant garde programs. I&#8217;ve seen tons of shows at both recently. Definitely LA&#8217;s best venue.</p>
<p><em>Can you amuse us with any anecdotes about bizzare/amusing/plain weird things that have happened to you so far during your career as an electronic musician? No need to name any names. </em></p>
<p>There&#8217;s just so much and of course nothing comes to mind immediately. It&#8217;s usually disasters that end up being a little bit funny later on, but at the time they are not amusing, unless someone just says something completely ridiculous at dinner like the Italian promoter who was repeatedly asking Arian (Leviste) and I &#8220;don&#8217;t you think my wife is beautiful?&#8221; I remember in Tokyo, a good friend from Germany was playing and asked if I could start immediately. I said &#8220;sure,&#8221; and he went off to a corner of the stage and huddled on the ground in fetal position and just stayed there, apparently a bit food poisoned. He was soon OK. </p>
<p><em>For the coming years, what are the things that keep you motivated to make new music?  Do you have any projects or ideas that you&#8217;re really excited about? Are you still looking for the perfect beat?</em></p>
<p>I&#8217;m always striving for something, tweaking my technique, my mixdowns, quality of sounds, stripping things away, the list goes on and on. I&#8217;ve just completed work on a new full length. Hopefully details on that will be announced soon.</p>
<p><strong><a href="http://www.paletterecordings.com/">http://www.paletterecordings.com/</a></strong></p>
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		<title>Matthew Herbert&#8217;s One Pig, On Tour, and the Making of a Sty Harp</title>
		<link>http://createdigitalmusic.com/2012/05/matthew-herberts-one-pig-on-tour-and-the-making-of-a-sty-harp/</link>
		<comments>http://createdigitalmusic.com/2012/05/matthew-herberts-one-pig-on-tour-and-the-making-of-a-sty-harp/#comments</comments>
		<pubDate>Fri, 18 May 2012 12:23:18 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23944</guid>
		<description><![CDATA[Composing the sounds of an animal&#8217;s life cycle and ultimate consumption into a musical portrait, Matthew Herbert&#8217;s &#8220;One Pig&#8221; is in turns grotesque and sentimental, rock and opera. I expected squeamishness and vegetarian conversions when I saw it on tour, but instead, the crowd eagerly devoured the creature at the end. (Make of that what &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/matthew-herberts-one-pig-on-tour-and-the-making-of-a-sty-harp/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="640" height="360" src="http://www.youtube.com/embed/jlmUEMSRQfY" frameborder="0" allowfullscreen></iframe></p>
<p>Composing the sounds of an animal&#8217;s life cycle and ultimate consumption into a musical portrait, Matthew Herbert&#8217;s &#8220;One Pig&#8221; is in turns grotesque and sentimental, rock and opera. I expected squeamishness and vegetarian conversions when I saw it on tour, but instead, the crowd eagerly devoured the creature at the end. (Make of that what you will.)</p>
<p>One Pig is in Manchester, UK tonight before continuing to Brighton and Portugal.</p>
<p>As my own incurable appetite is for musical instruments, for me a highlight of the show is Scotland-based, American artist Yann Seznec&#8217;s Sty Harp. (See also our coverage of his <a href="http://createdigitalmusic.com/2011/12/pugs-luv-beats-marries-music-gaming-on-ios-how-it-was-made-how-free-libpd-music-tool-helped/">iPad music game development work</a>.) Gut strings in historical instruments already make use of animal parts, so a stringed instruments seems appropriate. But by dissecting obsolete, forgotten technology &#8211; a bit of a <a href="http://createdigitalmusic.com/2012/05/art-from-trash-as-refunct-media-makes-a-symphony-from-obsolete-gear-videos/">theme</a> in these <a href="http://createdigitalmotion.com/2012/05/voltage-into-generative-pixels-and-other-lo-fi-recycled-art/">parts</a> <a href="http://createdigitalmotion.com/2012/05/cathode-rock-kyle-evans-makes-a-tv-into-an-oscilloscopic-axe-of-an-instrument/">lately</a> &#8211; Yann is able to make an effective, expressive instrument. </p>
<p>Sadly, there&#8217;s not much video of the instrument in action, but seeing it is a highlight of the live show. Yann&#8217;s performance has its own theatricality, rocking out on these extended strings around the &#8220;pig pen&#8221; like a boxer swinging against the ropes of a ring. First, Yann shares some notes on the show itself:<span id="more-23944"></span></p>
<blockquote><p>The album is an elegy to a life lived for the benefit of humans and raises complex questions about our relationship to these often-maligned and misunderstood creatures.</p>
<p>The album is made entirely out of sounds from the pig and its surroundings &#8211; the first squeals, the sound of it being alone for the first time, and the dripping of its blood after being butchered. The result is a delicate, beautiful, and occasionally terrifying musical composition with a profundity rarely heard in electronic music. </p>
<p>The live show debuted at the Royal Opera House, London, in September 2011 and has since toured the world, performing at Berghain Berlin, STRP Eindhoven, Club Silencio Paris, Liquid Room Tokyo, Ancienne Belgique Brussels, and more. Future dates include headlining at Future Everything in Manchester, the Queen Elizabeth Hall in London, Palais de Tokyo in Paris. </p>
<p>The show explores and questions the life, death, and consumption of the pig. A chef cooking onstage brings the sound and smell of cooking pig, and the performance features a brand new custom instrument &#8211; the “Sty Harp”, built and performed by Edinburgh-based artist Yann Seznec. This representation of the pig’s home is used to trigger and control elements of music, forming an integral part of the 5 piece band. The rest of the band is comprised of Sam Beste on keyboards, Tom Skinner on SPDS, Hugh Jones on samplers, and Matthew on various keyboards and samples and things.</p></blockquote>
<p>Yann explains how the instrument itself is constructed:</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/styharp1.jpg"><img src="http://createdigitalmusic.com/files/2012/05/styharp1-640x425.jpg" alt="" title="styharp1" width="640" height="425" class="alignnone size-large wp-image-23954" /></a></p>
<p><a href="http://createdigitalmusic.com/files/2012/05/styharp2.jpg"><img src="http://createdigitalmusic.com/files/2012/05/styharp2-640x425.jpg" alt="" title="styharp2" width="640" height="425" class="alignnone size-large wp-image-23953" /></a></p>
<div class="imgcaption">Above: As &#8220;One Pig&#8221; dissects the life and being of a pig, here, we see inside the mechanical innards of the Sty Harp. Photos courtesy Yann Seznec.</div>
<blockquote><p>In terms of the Sty Harp, the instrument is built using hacked Gametraks, which were a failed proto-motion controller from around 2003. They were sold only in the UK, and worked by using two joysticks with strings attached that you clipped onto your hands. These could then sense the distance and vague location of your hands …a few terrible games were released on PS2, Xbox, and PC for the Gametrak before they were pulled from the market.</p>
<p>In any case, I took apart a whole load of these (I probably have owned more gametraks than anyone in the world, ever) and used their innards for the string/joystick controllers, which are totally great! I built a whole system with Jon (from Lucky Frame) to hook up twelve of these controllers into my computer at once. I&#8217;m using an Arduino with a mux shield to handle the 36 analog inputs (x/y/string for 12 controllers) at once, converting them into MIDI and sending them over to Ableton.</p>
<p>In Ableton the controllers are doing a number of different things, slightly different for each song. In the Max patch I made I can send out 5 individual MIDI notes from each string, one for general movement above a threshold, and one each for a push, pull, up, or down movement. These movements are also sending out CC values, as is the pulling of the string. So each string controller is sending a whole pile of MIDI data at all times, and I pick and choose for each song which gestures to use. So in some cases I&#8217;m just triggering individual sounds using the strings, but in others I am using some strings to trigger clips, others to control effects on those clips, and still other effects to do master play/stop/effects/etc. </p>
<p>The climax of the Sty Harp happens about 2/3rds of the way through the show, when the whole band joins me in the sty for the symbolic butchering of the pig. For that song each band member controls different strings, building a huge sound wall.</p>
<p>You can read more about my building of the sty harp here: <a href="http://theamazingrolo.net/styharp/">http://theamazingrolo.net/styharp/</a></p>
<p>We&#8217;re playing in Manchester on Friday the 18th, Brighton on Monday the 21st, then in Lisbon on June 29th and Porto on June 30th.</p></blockquote>
<p><a href="http://www.matthewherbert.com/">http://www.matthewherbert.com/</a><br />
<a href="http://www.guardian.co.uk/music/musicblog/2011/oct/12/matthew-herbert-one-pig-album-stream">Matthew Herbert – One Pig: exclusive album stream</a> [The Guardian]</p>
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		<title>Visual Music: My God, It&#8217;s Full of Dots &#8211; Yayoi Kusama Meets Musical Design</title>
		<link>http://createdigitalmusic.com/2012/05/visual-music-my-god-its-full-of-dots-yayoi-kusama-meets-musical-design/</link>
		<comments>http://createdigitalmusic.com/2012/05/visual-music-my-god-its-full-of-dots-yayoi-kusama-meets-musical-design/#comments</comments>
		<pubDate>Thu, 17 May 2012 22:34:41 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23941</guid>
		<description><![CDATA[Tenori-On and iPad apps, hardware designs and visual creations: set against the beautifully-generative mind of Japanese/New York artist Yayoi Kusama, the flurries of dots and circles and patterns in musical interfaces take on a richer meaning. This video, from a workshop hosted at the Tate Modern alongside an exhibition of Kusama&#8217;s work, needs little introduction. &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/visual-music-my-god-its-full-of-dots-yayoi-kusama-meets-musical-design/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/41482859?title=0&amp;byline=0&amp;portrait=0&amp;color=fff703" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Tenori-On and iPad apps, hardware designs and visual creations: set against the beautifully-generative mind of Japanese/New York artist Yayoi Kusama, the flurries of dots and circles and patterns in musical interfaces take on a richer meaning. This video, from a workshop hosted at the Tate Modern alongside an exhibition of Kusama&#8217;s work, needs little introduction. Instead, the dizzying cuts of geometric abstraction, the array of visual ideas for musical interface begin to take on the same personality of her expansive creations. The galaxies produced out of the minds of musicians somehow overlap with this iconic artist. I hadn&#8217;t really made the connection before, even as a fan of her work, but with this workshop, the sympathetic vibrations &#8211; intentional or not &#8211; become clear. Description:</p>
<blockquote><p>Sonic Kusama:<br />
Workshop exploring connections between the work of Yayoi Kusama and creation and representation of new music &#038; sound art through visual audio interfaces.<br />
Presented by Simon Little and Kelvin Brown with Chase Lane.<br />
Audio track by Capstone Music<br />
Video production by Territory Studio</p></blockquote>
<p>If you&#8217;re in London, <a href="http://collectives.tate.org.uk/project/infinite-kusama">Infinite Kusama</a> is on view now at the Tate Modern.</p>
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		<title>Visual Music: SketchSynth Lets You Draw an Interface with Marker and Paper, A Brief Drawn-Music History</title>
		<link>http://createdigitalmusic.com/2012/05/visual-music-sketchsynth-lets-you-draw-an-interface-with-marker-and-paper-a-brief-drawn-music-history/</link>
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		<pubDate>Thu, 17 May 2012 10:46:38 +0000</pubDate>
		<dc:creator>Peter Kirn</dc:creator>
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		<guid isPermaLink="false">http://createdigitalmusic.noisepages.com/?p=23931</guid>
		<description><![CDATA[Today, I&#8217;m in London doing a hands-on workshop on visual metaphors for music, and covering various topics filed under &#8220;synesthesia&#8221; at Music Tech Fest. It seems appropriate, with the subject matter on the brain, to revisit the topic of visuals and music in a series of posts. When you make hardware, with knobs and faders, &#8230; <a class="btn read-more" href="http://createdigitalmusic.com/2012/05/visual-music-sketchsynth-lets-you-draw-an-interface-with-marker-and-paper-a-brief-drawn-music-history/">Continue &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/42053193?title=0&amp;byline=0&amp;portrait=0&amp;color=fff703" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p><em>Today, I&#8217;m in London doing a hands-on workshop on visual metaphors for music, and covering various topics filed under &#8220;synesthesia&#8221; at <a href="http://musictechfest.org/">Music Tech Fest</a>. It seems appropriate, with the subject matter on the brain, to revisit the topic of visuals and music in a series of posts.</em></p>
<p>When you make hardware, with knobs and faders, you&#8217;re constrained by physical space &#8211; the amount of room on a circuit board, the radius of a knob cap, the size of your fingers. But before you get there, the first step is to sketch an idea. Imagine if you could do that with a marker and paper and ink.</p>
<p>SketchSynth is the latest attempt at a drawable set of controls, letting you turn an illustration on paper into something you can actually use to make music. It&#8217;s not the first &#8211; this dream of being able to make things come alive with nothing more than a magical pen is an old one &#8211; but the execution looks superb. There are two basic approaches to the idea: one is to use some sort of conductive ink to turn the drawing itself into a sensor, and the other is to point a camera at the drawing and calculate where a user makes contact with the drawing. SketchSynth opts for the computer vision approach, by way of OpenFrameworks and the old standby of free and open source vision, OpenCV. (Kyle McDonald&#8217;s ofxCV does the heavy lifting.)</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/sketchsynth_sketches.jpg"><img src="http://createdigitalmusic.com/files/2012/05/sketchsynth_sketches-640x399.jpg" alt="" title="sketchsynth_sketches" width="640" height="399" class="alignnone size-large wp-image-23935" /></a></p>
<div class="imgcaption">Participants visiting an installation version sketched up their own interfaces. Note the variety of layouts and creativity. Photo courtesy the artist.</div>
<p>Conventional vision fits the task well: faders and knobs respond as expected, even though they&#8217;re only ink on paper. While it&#8217;s a drawn interface, and could look like anything, the behavioral metaphors all come from hardware: there are sliders, momentary buttons, and pots. Place the tool in &#8220;edit&#8221; mode, and the computer analyzes what you&#8217;re drawing; in &#8220;play&#8221; mode, the camera tracks your finger as you manipulate what you&#8217;ve drawn. The project goes one step further than many that have come before, by overlaying a projection calibrated with your drawing for interactive visual feedback as well as sonic. Sound in this case is provided by Pd, but OpenSoundControl (OSC) messages let you connect to other musical (or visual) tools. See more in the making-of vid, at bottom.<span id="more-23931"></span></p>
<p>Creator Billy Keyes is working with the right mentor, too, completing this as research for Golan Levin, who has long explored the relationship of drawing and musical gesture. His <a href="http://www.pitaru.com/sonicWireSculptor/">Sonic Wire Sculptor</a> was a seminal creation in connecting drawings to sound, using a tablet to produce three-dimensional &#8220;wire&#8221; structures and corresponding sound synthesis. His <a href="http://www.fondation-langlois.org/html/e/page.php?NumPage=364">Messe di Voce</a> performance piece neatly reversed the relationship, using the voice as the input to animate drawings and illustrations. More of Levin&#8217;s work at <a href="http://www.flong.com/">flong.com</a>. See also: composer Xenakis&#8217; UPIC, which lives on today as <a href="http://www.iannix.org/en/index.php">IanniX</a>, a tool getting a lot of development attention.</p>
<p><a href="http://createdigitalmusic.com/files/2012/05/sketchsynth_pd.jpg"><img src="http://createdigitalmusic.com/files/2012/05/sketchsynth_pd-640x436.jpg" alt="" title="sketchsynth_pd" width="640" height="436" class="alignnone size-large wp-image-23936" /></a></p>
<div class="imgcaption">The Pd guts producing sound for the drawings. Any OSC-compatible app could work, too. (Actually, to make a self-contained app, might I suggest <a href="http://libpd.cc">libpd</a>?</div>
<p>Keyes&#8217; project, already getting lots of blog buzz, is notable for its practicality and immediacy; it seems a tool many others might use and build upon rather than a single piece of art.</p>
<p>It&#8217;s lovely to see projects, particularly academic projects, come to some form of completion and clarity. Speaking of completion and clarity, at some point a proper survey of drawn musical interfaces seems a must, but that will have to come another day. Where can I get a nice full English breakfast?</p>
<p><iframe src="http://player.vimeo.com/video/42053693?title=0&amp;byline=0&amp;portrait=0&amp;color=fff703" width="640" height="360" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>I&#8217;m late to the party, but hat tip in particular to <a href="http://www.creativeapplications.net/openframeworks/sketchsynth-drawable-user-interface-by-billy-keyes/">Creative Applications</a></p>
<p><a href="http://golancourses.net/2012spring/05/13/billy-keyes-final-project-sketchsynth/">Project Page at golancourses.net</a>; Linux source is promised soon</p>
<p>I&#8217;ve covered a number of these sorts of projects over recent years. </p>
<p><a href="http://createdigitalmusic.com/2009/09/paper-drawing-as-musical-controller-a-round-up/">Paper, Drawing as Musical Controller: A Round-Up</a> (including a number of paper examples)</p>
<p><a href="http://createdigitalmusic.com/2010/09/drawing-sound-crazy-touch-interface-sound-experiments-with-usine-pc/">Drawing Sound: Crazy Touch Interface Sound Experiments with Usine, PC</a> (using only a screen &#8211; and thus producing a very different experience of drawing</a></p>
<p><a href="http://createdigitalmusic.com/2009/09/imaginary-instruments-marker-and-paper-as-controller/">Imaginary Instruments: Marker and Paper as Controller</a> (this 2009 project is almost a direct analog to SketchSynth, minus the projection)</p>
<p><a href="http://createdigitalmusic.com/2010/07/iphones-pencils-hand-drawn-music-interactions-tokyo-subway-mobile-jam/">iPhones, Pencils: Hand-Drawn Music Interactions, Tokyo Subway Mobile Jam</a> (this one isn&#8217;t quite the same as the others, using pencil and paper to design an interface for a screen &#8211; but it&#8217;s nice to recall that you can do that, as well)</p>
<p><a href="http://createdigitalmusic.com/2012/01/pen-and-paper-as-graphical-digital-music-score/">Pen and Paper as Graphical, Digital Music Score</a> (from earlier this year, a more open-ended design)</p>
<p>Video: Sonic Wire Sculptor, 2003:<br />
<iframe src="http://blip.tv/play/g%2BQB14IzAg.html?p=1" width="480" height="350" frameborder="0" allowfullscreen></iframe><embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#g+QB14IzAg" style="display:none"></embed></p>
<p><a href=&#8221;</p>
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