Happy Halloween: Exclusive Free Liz Revision Mix, Party in Chicago with Bitshifter

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The veil between the living and dead is growing thin, and I… uh, have some free music for you. Sorry, it turns out I don’t have a clever lead for this story, and my segue makes no sense. So let’s get to it!

Friend of the Site Liz McLean Knight aka Liz Revision aka Quantazelle of subVariant has put together a special, exclusive mix for CDM of 117-119 bpm musical goodness, excavated from the “_blippy” folder of sketches on her USB drive. Matt Moldover, who has been working on his CD-as-electronic-instrument album, lent his laptop. (Watch him assembling CDs in the video after the break.)

It’s all in celebration of a Halloweeen party Saturday night in Chicago, headlined by Josh Davis (BitShifter). Party ringleader Liz joins Josh on behalf of subVariant to represent the IDM-glitch-minimal-tech-house side of things, and Mr. Automatic (Front 312) and Onefiftyone (Chicago Workshop) will be joining in. If you’re in Chicago, this looks like the place to spend your Saturday. If, like me, you’re not, well, we have some music and videos for you to bring the party home.

Chicagoans:
Going.com Chicago event link + discount
Presale tickets on FractalSpin

And yes, while Josh is working on Game Boys in 8-bit, our CDM mix is fully 16-bit, baby! I’m telling you, 16-bit is totally the future.

Play this track:

 

Download MP3

Now, for a bit of Josh tearing it up in glorious 8 bits:

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Compact Foot Controller Mod: KORG nanoKEY for Your Feet

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Compact MIDI controllers for your fingers are plentiful, but tiny foot controllers are far fewer. map~map aka Marcus Fischer decided to build his own by performing a simple but clever mod of the KORG nanoKEY. Now, personally, I find the nanoKEY the one product in the nano series that’s lacking; it feels more like a QWERTY keyboard than anything resembling a MIDI keyboard. But Marcus transforms it into the world’s most compact and portable foot controller. You may have to be somewhat delicate with your toes, but he says the solution works perfectly!

i’ve been wanting a compact usb midi foot pedal for a long time. i built one out of a usb number pad last year but it was less than ideal. tonight i popped all of the keys but five off of my korg nanokey in order to see how it would work as a pedal. it turned out that it worked really well. i cut some small pieces of plywood out to raise the key height and some scrap plexiglass to cover up the missing keys. a little spray paint and double stick tape and it was all finished.
i think it turned out pretty well. not bad for a cheap keyboard and scrap materials.

279 / nanopedal

Those wooden blocks look quite lovely. KORG, you may have inadvertently created a new product.

The Speaking Piano, and Transforming Audio to MIDI

Austrian Composer Peter Ablinger has transformed a child speaking so that it can be played as MIDI events on a mechanically-controlled piano, making the piano a kind of speech speaker. Via Matrixsynth, the readers at Hack a Day get fairly involved with how this may be working.

It seems not quite accurate to describe this as vocoding in the strictest sense, so much as a simple transformation to a (much) lower frequency resolution – that is, the 88 keys of the piano. Ablinger, for his part, describes the events as “pixels.” It’s pretty extraordinary that without a bandpass filter, you get something approximating the noisy sibilance of the speech, but this seems to be the result of having lots of events (that is, lots of resolution in terms of time). Edit: Listening again, the short answer to how you can hear so much of the voice through the piano seems to be, you can’t; the original is almost certainly mixed in. It’s nonetheless an interesting effect, and I’d like to hear the piano on its own. In other words, the basic process is, 1) convert the sound spectrum of the recorded voice to a series of MIDI events, and 2) play back the translated MIDI file. You can see that the MIDI playback is accomplished with Pd (Pure Data) running on a Windows Linux/KDE netbook, though it’s not clear what was used to do the original conversion. (The screen shot with side-by-side audio and MIDI appears as though it may be for demonstration purposes, only.)

Correction: The work is absolutely done in custom software developed by the composer in Pd (Pure Data). It’s an ideal tool for the job, and free and open source. I wouldn’t dare try to replicate the results here, but this is fantastic inspiration for playing with sound in Pd.

One Windows tool that’s capable of the job is TS Audiotomidi, as observed by Hack a Day spacecoyote. Whether or not that’s what’s at work here – and it may well be – that utility is itself interesting. Edit: Yeah, far more likely the whole thing was done in Pd. And Pd should be up to the task.

TS-AudioToMIDI

Of course, this is to say nothing of the lovely work done on the mechanical piano. It’s a beautiful piece. Here’s hoping some government bureaucrats got the message of the declaration. Now, we just need a chorus of something really loud – say a thousand trumpets – shouting out the Universal Declaration of Human Rights.

audiotomidi

Obsessive Windows 7 Under-the-Hood Guide for Music; Can You Finally Dump XP?

Windows 7 running on a laptop, as photographed by / (CC) Luke Roberts. Windows 7 makes far subtler changes than Vista did, which gives it an opportunity to refine features by the ship date. And it’s been tested unusually widely, by testers like Luke.

Windows matters. It’s what roughly half of CDM readers use, and – for all the attention Apple gets – it’s a big part of the computer music world. Windows today also faces many of the same under-the-hood challenges that other operating systems do, so even if you’re a die-hard Linux or Mac user, you may want to pay attention.  You don’t need to love Windows, and you certainly won’t be hosting a Windows 7 launch party. You want to know if the OS will get out of your way and let you get to work.

Windows Vista proved what happens when an operating system’s many interconnected pieces are out of alignment. Even a graphics driver out of sync with underlying changes in the OS could render audio unusable, because just one missed sample can produce an audible glitch or dropout. Part of why I’m optimistic about Windows 7 is that Vista today is a radically different picture, thanks to many, many fixes delivered by Microsoft in updates and more mature audio and video drivers. But that means not just whether 7 is better than XP, but whether 7 is also better than Vista.

Vista wasn’t entirely alone: Mac and Linux have all had their share of growing pains in recent years. The devil is usually in the details. So, I again turn to one of the best guys in the business for sorting out all those technical details. Noel Borthwick, the CTO for Cakewalk, probably has a better big-picture view of how music and audio work in Windows than anyone on the planet. He’s a person hardware and software vendors outside Cakewalk often rely upon as a resource. Noel kept us technically honest on Vista, and he’s doing it again on Windows 7, with some exclusive information for CDM.

Those details get mighty technical, so here’s the punchline: Windows 7 is an OS Noel would use himself. It was hard to get anyone to recommend Vista over XP; loyal Windows-using developers I know still largely stick to XP. But would Noel switch from XP to 7?

Yes, absolutely. Windows 7 finally delivers on the stability and performance that users hoped for from Vista. The kernel changes and optimizations for large scale multi-core processors make it very attractive to DAW users who are interested in better low latency performance. I will be building a new DAW soon and Windows 7 X64 will be my OS of choice.

What’s new in Windows 7?

  • Better multithreading: Improved performance of highly-multithreaded software and hardware by removing a significant bottleneck, especially relevant to a tool like SONAR
  • Better memory management: Improved memory management when working with multiple threads
  • Less nagging: More customization over UAC prompts (meaning they don’t have to nag you more than you want)
  • More lightweight: Fewer system services run by default on a stock system, plus a leaner footprint of the OS
  • Media support: More native media format support, including QuickTime MOV and H.264, plus drag-and-drop media transcoding
  • Composite devices: More logical display of hardware with multiple functions (like audio and MIDI).
  • FireWire: Enhanced FireWire support, with IEEE 1394b
  • Multi-touch: Multi-touch display support
  • Usability improvements: An improved user interface, task bar, and Libraries for managing files

If you’re ready for all the gory details, read on – including a frank appraisal of how all of this compares to XP in real-world performance, and what compatibility issues to look out for if upgrading from either Vista or XP.

Noel Borthwick of Cakewalk effectively wrote this story in response to my questions, so these answers all come from him. Microsoft has not responded to my requests for a review copy, so I’ll be able to evaluate this on my own system – albeit far less scientifically than Noel can – closer to launch.

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Music, Physics, Space in Perfect Fusion: Interview, Creators of Game Osmos

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You’ll want superb music on loop, because it may … take some time to get out of this puzzle.

Musicians and artists now have the power to fuse visuals, sound, and interaction, to make a spectacle, an album, and a game all at once. But with the blank canvas of three different media before you, what form should that fusion take?

Space shooters with pounding electronic beats behind them have cleared some of the way. Now it’s ambient music’s turn. In the game Osmos, you become a mysterious particle, floating amongst gravity wells in various fields of material. By carefully navigating, applying just the right vector force to move through the shifting landscape, you merge with other particles and escape to safety.

http://www.hemispheregames.com/osmos/

The move from “shoot stuff” to “move” or “eat” seems to be rising in popularity, with games like fl0w and Spore’s initial “cell stage” encouraging nonviolent navigation. To me, there’s something happening to the zeitgeist, perhaps a renewed awareness of cosmic (micro- or macroscopic) being, and of movement that draws on free-floating physics.

Even amongst a wave of games in this mode,when you actually play Osmos, you realize that it is something different and special. The design makes ingenious use of different kinds of movement and pacing through its different modes, at one point calling upon you to hurtle around a black hole, then move at nearly imperceptible speeds through a seemingly impossible-to-traverse petri dish of massive particles. No less than a shooter, it connects to the id and survival instinct. Pac-Man, the most successful arcarde game of all time, and one of the few that sucked in men and women in equal measure, was noted for its emphasis on eating as the mechanic. Consuming stuff appeals to everyone.

Of course, this is on a music site, and with good reason: what makes Osmos work is that Osmos is musical. It’s immediately beautiful and delicate, a perfect aesthetic union of the texture of the music and the on-screen arrangements of particles. More importantly, the music is woven directly into game play, providing subtle cues for dangers, and underscoring the pace of gameplay. You can only solve a level by managing speed and motion, and the music helps provide both the literal indications of speed and help your head get into the right zone to lose yourself in the world. If blips in early arcade games helped create a zone of play trance, now we have spectacular ambient soundtrack of music by Loscil, Gas/High Skies [Microscopics], Julien Neto, and Biosphere.

The music isn’t simply a beautiful soundtrack to the game. The game really feels like an extension of the world of the music. Put it all together, and something magical happens in this $10 game: you hear the music in a new way.

I spoke to the lead designer behind the game, programmer/animator Eddy Boxerman, along with musical-sonic collaborator Mat Jarvis aka Gas aka High Skies.

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Osmos’ music reads like a who’s-who of intelligent ambient music, with artists like Norway’s Biosphere. Photo: Trine Falch.

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