BBQ Chicken Ambiences, and Ten Other Inspiring Sound Design Stories
Whether your trade in audio is in soundtracks for screens and games, or you’re just exploring strange, new worlds and seeking out new life and new timbres in your music, the discipline of sound design is as rich and deep as cooking. It’s something you can do every day.
Okay, now just put that “cooking” metaphor out of your mind and steel your stomach. Sound maker and dirt bike rider Jim Stout of Austin (Roland, Sound Ideas, The Hollywood Edge) does some ungodly things with raw barbecue chicken and dog food. For more on Jim Stout, check out the exclusive Designing Sound interview, and then submit your own questions to Jim before the end of the month on the site.
If you haven’t been following the blog Designing Sound, you’ve been missing out. After a merger with Jake Riehle’s Filmsound Daily, the site has been on fire with interviews, history, and tutorials and techniques. I’m not normally one for “top ten” lists, but this seemed the perfect time to help us catch up: I asked editor Miguel Isaza to assemble ten of his favorite, must-read stories from recent months.
Best of all, the site is producing all-original, free stories from some of the biggest names in the sound design art. It’s not just a set of links (as I’m about to do here).
Film and television music has made composers household names, but a lot of sound designers haven’t gotten the same recognition in wider circles. But some of these names are legends — a secret that has been too well-kept too long. Here’s why:
1. Animation. Erik Aadahl Special: Animation Sound Design (Kung Fu Panda, Monsters vs Aliens, Shrek: Forever After)
Choice quote:
“For Panda, making things musical became our central strategy. This is not new to the Kung Fu genre. Kung Fu films are all about rhythms, beats and hyper-expressive, often musical and tonal sounds. Sound effects editor P.K. Hooker put together a collection of Kung Fu movies, from classics like “Iron Monkey” to newer films like “Hero” and “House of Flying Daggers.” What these films all have in common are intricate rhythms, where punches sound like percussion, most impacts have a WHOOSH leading into them, and the sound effects are often indistinguishable from music.”

2. Guns. Lots of guns. Chuck Russom Special: Gun Sound Design, Gun Recording Guide (Game sound design, Medal of Honor, Dante’s Inferno, God of War)
Choice quote:
/* Buy links if custom fields not null and not in cat or search results */ ?> /* End Buy links if custom fields not null and not in cat or search results */ ?>“Guns are loud. Try to reinforce that in your sound design … Don’t forget the gun tail/decay. The first few hundred milliseconds of a gunshot have very little character. If you neglect the gun tail, your guns will sound less powerful and they will all sound very similar.”

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