Wherein the Wii Waggle is Wanted: Two Other Game Music Control Mappings

Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That’s what you get from tokoloten, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools:

tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers… in order to hide his lack of conventional technic. Depending on the venue, the show might be ambient-like, experimental or electronica with weird cinematographic references. But it most often combines all of this.
tokoloten is based in Lausanne, Switzerland.

It’s proof that the controller – any controller – is in the hands of the creator, and what it sounds like is entirely undetermined.

Mapping a hardware input to a sound means making an abstract connection between one physical action and another sonic reaction. What that relationship is is entirely up to you. I was honestly a bit surprised by some of the impassioned critical reactions to yesterday’s brief mention of the use of the Wiimote as a studio recording. Of course, that proves the creed of the blogger – post first, ask questions later, and when in doubt, just post. Amidst some of the frustration, there are some good discussions, though I do dream of an Internet on which we criticize content without name-calling.

But the reality remains: controllers are always abstracted from the sound, by definition, and whether they’re satisfying to you depends on how you’ve mapped them. I don’t know what qualifies as innovative, but then, there have been times when I’ve very much enjoyed turning a knob, so “innovation” isn’t always what matters to me. I tend to fall back on Duke Ellington – “if it sounds good, it is good.” For controllers, that means “if it feels good, it is good.” You’re the one with the controller in your hands.

For an alternative example, musician/artist Kassen has an excellent session on improvising with custom software and game controllers. Below, you can catch some of his talk from Amsterdam’s famed STEIM research center, which has a long history of researching the controller-music connection. After all these years asking that question, what we have is …more questions. But that’s a beautiful thing.

Kassen (DJ, performer, ChucK programmer) from STEIM Amsterdam on Vimeo.

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Raw: Wii Waggling Meets the Studio – in Gustavo Bravetti + David Amo + Julio Navas

Amo Navas Bravetti – Raw (live video) from Gustavo Bravetti on Vimeo.

Sure, novel controllers are fun to watch, like our friend Gustavo Bravetti, driving a Brazilian crowd wild by waving his Wii remote live. But what if you can’t see the performance gimmick, if you’re just listening to the track?

The pitch behind the track “Raw,” celebrating the fifth anniversary of Fresco Records, is just that. It’s a studio-produced track, but the artists wanted to maintain some of the improvised feel of the live music. The track pairs the hit DJ/producer duo of David Amo and Juli Navas with Gustavo Bravetti of Uruguay – the Ableton and alternative controller wizard who regularly feeds tutorials to CDM.

Of course, this trio aren’t the only folks thinking this way. The first sequencers gave us the power to arrange everything in advance, meaning people immediately began to seek ways to restore live feel, turning off the metronome and doing everything in one take. But it’s nice to see these high-profile artists – and our friend Gustavo – taking it on specifically with something as off-the-wall as a Wii remote.

Gustavo’s Live Tutorial, Now en Español, Condensed to 60 Seconds

If you thought Gustavo’s tutorial on unlinked envelopes in Ableton Live was faster before, watch in 60 seconds! (It’s a teaser video, but maybe if you don’t blink and watch it a few times, you’ll learn subliminally.)

If you or anyone you know speaks Spanish as a native language and you’d prefer not to have to translate, there’s also a Spanish-language version:

http://sturly.com/bravetti4

Una muestra corta puede “estirarse” en variaciones en un bloque de tiempo mayor – una muestra de 1/16 de duración por ejemplo puede ser llevada a un compás o dos. Suma la posibilidad de utilizar esta envolvente para modular un efecto, y ya puedes comenzar a pensar en extremas rarezas sónicas. Y aunque en esta ocasión se encuentran al servicio de la “paleta” de sonidos de Gustavo, esta técnica puede encajar en diversos fines musicales.

Puedes ir también en sentido contrario: Tomar una muestra larga y modularla con una envolvente corta. Por ejemplo, puedes tomar una textura oscilante de una duración de 30-segundos, y aplicar una envolvente realmente corta, como un único pico de 1/16 para crear un platillo (hi hat) que evoluciona en el tiempo.

Puedes pensar en las envolventes desconectadas como una fuente de modulación aplicable a varios estilos o fines musicales. Puede ser una muestra corta, una cadena de efectos, o un sintetizador. Aquí Gustavo se limita a los efectos incluidos en Ableton Live, pero tu puedes elegir tus efectos favoritos especialmente ahora que Live te permite seleccionar fácilmente cuales parámetros quieres controlar cuando utilizas efectos de terceros (VST, etc.).

That was actually my writing; thanks, Gustavo!

Advanced Ableton Live Tutorial: Modular-Style Unlinked Envelopes, Effects

iproducer #4 – Unlink and Conquer + Bonus from Gustavo Bravetti on Vimeo.

Exclusive to CDM (and Vimeo), Live guru Gustavo Bravetti offers a deep tutorial in sound creation in Ableton using “unlinked envelopes.” He assembles quasi-modular routings of effects into one another to create some unusual sounds. I think there are some inspiring techniques here, even beyond Ableton Live – I’d watch it even if I weren’t a Live user.

Gustavo writes:

“This workshop demo video is about using Live’s unique clip unlinked envelopes and Ableton’s effects to easily create elaborated sequenced sounds as well as a “how to” create a bass, a tuned bass drum, a clap and hi hats.”

So, what’s the beauty of the “unlinked envelope”? By separating the envelope length from the length of a sample, you can take a sample of one length and modulate it in time independently with an envelope of a different length. A short sample can warp in a longer block of time for more variety – a 1/16th note sample, for instance, transformed over a bar or two. Add the ability to route the envelope into effect modulation, and you can start to think extreme sonic freakiness. Here, that serves Gustavo’s own electronic palette, but it could suit a variety of musical aims.

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Ableton Live Tutorial: Learning Operator with Faux M.A.N.D.Y. – Booka Shade Sounds

You’ve seen the splashy “sound just like –” headlines in various music magazines. But imitation is, after all, an essential form of musical development. Something magical happens as you try to imitate something – you begin to hear it differently. Sometimes you wind up nailing something exactly, and in the process discover how you might make your own, unique sounds. And sometimes, the process of translation falls apart, and instead of an imitation you go somewhere else altogether. But I do think you learn something by imitating, however successful you may be. You also often gain new appreciation for the track.

By popular demand, our friend and Live performance guru Gustavo Bravetti has unveiled the secrets behind a sound in his own performances, reminiscent of a tune that’s well-loved in certain circles:

How to program a “M.A.N.D.Y vs Booka Shade – Body Language” like sound, on Ableton Live’s Operator.

Note that I’m using Live8’s Operator. Fortunately all used parameters are backward compatible, so you can perform it on Live7’s Operator, and it will sound the same.

As Gustavo points out in comments, this is all about using a simple example as a window into learning Operator. And just as you might learn to solo on the piano from listening to Horace Silver over and over again, this can be a great way to sharpen your ear and learn more about synthesis.

I really happen to love the sounds from these artists and the Gustavian twist in this variation. I’m also struck, as I was when it came out, by the extent to which Ableton’s Operator is economical in its layout and synth parameters. I have other go-to soft synths, but I think Operator is remarkably fast to program – a testament to Robert Henke and the early Operator prototypes in Max/MSP.

Hope this is useful to your synth programming. Gustavo, keep them coming.

Gustavo Bravetti Blog [in Spanish]