DIY Community: Digitópia Seeks World’s Best Patchers, and More Open Source Competition

digitopia_controller

What if a competition didn’t just encourage entrants to try to make a better product? What if it encouraged friendly rivalry between makers to produce entries that were also shared across the community?

That’s the idea behind Digitópia’s upcoming series of competitions, now entering its third year. Digitópia itself is based in Porto, Portugal, at the Casa da Musica. But even if Portugal isn’t exactly in your neighborhood, entrants and onlookers alike can benefit from shared, open sourced contributions.

In fact, even the prizes itself are open projects. The simple, anthropomorphic-looking controller above is a free project. It’s dead-simple, a combination of an IKEA salad bowl, a potentiometer, and ultrasonic distance sensors. But as a result, it’s also inexpensive, simple to use (particularly with the addition of Digitópia’s custom-developed software), and a flexible starting point for further work. (Actually, handling multiple ultrasonics is a bit tricky, too, relative to things like infrared, so that’s a particularly nice addition.)

First up: Max and Pd patchers, your pride is on the line.

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DIY Community: Handmade Music Toronto, 2/19, and Why Now is a Great Time for Making

From a previous hackday at InterAccess; photo (CC-BY) Rob Cruickshank.

Handmade Music is spreading. Toronto’s InterAccess has been a hub of terrific DIY activity in sound and other fields, otherwise known as a General Gravity Well of Awesomeness, and they’re now doing their own Handmade Music, kicking off this month.

Full call below, but as with other events, there is an open call for work (and some nice thoughts on why now is a wonderful time for DIY).

Even if you’re not in Toronto, it’s nice to read their take on why this stuff matters. I’m gratified they’ve found this inspiring. I’ve certainly been inspired by … well, all of you!

Making an arduinome housing. Photo (CC) Patrick Dinnen

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Lights and Music: The Harmonic Center of the Universe

The Harmonic Center of the Universe from Jesse Stiles on Vimeo.

This beautiful, meditative installation of choreographed lights and sound, by way of Rucyl and Saturn Never Sleeps, is the creation of Chris Harvey, Olivia Robinson, & Jesse Stiles. The Harmonic Center of the Universe evidently narrowly escaped destruction last year during a thunderstorm, but perhaps Art is as much repair as it is creation.

Artist Jesse Stiles specializes in such light shows. There’s a clear connection to the polytropes of Iannis Xenakis, with its own cascades of choreographed light – a reminder that lights can still have a place, even in an age of projection. He also writes experimental pop songs and does sound and music for IMAX films. (Yeah, Jesse, you’re someone we need to meet.)

Along similar lines, we saw the gorgeous balloon and music collaboration of Robert Henke and Christopher Bauder, ATOM, last year in Montreal. What strikes me about all these works it that the lit object and sound appear to fuse to an extent that these become either musical sculptures or a kind of sequencer in physical space. It’s remarkable that the digital can make musical structure more virtual, more invisible, or more physical – almost without consideration one way or another.

Interview: Sound Legend Paul Frindle, and a Story Behind the Digital Audio Revolution

Ed.: Make no mistake about it: digital sound tech, from mixing to processing, has evolved to a fidelity on par with its analog predecessors and opening possibilities well beyond what they offered. But the making of that evolution wasn’t easy, and it was more than a technical challenge. You can thank the creative spirit of people like Paul Frindle. As contributor Primus Luta explains to CDM, his work is about more than just engineering or tools – it’s driven by creative, musical energy. -PK

Author’s note: I wanted to bring this piece to the CDM audience because, whether we know it or not, if we Create Digital Music, we are indebted to people like Paul Frindle.  While this piece is on the technical side, one of the things that I hope readers will pull away is his creative spirit. May Paul inspire you to bring that same energy to the work that you produce in the digital realm.  You can read the full interview, with war stories from Virgin Records, Trident Studios, SSL and more at AvantUrb.

In the world of audio, Paul Frindle is a legend.  During his tenure at Solid State Logic, he was responsible for the channel electronics of the SSL G Series Console.  He was also a part of the team that broke the “damnable black art” of digital conversion.  He went on to cofound the (pre-dot=com) startup Oxford Digital Ltd. Their first contract was with Sony (who would eventually take over the company), developing the application design of Sony’s flagship digital mixing console.  The result of this work was the OXF-R3, to this day regarded as the pinnacle of digital mixing consoles, not only in music, but also in film.  Like everything Paul has worked on, as much of a landmark as the OXF-R3 was, it proved to be but merely a stepping stone.  Where it was leading, however, could have been much different.

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Most Insane Ableton DJ Setup: Four Decks, Four Copies of Live

Eat your heart out, Ableton/Serato The Bridge.

Native Instruments’ Traktor runs four decks at once without breaking a sweat, and there are various ways of incorporating sampling, scratching, and vinyl in a live rig that are pretty easy to set up. But lately we’ve seen some unusual options to build more elaborate setups. Rane even offers a digital mixer with two USB ports so you can, among other things, get four decks in Serato by running two computers at once. (Hey, never knock the brute force method of solving a problem.) And The Bridge, introduced to great fanfare by Ableton and Serato, synchronizes the transport and basic set information between Live and Serato. That’s to say nothing of the solution of using Ms. Pinky inside Live.

But none of this compares to Ilan Kriger’s method of getting four “decks” out of Ableton Live. He simply runs four complete instances of Live — one copy of Live 5, one copy of Live 6, one copy of Live 7, and one copy of Live 8 — in order to spread them out like the four decks in Traktor. (I’m not even going to ask Ableton whether this violates your license. Maybe you could start selling Live six packs?)

He uses a Mac for the job, but a PC should work, too. (Actually, that’d be an interesting performance comparison; you’d need to make sure your ASIO drivers on PC allow multiple apps to access the same interface.)

Go ahead. Hit the comment button. Tell us that this is an insane, impractical solution to the problem. (Really? Wow, I … didn’t … expect you to react that way. I must have entirely missed that.)

And good work, Ilan. Now, Ableton engineering teams, see how important the work you do on each release is? You never know when someone will run all of the different iterations you’ve built over the past four years at one time. Got it?

I think we need to invent a new prize for Only Because It’s There ingenuity. Suggestions? What should the trophy look like?

Ilan’s setup, blogged and translated by Google from Portuguese into English
Original Português

It’s a “tutorial,” in case you want to replicate the results. (In which case, I’ll have what you’re having.)

I will say this: inter-application communication is important, even if this isn’t the most practical example.

Original video (Português):

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