Put a Hex on You: New Game, Crazy Music Sequencer with Hexagons

Hexagons are the new squares.

After years of square grids, music is discovering the hexagon in a big way. Hexagonal lattices have advantages of their own, in terms of how efficiently they pack space and the way adjacent sides align. Don’t believe your local mathematician? Ask your local bee.

What’s interesting is that, as musicians experiment with interfaces and structures, they may wind up with either a wild, experimental music synthesizer, or a fun game.

On the game side, at top, we have a trailer for the upcoming “Fractal.” It appears to match the productivity-annihilating addictiveness of puzzle games with reactive music. As the creators put it, it’s “a fierce intersection of fractal gameplay, dynamic audio, and kaleidoscopic visuals” and “a new ambient music puzzler experience. Combo, Chain, and Cascade your way through a pulsing technicolor dreamscape that reacts to your every move, while manipulating Fractals, creating Blooms, and expanding your consciousness at 130 BPM.” They cite Andre Michelle’s ToneMatrix, a Tenori-On-like Flash app (see videos), as a major influence, in addition to games like Lumines.

It could also be that the developers have been reading CDM and decided to engineer the perfect solution to permanently steal your lives, oh reactive music-loving, gaming nerdsters.

The game is from the creators of Auditorium, a beautiful puzzler that simultaneously involved arranging ambient music. I couldn’t get entirely sucked into Auditorium’s gameplay, but now, if CDM’s blog posts suddenly disappear for a few days when this comes out, I may realize that was a good thing. For more:

Cipher Games Lifts the Veil on Synaesthetic Puzzler Fractal [Bytejacker]
playfractal.com

Bee tested, bee approved! You’ll never see these guys hanging around square grids, or using a monome. Photo (CC-BY) Peter Shanks.

If you’re wondering if these same sorts of structures could be transformed from game rules to musical rules, you’ll like the next project. Paris-based Composer René Micout has built an elaborate musical application inspired by the Reactogon music sequencer / “chain reactive performance arpeggiator.”

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Bliptronic 5000’s Creator: Hacking Tips, Prototyping, and the Switchnome

Ed.: Resident hardware hacker and sound artist Michael Una chatted via phone with the creator of ThinkGeek’s $50 Bliptronic instrument. We’ve already got some early tips on how you might hack this design into custom creations, which could make the Bliptronic 5000 an ideal hardware hacker choice. (And, because it is cheap, you may be a little more adventurous with the thing.) Designer Ty Liotta also talks about prototyping, the design process, and reveals an entirely toggle-switch prototype that I wish they had actually shipped. It’s a must-read for hardware geeks. -PK

I just spoke to Ty Liotta, the head of ThinkGeek’s custom product group. They’re responsible for the playable guitar/drum kit t-shirts, and a number of other fun geeky things.

The development team started working on a grid-button synth back in April, inspired by the Monome and the Tenori-on. Their goal was to make it as low-cost as possible while retaining a sense of fun and playability. Cost was a big factor in their design process; the Thinkgeek team is well aware of the exisiting devices in the marketplace and didn’t want to directly compete with the APC or the Launchpad’s price points.

The first prototype was inspired by the grid layout but had a set of 64 switches instead of membrane buttons and LEDs:

DSCN6229

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Bliptronic 5000: Tenori-On, monome, Meet Your $50, Hackable Clone

You know the grid craze is in full steam once ThinkGeek offers a $50 clone. The Bliptronic 5000 is somewhere between the Tenori-On and monome. It certainly looks like the monome, with an 8-by-8 grid of light-up pads in a square form factor. But like the Tenori-On, it has built-in sounds and speaker, it’s made of aluminum, and it runs on batteries. The Bliptronic also simplifies its user interface. Its 8×8 pads are simply an eight-note octave with eight steps. There’s a play button, and knobs for tempo and tone selector. There’s also the ability to link up devices and play them together – bonus points for that, as aside from basic MIDI function, the Tenori-On as shipped by Yamaha failed to deliver some of the original collaborative features promised by designer Toshio Iwai’s original proposal.

The “old-skool” sounds are pretty lo-fi-sounding from what I can tell, but this unit does have a certain charm. If you’ve got a monome and a Tenori-On and a Launchpad in every room, you can amuse your friends by keeping one of these in the lavatory. And who knows, someone might pick this thing up and do something terrific with it. (I sure can’t argue with the price.)

Mostly what it reminds me is that it would be really fantastic to pair a synth chip directly with the monome, for a standalone monome synth, perhaps even an Arduino-programmable model (particularly since the monome already speaks serial).

Updated: Wait, hold the presses — this isn’t the work of some anonymous creator; Ty Liotta is doing the gadget design. That means this could be an eminently hackable little device, which is a good thing. Stay tuned.

Thanks to Louis Muloka and everyone else who sent this in.

The specs from ThinkGeek:

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Tenori-On Orange $699 for “Home Use” – Minus Battery, Lights on Back

tenori-on-orange

The Tenori-On, the grid-based musical instrument with whimsical sequenced lights created by Toshio Iwai, has been gradually becoming more affordable. The original model, complete with its rounded metal case, has already been cut to US$999 here in North America. Now, Yamaha announces that it is making an “Orange” version which also slices costs. A plastic case stands in for the metal one, the lights are orange instead of white, and lights appear only on one side. Yamaha says this is for “home use” — that is, you don’t need the device lighting up on the other side if no one’s watching you. Unfortunately, by removing this novelty and eliminating the Tenori-On’s fantastic battery power option, I suspect Yamaha may also be slicing out some of the appeal of the device.

In the UK, MusicRadar reports the device will ship at £649. Here in the US, I’ve confirmed with distributor Keyfax that the price will be $699. Now, unlike other recent grid rivals (Launchpad, APC40, Ohm64) and the monome, the Tenori-On is capable of making sound. But I’d be inclined to either spend the extra $400 and make it light up on both sides and use it in bed sans wires or skip the idea altogether. I’m curious to know if others feel the same way.

MusicRadar also gets the scoop from Yamaha in the UK that a firmware upgrade is due for the Tenori-On fixing its somewhat problematic MIDI sync:

We’re told that this will address a number of areas, including syncing of the Tenori-on to DAWs and also the MIDI sync implementation.

Yamaha announces ‘more affordable’ Tenori-on Orange [MusicRadar]
Tenori-On product page [Yamaha worldwide]
Tenori-On USA [Keyfax]

It’s worth poking around the store if you do own a Tenori-On. Those brave early adopters can now make the instrument a pretty practical addition to a live set, with a nice case, stand, and (finally) stand mic stand adapter to feature it in your sets. And in another nod to the design, the Tenori-On recently entered the permanent collection of the Museum of Modern Art in New York.

In the meantime, I’m still curious to see if someone mashes up a synth engine and monome to make a computer-less monome.

ToneSynthDS: Promising New Nintendo DS Synth + Sequencer Homebrew

tsds

Commercial developers are now releasing music creation apps for mobile game systems, in the form of the KORG DS-10 for Nintendo DS and Rockstar’s Beaterator for PSP. But some of the best ideas still come from the homebrew community.

What’s most impressive about ToneSynthDS is not so much what it does as its interface, fitting all its functionality into the DS’ two compact screens. Its minimal interface finds an elegant arrangement of everything you most urgently need, with a sequencer screen on one DS screen and basic virtual analog synth parameters on the other. A 4 x 4 matrix next to the main sequencer grid lets you switch between patterns, in a step sequencer reminiscent of the monome and Tenori-On. There isn’t a whole lot of depth to event editing in this early version, but it could be a lovely way to sketch melodic patterns. (And some of those limitations come from the DS itself. Note, though, that this app gets a full 16 real-time channels on the original DS hardware to the Korg DS-10’s paltry two.)

Developer Fanta/Hotelsinus Sound Design has been posting mock-ups, demos, and now builds as he goes. That means that he gets feedback from an audience of readers and incorporates those as he develops the app – another key difference between the DIY/homebrew scene and conventional commercial development.

More good news: this DS app should also run as a PC VST in a forthcoming version, opening up the fun to folks using netbooks and laptops instead of the DS and creating a nice mobile-to-computer workflow.

http://ndscomposer.blogspot.com/

In related Nintendo DS news: If you’re thinking about getting the new DS-10 Plus Limited Edition of the KORG DS-10, you’ll need to get it for the region coding of your DS. (In other words, you probably won’t want to import it.) The “Dual Mode” functions are region-locked, so North American and European users can’t use the Japanese DS-10. That’s not such a big deal, as North American distribution was announced, and other regions are expected to follow, but it’s good to know. See details on the All Things KORG DS-10 blog. (Thanks, DS-10 Dominator!)

Check out some demo videos and a quick run-down on specs, and if you’ve got the capability to run homebrew, you can give this a try. Thanks to Art/toitoy for the tip!

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