Game Music Making: Kongregate Collabs to Connect Music Makers with Indie Games

image Speaking of games, you can expect game production to start to attract the attention of musicians and web publishers. Whereas a few short years ago, targeting musicians might mean dangling rock club gigs or album sales, now a lot of those same music makers want to break into gaming, too.

Kongregate is a bit like public access, only on steroids and for games. The idea is this: get indie game makers in one place contributing games, then get lots of people playing those games, then support the system with ad revenue shared with the game makers. The model has grown rapidly, with millions of users and over 15,000 original games.

The newest project from Kongregate looks to connect artistic talent on projects, including musicians, composers, and sound designers wanting to work on game projects. The Collabs section will see artists and sound and music creators uploading their work to find collaborators. Initially, there’s a contest on, with competition for attention, cash, and studio prizes.

http://www.kongregate.com/collabs

The competition aside, this could be the beginning of a successful community for collaboration in the indie Flash gaming world. Assets are often uploaded under a Creative Commons license, and I see one of the top sounds draws on samples from Freesound.org. While career success is an obvious goal, the contributors so far appear to see sharing as a way to get there – in stark contrast to the model in the mainstream, big-business game industry. Quality is, of course, variable, but ask anyone in the game industry how to become successful and the answer is always make as much as you can. Getting work out there, even primitive, can be part of a learning process. So I’m eager to see what transpires as these kinds of communities grow.

There is an invariable comparison to Deviant Art – and you’ll see they’ve already begun to invade.

Oh yeah, and I quite like these glassy tendrils, rendered in Cinema 4D. Image (CC) Chaodeath. Now, make that run real-time. Or, erm, imagine those are virtual renderings of artists … collaborating.

Game Music Inspiration: Amon Tobin and Sony on Infamous

Wired has a great mini-documentary on the score for the videogame Infamous. It’s chock full of sound design ear candy, not only served by the chops of composer Amon Tobin but the team at Sony Music and Sony’s entertainment division, as well. Curiously, Jonathan Mayer, Music Manager at SCEA, says explicitly that he doesn’t want composers writing interactive music. He’d prefer to have them write a conventional score and then adapt it to the interactive engine. Now, of course, around these parts we like the idea of composers finding ways to write genuinely generative and interactive scores. But in this case, Mayer is acting as a kind of remix artist for the game realm, sampling Tobin’s compositions and reconceiving them in the game world. That kind of collaboration could be powerful.

Chuck Doug, SCEA music director, overstates things a bit by claiming this game has a unique aesthetic. The visuals are a burnt-out, post apocalyptic city – yeah, been there quite a few times. The music involves lots of ethnic percussion-y instruments and bowed metal and deep booming sounds. (Let me get this straight: we’ll hear a plucky stringy thing, then a bowedy metally thing, then there will be a big boom!) So, generally, not some radical new departure from game and motion soundtracks. But regardless of its novelty, I’d be an utter killjoy to complain: it sounds utterly gorgeous.

Previously:

I got to listen in on a lot of gems regarding sound design from composer Troels Folmann. He doesn’t just bow metal instruments – he boils them.

GDC: Boiling Waterphones and Other Sonic Inspirations from Composer Troels Folmann

And on the subject of getting composers to write interactively, Matt Ganucheau has been teaching that way:

Teaching Adaptive Music with Games: Unity + Max/MSP, Meet Space Invaders!

Apple MacBooks: Reappearing FireWire, Disappearing ExpressCard

macbookfamily

As you no doubt heard, Apple today refreshed their MacBook lineup with across-the-board adjustments to pricing. I’ll let other sites comment on the news more generally, as this is a music site, not a notebook site. But the big news for audio in terms of I/O, just so you don’t miss that:

  • FireWire on more models: Finally, you can again get a 13” MacBook (now called MacBook Pro) with onboard FireWire – a FW800 connector. That’ll restore the use of audio interfaces and certain high-speed storage, and means the MacBook is again a good choice as an audio machine at the US$1199 base price point.
  • ExpressCard on fewer models: Oddly, the addition of a lowly SD card slot (nice for photography and mobile recorders) has supplanted the ExpressCard slot on the 15” MacBook Pro. If you want ExpressCard, you have to buy the 17” – which, in turn, loses the SD card slot.

Now, generally the news here is pretty good. For music, you probably aren’t too concerned about the GPU, so the 15” MacBook Pro at US$1699 is looking like a nice deal. But PC users are no doubt puzzled, given that all of these connections are standard equipment on the vast majority of PC notebooks, including ones that cost less than a grand. And there still aren’t as many USB ports as you’d like – you get two ports on all but the 17” model, which has three, and very often only one of those may actually be usable because of power issues.

MacBook Pro [Apple]

The battery life is also greatly improved, but unfortunately is no longer user-upgradeable. See further comments on CDMotion.

Learned in 60 Seconds: Intro to Free Synthesis Tool SuperCollider

SuperCollider, super fast: UK-based experimental musician mcldx has produced a 60-second intro to SuperCollider. Naturally, you won’t learn SuperCollider in one minute, but what’s nice about this is it does explain the very first steps you would take to get SuperCollider running – and because SC doesn’t have a single-window, “do everything here” interface, that first step actually confuses a lot of people.

Have a look, and you’ll at the very least understand step one. From there, you can start diving into tutorials and making other sounds. SuperCollider will repay an investment of time: it’s an elegant language, runs a really efficient synthesis engine, works with OpenSoundControl natively (and now even builds its UI in Java’s Swing for cross-platform compatibility), and has some incredibly powerful tools for things like manipulating live sequences.

You’ll find additional help built into the tool. Some quick platform-specific notes:

  • Linux: On Ubuntu, check out the nice integration with gedit, the default GNOME editor. It makes SuperCollider feel a little like Processing.
  • Mac: Apparently Safari 4 beta is causing trouble with the online help editor if opened from the menu.
  • Windows: I couldn’t get any love from the 3.2 build on Vista (sound driver problems), so I tried 3.3 “alpha” – and found the alpha perfectly stable, and an easier install.

http://supercollider.sourceforge.net/

Via fritcrate’s hackday blog.

Now, I think we should apply this to other things, but even faster – like ten-seconds:

  • Ableton Live: Okay, see those rectangles? Put things on them! Trigger them!
  • Sibelius: Just keep clicking “next” on the wizard, then eighth note, then type note names look for the blue arrow click and keep typing!
  • Max/MSP and Pd: Quick, add a – box and connect to other boxes. Toggle bang metro 30 now you have a metronome!
  • ChucK: Ummmm…. “SinOsc s => dac;”?
  • Processing: setup, draw, size 800 by 600, and erm, line(0,0,mouseX,mouseY) and screw around for a while.
  • A Yamaha DX7: Okay… plug this in and… jeez, I don’t remember button sequences. Try to find presets? Play something?
  • A Moog Modular: Jacks. Knobs. Cables. Now go. It’ll sound awful and you’ll run out of cables. But you’ll have a great time.

Other suggestions welcome.

Out of Control APC40 Photoshop Thread on Ableton Forums

dvapc

I really have no words for this one, other than there’s a hilarious APC40 meme happening on the Ableton forums. Is it love? Disdain? The APC as the new “All Your Base” for the Live warping set? Does it really matter?

http://forum.ableton.com/viewtopic.php?f=1&t=116396

It’s good to know that, even as Ableton Live use has spread, us computer music folk are really not normal.

Via Tara Busch on Twitter of AnalogSuicide.