If you liked the generative, probability-based sequencing seen earlier this week, here’s another example – and it’s free and open source, so if you do want to pick it apart and you own a copy of Max/MSP or Max for Live, you can. Co-creator Giuseppe Sorce points us to the work:

This is a simple generative music synthesizer built in Max/MSP created by Diego Caponera, Nicolò Paternoster and Giuseppe Sorce. It involves 5 FM generators which play notes randomly based on a root key and intervals defined by the user. It’s an university project made for an exam for Sound’s Science degree ( Math Department of Roma Tor Vergata ).

The software is distributed “as is”, without any warranty, under a GPL license.

Not bad for an exam project. A heck of a lot more fun than a paper (and, believe me, I say that wholeheartedly having done a bit of university teaching).

Grab it:
http://code.google.com/p/smilesynth/

Graphics are good. Graphics are shiny. But when it comes to reality-bending, emotionally-immersive, perception-shifting power, look to sound and music.

At least that’s the feeling you could get after playing Dimensions. Following their reactive music tools and Inception dream states for iOS, RjDj have turned their mind-altering sonics to gameplay. As with previous releases, these tools are powered by the open source visual development environment Pure Data. Pd engineering wizardry here meetings the compositional and sound design prowess of Hans Zimmer.

You can see a bit of how the musical world works in the teaser video above, and the music sound design video below.

But we wanted quite a lot more information. So, CDM got RjDJ’s Rob, Joe, and Martin to share some detailed thoughts on how the game experience is put together and how it works. Continue reading »

LA-based bang Fol Chen (Asthmatic Kitty records) wanted to go beyond the computer as the playback and manipulation device for their music. So they worked with collaborators to invent a solution. In a new video, sounds, and an interview, we can share some of how this came into being.

Built with the monome creators (Brian Crabtree and Kelli Cain) and LA research and experimentation center Machine Project, the Tetrafol is a custom, pyramidal sound device. The object warps Fol Chen’s music using gestural manipulation of playback, but can also use your own samples. And with open-source circuit and firmware, the project could be an opportunity to learn or to build your own creation.

Description:

The Tetrafol is a hand-held tangible electronic sound toy. Circuits enclosed by a wooden tetrahedron detect orientation and motion-gestures to modify the playback of a collection of Fol Chen’s micro-compositions, allowing the user to explore sound through physical manipulation.

The battery-powered device has its own internal speaker but can additionally be hooked up to a headphone or amplifier.

The circuit and firmware are based on open-source hardware and is itself published as open-source, allowing anyone interested to learn about its deepest inner-workings.

Here’s a sample of the project, via the Tetrafol-created Fol Chen track “So Good”:
Fol Chen – So Good by WeGetPress

Built by hand in a limited run of 100, the device sells for US$110 direct from Machine Project. We spoke to monome’s Brian Crabtree about the project – and a new, comically-inclined video shows off the project. Continue reading »

Arvo Pärt’s music is always spare and gorgeous, inspired by Medieval counterpoint and voicings, and you’d expect it to be such on any instruments. But here, you get something truly unique: a transcription of the composer’s ‘Fratres,’ normally played on string quartet, on a mixer.

The no-input performance uses exclusively tuned audio feedback to generate sound, creating an almost vocal quality to ringing timbres generates entirely in the mixer.

Details:

Camera : Jimmy Hayes
Console : Christian Carrière
Research residency, Summer 2011
OBORO, Montreal, Canada
oboro.net/

Console : Allen&Heath GL2400-40
Thanks to Claus Frostell of Erikson Pro, who lent me the console, which made this project possible. eriksonpro.com/

The project is the work of experimental musician Christian Carrier, a Montreal-based sound artist and composer.

http://christiancarriere.com/

Thanks to Gregory Taylor and Todd Reynolds, among others, from whom I found this on Facebook.

Labeled as ready for IDM or “Braindance” music, The Uncanny Sequencer could be something tasty for those tired of regular rhythms. The creation of Julien Bayle, The Uncanny Sequencer is a graphical, generative, multi-part sequencing Max for Live device built for Ableton Live. At its core, it creates polyrhythms and irregular rhythms by making the appearance of each beat probabilistic rather than determinate.

Thanks to Julien for sending this our way. (Matrixsynth and Synthtopia deserve credit for being faster.)

Features, as described by its creator: Continue reading »

German boutique controller maker Faderfox was one of the first to build custom controllers for Ableton Live and Traktor. But amidst bigger-name offerings, the Faderfox devices still hold up. While other, more sprawling controllers struggle to squeeze into a booth, the Faderfox devices are ultra-compact, though still with enough room for your fingers. They also offer uniquely high-end controls and case, and sophisticated control options.

The latest, designed for Traktor – though it could easily be adapted to other DJ and VJ tools – is the DJ-friendly DS3. It really assumes a digital DJing workflow, focusing on triggering samples, loops, hotcues, and effects. (And, nicely enough, could be well-suited to DJs who want to go beyond just pressing play and mixing. We know you’re out there.)

Creator Mathias shares some of the features:

  • Controls up to four decks – easy switching between deck A-B-C-D on the fly
  • Supports track deck & sample deck mode with easy switching between the modes
  • 4 multifunctional encoders – access to all FX and important deck + loop parameters by 6 group buttons
  • Dedicated FX assign buttons for quick switching to the 4 FX busses
  • Detailed control of all sample slot parameters by 4 encoders
  • Browser section with encoder, view and favorite buttons (with additional tree navigation)
  • Loop recorder section with encoder and two buttons (with additional copy function to any sample slots)
  • 12 extra large buttons for sample trigger and hotcue access
  • All controls with double function by holding down the shift button
  • 31 LED’s and a 2-digit display to show various informations by feedback data from computer
  • About 750 commands – all free to reassign

The only disadvantage I can think of, really, is that you have to toggle between the four decks – a tradeoff of the compact design. Of course, you could always buy more than one.

Here’s a look at the front panel, close up: Continue reading »

MainStage, with its all-in-one instrument and effect rig powers, is now a la carte, and both Logic and MainStage are cheaper. A lot cheaper. Image courtesy Apple.

As expected, Apple moved its Logic Pro music production tool to the App Store. And the results are mostly what you’d expect. The biggest change is the price: Logic gets slashed to US$199.99, while MainStage gets a so-low-you-might-as-well-try-it $29.99 sticker price.

Wave editor Soundtrack Pro, removed from Final Cut Studio, is gone here, too. Lesser-known mastering tool WaveBurner gets the axe.

Logic Pro 9 is still Logic Pro 9. Today is a minor update that you can now download via the App Store if you choose. Logic Studio remains for sale through Apple in its boxed edition, but at two hundred bucks, the App Store version is the winner.

No Logic Pro X

If you were expecting Logic Pro X, my guess is, it’s just not done yet. I still expect the number ten to follow the number nine. (Amazing how that works.) I don’t expect Logic Pro X to produce the kind of disruption that Final Cut Pro X did, however. Logic already has a 64-bit infrastructure. Final Cut had an aging code base, deeply rooted in deprecated versions of QuickTime, that prompted Apple to do a ground-up rewrite. The initial results made people unusually unhappy, and perhaps justifiably so, but ground-up rewrites of software this complex tend to be ugly at first. There’s no reason to believe Logic will face a similar overhaul. Whatever Apple is doing, I’m in no rush; Logic is a deep program, and I’d rather wait for upgrades from everyone (note to all developers everywhere) than have serious production software rushed out before its time.

Logic Express is also, not surprisingly, eliminated. At $200, there just isn’t a spot for Express any more. And I’ve never been in love with these kind of product tiers; you’re constantly explaining to people whether they should get Express or Pro, as they desperately try to work out how “serious” they are in light of the products.

What is notable is MainStage: there are some welcome tweaks, and absurdly-cheap, standalone pricing that should get some attention.

Most importantly, $30 now gets you all of the instruments and effects from Logic in MainStage, including instruments like Sculpture. Continue reading »