Handmade Music Spreads to Austin, Teaches You Awesomeness, Andromeda-Style

Autonomous bassline generators? Wireless, modular, infrared sync? Tiny drum machines networking together? Welcome to Texas, and the minds of Eric Archer, Bleep Labs, 4ms Pedals, the Church of the Friendly Ghost, and Andromeda Space Rockers.

One look at a floor full of blinking circuits, and most ladies and gentleman might assume they’ve stumbled upon some alien technology. “Imagine the things we could learn from this civilization – advancements far beyond our own,” as the stock line from sci fi goes. “Man and woman are not meant to learn such things. You’re meddling in things beyond your comprehension.”

In other words, you couldn’t build something like this, right?

Or could you?

In Austin, Texas, Eric, Dann, and Dr. Bleep are launching a new Handmade Music series, kicking it off with kits and classes so that anyone – including beginners – can start building stuff. For the 101 crowd, there’s a free beginner class even if you’ve never touched a soldering iron, so you can build your own analog drum. “I’m no n00b,” you say, “impress me.” Sure – the “upper division” gets to talk more advanced synth design and walks through the full-blown modular, networkable kit.

At the end of it all is an open jam and featured performance.

If you’re anywhere near Austin, Texas – or can find a bargain plane fare – you’ll want to clear your calendar for October 18!

Full Event Details, October 18 Handmade Music in Austin [Handmade Music @noisepages]

That’s just the first of more events to come, so stay glued to the Handmade Music site for events in Austin, New York, Portugal, Germany, and beyond.

“That’s right / you’re not from Texas / Texas wants you anyway.” For those of us in New York, Lisbon, Rio, Sydney, and Jakarta, there’s still hope. The kits will be online, and I”m looking at ways of putting together a full Handmade Music curriculum of projects online for all of us on the site we’re developing this fall, noisepages – ideas welcome.

I certainly didn’t expect to get deep into these geekier topics in high school while I was busily trying to fail Calculus and screw up science lab results in ways that baffled my teachers. But it’s a glorious age we live in, in which we get to assimilate alien technology as our own. Stay tuned.

Handmade Music: Cybernetics, Wireless Beats, and Ingenious Sonic Circuits

four tiny drum machines from ALH84001 on Vimeo.

Cybernetics is poised to make a comeback. The theory is, everything from electronic circuits to plants and animals can be understood in terms of feedback loops, as organisms – mechanical or organic – respond to input from their surroundings. The father of modern cybernetics, MIT mathematician Norbert Weiner, was inspired by working on the guidance systems of missiles. His writing was picked up Louis and Bebe Barron, informing their organism-like sonic circuits, as used in the film Forbidden Planet. The word cybernetic itself comes from Plato. Plato was talking about human self-governance. But designed with cybernetic ideas in mind, technology, too, becomes self-governing and autonomous – and the sonic circuits, too.

Young designers like Eric Archer are to me the newest continuation of work like the Barrons’. Inside his lab, Eric and others are creating hardware that behaves like intelligent life. In the video at top, four tiny drum machines, equipped with insect-like brains and reflexes, network together wirelessly over infrared, responding to light by way of photocells. These tiny devices form a colonial consciousness.

Eric may be a mad scientist, but he isn’t keeping his work secret or proprietary. He’s sharing the tools, sharing his methods, and with a whole growing crew of sonic DIYers in Austin, Texas, inviting anyone to join the revolution under the banner of the Handmade Music series. (More on the upcoming event shortly.) If you’re not from Texas, a lot of this documentation is also appearing online.

Here are more of the creations, plus the simple but powerful circuit that makes it all happen.

And yes, there’s a lot of potential to wireless IR sync.

read more

Details of SONAR 8.5, and the Dystopian Future in Which You Use It

What happens when you mix technical chatter on the Cakewalk forum, Samuel Beckett, and The Matrix? I’d wager you get something like the surreal video above. Prompted by the posting of technical details for a new update to Cakewalk’s SONAR production software for Windows, and empowered by a strange, new tool that generates eerie virtual reality from typed text, we get banter like this:

The arpeggiator is now on every track, so you are supposed to use it. It is one of the new rules of recording.

Yes, I came from the days of one-finger piano playing. This is a total blessing to me.

I’m going to take that as a challenge and base my review of SONAR 8.5 on using an arpeggiator and step sequencer on every track. And I’ll have to pronounce all those hard g’s in the voice over, clearly.

And no, this is not some twisted viral campaign on the part of the folks of Cakewalk; I’ve been assured that this came from a user.

Okay, what was this post originally about? Oh, yeah – the actual technical details of the SONAR 8.5 release. Noel Borthwick talks about all the details of the new SONAR release on the Cakewalk forums. Apparently, some people care deeply about whether this is SONAR 9 or 8.5 or some conspiracy theory there, but what interests me is the technical details of the software itself.

SONAR 8.5 Fine Print

Noel goes down to a code level. Interesting tidbits: working with Intel, Cakewalk was able to do a demo of SONAR running an absurd number of tracks, instruments, effects, and live video without pegging the CPU, with a tiny 2 ms of latency. The Cakewalk engineering effort also has put together what may be the most highly-optimized VST support and richest 32-to-64-bit bridging on any platform, anywhere.

Whatever the opposite of “marketing speak” may be, I think that’s what Noel has achieved, getting into a sort of developer-to-developer level discussion. It is still readable, and worth digging through.

See also: Intel Developer Forum details and video on the Cakewalk blog

I could talk more about that, but let’s just leave it at step sequencers and arpeggiators on every track, okay?

Bassoon of the FUTURE: Eigenharp Launches, in Massive and Pico-for-Mortals Sizes

I don’t know if it’s “the most revolutionary new musical instrument of the last 60 years,” but let’s be clear on one thing: the Eigenharp Alpha is utterly, beautifully insane. It combines breath and finger input in a bassoon form factor, but with quite a lot more physical control, a computer connection, and no internal sound source of its own. The breath input comes from a crooked tube as on a bassoon, with finger input in a touch strip, a fretted, light-up keyboard, and keys that have their own various forms of expression. Launched yesterday in London, the Eingenharp is getting a lot of attention. (And yes, some of you spotted signs of its launch all the way back in June, to which I say – I’m sorry I’m so late to the party.)

From BBC: Do you drum it, strum it or stroke it?

alphanecks

I hope to speak to the creators soon. Already, I see some indications that there are equal parts genius and madness here. The controller itself, even in the bizarre bassoon form factor, has an extraordinary amount of control, with high-resolution keys, percussion keys, elaborate control arrangements that can adjust tone or record samples, and extremely precise breath and touch. At £3,950, many computer musicians accused of “knob twiddling” by the creators probably won’t be able to afford the top-of-the-line model, but I do believe an instrument like this can easily, fairly cost this much, it’s a cost reasonable for musical instruments – and there is a £349 “Pico” edition for mortals.

There’s some madness, too, however. For the “instrument of the future,” the creators appear to have chosen MIDI, via USB, in place of a modern control protocol. Then, they plug the instrument into proprietary Mac software. (A Windows version is expected early next year.) There are software models of a Cello, a Clarinet, and a Synth, but there are also gigs of samples oddly loaded into SoundFont format. Given the futuristic ambitions and the sky-high price, closed software and antiquated I/O seem puzzling to me. I’m also skeptical of the approach here of piling on as many controllers as possible.

CORRECTION – CORRECTION! Yes, indeed – proprietary software and the limitations of MIDI wouldn’t make any sense – and apparently the creators agree. So the software will be open sourced, as will their custom-designed protocol. I’ve got all the details – required reading for anyone working on expressive instruments.

But don’t get me wrong. I think this fascinatingly bizarre instrument is worth exploring. The hardware design looks exceptionally luxurious, and there is some genuine design innovation in the controller the likes of which we’ve never seen in an instrument beyond a prototype or two.

Oh, and yes, I already want the Pico – and I think the Pico’s fewer controls may actually make more sense.

Basic specs:

read more

Listen: Monome-Made Music, from tehn to Daedelus

makingthenoise (mtn); photo by Joshua Schnable.

It’s actually paradoxical to talk about music “made” on the monome. The monome, the open controller, is after all, a grid of buttons. It has no sound of its own. But as such, perhaps its design as a blank canvas – without any indication of how a single button may function, without a screenprinted logo or name – that allows computer musicians to project upon it whatever they wish. The monome, more than any other object designed since the emergence of computer performance, is emblematic of what digital music can be. It’s an empty digital grid, like viewing the world of music software under a microscope.

It’s also, therefore, possible for the monome to disappear, leaving behind a spectrum of what people are doing with music on computers. That was what was most striking to me about the music of the monomeet on Saturday in Princeton, NJ: it covered a range of techniques, from glitchy granulation to breakbeat rhythms derived from turntables. Listen to what

In the lineup: tehn (aka Brian Crabtree), the instrument’s creator, playing on the Max/MSP patch mlr that is partly responsible for the monome’s set, through Daedelus, Brian’s friend who helped raise awareness of the strange box of buttons around the world. There are also fantastic sounds from mtn (makingthenoise), picture in the photos here, Edison, ro, %, and altitude sickness.

Here’s what the live sets sounded like. Bet you you can’t hear the monome.

Latest tracks by monomeet

More photos from the event:

read more