Generative iPod? Deep Modular, Generative Music System Bound for iPhone, Phones, Windows, Mac


Northwest Reef from Umcorps on Vimeo.

Aside from being toy-like mini-computers, could mobile devices take on a musical usefulness all their own?

At the Electronic Music Foundation’s 10th Anniversary Symposium in 2004, Morton Subotnik and fellow panelists imagined an iPod that, instead of playing canned music from your music library, would actually generate music for you on the spot. Believe it or not, commercial demand aside, that might soon be reality.

We saw Intermorphic’s fascinating generative music engine noatikl at the end of last year. It’s the “spritual successor” to the Koan generative system used by Brian Eno in 1996. Read up and see the videos here:

noatikl: New Generative Music Engine, So You Can Rock Out Like Eno

They’ve got various videos showing off what the results can be like, including the one at top, which combines noatikl and Apple’s Logic 8 synths. If you’re interested in learning more, Intermorphic has a page with some background on generative music with comments from pioneer Eno:

generative music @ Intermorphic

Enter iPhone, Mobile

Brian Eno, generative pioneer, composer for airports, maker of 77 million paintings. Photo: Scott Beale / Laughing Squid.

Here’s where this all goes mobile. Wonderful mobile music site Palm Sounds notes that Mixtikl will allow on-the-go music production for a variety of platforms. You’ll be able to work on your Mac and Windows PC VST/AU host, but you’ll also be able to support:

  • Windows Mobile 5, 6
  • iPhone, iPod Touch
  • Symbian Series 60 V2/3 smartphone
  • Antix Game Player

The basic idea is a music tool that blends generative music tools and playback with access more traditional loops and patterns.

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Apple Reality Check: iPhone 3G is Just the Tip of the Mobile and Rich Media Iceberg

Screen grab: John Biehler

For those of you who are interested, Apple’s WWDC keynote has focused today on the iPhone 3G and the iPhone SDK. Macworld has a nice live blow-by-blow.

Here’s the bottom line for me. First, Apple has done an incredible job of demonstrating the potential of rich media apps in general, mobile and otherwise. They’ve showed off a powerful set of third-party applications that go beyond what most people think of on phones, including rich 3D, positional 3D audio (via OpenAL), and music apps. And it’s nice to see those rich media apps alongside things like push messaging. We’re seeing phones as mobile creative devices and not just as phones or even game systems. Music apps in particular prove to be massive hits with mainstream audiences, not just “pro audio” audiences. See our round-up of iPhone/iPod Touch music apps for a glimpse of what this can look like. Band, a set of software instruments, made an officially-sanctioned appearance right in the keynote to widespread cheers from a non-musician audience. And the fact that it’s official means you’ll get great new apps even without hacking your iPhone in the near future, as we hoped.

And this is, of course, what musicians and live visualists have been saying since the iPhone’s release: third-party software development, far beyond what Apple alone can imagine, is what really makes mobile devices interesting. Here on CDM, we’ve seen novel applications like VJs running live visuals in clubs and Pro Tools controllers, among other things, and now a lot of that is likely to become official. And given music apps for Nintendo portable game consoles and Palm and Windows Mobile PDAs, this should be no surprise. But what is a surprise, perhaps, is that mainstream audiences are excited about these things as we are.

We also now know the iPhone 3G will be US$199 and available in more countries, which means volume is likely to increase fast.

I don’t need to hype up the iPhone, though — I expect you’ve got the whole blogosphere for that. But platforms are about tradeoffs; there’s no such thing as a perfect platform. And with all the iPhone lust, we seem to be missing some of the downsides of Apple’s approach:

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Refresh: Asides

iPod and iPhone Audio Recording App, Loads of Official Apps Coming

I’m guessing my inbox is just going to be loaded with iPod Touch/iPhone apps this week as Apple unveils its official store, but here’s another one. Plum Amazing is promising an audio recording tool. This looks like a journalist’s dream – almost. On the upside, you can take notes while audio is recorded. On the downside, it won’t record calls. But coupled with a sampler app, this could give you on-the-go sampling. As an indication of what we’re likely to see in this field, the developer is doing this and a golf scoring app. We’ll see if they can do both.

Intua BeatMaker: Music Suite for iPhone and iPod Touch

beatmaker

Mobile music suites date back to the first PDAs; the Palm has long been a stand-out platform with apps like Chocopoolp’s wonderful Bhajis Loops. The iPod Touch and iPhone have been a hotbed for development, thanks to sharing development frameworks with the Mac. That led our iPod/iPhone software round-up to be bursting with good stuff. But lacking a final SDK from Apple, many of the options were, admittedly, early in development or toy-like.

image

Intua’s new BeatMaker, a complete music studio, looks more like a real music tool. The basic functionality:

  • Mobile sampler: 16 pads for editable sample playback, slicing, and pattern recording. (I hoped this meant you could actually record on the fly, but it looks like you can’t.)
  • Step sequencer with an interesting-looking interface, pictured above
  • Effects: two channels with beat-synced delay, 3-band EQ, and bit-crushing distortion

Intua Product Page

We’ll be watching for news from Apple this week, which should give us a better sense, hopefully, of what Apple’s developer plans are. To me, the restrictions so far (limiting features, eliminating multi-tasking, and requiring distribution via official Apple outlets) dampen some of the appeal of the platform. Likewise, so far we’ve seen basically “hacked” development – and quite frankly, it’s been more interesting as a result. We should know soon more about what officially-sanctioned development will look like for music. BeatMaker could be one of the first generation of apps to fit that category.

And lest I just seem sour, to me the larger point is that OSes come and go; what we’re really seeing is richer capabilities on mobile devices. Apple certainly deserves credit for making that vision most apparent in a shipping device.

Sourcing Synths: Resources for x0xb0x

We got a couple of good notes on how to source your own x0xb0x synth kit. In general, I wouldn’t recommend the x0xb0x as a first synth project, but that said, there are some good resources out there if you decide you want to give this synth a try. Likewise, the resources on Lady Ada’s site are worth a look even if you don’t intend to build a x0xb0x — there’s a treasure trove of parts info there that could be useful for other projects, too.

Video: “wyllytesla Live Acid - a 303, 909 and x0xb0x pounding out hard techno”

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Inspiration: Vintage Computers Parts Cover Radiohead


Big Ideas (Don’t get any) from 1030 on Vimeo.

In case you haven’t seen this, James Houston has produced a short film in which an assortment of old computer gear “plays” Radiohead’s “Nude.” We’ve seen various bicycle parts and such performing music around here, but not the actual components of computers in this way. James features:

Sinclair ZX Spectrum - Guitars (rhythm & lead)
Epson LX-81 Dot Matrix Printer - Drums
HP Scanjet 3c - Bass Guitar
Hard Drive array - Act as a collection of bad speakers - Vocals & FX

He explains:

I grouped together a collection of old redundant hardware, and placed them in a situation where they’re trying their best to do something that they’re not exactly designed to do, and not quite getting there.

It doesn’t sound great, as it’s not supposed to.

Sorry, James. You’ve failed thoroughly. It sounds fantastic.

Not only that, but I think it’s quite a nice reminder that even in regards to technology, sometimes sounding bad or primitive is wonderful. Yorke’s songwriting prowess comes out even as the music is translated to an entirely different arrangement. It’s humbling to hear — it means that, technology or no, being able to write great ideas sure helps. And it strips away some of the justification for having the latest and greatest soft synths, erm, not that it’ll stop us any time soon.

By the way, I hadn’t heard that Thom Yorke thought it was impossible to do remixes in 6/8. Come on, really? Okay, maybe for people whose heart beats four on the floor…

Time to dig into my equipment closet and see what will make sound. Peace out.

Moog Guitar Brings Infinite Sustain, Ladder Filter, But It’s US$6495

Infinite sustain, a Moog filter, and — metallurgy? Welcome to the world of the Moog Guitar. It’s not a digital instrument, and it’s not a synth, but I’d say its unique focus on timbral shaping places it squarely within the interests of folks who read this site, and keeps it true to its Moog name. Too bad its price will likely keep it out of reach for many of us.

As a number of you wrote in to remind us, Moog Music’s new guitar has arrived — yes, actually a guitar. The product description even feels obligated to explain that it’s “Not a guitar synthesizer, not a MIDI guitar or an effects processor; players are intimately connected to The Moog Guitar because it works its magic on the strings themselves.” (Well, hey, some of us are pretty intimately connected to a Moog synthesizer, too — and kind of fascinating that you can have that relationship with something that doesn’t have strings. But this is a guitar story, so I’ll move on.)

Paul Vo is the creator of the instrument and apparently approached Moog with the design, working with Moog’s engineering team and Zion Guitars’ Dale Brown. And then they start talking metallurgy:

The Moog strings that come with guitar have a specific metallurgy designed to work with the Moog Pick-ups. Other strings will work in emergency situations but the guitar will respond best with Moog strings.

Additional note: I personally am inclined to believe this claim about strings despite some grumpy comments below; the difference of specific strings makes a big difference on any instrument. Add pickups — again, on any instrument — and that difference is even more pronounced.

So, what makes it a Moog Guitar?

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Beyond the Guitar: Hacked Instruments, 8-bit FX, Amp Simulators on Synths, More

The world this week lost one of its great musical innovators, Bo Diddley. DIY instrument builders and anyone who enjoys abusing their guitar (or, perhaps, any instrument), you owe a great deal to "the originator." In the service of his unique and powerful expressive imagination, Bo Diddly hacked and attacked guitars, producing for the first time many of the effects we take for granted as part of the guitar language.

And, of course, there was also his signature, rectangular "Twang Machine" guitar, which is just plain brilliant.

I believe the instinct to experiment with sound is the same, whether it’s with acoustic instruments, electronic instruments, DIY creations, or software. So it’s comforting to know that people continue to look for sometimes-bizarre ways of pushing the envelope of what guitars can do. Here’s a sampling.

Virtual Guitar Sounds

One of the wonderful things about software is that it can be used to create combinations that are impossible or difficult in the real world. I talk a little bit this week on our Kore/Komplete minisite about how I like to add simulated Guitar Rig effects to synth sounds, then continue to modify them in the digital space:

Sound Design for Imaginary Instruments: Kore, Guitar Rig [kore.noisepages.com]

As it happens, none other than Keyboard Magazine just did a feature on the relevance of guitar effects to keyboardists and synthesists. Craig Anderton has some terrific tips, plus a spot-on survey of the relative strengths of available packages for different applications. There are some great bargains in there if you’re looking for cheap sets of multi-effects for computer use. You can read the whole article online, free:

Guitar Amp Simulators In Keyboard? [Keyboard Magazine]

Guitar as 8-Bit Instrument

Philadelphia-based artist Animal Style (Joey Mariano) has developed a unique way of making his guitar into an 8-bit, Nintendo-style instrument. Using a custom foot controller and 8-bit fuzz pedal, he feeds his guitar into 8-bit land and triggers pre-programmed chiptune loops programmed in homebrew Game Boy music system Nanoloop, running on a Game Boy Color. That means unlike many Game Boy artists, you’ll never see Joey hunched over the buttons of his game machine; everything is at his feet.

Meta-Harp Guitar + Computer A/V

Derek Bell (known on YouTube for his Ableton Live driver’s license controller and other projects) has been hard at work building the ultimate meta-guitar. Here, his MIDI harp guitar is controlling:

Different patches tuning using touch sensors

Ableton Live’s Sampler as sound source, with Native Instruments’ Guitar Rig 3 for effects

Quartz Composer for visuals, as sequenced in Ableton Live

This is an early demo — he’s now combining this with additional projects for a massive meta-guitar. We should see the results at the music evening we’re hosting at the HOPE hacker conference.

For more on the Guitar Rig 3 hacks, here he is working his way through Guitar Rig presets using onboard MIDI controls on a hacked electric:

Custom Guitar Controls Guitar Rig Directly [kore.noisepages.com]

I think there’s no better way to honor the history of guitar innovation and the memory of the greats than to keep on plugging on whatever it is you’re doing.

Bo Diddly photo (CC) Diego’s sideburns.

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Refresh: Asides

More from Mutek: Tech and Gear Spottings, Ecology and the Planet

Liz and Peter Dines continue to send dispatches from the epic MUTEK festival in Montreal. Stay tuned to our events.noisepages.com page for the latest. Among the new reports: various Reaktor spottings among artists, insane turntable abuse, and even a discussion of how arts events can reduce their impact on the planet. (Oddly enough, that last panel evidently included Dan Seligman, with whom I worked at the Sierra Club on international trade and human rights issues in another life of mine.)

Check out the ongoing MUTEK coverage while we wait for Liz and Peter to finish off their stack of interviews — more soon!
MUTEK @ events.noisepages.com

Lala, Free Music Streaming, And Why Two-Tier Pricing is the Future

It’s clear that the new world of music listening involves more — more music, listening in more places, with more styles of music from more places in the world. So, naturally, it makes sense that we won’t pay per-album fees for everything we hear; even if you were addicted to your indie college radio station 20 years ago, that’s the case. (And I’ll be you didn’t buy everything you heard, though you probably bought some of it.)

The question is, how to model those costs, so the people making and distributing the music make money. Make whatever argument you like about “all music should be free,” but someone will want to turn it into a business model. And it’s not necessarily fair to say all that money will come from live gigs; on the contrary, the best way to make your live gigs work as an income stream is to have other income streams.

This week, I’ve been playing with the beta of a new version of lala.com, an online streaming and discovery service. (See next.lala.com; lala.com is the old site.) Their model is this:

1. The first time you listen to a track — any in their large library — it’s free, via online streaming.
2. Add it to your library, and you can listen to it an unlimited number of times via streaming, for 10 cents a song. (Believe it or not, that adds up, but they give you 50 to start with.)
3. If you want to keep the track, you can buy a DRM-free, reasonably high-quality MP3 for 89 cents a track (slightly less for a whole album).

The sky is falling! A free, mechanical service that provides unlimited music on demand! People can hear music whenever they want, without buying records! Oh, wait … we’ve done this before. And it drove the entire record industry. Hmmm… Photo (CC) Roadsidepictures, via Flickr.

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