DAW Day – Pro Tools 8.0.1: No Windows 7 or 10.6 Support, End of the Road for Legacy

Pro Tools got an update at the end of August. A number of readers have pointed out that this is a milestone for what it includes, what it doesn’t include, and what it represents.

What’s in 8.0.1

If you’re an existing Pro Tools 8 owner, you’ll want 8.0.1:

  • Improved interface performance (“snappiness”!)
  • Improved selection drawing in audio
  • Workflow improvements, fixes

Those of you who grabbed the update in the last week or two, I’ll be curious to hear what you’ve found in some of those subtler improvements. Avid, to their credit, does do a lot of work on these point releases, not only in bugfixes but in other improvements, as well.

Software update for 8.0.1 (LE + HD + M-Powered)

End of the Line

Pro Tools 8.0.1 is the end of the road for quite a range of "legacy" hardware. 8.0.1 (in one or several of its LE, HD, and M-Powered flavors) will be the last version to support:

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Michael Jackson Documentary on its Way, Featuring Final Rehearsal Footage

Michael Jackson’s This Is It in HD

I’ve never been big on idol worship or celebrity; it’s my feeling you can draw inspiration from any musician as a fellow artist – it’s really the point of music. But that works both ways; for all that can be said of him, and for all that people may be suffering from Michael Jackson fatigue, the man’s talent can still be stunning.

My editor at Keyboard, Steve Fortner (via Twitter), sends along this trailer for an upcoming Michael Jackson documentary. It features some of the rehearsal footage prior to the artist’s death. You can also spot keyboardist Michael Bearden, Friend of Keyboard Magazine – who has, in turn, been featured on Keyboard TV. Check out his incredible bio. And on the same note, it’s often these lesser-known artists, the people playing next to all the famous artists everyone has heard of, who can be equally inspiring. Their sounds and musical imagination is woven into a lot of the popular music of the last half century, even if their names may not be as imprinted on people’s brains. They also typically have to have the ability to quickly sit in with artists of radically varying styles and “make it work.”

I think it’s possible to be a champion of the lesser-known or obscure without being allergic to the well-known. To do anything else would deprive you of the experience of some great musicians. And the documentary looks like it could be terrific.

Pro Tools Minus the Hardware? Mackie Says New Mixers Support M-Powered; Q&A

©Earl Harper

It’s a Mackie mixer! It’s an audio interface! It’s both – and now it works with Pro Tools, despite the presence of an M-Audio or Digidesign logo anywhere on the case? The Mackie Onyx-i (note that it still has a hefty bulge below the back of the mixer).

It’s been one of the few constants in music technology. To use Pro Tools software, you need Pro Tools hardware – that means M-Audio interfaces for M-Powered (and now Essentials) and Digidesign interfaces for LE and HD. Without M-Audio or Digidesign hardware actively plugged in, the software refuses to run. And there’s no way for a third party to get their audio hardware working with the software.

Or so everyone thought. Without the cooperation of Avid, Mackie says they have managed to get their Onyx-i mixer line working with Pro Tools, and they’ll even “certify” compatibility. At the end of July, a number of audio sites (including Mix and Sonic State, but not CDM) received a package with one of Mackie’s new mixers, a video, and a copy of Pro Tools M-Powered. The message: a “secret” driver provided compatibility between Mackie’s mixer-audio interface package and Pro Tools. (See Sonic State’s writeup.)

So, what’s going on?

Onyx-i – What’s “i”mproved

Before I get into that, first, a word about Mackie’s new Onyx-i mixers. Viral videos aside, I already know many CDM readers don’t actually like Pro Tools, and the Onyx-i has plenty of other features to recommend it. The original Onyx was already an interesting solution, with the potential to combine a full-blown Mackie mixer with a FireWire audio interface. But the hardware was bulky, and adding FireWire support required buying and installing a separate add-in card.

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Gustavo’s Live Tutorial, Now en Español, Condensed to 60 Seconds

If you thought Gustavo’s tutorial on unlinked envelopes in Ableton Live was faster before, watch in 60 seconds! (It’s a teaser video, but maybe if you don’t blink and watch it a few times, you’ll learn subliminally.)

If you or anyone you know speaks Spanish as a native language and you’d prefer not to have to translate, there’s also a Spanish-language version:

http://sturly.com/bravetti4

Una muestra corta puede “estirarse” en variaciones en un bloque de tiempo mayor – una muestra de 1/16 de duración por ejemplo puede ser llevada a un compás o dos. Suma la posibilidad de utilizar esta envolvente para modular un efecto, y ya puedes comenzar a pensar en extremas rarezas sónicas. Y aunque en esta ocasión se encuentran al servicio de la “paleta” de sonidos de Gustavo, esta técnica puede encajar en diversos fines musicales.

Puedes ir también en sentido contrario: Tomar una muestra larga y modularla con una envolvente corta. Por ejemplo, puedes tomar una textura oscilante de una duración de 30-segundos, y aplicar una envolvente realmente corta, como un único pico de 1/16 para crear un platillo (hi hat) que evoluciona en el tiempo.

Puedes pensar en las envolventes desconectadas como una fuente de modulación aplicable a varios estilos o fines musicales. Puede ser una muestra corta, una cadena de efectos, o un sintetizador. Aquí Gustavo se limita a los efectos incluidos en Ableton Live, pero tu puedes elegir tus efectos favoritos especialmente ahora que Live te permite seleccionar fácilmente cuales parámetros quieres controlar cuando utilizas efectos de terceros (VST, etc.).

That was actually my writing; thanks, Gustavo!

Brainpipe Interview: Creators of Trippy Indie Game Talk Interactive Sound

brainpipe_confusion

Funny, I’m usually able to “acheive” that most days. Ummm… art imitates life?

Brainpipe is a psychedellic journey down the neural pathways, a long, strange trip into the minds of an unusual band of independent game designers. And while some games demand muscular graphics cards or brilliant flat panels, this is one that requires playing with headphones. The immersive sense of the descent down this brain’s pathway is entirely dependent on its sound. While even big development houses often license sound engines, the band of hard-core designers at Digital Eel also rolled their own interactive audio code to make the sounds fully seamless.

Designers and developers Iikka Keränen (the primary coder) and Rich Carlson spoke to me about their work. (They make reference to artist Bill “Phosphorous” Sears, as well.) In the process, they have a lot to say about the design process, about ambient sound design and composition, that goes well beyond just the gaming world. This isn’t just about gaming: it’s truly about digital music.

Digital Eel has won three excellence in audio awards over the past six years from the Independent Games Festival, including, most recently, a nomination for the psychedellic hit “Brainpipe” at the Game Developer Conference this spring. Incredibly, though, says Digital Eel’s Brainpipe, in that time no one has interviewed them about the sound in their games. Independent of the interview, Rich concede to me the challenge of getting people to focus on sound:

People are focused on graphics –and gameplay– and, you know, sound always gets the short shrift, even at game companies.  Sound and music are always the smallest slice of the development budget pie.

But not so at Digital Eel.  Sound and music are integral and integrated with design from the first moment we have something happening on the screen.  We feel it must be, and not just sfx but music, especially music which so often sounds like something….like dressing, something painted on, like makeup or apartment paint to help cover up the picture holes on the walls.

Brainpipe Game Page (with Mac/Windows download links – demos available so if you hate this, you’ll find out!)

Brainpipe on Steam (Windows only)

At a glance:

Engine: Custom

Favorite inspiration: demoscene, The Dig, Star Control II, Stockhausen, Varese, Morton Subotnick, Ussachevsky

Special acheivements: hiding loop points, creating a seamless acoustic descent, tapping into your subconscious

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