The possibilities of a microphone and the world are limitless, so as this week we looked at a recording of music made with playgrounds, a mic, and Ableton Live, readers responded in kind with a fantastic spectrum of sampling-inspired, real world-produced musical wonder. From comments, a few examples:
Diego Stocco, a favorite sound designer on this site, ventures in his latest installment into a dry cleaner. Clean, wrinkle-free clothes and great music – see, you don’t actually have to choose. See top.
“Vega” by CDM reader Cordovan Music (Gregory Reeves), is an eerily-lovely ambient score made from LA’s freeways – and perhaps an ominous, if beautiful, portent of a lot of us driving on said freeways for NAMM in January. Continue reading »
More than just a label, Ghostly is establishing itself as a hub of design, as in the new poster series by Swiss artist Sonnenzimmer, available from their online store. With artists likewise drawing heavily from visual inspiration, the connection between sight, sound, and taste is an evocative one. Photo courtesy Ghostly International.
You can expect to see ongoing appearances by Ghostly International, the 12-year-old label with roots in Detroit that has since established firm outposts in California and New York, in these pages. (Pixels?) The reason is simple: Ghostly is a grand experiment in how to retain relevance as a label in the second decade of the 21st Century. But like any label, the proof in that exercise lies firmly in the sonic output, so while I’ll ramble a bit here, the best thing to do is to simply point to a lot of things to pipe into your headphones – particularly as Ghostly has been on a bit of a tear in the opening weeks of fall with plenty of free downloads and mixes to give you a free sample. (The first taste is free, natch.)
Ghostly is perhaps best known, traditionally, for its ties to Detroit and artist Matthew Dear (aka Audion), but contrary to proper belief, the founding role – and ongoing helmsmanship – belongs to Samuel Valenti IV. The label’s presence is now international, founded on slickly-produced tracks that seem to embody a certain zeitgeist. The recent release by mainstay Tycho is coated with a sonic equivalent of the golden patina that seems to resonate from the artist’s tinted photos and designs, emanating a warm, partially-nostalgic glow that nonetheless remains firmly digital and future-minded. Ditto Com Truise, whose modern-retro sound is now crossing Europe, or the previously-covered samplist Gold Panda.
It’s notable that Ghostly’s evolution now has been from narrowly-focused label – often experimental, as with its IDM-ish Spectral Sounds imprint, or techno-focused – to design and taste hub. Ghostly’s model for how to address the exploding access to global stuff now on the Web appears to be to cast itself as a curator, assembling stunning output by designers and design-geek goodies, and ensuring its content flows at a steady but comfortable rate through blogs, Facebook pages, and free online radio pages. While all metrics suggest that all-you-can-eat streaming services are devouring actual sales, Ghostly’s strategy could prove a bellwether: they plaster the free mix services and such, but also are developing a loyal following that consumes everything from vinyl to , all as they cultivate a subscription service that focuses on access to just their releases. (See Drip.fm, formerly the Ghostly Music Service, which in turn has a landing page that hints they may extend the same model to other labels.) Whereas just throwing your music to the winds of the cut-rate services threatens to destroy just the kind of boutique music Ghostly represents, the label suggests that careful curation could rise, not fall, in value in the wake of the cheap fire hose of sounds now available to consumers.
As the value of a lot of digital music appears to plunge, Ghostly’s vinyl releases are gorgeous and sought-after. Tycho – aka Scott Hansen – does design as well as music, so you’d expect the release of Dive to look pretty enough to frame.
Compare the complex model of what a computer can use to control sound and musical pattern in real-time to the visualization. You see knobs, you see faders that resemble mixers, you see grids, you see – bizarrely – representations of old piano rolls. The accumulated ephemera of old hardware, while useful, can be quickly overwhelmed by a complex musical creation, or visually can fail to show the musical ideas that form a larger piece. You can employ notation, derived originally from instructions for plainsong chant and scrawled for individual musicians – and quickly discover how inadequate it is for the language of sound shaping in the computer.
Or, you can enter a wild, three-dimensional world of exploded geometries, navigated with hand gestures.
Welcome to the sci fi-made-real universe of Portland-based Christian Bannister’s subcycle. Combining sophisticated, beautiful visualizations, elegant mode shifts that move from timbre to musical pattern, and two-dimensional and three-dimensional interactions, it’s a complete visualization and interface for live re-composition. A hand gesture can step from one musical section to another, or copy a pattern. Some familiar idioms are here: the grid of notes, a la piano roll, and the light-up array of buttons of the monome. But other ideas are exploded into spatial geometry, so that you can fly through a sound or make a sweeping rectangle or circle represent a filter.
Ingredients, coupling free and open source software with familiar, musician-friendly tools:
Community Core Vision and reacTIVision (based on our previous info, at least), free and open source community-based projects for making the interfaces you see in movies happen in real life.
Sonic and musical inspiration are never far away, especially with a microphone in hand. For the latest example, Ableton Live meets a local playground.
Jason Richard, aka “bassling,” used field recordings in the park to compose a track. He writes:
I’ve been recording playgrounds and remixing the sounds in Ableton Live to create tracks. To help people understand what they’re hearing, I’ve been making short videos showing some of the process.
It’s an idea I’ve had in mind for a while and the centenary is deadline to work towards. I’m inspired by the Italian Futurists and Alan Lamb, who mentored me in 2006 as part of the Unsound Festival.
The playground is part of a series of videos of local playgrounds, intended to celebrate the 2012 centenary of Leeton in New South Wales, Australia. (That’s southeastern Australia, for the uninitiated.)
What makes rhythm human? Music technology has introduced machine rhythms, perfectly-calibrated to electronically-perfected grids, yet we know that natural playing is more organic. Or, that is, we know we have certain intuitive preferences. How do those preferences and rhythms really work? And what does that mean for music technology?
Fascinating new research investigates more deeply, using – you know, science!
Here’s the summary of the research itself:
Although human musical performances represent one of the most valuable achievements of mankind, the best musicians perform imperfectly. Musical rhythms are not entirely accurate and thus inevitably deviate from the ideal beat pattern. Nevertheless, computer generated perfect beat patterns are frequently devalued by listeners due to a perceived lack of human touch. Professional audio editing software therefore offers a humanizing feature which artificially generates rhythmic fluctuations. However, the built-in humanizing units are essentially random number generators producing only simple uncorrelated fluctuations. Here, for the first time, we establish long-range fluctuations as an inevitable natural companion of both simple and complex human rhythmic performances. Moreover, we demonstrate that listeners strongly prefer long-range correlated fluctuations in musical rhythms. Thus, the favorable fluctuation type for humanizing interbeat intervals coincides with the one generically inherent in human musical performances.
There are simpler, more minimal interfaces, and more tangible interfaces for Ableton Live. But when it comes to all-stops-pulled, touch-everything control of the full depth of Ableton Live, it was already hard to beat TouchAble for iPad. Now, with an update, that app closes even more of the gap between what you can do on the iPad and what you can do through the standard Live UI.
The standard computer model – mouse, keyboard, display – places some distance between you and a graphical user interface (even if that mouse is quite precise). The advantage of something like an iPad is, you can touch that interface directly. Part of the reason I’ve criticized that interface is, you’re still short of true tangible control with feedback – and there’s a great “rant,” far more articulate than I have been, on the topic, one that deserves further discussion soon.
But, as a middle ground, TouchAble is impressive. It’s very effective as a kind of “cockpit” for most of Live’s functionality.
New in this release, in brief:
On-the-fly looping
Beatjump / loopjump from a clip, among other shortcuts
Let’s get straight to it: Ozone has already established itself as a do-everything mastering tool. It’s a suite of interconnected modules handling frequency and dynamics, designed to work together in an integrated interface. It does so much, in fact, that it’s hard for an upgrade to do more, but Ozone 5 promises new sound and visual feedback that could further entrench this popular tool.
And that could explain how Ozone 5 stole the Audio Engineering Society trade show in New York. AES is a flurry of knobs, dials, and faders, but some of the major buzz we heard was just this single upgrade to the software. (CDM’s Marsha Vdovin was out on the floor, and the word “Ozone” kept cropping up.)
Ozone is eminently visual software, so a lot of what’s new you can glean just by looking through the screenshots. But there are sound improvements, as well, both in the standard Ozone and the spendier “Advanced” edition.
What’s new:
Updated modules. iZotope says they’ve “refined” their DSP algorithms. (Let’s see, carry the one…) The idea is, existing modules should sound better. There’s a detailed list on the iZotope site – aside from more subtle changes, you’ll find very specific adjustments to how parameters are controlled and how they impact the sound. To give one example, there’s a …
New Limiter. The latest version of iZotope’s “psychoacoustics-based” limiter in the Advanced edition has a new stereo link control for handling left and right separately or together, and new intelligent transient handling algorithms, among other improvements.
Enhanced EQ. Analog-matching EQ models analog shelf modes and frequency response, matching is easier than before, as with other modules, you can use left/right separately, and now zoom and display stereo info in your spectrum. There’s also new variable-phase functionality.
New Reverb. Yes, sometimes you use reverb when mastering. (A little light reverb can do wonders.) A new modeled reverb algorithm adds new models and spaces and gives you unique early reflection control, as well as “cross-mix” for stereo imaging.
New UI, workflow. I’ll let you just see what this looks like, but suffice to say parameters and labels are better-organized to be friendlier to advanced and beginning users alike. Past versions of Ozone were sometimes pretty-but-counterintuitive; this looks a bit clearer. Of course, you might not notice while dazzled by the…
Slick visual feedback. In the standard version, metering has been enhanced. In the Advanced version, you get slick 2D and 3D plots of your sound spectrum for the Meter Bridge and Meter Taps modules. They look awesome, yes, but I also think these kind of “alien world mountainscape” views can help you better visualize what’s happening in a sound, so there is a practical use, too.