Here’s how interfaces normally break down. You’ve got your conventional, tactile interfaces, like a knob. You’ve got your touch interfaces, which lack tactile feedback (you touch them, but they don’t push back). You’ve got your gestural interfaces, which have you waving your hands in the air without touching anything and without any tactile feedback. (They’re generally the most challenging, because your brain has no feedback for what it’s doing.)
Syntact creates an entirely new category. It’s a gestural interface, of the “waving your hands around in the air” sort. But while your hand is in mid-air and isn’t touching anything, it does provide tactile feedback. It pushes back as you move your hand around, giving you interactive feedback. The way it pulls it off: sound. 121 ultrasonic transducers beam sound at a particular point, so that you feel something as you move.
luanna is a beautiful new application out of Tokyo-based visual/sound collective Phontwerp_. Amidst a wave of audiovisual iPad toys, luanna is notable for its elegance, connecting swirling flurries of particles with gestures for manipulation. I imagine I’m not alone when I say I have various sample manipulation patches lying around, many in Pd, lacking visualization, and wonder what I might use in place of a knob or fader to manipulate them. In the case of luanna, these developers find one way of “touching” the sound.
Benga’s latest video was released early last month and made the blog rounds, but it’s worth considering as we continue our ongoing thread on visual music and how sound can go from invisible to tangible. A stunning video whets fans appetite for the upcoming Benga full-length Chapter 2, constructing a wave shape in physical form as a series of vinyl records. Using some 960 hand-cut vinyl records, the track’s waveform materializes in stop motion-filmed animation.
Physical as it may be, the inspiration, say the creative team, was SoundCloud. UK-based creative team Us, consisting of Christopher Barrett and Luke Taylor, explain: Continue reading »
From his home in LA to the global scene, John Tejada is a planet-navigating techno ambassador and one of our favorite electronic musicians. He’s one of a handful of artists successful today who has managed to cross eras, whose experience isn’t just of this moment but who has touched the evolution of that scene. We turn to guest writer Alex Brandmeyer, who interviews Mr. Tejada about his own work as well as where the music scene is headed. What I like about Alex’s interview is that he asks some really fundamental questions about the evolution of the international audience for this music and tools – and Mr. Tejada is just the sort of person whose answers are worth reading. -PK
John Tejada’s music has been raising the bar for more than fifteen years. Alongside an intense schedule of performances all across the world, he’s managed a steady stream of high-quality releases on dozens of labels, including his own baby (now fully-grown), Palette Recordings. Add to this some high-profile DJ mixes for outlets like Fabric, along with strong support for his music from top international DJs, and what you’ve got is one of the highest-calibre electronic artists around. Despite this success, he remains a very friendly, down-to-earth guy who’s instantly approachable, and whose love and enthusiasm for electronic music and performance immediately comes across. I caught up with him following one of his recent live shows at Studio 80 in Amsterdam.
One thing that interests me most about dance music, and about house and techno music in particular, is the fact that its appeal traverses national and geographic boundaries. What do you think the common thread is? Psychology? Biology? Culture? And what is it about four-on-the-floor electronic beats and sounds between 120-130 BPM that allows dance music to tap into these things?
I feel these days it has become such a global movement, with everyone around the world linked together through social media and other sources on the net. My experience in the early 90s, however, was much different. These avenues didn’t exist yet, and you had to grab magazines to find out about what was going on abroad and order new releases with your local shop. These days it is so instant. Most of my friends and I still can’t wrap our heads around it. Back then, it was such a treat to find the thing you were looking for or hear an artist you loved live, because you couldn’t just do an MP3 search and have it instantly or watch clips on YouTube from last night’s concert half way around the world. I see all these new developments as mostly a positive. Continue reading »
Composing the sounds of an animal’s life cycle and ultimate consumption into a musical portrait, Matthew Herbert’s “One Pig” is in turns grotesque and sentimental, rock and opera. I expected squeamishness and vegetarian conversions when I saw it on tour, but instead, the crowd eagerly devoured the creature at the end. (Make of that what you will.)
One Pig is in Manchester, UK tonight before continuing to Brighton and Portugal.
As my own incurable appetite is for musical instruments, for me a highlight of the show is Scotland-based, American artist Yann Seznec’s Sty Harp. (See also our coverage of his iPad music game development work.) Gut strings in historical instruments already make use of animal parts, so a stringed instruments seems appropriate. But by dissecting obsolete, forgotten technology – a bit of a theme in these partslately – Yann is able to make an effective, expressive instrument.
Sadly, there’s not much video of the instrument in action, but seeing it is a highlight of the live show. Yann’s performance has its own theatricality, rocking out on these extended strings around the “pig pen” like a boxer swinging against the ropes of a ring. First, Yann shares some notes on the show itself: Continue reading »
Tenori-On and iPad apps, hardware designs and visual creations: set against the beautifully-generative mind of Japanese/New York artist Yayoi Kusama, the flurries of dots and circles and patterns in musical interfaces take on a richer meaning. This video, from a workshop hosted at the Tate Modern alongside an exhibition of Kusama’s work, needs little introduction. Instead, the dizzying cuts of geometric abstraction, the array of visual ideas for musical interface begin to take on the same personality of her expansive creations. The galaxies produced out of the minds of musicians somehow overlap with this iconic artist. I hadn’t really made the connection before, even as a fan of her work, but with this workshop, the sympathetic vibrations – intentional or not – become clear. Description:
Sonic Kusama:
Workshop exploring connections between the work of Yayoi Kusama and creation and representation of new music & sound art through visual audio interfaces.
Presented by Simon Little and Kelvin Brown with Chase Lane.
Audio track by Capstone Music
Video production by Territory Studio
If you’re in London, Infinite Kusama is on view now at the Tate Modern.
Today, I’m in London doing a hands-on workshop on visual metaphors for music, and covering various topics filed under “synesthesia” at Music Tech Fest. It seems appropriate, with the subject matter on the brain, to revisit the topic of visuals and music in a series of posts.
When you make hardware, with knobs and faders, you’re constrained by physical space – the amount of room on a circuit board, the radius of a knob cap, the size of your fingers. But before you get there, the first step is to sketch an idea. Imagine if you could do that with a marker and paper and ink.
SketchSynth is the latest attempt at a drawable set of controls, letting you turn an illustration on paper into something you can actually use to make music. It’s not the first – this dream of being able to make things come alive with nothing more than a magical pen is an old one – but the execution looks superb. There are two basic approaches to the idea: one is to use some sort of conductive ink to turn the drawing itself into a sensor, and the other is to point a camera at the drawing and calculate where a user makes contact with the drawing. SketchSynth opts for the computer vision approach, by way of OpenFrameworks and the old standby of free and open source vision, OpenCV. (Kyle McDonald’s ofxCV does the heavy lifting.)
Participants visiting an installation version sketched up their own interfaces. Note the variety of layouts and creativity. Photo courtesy the artist.
Conventional vision fits the task well: faders and knobs respond as expected, even though they’re only ink on paper. While it’s a drawn interface, and could look like anything, the behavioral metaphors all come from hardware: there are sliders, momentary buttons, and pots. Place the tool in “edit” mode, and the computer analyzes what you’re drawing; in “play” mode, the camera tracks your finger as you manipulate what you’ve drawn. The project goes one step further than many that have come before, by overlaying a projection calibrated with your drawing for interactive visual feedback as well as sonic. Sound in this case is provided by Pd, but OpenSoundControl (OSC) messages let you connect to other musical (or visual) tools. See more in the making-of vid, at bottom. Continue reading »