Native Instruments Updates: New Absynth, Kontakt, Guitar Rig, Cheaper Komplete

I’m sure Native Instruments wants me to open with discussion of realistic-sounding strings in Kontakt 4, but instead, I offer a loose visual representation of Absynth’s sound engine. Photo (CC) Joe Penniston.

Native Instruments released a slew of soft synth updates today – thanks to everyone who sent this in. The big news is that Absynth, the alien-sounding synth that has become a darling of sound designers, gets a big update. But with so much to cover, here’s the in-a-nutshell version so you can grok it all in one place.

The other big news – Komplete’s price is down to EUR499/US$559, with cheaper upgrade pricing to match. That makes the suite much more aggressive, and certainly as far as software instruments, as much as you can get in any one box, anywhere, for that amount of change. It’s not all good news, though – there were some cuts of instruments from the lineup. Correction: These products are in fact discontinued. Pro-53, Akoustik Piano, and B4 II are being terminated, though unlike the previous vocoder and spectral delay, it sounds as though the replacement is effectively sample libraries in Kontakt.

Disclaimer: I’m reading this from a press release and peppering it with what either might be considered my expansive experience and finely-honed instincts or, in technical terms, “randomly made-up speculation.” Less review, more fauxview. Expect more once we’ve used these in the flesh.

absynth5

A screenshot, revealing – actually very little. It’s still blue-green, the Absynth. I like my visual representation better.

Absynth 5

The synth Jim Aikin once described to me as a “rabbit hole” has just gotten deeper. New in this release:

  • Supercomb filter for “physical-modeling-type” sounds – think exquisite new resonance.
  • Cloud filter for granular-based modulation.
  • Filter feedback paths for “gritty” “unpredictable” …well, you know, filter feedback.
  • Aetherizer” for breaking up and rearranging sound particles, apparently derived from granular models but implemented in an unusual way.
  • More presets, in case you want a guide exploring the stuff above.
  • Mutator for morphing presets based on musical keywords – an alternative way of navigating presets.

Those new filters and processors sound really extraordinary to me. I have a small selection of “desert island” synths. Absynth might qualify for when you move to a different planet.

Kontakt 4

Here’s a surprise. You see, Native Instruments only updated its flagship sampler to 3.5 as recently as July. That was no minor update, either, featuring 64-bit memory support (on Windows) and greater 32-bit memory (up to 32 GB on Mac), plus improved from-disk streaming, multi-core support, MIDI learn, and other enhanced features and compatibility. In less than a month and a half, they’re back to announce version 4.

And it does sophisticated live convolution of samples. Somewhere, someone is thinking of realistic purposes for that. I’m thinking Absynth may have company on that alien planet.

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Kids Making Music: Interactive Music Box Draws Experience from Games

Ten minutes. Four or five kids (or adults). Make a song. Go.

That’s the idea behind the Youth Music Box, developed by Silent Studios and Chris O’Shea. (Our friend Chris you may recall from various interactive projects and the blog pixelsumo; he sends this project our way.) The software is build in openFrameworks, the C++-based creative coding environment for artists.

With keys, drums, and yes, even a scratching DJ-style interface, the music box brings together kids for quick music making, inspired by the phenomenon of musical games. The experience is guided by genre, with some effort to make sure whatever they do sounds good, but it’s extraordinary how effective it is at conveying the experience of the successful jam. It’s a bit of a confidence builder, in other words, for a group musical experience, perhaps more so than those ear-splitting, cheap plastic recorder consorts I recall from my youth.

And oh yeah, those kids look super cute once they get rocking out. (See video below.)

Youth Music Box Experience from Silent Studios | Resonate on Vimeo.

All of this raises some fascinating questions, and not always with the answers you might expect. In a normal musical ensemble, you begin sounding like crap, amp up difficulty, and eventually sound something like this – at least as far as coherence goes, assuming you’re not aiming for experimental free jazz. But with the addition of technology, whether musical games or the presets on our favorite synths or the quantization and beat-synced loops of our sequencers, it goes something in reverse. You start out sounding like this, pull apart the mechanisms that make you sound a certain way, and eventually find your way to your own personal approach. (And at some point, you get some of the readers on this site, writing code to produce their own sounds and musical structures line by line.) In fact, one could imagine scaling difficulty of even this particular setup, gradually adding greater musical freedom and taking away the “training wheels” of all the rules-based restrictions that make the results sound a particular way.

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Disembodied Heads Meet Serato: Neurosonics Audiomedical Labs

Neurosonics Audiomedical Labs Inc. from Chris Cairns on Vimeo.

Marvin Suggs and his Amazing Muppaphone was just way, way ahead of his time. But if you haven’t already seen it making the rounds, you owe yourself a little video watching break to check out Neurosonics Audiomedical Labs, Inc., an audiovisual dreamscape in which disembodied heads form electronic drum heads and spin on turntables. The work is produced by Chris Cairns of Partizan Lab, who has a striking resume of commercial spots and worked with folks like Lady Sovereign.

The good folks of Motionographer get the scoop on the production background, and interestingly note that the music is scratching away in Scratch Perverts’ weapon of choice, Serato. Be sure to spot that story, as well as the official film site:

Neurosonics Audiomedical Labs Inc. [Motionographer]
http://www.neurosonicsaudiomedical.com/

If you have any interest in video turntablism, you won’t want to miss dj rndm’s detailed review of the Video-SL by Serato, which allows fluid scratching of video from the Serato digital DJ solution. Thanks to Todd, Josh Randall, and everyone else who sent this our way.

And yet no one has really produced modern Muppaphone technology. Shame. (Hint: get some friends, some socks, and don’t forget googly eyes.)

Apple Logic Studio 9 Review for Macworld; What Stands Out

flextime

Flex Time is likely to be the feature that will have the biggest impact on users, by making audio more malleable.

Logic has been a big box of sound toys for some time, but I think what decides whether you really build a working relationship with software like Logic is whether you like editing in it. And that makes Logic Studio 9 worth a new look – and a must-upgrade for fans of the tool. Its combination of subtle tweaks to the editing interface, the ability to edit inside takes, the incredible Flex Time for squishing around audio like Play-Doh, and easy conversion to sampler tracks makes it really fun to edit audio in Logic. You can read the full, detailed review I wrote for Macworld:

Logic Studio: Music workstation suite adds flexible audio, improved editing and live performance, simulated amps and effects [Macworld.com]

playbackmainstage

MainStage adds backing track playback, looping, and ReWire hosting to make it more versatile for live performance.

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Simple Snow Leopard Advice: Wait, and Claim Disk Space with Monolingual

We return to our normal, non-Snow Leopard-specific coverage next week. You can continue to follow http://createdigitalmusic.com/snowleopard for updates. In the meantime, I offer this editorial. I’m going to make this as straightforward as possible: I recommend running the current Mac OS X 10.5 over other versions of the operating system, including 10.6 launched today. The experience of an operating system is the sum total of performance, compatibility, and reliability. The best way for Mac users to guarantee that is to stick with Mac OS X 10.5.

Snow Leopard looks like a promising upgrade for Mac users. Most importantly for music users, 10.6 is the first operating system with what looks like a mature foundation for 64-bit support in the future. Previous versions of the Mac operating system had begun this transition, but Snow Leopard is the first to have a proper 64-bit kernel mode. Also, some Mac developers are likely to be able to take advantage of new multithreading capabilities provided by OS APIs. (Others, particularly those targeting more than one OS, will continue to provide multithreading and multi-core support via their own mechanisms.)

However, there are very few scenarios that are likely to benefit from upgrading today. Nearly all software developers (Propellerhead, Avid, Ableton, Plogue, and Native Instruments) advise waiting as support stabilizes. A number of hardware issues (Digidesign, M-Audio, Tascam, PreSonus) are known to exist, and many more likely simply haven’t responded this week to our call for information. Other hardware and software issues are likely to be uncovered now that the final OS build is available for widespread testing by end users.

Also, while Apple’s own software (Finder, Mail, and other apps) appear to get performance improvements, and startup/shutdown is better, the advantages of new OS services aren’t likely to be realized immediately. In fact, even measuring what the difference will be may take additional time.

Compatibility issues should be resolved fairly quickly – which is even more reason to wait. PACE Anti-Piracy, for instance, works now, as does software and hardware for MOTU. Other updates should be available in a few weeks with enhanced compatibility, making that a better time to upgrade.

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