Osmos Game Available, with Brilliant Electronic Score

Osmos Trailer from hemisphere games on Vimeo.

Osmos is a glorious glimpse of the fusion of electronic sound and game design many of us anticipate. It is built around a (challenging!) physics-based gameplay style – in the same vein as float-around-the-world games like flOw (and long before that, Asteroids) with procedural design and a perfect, liquid electronic soundtrack. Osmos became available DRM-free yesterday on Valve’s terrific Steam service for US$10 (on sale for a little less this week), and you can buy worldwide from the developer on Direct2Drive. (The developer has temporarily suspended direct sales from their site. Updated: the game is available again direct from the developer. It’s worth buying direct if you want to get a free coupon for the Mac and Linux licenses when they become available. Steam and D2D are great stores that support indie developers, though, and in the case of Osmos you don’t get any DRM with either one.) There’s also a free demo available. Versions for Mac and Linux are coming soon.

The roster of artists working on the music is simply a dream, including Loscil, Gas/High Skies, Julien Neto, and Biosphere.

I’ve already lost myself in the opening levels, and can’t wait to get deeper. CDM will have an interview with the creators by next week, once they recover from the launch.

And yes, indie gaming looks like a very fertile ground for digital artists and musicians, indeed.

Now, I’m not going to say anything else, because I want some time to play the game.

http://www.hemispheregames.com/osmos/

Alternative Music Distribution: Moldover’s CD Case as Circuit Board Noisemaker

Making music into an object – the central genius of recording – could be a wonderful thing. But the CD was always somewhat utilitarian as a distribution mechanism, with its easily-splintered plastic jewel case and inserted artwork that paled next to the grand visions of the LP.

Moldover is the latest artist to experiment with ways of re-imagining the musical object. Already a fan of custom sonic circuitry, he made his CD into a circuit board. Some of it is just aesthetic, like the printed lettering. But there is also integrated noise-making circuitry for a very simple optical Theremin (well, at least, a light sensor-driven oscillator), plus a headphone jack. There’s actually quite a lot of function you can get out of that when plugging into a computer.

The album itself is comprised jazzy bleepy jams (in varying proportions). You do pay for this deluxe, handmade circuit goodness. The US$25 “Pocket Edition” seems to be the sweet spot, with a pocketable version of the circuit board. It still has a built-in speaker, turning the jewel case into self-sufficient sonic hardware instead of a throwaway. The $50 version comes with the full custom-printed circuit board for the track listing, but you can’t pocket it, which means you have exactly $25 and one custom Theremin less in your pocket.

Check out the music and purchases at Moldover’s site:
http://moldover.com/quicklinks/buy.html

The joy of being on YouTube is you get strange comments like this:

Who let you out? of your mom’s basement? Go back to building lego trainsets to transport your cocoa from the kitchen to your computer desk.

Hey – that’s a great idea, come to think of it.

Justifying the musical object can sometimes get ridiculous, but so long as there are genuinely creative ideas that fit the music, I think music may have a more interesting future in the post-industry world than it did before.

1_Bit_Music

Updated – previous applications of this idea: I’m typing quickly before I head to lunch, and I commit the major sin of not mentioning our friend Tristan Perich’s infamous 2005 release 1-bit Music. Whereas Moldover is turning the packaging into an instrument and inserting a traditional CD, Tristan made the entire jewel box the playback mechanism – the album is embedded in the circuitry, and you listen to it directly.

An electronic circuit is assembled inside a CD case with a headphone jack on the side. The device plays back 40 minutes of low-fi 1-bit electronic music—the lowest possible digital representation of audio.

1-bit Music (Tristan also did a great workshop at Handmade Music. So if you want to play with these ideas, and you’re in the NYC area, there’s only one place you should be tomorrow night.)

We talk a lot about novelty, but my hope is people rip off both Moldover’s and Tristan’s idea here – and invent their own twist on this concept. I’d love to have a shelf full of circuit CDs, instead of dead, silent plastic!

d-touch Tangible Sequencer: Updates to Free Camera+Blocks Drum Machine

Bored with mouse pushing and knob twiddling? The d-touch tangible sequencer / drum machine makes a cheap interface (with free downloadable software) for assembling sequences. Make some (attractive) blocks, set up a webcam, and plug into your computer. I took a first look at this tool last month, and noted its use in sequencing walnuts. (Yes, the ones that fall from trees.) Since then, the developers have been hard at work on updates. Enrico writes:

We just released the d-touch sequencer, a new, more advanced, audio application. In the sequencer you can record your own samples in real time.

We also have few updates for the drum machine, which should solve the activation problems we were having at the beginning.

Go grab the markers and the software, and you have your own webcam-based drum machine.

Should you decide to go beyond their free instrument, the underlying system is really quite sophisticated. Part of what makes it beautiful is that you can design your own markers rather than settling for predefined patterns, as with most similar marker-tracking systems. There’s even a tool for correcting problems in your design. The freely-downloadable analysis software is written in C/C++, but if you use another environment (like Max or Processing or Reaktor), you can simply pipe data to your tool of choice.

The drum machine and sequencer are available now, so go download them and let you know how you fare! System requirements: a printer, a webcam, and a PC/Mac. Enjoy!

http://www.d-touch.org/

For some hands-on impressions of working with these things, the excellent PC Music Guru has a great description of the experience. Or, if you read the language, there’s a Japanese-language hands-on blog entry.

dtouchrig

The Art of Music with Chips: Behind the Scenes with 8-bit Band Anamanaguchi

Anamanaguchi at South by Southwest in Austin, Texas, last year. Photo (CC) Oliver Lopena aka beef_taco_supreme (nice).

Ed.: It’s more than nostalgia that drives the dedicated chip musician with their modified Nintendo instruments. As guest writer Vijith Assar learned while interviewing Anamanaguchi, some more elemental love of digital synthesis leads these artists to deal with esoteric hardware and crashing homebrewed software. Vijith covered Anamanaguchi for New York’s Village Voice, but this trio had far more geeking than could fit in the free weekly’s pages. The band’s front man and songwriter, flanked by talented NES hacker bandmates, muses on the technology and artistic process – and on why, yes, the act did have to start with blowing on the cartridges. (Surprised?) -PK

I recently had a chance to chat with Anamanaguchi, who would probably be the boy-band teen idols of the chiptune world if the scene were to tolerate such things. Lead songwriter Pete Berkman opened up about his creative process and the digital speed bumps he hits along the way, and guitarist Ary Warnaar is on another planet when it comes to working with Game Boy synths like LSDJ and Nanoloop, but the most freakish technical bits came from bassist James DeVito. He wrote later to describe in detail the customized hardware he’s cobbling together for use on tour, which so far has involved modding the Nintendo for multiple outputs, each with a bolted-on 1/4″ jack and volume knob, and integrating a tiny high-res screen lifted from a PlayStation. He’s even considering a built-in controller for the next version.

read more

nanoKONTROL Myr for Ableton Live: Free, Powerful Control for Live

The nanoKONTROL set up on a desktop. Photo (CC) Danny Ku.

Getting handy with the $60 KORG Nano Series controllers and Ableton Live keeps getting more sophisticated. I did a "quick hack" using the text-based MIDI Remote Scripts with the nano as an example, and provided a download. Next, Raymond Weitekamp modified those scripts and added a monome for a full-blown Live performance. But now James Waterworth aka Myralfur takes the whole idea to the next level, with a fully custom set of scripts with control of additional channels, more control over tracks, and most importantly, interactive scene triggers.

I’ve built a custom python script for the nanoKontrol based on the hacked python scripts for the Axiom controller decompyled from live 7. It adds the ability to switch up to controlling channels 9-16 by changing midi channel (or changing up to scene 2 on the nanokontrol, which I had sending out on midi channel 2 instead of 1). It also has track on/off, solo/cue, panning, and also has the bottom row of buttons triggering clips on the relevant track, with forward and reverse skipping up and down scenes, and the loop button triggering the selected scene.

Best of all, you really don’t need to know – ahem – what you’re doing with scripting to make this work. Just follow the instructions below, and you’re ready to play – so you can get back to your set.

Now, James has polished off the script and fixed compatibility with Ableton Live 8, and this is ready for public testing. Give it a go and let us know what you think. I’ll work on a permanent home for all of this stuff, but for now, let’s just use comments for any issues. For some insane sounds, be sure to check out Myralfur’s music and DJ mixes on Soundcloud, too! He’s working on a rig that also incorporates a Sony PlayStation 3 controller.

read more