Snow Leopard: MOTU Confirms 10.6 Drivers; Working on 64-bit Support?

snow-leopard-boxMOTU did not respond to CDM’s inquiry regarding Mac OS X 10.6 – but they have just posted the most interesting update I’ve seen yet. They have drivers ready for their hardware today, and (nearly) full compatibility for their entire product line. They also suggest that 64-bit support is in the works for their applications, which would make MOTU the first audio software developer I’ve heard even breathe a word of discussion of 64-bit. I couldn’t even get a solid commitment to 64-bit from Apple’s Pro Apps folks (though Apple tends not to talk about things until they’re done). The appeal would be clear – MOTU could give their sampling apps access to greater memory.

MOTU has a comprehensive update page, and I’ve added the news to the http://createdigitalmusic.com/snowleopard round-up page.

That said, while MOTU has the greatest level of out-of-the-gate support I’ve seen from any vendor for 10.6, even they have run into a showstopper issue. Their Ethno Instrument isn’t yet compatible; an update is expected. Sure, that’s just one instrument. But the lesson here? If you don’t mind the occasional wrinkle, you can live on the bleeding edge. But if you want to keep your software up and running, your best bet is to be patient and wait to upgrade. That’s not to discourage you from testing the latest-and-greatest, it just means you need to have the expectations to match.

The news remains, though: MOTU does have updated drivers for those of you with MOTU hardware or software who want to get a head start on setting up Snow Leopard.

That does not seem to be the case with other hardware vendors (Pro Tools, M-Audio, Tascam, and PreSonus all suggest waiting), and even some of the drivers that will initially become available should be considered “beta.” That is, they may even be designed to work with 10.6, but could use additional testing. I think that could probably generally be said of this update for musicians – just as with any significant operating system update on any platform.

Snow Leopard Watch: Ableton, Propellerhead Respond

Okay, that’s technically not a snow leopard, but I came pretty close, right? Photo (CC) Mark Kenny.

For the latest on Mac OS X Snow Leopard (10.6), be sure to check out our full round-up. It’ll be regularly updated through the coming days.

We have updates from Propellerhead and Ableton. Basically, the message is what we’re hearing across the board – developers have been testing their software, but you should be cautious about updating and ensure all the hardware, software, and plug-ins you want to use work. More details on the state of development from these favorites to follow… notably, including an expected update to Live 8 that will bring full, official support to 10.6.

Updated: More news coming in and added to the round-up page. Antares reports their software works — good news. But the big news is that many Tascam hardware products will need driver updates. That is suggestive of changes to the OS that could impact other audio interfaces from other vendors. I’m going to keep saying this – upgrade on launch day at your own risk. Writing and testing audio drivers is tremendously time-intensive, so if you want everything to work, you’ll need to verify compatibility before you upgrade. Snow Leopard’s improvements will only be cool if your audio box works, too.

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Inside the Rock Band Network, as Harmonix Gives Interactive Music its Game-Changer

reaperrockband_t

There’s a lot of hype around the latest schemes for changing how artists get their music to fans, but not actually a whole lot of news. (It always seems to boil down to a website with some unpronounceable name.)

Well, this is news: Harmonix is opening up Rock Band to anyone who wants their music in it, and giving you the same sophistication of tools they use themselves. That’s a real game-changer – literally.

And I don’t mean just for the actual game Rock Band. Sure, Harmonix was the house that made music games a phenomenon in the US. They learned well from Japan’s Masaya Matsuura, perfected music games’ mechanics in Amplitude and Frequency, popularized the formula by launching Guitar Hero, then rocked collaboration with Rock Band before convincing the infamously-guarded Beatles to finally embrace digital tech. But the sad reality of game music in general is that it’s been a playing field for the old guard – it’s licensing deals with major labels to promote music you’ve already heard. It’s the top hits on the radio, redigested onto your game console. There’s commercial calculation behind even the tune that’s in the background while you’re paging through a screen in Madden. Harmonix has already changed some of the economics, and disrupted even what could be a hit, as kids discover classic metal for the first time or geeks grab music by Jonathan Coulton and Stephen Colbert. But that’s not quite the disruptive shift in game music so many people have expected.

I think Rock Band Network could be the first real sign of that shift.

So far, the mainstream music industry – um, loosely depicted here by these members of the Galactic Empire playing Rock Band – has had most of the run of music for games. Now it’s your turn. Photo by Jaymis.

Rock Band Network promises to be something really different. How?

  • Anyone can get their music in the game. You don’t even need a label. You need a few (cheap) software tools, a computer, and some basic MIDI chops, and for a fraction of the cost of pressing a couple hundred CDs, any artist can get their work into Rock Band 2.
  • It’s a real community-driven process. Your A&R people don’t have to shmooze with MTV. You don’t have to enter into some complex developer agreement with Microsoft or Sony. There isn’t even a shady, mysterious review process like the Apple iTunes App Store. Actual Rock Band fans will get to play your music and tell you that the animation needs fixing and the difficulty level needs to be fixed on the drums.
  • You use Reaper – an actual music production tool for grown-ups. Harmonix could have given us some weird in-game tool they cobbled together themselves. Instead, they give us a special verison of Reaper, the brilliant, full-blown Digital Audio Workstation that inexplicably costs just US$60 but blows the pants off a lot of better-known tools. So you actually get to assemble your music the way Harmonix has been doing for years, with a real tool. Fortunately, the process has been made much easier and copiously documented, but it’s nice to be treated like adults for a change.
  • If it works, Rock Band is just the beginning. It’s impossible to see into the future. RBN is a leap of faith both in the artists and the game fans, in terms of their taste and the amount of effort they’ll invest. But if it works, Rock Band Network could change the way people think about interactive user-created content, well beyond just furniture in the Sims or Little Big Planet.

Anyway, enough of the big picture – let’s talk details. I got to sit down with the Rock Band Network team from Harmonix high above Times Square in MTV’s offices this week to get a full-blown demo – including some seriously fun nerding out with composer/sound designer Caleb Epps, plus Senior Producer Matthew Nordhaus and MTV’s games man, Paul DeGooyer. (In a sign that the big media world still doesn’t quite get what’s going on in this field, no one at the Viacom security desk had even heard of Harmonix.)

The team was extremely generous with technical details of Rock Band Network, and walked me through the process of how artists would get going with RBN. Here’s a first look at that process.

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Mac Snow Leopard Watch Site Kickoff

When you’re testing, be like the snow leopard, stalking its prey, patient, silent… okay, I’m tired. Photo (CC) Ian Duffy.

The changes may be subtle, and you may not notice a thing. But if you upgrade your OS – any OS – the day it comes out for the ever-delicate work of live music and visuals, you should think of yourself as a tester. There’s a good chance you’re going to find some issue somewhere. Guess what: griping about it gets you nowhere. If you find a problem, fill out a detailed bug report with the vendor. And be patient. Anyone who’s tried developing software or drivers knows what I mean: stuff breaks. The advantage now is, we can arm ourselves with information through the power of the Web.

I’ve created a page for tracking Snow Leopard compatibility, changes, and other information, with a visual equivalent to follow after launch. (Right now, most of the visual information we want to talk about is still under NDA.)

Bookmark it at:
http://createdigitalmusic.com/snowleopard/

What kind of updates? Well, this just in: Iced Audio writes us to let us know they’ve successfully tested their awesome AudioFinder under 10.6.

This is information that’s constantly changing, and it’s an unscientific compilation – just think of it as a place to start your research and testing process if you do want to hop onboard 10.6 early.

As we get closer to Windows 7’s launch, we’ll give Windows a page, too, and I hope to have some centralized info for Linux, too.

PreSonus Hardware: First Show-Stopper Mac OS 10.6 Problem

Updated: PreSonus burned the midnight oil to get ready. See bottom.

Word from developers confirms what I had suspected: developers were as surprised as we were to learn Apple was shipping a new operating system on August 30.

If you have to ask yourself whether you want to upgrade, then the simple answer is – don’t, not yet. And via Christopher Wimbrow on Twitter, here’s the first tool that we can confirm will outright break if you jump too soon – PreSonus hardware. From their forum, earlier today, PreSonus’ Nick RICK Naqvi tells a user (unofficially):

Right now, we are planning to have support for Snow Leopard by the end of October. We had originally heard they were going to release it in September, so our plan was to test it thoroughly and then release a new driver about 30 days later. They moved up the date to August 28 so it looks like we will be a little more than a week later than we expected.

Please note, if you update your OS, your PreSonus hardware will not work.

If you have to install it to play with, I’d recommend doing a partition. But leave Leopard on it so that you can continue to record.

Ouch. I’ll let you know if this gets fixed sooner. And remember, this is an operating system that is being tested under a Non-Disclosure Agreement; more incompatibilities are likely to appear next week.

This illustrates a problem, too. Shipping an application early is great news. Shipping an operating system early – with countless hardware and software vendors pulling time from other work (like new features) to keep their stuff working – not so great news.

Fortunately, you have power over your computer. Ignore that Apple email that appeared on Monday saying Snow Leopard is “In store or at your door Friday,” and consider it a bleeding-edge operating system. Assume that for most users, the current build of 10.5 represents the best compromise of Mac stability, compatibility, and features – at least for the time being.

UPDATE – PreSonus WILL have beta drivers. And like the vast majority of vendors, real stable versions are expected in a few weeks.

Earlier in the week, I was told that we weren’t going to have Snow Leopard driver until October, but our engineers worked overtime the last week or so to release a beta driver that is fully functional. We have tested it internally and it is working well and allows for daisychaining of interfaces and full feature functionality. This driver will work with all of our Firestudio Family Interfaces including:

Firestudio 2626
Firestudio Project
Firestudio Lightpipe
Firestudio Tube
Firestudio Mobile
StudioLive1642

Our other interfaces are class compliant and are going to be immediately supported on Snow Leopard:

Firebox
Inspire1394
FP10 / Firepod
AudioboxUSB

Lastly, our new recording software, StudioOne is also ready for Snow Leopard. Here’s a link to the StudioOne page: http://www.presonus.com/products/SoftwareDetail.aspx?SoftwareId=11

If you are an early adopter, let us know your experiences.