From STEIM’s Artistic Director: Why STEIM Matters, and Thanks

djsniff

From the STEIM Concert Blog, which gives some sense of who has been playing STEIM.

Takuro Maizuta Lippit, aka dj sniff, writes in thanks for the international outpouring of support for the STEIM music and art research center in Amsterdam, which faces potentially losing government funding. Some readers raised some questions about why STEIM is asking for support, and what the institution’s significance is — a reasonable question — and Taku provides some background here:

What makes STEIM an unique place is that it emphasizes on supporting independent artists with experimental and adventurous ideas in the live electronic art world. These artists tend to be young up-and-coming or outsiders to specific genres and established scenes. The projects may seem like "pet projects" to other people, but often the artists themselves believe these experiments will have significant merit to the future of artistic expression. History has showed us that often innovation comes from the outside rather than the inside.

Although the support for these artists is quite minimal (we only offer space and advise), STEIM is able to continue this because of structural funding from the government. If not, we would have to write grant proposals for larger projects that appeal to specific funders. This will change the whole character of STEIM and go against the basic philosophy of what it was founded upon.

I came to STEIM as a DJ/Turntablist who wanted to play improvised music using tools that i built with Max/MSP and physical computing. STEIM opened their doors to me and provided a safe ground where i can freely experiment and develop my methods and aesthetics. Even though there are not many DJ and turntablists that come to STEIM, I truly feel like I am part of a community of artists that believe technology and new tools, however much of a pain in the ass they maybe, do create new artistic expression.

We are very grateful to the domestic and international support that are being voiced. We are planning special events in the following weeks to show our stand and hope pull through this situation.

I have to say, I was having coffee with CDM contributor Mike Una yesterday and trying to think of other research centers for music and art around the world, and STEIM is on a very, very short list. We’ll keep in touch with them as the situation evolves. For what it’s worth, I agree that the Dutch government isn’t under any kind of obligation to support STEIM, but then, that’s not the point: it’d be a real disappointment if they didn’t continue their unique and brave support of a one-of-a-kind resource.

Previously:

Help Save STEIM, Dutch Music Research Center; Monday Deadline

Interview: New Virtual Instrument Maker FAW Talks Usability and Design

Circle from Future Audio Workshop is an upcoming virtual instrument that’s gotten our attention in a big way. In terms of sound, its capabilities are familiar, if very complete. What’s different is its approach to interface design and usability, refocusing on “Flow” and ease-of-use while looking forward to new interface capabilities in touchscreens, multi-touch, and OpenSoundControl. What makes that doubly interesting is that Circle appears to embody a trend in a new generation of music software — not that it stands alone, necessarily, as much as it seems to present a glimpse via an independent developer of where things may be going.

Eoin Rossney, our new writer and contributor to the Kore minisite, got a chance to talk to FAW co-founder Gavin Burke, a fellow Irishman. We’ll have more on the instrument itself soon, but it’s an excellent, coffee-fueled discussion of instrument design in general. -PK

I had the opportunity to visit Future Audio Workshop’s office in Connemara, County Galway, Ireland to have a chat with Gavin Burke about their upcoming synth, Circle. While instrument design is a collaborative process for FAW, Gavin’s area of expertise is in Signal Processing algorithms. I wanted to talk to FAW to find out some more about how the synth came to be, the company’s ethos, and the inclusion of OSC. What I got was a fascinating insight into the world of softsynth design and a sense that a shift may be about to occur in this area. If you haven’t heard of Circle check out CDM’s preview.

Over copious amounts of coffee, Gavin told me a little bit about how FAW came to be. Having spent a long time designing synths that strive to emulate old hardware (with many of hardware’s inherent limitations creeping across into the software effort), Gavin and the guys from FAW wanted to design a synth that does away with old conventions and embraces the type of advances in usability that we have come to take for granted in interface design over the last few years.

[Photos via Future Audio Workshop's Flickr stream, unless otherwise noted.]

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Help Save STEIM, Dutch Music Research Center; Monday Deadline

Making new instruments from scrap at a junkyard challenge. Now it’s time to save STEIM from becoming scrap. Photo (CC) by termie.

Just a "niche", eh? I can’t think of a time in recent history during which creative technology research was as profoundly relevant to mainstream design as it is now. Tangible interfaces, sensor-rich environments and pervasive computing, multi-touch and gestural interfaces, rich media — virtually all of the trends now leading technology were pioneered by or deeply influenced by research by music and visual artists. So, you’d think one of the world’s leading centers for work in research and development for artists and performers, one that hosts theater, music, DJs, VJs, video artists, and the like, would be in good shape.

Instead, Amsterdam’s STEIM research center is under attack by a government board that claims it’s a niche. Fortunately, you can help.

Things are not well at STEIM. We are in the danger of losing our structural funding from the government, based on a review from the advisor board which called us ‘closed and only appealing to a niche audience’. The outlook isn’t exactly bleak, but at the moment our future is unclear.

What you can do is to send a letter of support, and make sure we receive it by May 26. We hope that these letters will show the variety and depth of the effect STEIM has in the real world. The contents are up to you, a few good lines will suffice. You could tell how you or someone you know benefited from their contact with STEIM: making or refining an instrument or an idea for a performance or meeting fellow artists, or what you feel would be lost if STEIM ceased to exist, or waxing aphoristic, just 12 words about STEIM.

STEIM needs your support!

Thanks to Tom and Music thing for the call to arms; Tom forwarded this to me, so please forward to people you know

STEIM’s work includes a vital series of workshops and residencies / hosted research with international reach. I expect a number of readers here have either worked their or know folks who have. In addition to writing that letter, it’d be great to hear, in one place, ways in which you’ve been connected to STEIM.

Add to comments by Monday morning the 26th, and I’ll send my own email with the CDM community’s thoughts then.

Nintendo DS Scratching: New Protein DScratch Video Demo

DS music fans, I can’t add much that this video doesn’t show: think portable gaming, scratching goodness.

New in this version, you can layer multiple instances of the modules to combine different "tracks" of sound — beats plus scratching, for instance.

The video makes no apologies for editing or scratching ability, so no complaints, please. It’s all in good fun.

Previously:

DScratch: Warp, Scratch, and Mess with Audio on Nintendo DS

Leopard Audio Woes and Digidesign; 10.5.2 is a Lemon for Music?

The more we learn about Leopard, specifically 10.5.2, the worse it gets. I don’t think there are any larger lessons to be drawn here, or meaningful platform discussions to be had. I think you should find a workaround and keep making music. Hey, I’ve been running Mac, Windows, and other operating systems (cough, yes, DOS) for a long time. Some releases are beloved keepers, rock-solid models of compatibility and stability. Others, you move on, and try to erase the version number from your mind. Both seem to come in cycles.

Digidesign has joined its M-Audio unit in responding to our concerns about lagging Mac and Windows drivers, but lest you think this is just a Digi/M-Audio problem, I want to draw attention to this passage by Dave Lebolt, general manager at Digidesign, on the Digidesign user forums:

Many of the problems that Apple addressed in these dot releases [10.5.1, 10.5.2] were critical to improve OS X Leopard operations (you can read about some of them on the support section of Apple’s website). These improvements and fixes were very valuable to a broad base of Mac users. Unfortunately, the currently shipping OS X Leopard release, 10.5.2, contains some changes that actually caused problems with Pro Tools (and some other apps as well). In our case, the problems included audio interfaces not being recognized by the computer, track counts dropping to near zero, and errors coming up during normal operation. Some of you who may have experimented with Pro Tools and OS X Leopard 10.5.2 may have encountered some of these problems.

[emphasis mine]

I certainly can’t recommend Leopard in its current state. If it’s working for you, fantastic. But if you can otherwise avoid it for the time being, I think sticking with your current OS could be a smart move, especially since there’s no real music-specific reason to upgrade. Hopefully a fix is coming soon; maybe 10.5.3 will appear tomorrow and we’ll be rocking out without bugs for Memorial Day Weekend. We’ll see.

This does illustrate the problem — to some, the changes in 10.5.2 were a fix. The issue is, because of the complex, interconnected nature of an operating system, a "fix" can simultaneously be a "break." Being careful with updates is, therefore, par for the course.

(Photo: (CC) ~inky, via Flickr. I actually kind of miss that icon, in a perverse way.)

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Digidesign Talks Latest Windows, Mac Releases, Compatibility, Drivers

Having already heard from M-Audio, we now have a response from Digidesign regarding concerns about driver support and Pro Tools software compatibility for the latest Windows and Mac operating systems. Bob Langlie, VP of Customer Support and Service, and via Digi’s forums, Digidesign’s product marketing and general operations representatives all weigh in with some clarification and answers. There’s even a response to me complaining about the lack of explicit Vista Home Premium support. (The short answer on that is, if you’ve got Home Premium, give it a shot and see what happens; a lack of explicit support doesn’t mean that mature Vista software and hardware drivers won’t work.)

It’s also important to note, however, that there’s really an apology to users. That almost never happens with any software developer. It’s impossible not to make some mistakes with the complexity of software development; everyone does that. Not everyone apologizes or communicates openly about the situation. This represents a real change in the level of communication from Digidesign and M-Audio, and I think they deserve some applause for that — it makes a difference. It doesn’t mean you can’t continue to be frustrated by specific support you may want, but at least it’s a step in the right direcition, and it means you can make informed choices with your production setup.

And as for Leopard, given the reports that we’re hearing, it might be more accurate to say Apple isn’t adequately supporting music rather than the other way around. There are some details on that situation, as well.

I’ve reproduced all of this, because there’s quite a lot of information here:

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Preview: Blue Snowflake, US$79 Portable USB Mic You Can Clip to Your Laptop

bluesnowflake

bluesnowflakehands Blue’s Snowflake USB claims to be the "first portable USB microphone to hit the market." (I thought they were exaggerating, and then picked up the "USB" bit — okay, fair enough.) It’s just US$79, plug-and-play on Mac and Windows, bus-powered, and comes in a cute case that doubles as a stand or screen clip. Blue’s mics are quite nice — I’m just a little skeptical in terms of how this performs in terms of quality, given its bargain price and small size. Hope to get one of these to try out, and we’ll see.

Oh yeah, that and it costs quite a lot more than $79 list if you wind up having to buy a MacBook Pro to match. Blue has sent along this gear pr0n to inspire us. I’m sure someone has a PC laptop that also would look nice with it.

Snowflake Product Page [Blue Microphone]

The announcement was made at winter NAMM in January, but the version photographed here evidently has some cosmetic tweaks for the final production version.

Should be available now-ish. Any owners of the previous Snowball USB mic (the non-portable version), we’d love to hear from you.

Updated: I knew the Snowball had gotten somewhat mixed reviews (in contrast to some of Blue’s excellent, higher-end mics), but here’s one from CDM reader Thomas for Ars Technica (via comments):

A Snowball’s Chance: Blue Snowball USB Microphone mini-review

Review audio samples

My guess is, while the mic may satisfy less-demanding users, readers here may not mind carrying a little more bulk to get their choice in mics. After all, just about any mic is "portable," and even if it’s a bit of a pain to carry an audio interface, too, the flexibility in getting results could be worth it. This is an interesting design concept, though, so I wonder if other makers will pick up the idea and run with it.

Off-Topic: Flight of the Conchords Video Asks, Do You Like Ladies?

In fairness, this isn’t really off-topic. The connection of ladies to music is clear here. There are, too, the fantastic Ladies of CDM — few in number, yes, but mind-bogglingly awesome in quality. (Ladies, feel free to roar here.) And, of course, for those of you who are not ladies yourselves but an aficionado of ladies, it’s clear that, like roller skates, synths and music are part of the essential lady-attracting formula.

The bad news I have to break for Flight of the Conchords fans:you’ll be waiting until well into 2009 for a new season.

Side note: CDM loves New Zealand.

Hands-on: AudioCubes as Alternative Controller for Music and Visuals

audiocubes

AudioCubes: unusual cubic controllers with wireless sensing capabilities. Image courtesy Percussa, via Flickr.

Among a generation of new, alternative controllers for music and visuals that have actually made it to market as products, the AudioCubes from Percussa are one of the stand-outs. They’re unquestionably cool on first look, lit with glowing, colored LEDs and moved around wirelessly for control. But that doesn’t necessarily mean you’ll immediately know what to do with them. So, for this hands-on with the cubes, we turn to Peter Nyboer, an A/V performer, Max/MSP guru, and developer for Livid. Peter spent some time and gives us a look inside his brain as he works out what potential the cubes might have. -PK

I first saw the Percussa AudioCubes at NAMM a couple of years ago.  As it was colorful, and clearly off the beaten track, I was immediately interested in this unusual controller for music.  I started to chat with creator Bert Schiettecatte, and learned that these had native Max support, and worked in all sorts of different modes, and could process audio, and change color, and worked wirelessly, but also connected to USB, and… well, all sorts of odd interactions were possible, that much was clear.

I finally got a chance to try them out, receiving a set of four cubes from Peter Kirn on a cold, sunny day in New Jersey.  My initial goal was to get to know them, and, as developer for Livid Instruments, see about making Livid Union and Cell "cube native". 

I unpacked the cubes from their handsome glossy black box, and got them hooked up to my computer, and went through the tutorials.  I opened the MIDI Bridge software and the supplied Ableton Live set. The tutorials are good, though it didn’t mention that Live was receiving, oddly enough, on channel 14 (this will be fixed in the next manual revision).  Once I got the MIDI Bridge sending on the right channel, I was ready to try out some suggested uses.

Here’s a video demonstrating the basics of using the cubes to trigger samples in Live….


Percussa Cubes basics from Livid Instruments on Vimeo.

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Glam Machine, A Box That Makes Bent Retro Noises, and Other Nervous Squirrel Stuff

glammachine1 One box, many sounds, all toy-like and strange. Such is the vision of the Glam Machine. Norman Fairbanks, the man who brought us the all-Tenori-On album, has been teasing this creation, housed in a lovely wooden box with a giant VU meter on it, for a few days. Now we finally get to find out what it is — and apparently it was all inspired by Norman doing an interview here for CDM.

Imagine a semi-modular box with glitchy sampler and the repurposed, Frankenbending sounds of electronic toy guts:

The instrument will consists of three main sections: two modified toys and a lo-fi sampler. The first toy is a complex modern educational toy that can be altered to produce amazing organic soundscapes, sweeping orchestral sounds and strange percussive loops. It also has a stereo output, which is rather nice. The second toy, in contrast to the mellow tones of the first, produces harsher sounding staccato blips, crunches and bleeps. This section can also make several different animal sounds. The sampler can record up to 20 seconds of audio, either as one long sound or four shorter ones. This is useful as the unpredictable nature of circuit bending can sometimes make it difficult to recall a particular sound. Last but not least: there is also a loop function.

Norman did the brief, but the hardware-constructing mad scientist is an East London-based fellow named Dave Cranmer, aka nervous squirrel. (See the interview he did with Future Music mag, and the many creative projects he’s working on on his site.)

Here’s a look at the insides, plus a video of another Nervous Squirrel Creation in action:

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