Snow Leopard Watch: Changes, Compatibility, Caution, Native Instruments, Plogue

Rawr! A real snow leopard at age eight weeks at the Eichberg Zoo. Now, should you let the (operating system) snow leopard mature a little before you try to play with it? Photo (CC) Tamby Tamboko.

Updated: See http://createdigitalmusic.com/snowleopard for a running report.

Apple’s “Snow Leopard” 10.6 ships Friday, which means it’s time to start compiling information about the new OS flavor. Just don’t upgrade too fast, as always.

Want to push an operating system to the breaking point? Ask a musician. Between the demands of real-time performance and the complex ecosystem of mix-and-match hardware, software, and plug-ins, odds are your local audio geek will break an OS faster than anyone else. Not every operating system upgrade is going to have a big impact on music software, but keep in mind that even subtle changes can cause issues that may interfere with your work.

Of course, all of this means music users should treat any OS update with caution. :

  • If you’ve got a critical, primary production machine, your best bet is often simply to wait. Confirm that software works before you upgrade rather than after.
  • If you’ve got some time to invest in an upgrade or have more than one machine, be sure to do a full backup and system image so you can revert to the previous, known working OS.
  • Best solution: Boot off an external hard drive. Don’t commit to installing internally until you’re sure everything is working. Once you are, go enjoy. (as noted in comments, and yes, I should have said this initially… still, the latest 10.5 build is still the preferred OS for now.)

So, sit back. Enjoy life. Go for a walk on a beach. Recline in your favorite chair with your MacBook running Mac OS X 10.5 Leopard. Isn’t it great? Need to waste time? Plants vs. Zombies is out for Mac.

What? Still want to upgrade?

Fair enough. We’ll be tracking changes to Snow Leopard and which of them may impact audio.

The short version: Snow Leopard introduces only small changes, but if a developer hasn’t been on top of those changes, you could see issues. And as for the 64-bit mode that’s attracting most of the attention, the short answer is, you can’t use it for music yet.

Native Instruments and Plogue have each responded to CDM with information on their software.

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Gorgeous Full-Sized Hammond B3 Controller for Native Instruments B4

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Here’s someone who really, really loves Native Instruments’ B4 (II) software rendition of the Hammond B3 organ. The work of Markus Berger, this dead-ringer for a real B3 is actually a carefully crafted replica with elaborate MIDI control inside. The body is built by hand from cherry wood. Electronics were prototyped with the open source Arduino platform and implemented with electronics from Doepfer, then finished with manuals (that’s “keys” for you non-organists) from Fatar (as seen in Nord’s organs). Authentic-style drawbars finish the project. Correction: I got my wires crossed and originally claimed this had Fatar drawbars, but it’s Fatar manuals. Thanks to comments for spotting that.

The integration of the hardware design with the B4 is extraordinary: the creator notes that every single function is perfectly replicated, so you never have to touch a mouse or look at a screen. Of course, you can then make meticulous models tweaked on the B4 software that wouldn’t have been possible on the original hardware – and this hardware, while substantial, should be dramatically lighter.

More on those custom electronics:

The main controller electronics were actually custom developed and prototyped with Arduino. They were complemented by electronics from Doepfer for the two manuals.

Most of the electronics had to be custom developed as there was and still is nothing available to cover all the functionality of a classic Hammond B3 with the full drawbars set, preset keys and all the switches.

And yes, the bottom line is that this puts every controller for everything I’ve ever seen to shame. Thanks to Germany-based Twitter reader tillephone for sending this my way.

B4 Controller Project Page

I hesitate to even suggest this, but – is a Leslie cabinet next?

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More photos after the jump:

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V-Synth GT, the Sound Designer’s Synth, Keeps Getting Better with Age

It’s hard out there for a hardware synth. There are all these new-fangled soft synths, capable of producing radical sounds via easy-to-navigate on-screen interfaces. I have a very very short mental list of hardware synths that still matter to me for one reason or another – and the Roland V-Synth GT is one that keeps coming back. I had access to one temporarily for a review. It was like temporarily adopting a puppy. You try not to get too close to the thing, as you know you can’t keep it. The V-Synth is likely out of the budget of a lot of readers of this site, but it’s worth just knowing it’s there, and why it has become so beloved by sound design aficionados.

The V-Synth GT, itself a big upgrade from the original V-Synth, had a major software upgrade this summer that flew under a lot of people’s radar. But now as the days are getting shorter again and people are starting to think sound design, I hope we can give the V-Synth GT some attention as an instrument. It has inspired me even in my software work, just to see the perspective of the engineers at Roland and how the device is programmed.

First, a few notes about what the V-Synth GT is about – something I’m sure you’d like explained, given its US$3000 street price.

The experience of using the V-Synth is really different from a lot of the synths out there. You don’t get this sense of the excess of some of the workstations, the stuff you don’t need. You just get a whole bunch of toys for sound design, which combine in unusual ways that feel really playable but can also be warped to produce far-out results:

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Logic Express Packs Most of Logic for Less; Apple Adds PDF Manual to Logic 9

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I have to say I think Express is a model of what a more entry-level edition of a product could be. (I know Apple competitors reading this are shaking their heads and pointing out that Apple is in the comfortable position of selling pricey computers with big margins, but I think Apple still provides incentive to buy the Studio version without feeling the need to cripple Express.)

Nearly everything new in Logic Studio 9 is also in Logic Express 9, which Apple began shipping yesterday.

Apple Logic 9’s audio editing have been transformed, via a new means of squishing audio around in time (FlexTime) and new editing tools (Bounce in Place, one-step conversion to sliced sampler instruments, drum replacement, the ability to edit in takes, and reorganized contextual menus for regions). All of those features are in Express, as is the new Amp Designer and Pedalboard.

What Express gives you: Express is basically all of Logic Pro, with all the major effects and instruments, mixing, notation, and stereo output. You ven get things like the UltraBeat drum machine.

What Express doesn’t give you: The big ommissions from Logic Express are, naturally, the additional apps in the suite – MainStage for live performance, Soundtrack Pro for editing, and the lot. You also don’t get surround sound (no biggie). Most importantly, you miss out on some of my favorite sound design tools – the insane Sculpture physical modeling instrument and Space Designer convolution reverb and not to be found.

Logic still isn’t for everyone – well, anyway, I don’t really believe in “one size fits all” for music tech, generally. But if you do like Logic’s workflow and aren’t quite ready for the whole Studio suite, Express is a good choice, priced at US$199. That almost makes it the best bargain DAW available on the Mac – except that for non-commercial use, Reaper, now available on Mac, is cheaper (and for commercial use, roughly ties).

http://www.apple.com/logicexpress/

logicpdf

In other Logic news, those of you wondering what happened to the PDF manual for Logic Studio 9, it’s back! Apparently there was a production delay that held up its release; Apple says it was never their intention to eliminate the PDF version. Also, if you do choose to use the default Mac help viewer, that incorporates the full text of the documentation available in previous versions as PDF and print, along with all the expanded documentation for Logic Studio 9. I still find the help viewer annoying, because it insists on staying the topmost window, but both it and the PDF version work. (For window management on the Mac, check out my new best friend TwoUp, which could help solve this problem if you’ve got a big display. It finally makes my Mac manages windows as well as, well, Windows.)

Direct PDF documentation link from Apple (thanks, dead_red_eyes on comments!)

Cakewalk V-Studio 100 Hands-on: Mixer + Interface + Control Surface, Mac+PC

“Studio” for many of us means packing musical production tools into a corner of our desk, then being able to fit the whole thing into a backpack and take it with us. It’s bringing along your entire production to a cramped rehearsal room and adjusting tracks in a hotel room. It’s putting together an assortment of unusual pieces of DIY hardware, mobile game systems and an iPod touch, and composing and performing a live PA set. So packing in functionality means a lot.

That makes it worth considering a hardware solution like Cakewalk’s V-Studio 100 in obsessive detail. Combining an interface with mixing, control, recording, and software functions makes the VS especially relevant to the computer musician.

I was one of the first people outside Cakewalk to lay eyes on the V-Studio 100. Part of the initial appeal to me was that it seemed to combine a lot of the tools I wanted into a single package.

Sure, its big brother, the V-Studio 700, is an impressive unit with loads of onboard options. But the V-Studio 100 was more my speed: it has that apartment studio, backpack-friendly attitude. And don’t let the “SONAR” in “SONAR V-Studio 100” fool you, either. While it’s great having a free copy of a special edition of SONAR on Windows you can use the VS hardware and even the plug-in bundle that comes with it on any host on either Windows or Mac. And — oh, yeah – you can also make use of all that audio I/O and mixing to do some crazy stuff with your plugged-in portable game  consoles and iPhones and homebrewed electronics.

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The real test is whether this one unit can perform the tasks you need. The V-Studio 100 tries to be a number of different things:

  • An audio interface (up to 24-bit/96 kHz)
  • A mixer
  • A control surface
  • A wave recorder
  • A software bundle

Correction: The street price of the whole package is US$699. (I had incorrectly put the street at $800 instead of $700!)

Anything that does that much will naturally have to make some compromises. Some of those compromises I think are rather well-conceived on the VS, while others I hope will evolve over time.

This will be partially a review, but partially a description of what it’s like using the VS, so if you do have one of these, I can hopefully give you a sense of how to begin using it.

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