Native Instruments reveals some big news for Maschine that’s … well, smaller. A new package has smaller hardware and lower price, with the same full-sized software. And an iOS version lets you use Maschine on iPad or iPhone.

As their drum machine / drum sampler / groove workstation with plug-in hosting and doubling as plug-in matures, and becomes a focus of NI’s production and performance side, things are starting to heat up. And yes, this news comes just as we learn more about an upcoming analog drum machine. It’s a Labor Day full of drum machines.

Shrunken Maschine: Maschine Mikro is, for me, the best news. It’s cheaper than the full Maschine package. It’s smaller and lighter, with a more compact controller. You might expect NI trimmed down the samples set – nope, it’s the same 6 GB ibrary. Or maybe they added a “lite” version of the software – nope, it’s the same, full Maschine version. And you still get full-sized pads. The Maschine pads are some of my favorite currently on the market – controller or otherwise – so that’s quite nice, indeed. You do sacrifice some hands-on control: the Mikro lacks the big, beautiful screens on the full Maschine, and the additional knobs and triggers. The eight macro knobs on the full Maschine are pretty handy, as are dedicated group buttons.

So, why would I think Mikro’s a good idea? Simple: when you’re on the road, or performing live onstage in cramped spaces, the Mikro looks like a winner, and all with the same software and at a lower price. For studio use, the full Maschine is still your best choice. But I’m personally going to switch out to the Mikro, especially because – like many people, I suspect – it’ll ultimately be combined with another controller in my workflow. You can have a closer look at our two product shots from NI and decide for yourself. (Yes, there’s a Maschine Bag, and yes, I was just talking to King Britt about his on-the-go luggage setup with his Maschine, but I’m still partial to smaller and lighter!)

Finger drumming video: NI has also released a promo vid of finger-drumming virtuoso Jeremy Ellis tearing apart their new hardware. It’s supposed to make you want to buy a Mikro, or something, except it may make you feel somewhat … inadequate … with your own finger drumming, instead.

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Roger Linn, he of the MPC and AdrenaLinn and Linnstrument, sends us his friendly walk-through video showing you how to get started actually using the upcoming Linn/Dave Smith Tempest analog drum machine. We’re awaiting details on when this unit is actually shipping; I’ll update this post once we hear.

What you get instead, though, is nearly twenty minutes of Roger walking you through every single function – this is as much a video manual as it is a “quick start.” It’s nice to see some clever workflow features in action, and you get some very in-depth looks at how the Tempest operates. This is documentation, not marketing, in a good way.

Incidentally, lest you think the Tempest is late — or, at least in terms of its last known shipping projection — Dave and Roger technically have until the Autumn Equinox, which in 2011 falls on September 23 inclusive, in order to ship in summer 2011. I’d go further to say that they have until the end of the date of the equinox Pacific time, which gives them a few additional hours beyond even the majority of their customer base. They’re currently listing the Tempest as due in “late summer 2011,” but unless they mean “late” as in early fall, they have until the 24th of September before they become seasonally incompatible.

I believe it’s briefly on the cusp of the Autumn Equinox on which MIDI clocks start running backwards, or vocoders talk without carrier signals, or something.

Happy Labor Day weekend, USA (and labor lovers everywhere). Happy Fifth of September, everyone. Only (??) shopping days until the Tempest ships.

http://www.rogerlinndesign.com/
http://www.davesmithinstruments.com/

Previously:
Tempest, Roger Linn + Dave Smith Analog Drum Machine, is Official [with specs]
The Father of Drum Machines and the Father of MIDI Talk About Design and the Tempest [CDM interview with the co-creators]

List price still US$1999.

Music visualization in Processing by yours truly.

If you’re in the LA area, I’m teaching a reasonably beginner-friendly workshop in making musical tools with visual interfaces, using entirely free software (Processing and Pd, on Mac, Windows, Linux, and if you like, Android). It’s this coming Thursday night, September 8 – the perfect way to get back to school! (For me, too…)

I’ll also be sharing some resources as I put them together for that workshop, so wherever you are, keep an eye on CDM soon.

The workshop is US$60, but you’ll leave with the skills you need to make your own music tools and audiovisual creations free, as well as the ability to use JACK to route those straight into hosts like Ableton Live.

We’ll follow up Thursday night’s workshop with a free Pd community patching circle on Sunday (for making patches; it’s a get-together, not a class).

Also, I’ll be at the TRASH_AUDIO-sponsored Synth Meet Saturday afternoon. Hope to see you folks in Southern California at one of these events there.

Full details of the workshop – and please do feel free to post / disseminate / share with people in the area:

Image and Music: Make Your Own Musical Tools, Free, with Processing and Pd
PETER KIRN (createdigitalmusic.com)

Thursday, September 8
7-10pm
Update – due to interest, we’ve scheduled a Saturday 6-9p class, as well
US$60 (discounts for members)
Limited space Continue reading »

PocoPoco is a delightful, fanciful device that takes music control into the realm of kinetic sculpture. Normally, the relationship of music controller is primarily about the operator making physical actions. With PocoPoco, the hardware itself moves. The essential musical structure is familiar: it’s the grid of light-up buttons, with strong similarity to the ongoing interaction design of Toshio Iwai in the 90s and (Tenori-On) past decade. Even aesthetically, there are similarities – perhaps not coincidentally as this team is also Japan-based.

But adding in the element of solenoid-powered cylinders popping out of the grid adds a major element of surprise. There is also an unmistakable similarity to a certain arcade game, Whac-A-Mole.

Whac-A-Mole might be ideal inspiration. The game itself is based on rhythm and time, and the ability (or inability) of the brain to deal with multiple simultaneous stimuli, much in the same way our brain has to track across lines of counterpoint in music. And Whac-A-Mole’s history might be instructive, too: it’s the creation of Creative Engineering, the pioneering kinetic and animatronic company behind Showbiz Pizza and Chuck E. Cheese. (Achievement unlocked: CDM legitimately references Chuck E. Cheese twice in one week.) Founder and design Aaron Fechter’s animatronic shows might not seem a likely source for futuristic interaction design and music, but with the computer added to the equation, simple mechanical effects take on an entirely new significance.

Ironically, if you prove really good at crushing cute, furry animals by hitting them in the head with a large mallet, you’re rewarded with a cute, furry animal to take home. I’m not entirely sure what message this game is sending, but this kid may be thinking about when she gets to start bludgeoning that pink monkey. Photo (CC-BY) edenpictures / New York Songlines.

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Photo: Marsha Vdovin.

As they did with the monotron synthesizer, Korg has quietly released schematics for its the analog drum synthesis portion of its monotribe synth and step-sequencing rhythm machine. You just see the bits that make the drum sounds, but that’s the interesting and modifiable part.

In order to grab the download, you’ll need to fill out a form with your name and address, saying you acknowledge you’re voiding the warranty and that you won’t turn around and sue Korg. That address doesn’t get used for anything, though, so long as you uncheck the “newsletter” box. Once you do, you get a high-res PDF (low-res image above) with the schematics, marked public. (Liability I know is an important issue. You never know; you might swallow the drum circuits and then sue Korg for feeling ill afterwards. Or something. Ask a lawyer.)

As for the design itself, it’s a notably simple design by Hiroaki Nishijima, an elegantly-minimal set of analog circuits for producing sound. As such, it should be ripe for modification. In fact, the first thing I’d be inclined to do is, rather than void a monotribe’s warranty, simply breadboard this circuit, which would make for exceedingly easy variations on the same basic layout. You might even wind up with something else. (One nice touch in the design: look at how the noise source is cleverly – and necessarily – linked to hat and snare sounds.)

Mods have also worked with MIDI – a port is hidden on the board – but apparently with sometimes-disappointing timing results. More promising is the thought of new drum sounds, and even some breadboarded drum circuits outside the monotribe itself.

And that’s what I think is admirable about Korg’s approach: in the earlier days of sound and music electronics, publishing these kinds of schematics was the norm. As opposed to today’s litigious age, it was more or less assumed that straightforward ideas would be copied and modified. Korg hasn’t said they’re encouraging that kind of behavior, but by releasing the schematics, they at least acknowledge that they’re unafraid of that potential scenario. The point is, you wouldn’t come up with a cloned monotribe – you’d simply learn something about analog drum synthesis, then move on to something that’d be quite different. Korg remains the company with the wherewithal to produce the thing en masse, anyway. It’s not open source hardware, mind, so there’s a gray area as far as your ability to use the circuit, but that shouldn’t stop you from wiring this up and learning from it. Continue reading »

Novation has unveiled their newest product, a line of USB MIDI keyboards called Impulse. Shipping in September, they’ll run street/dealer prices of US$249.99 for the 25-key, $349.99 for 49 keys, and $399.99 for 61 keys.

This pits Novation squarely against some similar MIDI keyboards, including the M-Audio Axiom to which I gave the nod in a Keyboard Magazine round-up I wrote. (It even has a similar control surface layout.) The Novation picks up on some of the issues I noted, and adds some unique features:

  • Aftertouch. Keybed quality is paramount for obvious reasons. What’s typically missing, for those who like it, is aftertouch support, available here.
  • Full DAW control. Available on the Axiom but previously missing on Novation’s offering, you get 8 knobs, 9 faders and buttons, and an LCD for controlling your DAW. (Only one fader on the 25-key model, since all of that wouldn’t fit.
  • Automap. It wouldn’t be a Novation keyboard without the company’s Automap feature. Whether that’s good or not depends on whether you like the functionality; I’ve tended to find it a bit fiddly at times, though the implementation with Propellerheads’ Reason is fantastic. (Hosts are a big part of the variable here.)
  • Pads that do more. This one’s rather interesting: you get drum pads set up to do arpeggios, rolls, and Ableton Live clip launching. You could do that with any pads, but neat to see it on the keyboard, and I’m curious to learn more about the specific implementation.

My only regrets? The basic keyboard still fits into more or less the same category as what we’ve seen – possibly a worthy choice if you’re new, but probably not if you already have a controller keyboard. That may be what sells and what people want, so I don’t begrudge these companies making keyboards like this, and the cost is pretty incredible. I just long for some variety – which may mean looking to higher-end custom jobs rather than mass keyboards. Continue reading »

Universal Audio has a big set of updates to their DSP software out today. It seems worth sharing in part because I find the (faked) look of that Ampex reel-to-reel does give me a warm and fuzzy feeling, even if it mainly makes me want to get in a studio and hear the whir of the actual gear.

Here’s what’s in the update:

For Pro Tools users, there’s vastly-expanded support, including native RTAS plug-ins (instead of the VST-to-RTAS adapter), control surface support, proper automatable parameters, and correct naming and sorting, plus a quicker installation and workflow. I’m embarrassed to say, not having tried UA’s stuff in Pro Tools, I was unaware they’re missing – that sounds like the set of functionality that would make mixing UA and Pro Tools genuinely workable.

Full Mac OS X Lion compatibility is a big deal. We’ve seen a lot of Lion support arriving lately, and I saw readers specifically complain about the lack of support in the update. Seeing a hardware DSP platform with support seems to me a good sign, because it means both plug-in and I/O compatibility have to be in place. It’s getting to be about time to do a new compatibility update, and it may be an OS update that’s possible to recommend shortly (though Snow Leopard is working just fine for now).

Then, there are the plug-ins: Continue reading »