Revealing a deeper understanding of what sound means in our world, how it works as “currency” and “ghost,” Performance Artist Christine Sun Kim explores sonic media without the benefit of hearing. She finds how to make its presence more physical, to find greater dimensions of movement, and to make a personal connection beyond what most of us might find in the everyday sense. As she describes it to NOWNESS:
There are social norms surrounding sound that form our speech development and our way of handling sound with care. They’re so deeply ingrained that, in a sense, our identities cannot be complete without sound.
In a beautiful short film, you can watch her process in her studio, thanks to filmmaker Todd Selby:
Cult photographer and filmmaker Todd Selby’s latest short is a revealing portrait of performance artist Christine Sun Kim. Deaf from birth, Kim turned to using sound as a medium during an artist residency in Berlin in 2008, and has since developed a practice of lo-fi experimentation that aims to re-appropriate sound by translating it into movement and vision. “It’s a lot more interesting to explore a medium that I don’t have direct access to and yet has the most direct connection to society at large,” says the artist. “Social norms surrounding sound are so deeply ingrained that, in a sense, our identities cannot be complete without it.” Selby filmed an exclusive performance from Kim in a Brooklyn studio as the artist played with field recordings of the street sounds of her Chinatown neighborhood, feedback and helium balloons, and made “seismic calligraphy” drawings from ink- and powder-drenched quills, nails and cogs dancing across paper to the vibrations of subwoofers beneath. Working with sound designer Arrow Kleeman, Selby carefully choreographed the film’s ambient score to reveal the Orange County native’s unique relationship with sound. “Her work deals with reclaiming sound because it’s a foreign world to her and one she’s not comfortable in,” explains Selby. “I wanted the film to act as an artistic conduit for her to tell her story to the world.”
I was once a speaker at DEAF, which stands for Dublin Electronic Arts Festival. Not thinking, I told the customs officer in Ireland that I was a musician attending the DEAF Festival. He had some cheeky comment. In this context, of course, what he took for granted can take on an entirely different meaning. If you have background in understanding accessibility and design, for people with different sense capabilities in vision and sound alike, I’d love to hear them. The world of sound technology most of us inhabit describes a very narrow range of expectations for vision and sight.
Yes, it’s that gift-y time of year again, which naturally means among lovers of music technology, thoughts turn to gear wishes and dreams of new hardware. We’ve asked in the past what readers want in their stockings and presents – and, just as interestingly, what they’d give to others. And you’ve come up with fascinating ideas.
This year, I’ll frame the question a bit differently: what, beyond the usual suspects, would you love to have? Books or music collections? Handmade or boutique items? Unique tools and toys that’d help you be creative? And what would you give to others – perhaps out of the gifts you’ve given yourself this year? (Music lessons, for instance?)
We’ll again pull together those ideas for next week. And we’re also looking through the best music of the year. Given the lavish presentation music itself often now has – far from disposable digital downloads, gorgeous vinyl records and limited-edition prints and books and design objects – I imagine those two questions might well merge.
Nor does this has to be raw consumerism: the best gifts, to me, can start a life-long love of music or be an object that embodies a connection to another person. If ever we, the music tech press, may just encourage endless throwaway purchases, I think it’s also our obligation as journalists to find the tools (free or pricey) that will make you musically productive and that you’ll value over a long time. (If you think that we lack that motivation, by the way, you’ve never been buried under a stack of review hardware. Ahem.)
But before I open my own mouth, I’d love to hear what you’re thinking – or what gap we might fill. Fire away.
And if this seems like “filler,” on the contrary, I know from past experience sometimes it’s what gets written in comments that I enjoy the most.
Diaspora is an attempt to build a social network that contrasts with the locked-garden vision of Facebook, one built on open source software, open exchange of information, and distributed – rather than centralized – communication. I already let slip that we’ll be rebooting our own social endeavor, Create Digital Noise, in the new year. But it’s also telling to see the first noises emerge on Diaspora.
If you wrote off this service when it was in early testing, perhaps overwhelmed by its ambition and crowd-sourced nature, you may be pleasantly surprised. As users gain invites, the service is surprisingly stable and usable – at times, indeed, more so than the offerings of giants Google and Facebook. Most notably, features like tagging make it possible to actually focus on a task. (Compare what would happen on the rivals: even Google’s Circles can be more a chore than a useful feature, and Facebook still tends to dump everything in giant, overcrowded buckets of chatter.)
I’m game for any excuse to get together and make music with people, whether at a website, a studio, or in someone’s kitchen. So, here’s this experiment – Jóhannes Gunnar Þorsteinsson kicked off the first Diaspora sound project:
Here is the initial foundation track for the #diasporanoise2011 open collaboration project. Initially the rules are the following, Once you comment in this thread and ask to join you will be assigned into a queue according to the number of your comment. Apart from that, the rules are completely freeform. You can add a layer of sound to the original recording, or you can completely remix it, cut it up or even destroy it. When you are done you upload the bounced track to your upload service of choice with the same naming scheme as the link below. (yournumber_yourname_diasporanoise2011.wav), if you decide to upload more than one tracks for some reason, zip them together but use the same naming scheme.
There is no actual time limit, (at least not for now) but try to stick to max 1-3 days per person. Recordings and work at this nature is usually done improvised (and that’s usually where the magic happens) so more time shouldn’t be needed. Of course if more time is needed for some reasons then just let us know and I am sure we’ll understand.
You’ll find plenty of contact mic tutorials floating around the Web, but bassling (Jason Richardson) – working with a learned technique – has what I think is a really nice example, one that sounds really good. It’s easy to do, but unlike a popular tutorial (and one I’ve tried myself), you won’t wind up dis-assembling a Radio Shack piezo speaker. The result is an inexpensive, versatile microphone that will happily go places your conventional mic won’t, giving you new possibilities for sampling and sound design.
bassling credits his source:
This technique was taught to me by Alan Lamb when we worked together as part of the 2006 Unsound Festival. He’d developed this approach for recording ‘the wires,’ a large-scale aeolian harp modeled on telegraph poles he recorded in Western Australia.
I’d love to hear from readers: have you built contact mics? Which technique worked best for you?
And, if you try this one, any suggestions on various suppliers for the piezo crystal part itself? (Particularly in the US, Germany and continental Europe, UK, Japan, other places we have lots of readers.)
When we last saw Onyx Ashanti, he was speaking of a grand vision to remake himself into a music-performing Tron. Now, the elements of that vision are coming together, with a crowd-sourced funding campaign that ends today, Friday. Update:Apparently after seeing this story, IndieGogo extended the funding deadline for five days, with the new deadline Thursday, December 1.
I knew Onyx back when he was playing more conventional wind controllers. Now, that fingering arrangement is freed from the virtual wind instrument, handheld and movable through space. Because of the plans to open source everything he’s making, you might yourself pick up that hand controller – or, if you’re like Onyx, go full-tilt with physical training to make your body do new things and a carbon fire, full-body prosthetic transformation.
Onyx has been at auditions for the main TED (the big one, not TEDx), experimenting with a beatbox configuration, and honing alien-like futuristic human reinvention with the help of artist Christopher Logan, aka Loganic. Loganic makes the art, then prosthetic engineer Uli Maier – with doses of carbon fiber – translates those notions into physical form. And the whole thing is mobile; Onyx draws on his busking background to take this thing wherever he goes.
Initially built as an open/proprietary hybrid, the new system is increasingly open source from the ground up, from customized Linux-based software to Pure Data (Pd) patches to open source designs for the molds. The wearable system can be 3D printed. Plans for the system also were featured in Make Magazine.
It’s actually quite a lot to digest, but Onyx has been posting videos, the most recent and illustrative of which I’ve included here. And because there’s a lot to do physically, from personal training to buying clay to engineering the prosthetics, Onyx is relying on crowd-sourced funding. In place of Kickstarter, which has specific requirements for minimum funding and other restrictions and requires US-based banking, he’s opted for IndieGogo.
If you invest just a few dollars, you at least get music; with successively larger donations, Onyx throws in his software, custom artwork and posters, t-shirts, or starting at US$500, the custom hardware itself for your use.
On US soil today, it’s Thanksgiving. I’m over 3600 miles away, myself, from the place that began as home this year in New York, but ready to celebrate a day off anyway as I take in Eindhoven’s STRP Festival and prepare for performing on Saturday back in Berlin.
But whether you’re in the US or in one of the many other parts of the world where we count readers, let’s pause to consider what makes us thankful.
I’m immensely thankful to have the opportunity to make music. I find it’s always worth reminding myself of that, and reminding to fight for the time to do it, to keep myself sane. Highlights for me so far in 2011: playing a friend’s grand piano in Brooklyn on a wintry-feeling March day (the samples of which make up the performance Saturday), spending Hurricane Irene jamming on a Mono/Poly with King Britt and Rucyl Mills, firing up Pd and getting lost in granular samples on a gray day in Berlin, assembling a track in Reason or Ableton in a hotel room… these are the sort of moments where, all at once, you find under almost any circumstances you can reclaim your sense of center and happiness, and give everything else clarity.
I’m also, and I don’t get to say this enough, unbelievably thankful for the readers of this site and some of the print projects I do. As a professional writer, writing is not a claimed right, but a privilege granted at the pleasure of your readership. Then, on this site, I get the gift of being able to see the inventions and expressions of people around the world. And yes, even getting criticisms and hearing people argue with what I say is a terrific motivator, one I don’t take for granted, especially when print writing remains largely without feedback. For me as a musician, it’s come to be part of who I am – not only my personal output, but all this input, having the chance to write about what’s happening. It doesn’t conflict with being a musician; it’s an essential element of that process for me.
I’m so grateful, in fact, for these two things, that I feel I can always do more.
And more is coming. I’m thankful that after a lot of work behind the scenes, there are new possibilities that lie ahead to expand upon what CDM does. And yes, as some readers or residents of Berlin have worked out, I’ve personally for the last few weeks been in the capital of Germany and not the city of New York. You may also have met Marsha Vdovin, who came onboard earlier this year as Business Development Manager and who has already moved forward what CDM can do and how it can grow.
Most importantly, I’m working now on plans to completely rebuild Create Digital Noise and give readers and like-minded artists the community they deserved, instead of the failed experiment we got. If you’re interested in being part of that conversation, get in touch; otherwise, more on that very soon.
But it’s those things for which I’m thankful that motivate all of this. And I’m thankful, as always, not so much for what lies in the past or somewhere off in the future, but what is halfway-done and in process, partway through the story, which is where I find the really good stuff lies. In that spirit, here’s a documentary that deals with the notion of delivering in beta, and getting things out the door – something that goes as much for music as it does for inventions, I think. (As it happens, director Gabriel Shalom and photo editor/titler Patrizia Kommerell are sitting next to me in a hotel lobby as I write this.)
What are you thankful for? Let us know – or have a look at ten music technologies I gave thanks for last year.
I tend to tune out when it comes to sample libraries, but here’s one that takes the scripting capabilities of Native Instruments’ Kontakt sampler to extremes. The Grid Machine line developed by Lindon Parker (Channel Robot) and distributed by LoopMasters brings to Kontakt the sort of grid-based, sliced-up sample manipulation we’ve seen in the monome community and in custom tools in environments like Ableton Live and Renoise. Using KSP, the scripting environment in Kontakt, these produce entirely-custom instruments that cut, chop, stutter, reverse, mix, trigger, sub-loop, re-trigger, and modulate. You can change speed, mute, skip, reorder, and play patterns, and even mix between loops.
Even before you get to Kontakt’s effects, this kind of work really challenges the notions of what people imagine a “sampler” or “loop library” to be. And that’s been true of the sample sound design community, generally – they can brew things beyond the expected boundaries of a sample. I could even see this becoming a performance instrument.
Now, for those of us not content to use existing loops, I hope we can somehow convince Lindon to explain how he did the KSP scripting work to make it all happen. Drum ‘n Bass and House libraries are £29.95 each.