Ableton Live Lounge Saturday Night in NYC; Live Controller History in Progress

eggbeater

Handheld eggs, ironing boards, machinedrums, phones … live setups can involve all sorts of oddities, especially among the rabid (in a good way) Ableton Live fanbase, and we’ll be showing them in NYC. Saturday night, we’ll chill out after Dubspot’s day-long workshop with a free, open party in Manhattan’s Meatpacking District at 675 Bar to explore some new musical interfaces, have a few drinks, meet each other, and hear some new sounds. [Facebook RSVP]

For more on the whole week’s events with Dubspot, see our previous post.

Confirmed lineup:

  • Isomer Transition (aka RJ Valeo) doing some superb-quality techno with lots of knobs and a machinedrum + Ableton Live
  • Ted Hayes’ EggBeater wireless shaker for rhythms, built in free software Pure Data and used (in this case) with Ableton Live
  • Sound artist Ranjit Bhatnagar with a musical MIDI ironing board (pictured below) controlling Live, as seen at Handmade Music (at which it was covered by Wired.com)
  • Track Team Audio’s Michael Hatsis showing some tweaked-out Live control in action – hopefully including his APC40 hacks and monome patches.
  • Me, playing a set with control TBD – possibly Lemur and/or my Android phone

The “beater” application is really quite nice, and follows with a lot of handheld-style, gestural controllers we’re seeing lately. That could mean that soon we could have some sort of software layer that works with any of these controllers — substituting, say, a Wii or mobile phone. Here’s a great video from the ITP show (the bi-annual exposition of the work of interactive technology students at New York University):

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DIY, Free Drum Editors for Pd, RjDj – Patch-Phobic Tutorial Included!

Editing drum patterns in RjDj/Pd from Frank Barknecht on Vimeo.

If making your own musical tools seems like a lot of work, you’re not wrong. The beauty of making your own stuff is all about making your own reusable modules that help you build musical solutions more quickly. Finding those useful modules can also help people new to programming or patching.

In Pure Data, the free and open source cousin of Max/MSP, one form of these reusable modules is called the “abstraction.” It’s an object that you can stick into your creations to help build what you need without a lot of fuss.

Translation: even if you’ve never patched before, you can start making fun drum pattern makers quickly using all-free software. The folks at RjDj, who have been creating mobile interactive toys for the iPhone and iPod touch (see our interview, recent story) have also been building a library of useful abstractions. Because that library is also free and open source and built for Pd, it works with your Mac, Windows, or Linux machine.

Here’s a great starter tutorial, useful for even newcomers:
Editing Drum Patterns in RjDj

For more Pd learning (see additional tips in comments):
Be a Music Geek Ninja with Electronic Music Programming in Pd: New Book

If you create stuff with this, be sure to share with us! And it’s brand new, but feel free to come join our Pd group on the in-alpha/beta Noisepages:
Pd Group

I wish I could be in London in July, but since I can’t, hopefully some readers of this site can make it to the upcoming Music Hackday, which features RjDj and lots of other online music projects (Soundcloud, Last.fm, the music API for The Echo Nest, 7digital, more):
http://musichackday.org/

Gestural Music Sequencer: Video, Processing, and Ableton Live

Gestural Music Sequencer from Unearthed Music on Vimeo.

Something as simple as remapping a single knob can give you new musical ideas. So expand that to entire gestures and live video input, and you can help push your performance in new directions and out of old habits. That’s why it’s always great to see projects like the Gestural Music Sequencer.

Built entirely in free tools – tools fairly friendly even to non-coders – the GMS lets composer and musician John Keston explore new ideas through gestures captured in a video stream. It’s easier to see than to talk about, so check out the just-completed documentary short by Josh Klos, with the aid of Julie Kistler and Brian Smith. (And yes, documentation makes a huge difference; we’d love to see more of this stuff!)

The ingredients:

  • Processing, the free, multiplatform coding environment [site | cdmu tag | cdmo tag]
  • controlP5, a lovely, light, quick-and-dirty library for UI controls
  • Ableton Live – though you could substitute other software via MIDI, Live makes a nice, familiar interactive music engine

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Music Tech Pronunciation Guide

Pronunciation of some common music tech terms has been a source of debate. Generally, though, there’s only one right answer. I had hoped to kick off a pronunciation guide yesterday or today, but now I really can’t resist – not with none other than Tegan & Sara getting together to debate the right way to say Moog.

Don’t get me wrong. I love cows, and the sound “moo.” I suggest if you have something you want to name Moo, you should, like your own MooVerb max patch or something. However, here goes, a few of my favorites:

Moog: Rhymes with “brogue” or “rogue,” not the sound a cow makes. Don’t say “Moooooog” unless you want to get funny looks from synth nerds, or if you’re teaching synthesis to livestock in a dairy.

Monome: The community-based, (partly, at least) open-source controller rhymes with “MA gnome,” not the Spanish-sounding “Ma gnome ME.” You should not be able to use it in a couplet with paper mache. Get it? Two syllables. Sure, this pronunciation varies, but the two-syllable version is what the device’s co-creators call it.

OSC: Pronounce the letters of the open communications protocol, as in “O.S.C. / oh ess see”, not “osk” – though that would have been kind of cool. Think, “Rah, rah, rah, Give me an O! Give me an S! Give me a C! What’s that spell? Better than MIDI! Time-based messages, higher resolution, transport-independent high-speed networked communication with auto-discovery, gooooooooooOOOOO O.S.C.!” (People sometimes say this site is geeky. I have no idea what gives them that impression.)

And for now, O.S.C. stands for Open Sound Control, even though in one spot on the JazzMutant website it’s called “Open-Source Control.” Just get ready for this to change – because OSC really isn’t specific to sound, it may need a new name, like Open System Control. (A recent paper suggests dropping the “sound” in the name.)

MIDI: Rhymes with G. Gordon Liddy, or P. Diddy, or Tweetiebird saying “Piddy.” And, actually, it occurs to me I’ve never heard anyone mispronounce this. Fascinating – an acronym that’s actually intuitive. Oh, but “C.C.” stands for “Control Change,” NOT “continuous controllers” — look at the CC specs; most aren’t continuous. There. I got to be anal about something anyway. Updated: consensus is actually that “mee-dee” is a mispronunciation for native-English speakers, but likely makes more since than “mi-dee” in other languages — particularly if you speak French. So, in other words, it’s an acronym, and makes the most sense to pronounce in the natural way you would in your native tongue. (For English speakers, who knows what vowel sound is appropriate given how screwy our language is, but the creators of MIDI all say middy.)

Maschine: Native Instruments’ drum machine software and controller is German-engineered, so say “muh SHEEN uh,” three syllables, as if you grew up in Berlin. Now, granted, Maschine’s own promotional videos — outsourced to the US — anglicize this to “machine” / “muh SHEEN”, but the engineers and product folks who built the thing use the German pronunciation and think you should, too. And, anyway, it sounds cooler, just as I have to admit a currywurst is tastier than a Nathan’s dog.

I’m sure this is only a small selection of potential mispronunciations. Other candidates? We’ll have to release a full pronunciation guide soon.

Performance Videography: Get Up Close for More Exciting and Editable Footage

Segue – Reset (Live at Big Day Out 2008 Two-up Edit) from Jaymis on Vimeo.

How do you make live performance documentation that doesn’t suck? You’ve been there: you’re trying to shoot footage, you’re trying to edit footage someone else shot, or you’re trying to tell someone shooting footage how to take material you can actually use. Jaymis from Create Digital Motion talks a bit about a recent experience working on footage of Segue – or skip to the end for some tips, either for you or to give that young, eager videographer you hope can make you look cool. Got more thoughts? We’d love to hear them. -Ed.

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