Oh, so that’s where it’s been hiding. Click Smart Controls (top) and then the Inspector (bottom); you might need to adjust a preference (below).
GarageBand is a pretty amazing no-cost tool. You get a solid, reliable production app built on the same framework as Logic. It has loads of built-in sounds – instruments and loops. It has easy-to use but capable editing, complete with notation view. There’s now a virtual Drummer which can be fun for sketching out song ideas and backing tracks. And it’s very guitarist/instrumentalist friendly: there’s a big tuner (cough, Ableton), amps and effects.
And did I mention it’s free?
Just one problem: you might not immediately work out how to use third-party plug-ins. GarageBand 10 got rid of some features (including useful podcasting functions, unfortunately). It still works with AU plug-ins, but it’s harder to work out how – Apple has always sort of hidden this feature; not they’ve hidden it in a new way. I had sort of forgotten this happened until I had to try to see if GarageBand worked with Roland’s 64-bit, only-on-the-latest-OS Audio Unit plug-in build of the SH-101 PLUG-OUT.
But it’s worth writing about this separately, because anyone with a Mac or who might need to advise a Mac-using friend ought to know this. Continue reading »
Roland’s PLUG-OUT introduces a new way to deliver electronic musical instruments. You get a plug-in you run on your computer, but then the same sound-making code can be loaded onto hardware – the AIRA SYSTEM-1 synth keyboard.
The good news is, the future-y stuff all works perfectly well. As we reported in our initial hands-on, when the installation works, you can use the software alone, the SYSTEM-1 alone, or a combination, which is a nice arrangement.
The bad news is, the old-fashioned “install the plug-in and it works in your DAW” part? Well, for some – not so much.
We’ve assembled as much information we can on what works, what doesn’t work, what Roland says we can expect from them by way of updates, and how to use free tools on OS X and Windows to get your SYSTEM-1 working right away. Continue reading »
What’s the sound of a computer program running?
Normally, nothing – the number crunching that takes place as software allocates memory forms patterns, but not ones that might immediately make sense of sound. “malloc” is a C function that allocates memory in which code executes. But a simple hack takes the output of a compiler, and makes sound files out of it. It’s the equivalent disconnecting the pipe from a widget-making factory, and instead of producing useful tools, making cool shapes out of sugary icing – useless and delicious. It’s a sonification of the memory allocation and reading process itself, so that patterns in that data, applied to an auditory timescale, form oscillations, blips and bleeps, and sometimes, sounds that to our ears begin to resemble synthesized basslines and percussion.
You actually don’t have to know anything about code to try this out; you just need to paste some lines into a command line. That means you could make your own sounds with the tool if you like. (Your life will be easier if you use Linux or OS X; Windows users will need to look up how to get a UNIX command line working – like Cygwin or GOW.)
The author has already posted some “musical” examples to SoundCloud. My favorite is the first one; it’s almost listenable as a glitch track. (More than almost, actually, at least if you’re a bit weird like me; I’ve been oddly soothed by letting it run for a bit in the background.)
Continue reading »
Swingsets? Basketball courts? Dutch interactive design firm Yalp imagines populating futuristic public playgrounds with DJ decks and dance floors, for today’s teens.
First, there’s the Fono DJ booth. It’s an outdoor public DJ booth, steel-cased with 14 light-up touch panels. Add a couple of phones, and kids can stream their own music, using the touch panels to control the settings. (In case you’re afraid your neighborhood is about to turn into a teen Ibiza, the makers emphasize that they let the installer choose maximum volume levels and times when the system shuts down.)
Then, in case you want to dance to the music, there’s the Fono dance floor, which responds to movement with cut-up samples. Continue reading »
Somewhere, some editor has probably already written the headline “Turn On, Tune In, Plug-in, Plug-Out.”
After all, back when Roland introduced the AIRAs, the reaction was something like this:
“An 808/909 drum machine! A 303! And – some other things!”
So, it fell to the SYSTEM-1 – a neon-green, slim-line keyboard synth – to make PLUG-OUT the big draw. You know, like “plug-in,” but … uh … out. The notion is this: load software models onto your computer, then copy that same model to the SYSTEM-1 hardware. While the keyboard is physically connected to your computer, the software makes it easier to integrate with your host. Disconnect, and you can still use the keyboard standalone.
Today, we finally get to learn just what that’s like in practice. And we get to hear what Roland’s recreation of their legendary SH-101 synth sounds like. This isn’t a full review of the SYSTEM-1 – that’s coming next week. But we get a first look at this banner feature.
Continue reading »
Roland has updated the firmware for the first full AIRA line (TR-8 drum machine, TB-3 bassline sequencer, VT-3 vocal processor, SYSTEM-1 synthesizer) today to version 1.10. There are no new sounds – in case you wanted, say, a 727 drum kit for your TR-8. But instead, the whole range gets USB backup and restore, and functionality around working with patterns and MIDI gets a whole lot smarter.
This isn’t just a few fixes; it really does polish off the AIRA series and address a lot of the points I found a bit limiting using them some months ago. And just in time: all the AIRA kit has shown up here at CDM, meaning we get to be the last review, but also the review that goes into depth as these machines grow up a bit.
The SYSTEM-1 synth/keyboard, for its part, has just gotten its SH-101 Plug-Out model – and support for the Plug-Out scheme in this update. I’ve been playing with that in advance, and we’ll have the full review and sounds next week.
The full changelogs are below. But let’s cut to the bottom line.
You can use USB for backup/restore. This is huge, especially with patterns on the TB-3 and TR-8. You can now use your computer, as it should be used, as a way of managing your work on the hardware.
The VT-3 vocal processor just got useful – smoothed out, and with MIDI control. I’m not going to mince words: I hated the VT-3 when I first tried it. The presets were weird, and the sound quality was inconsistent because of erratic levels. It appears 1.1 fixes the sound quality issue, by gating noise and managing volume levels as you work with characters. And most importantly, it turns into something more of you might actually want to use, with external MIDI keyboard control of pitch (including on the vocoder). It happens to be fun to route the TR-8 into the VT-3, so this could be a lot of fun.
The TB-3 has a full range and more MIDI control options. With more octaves out, and local on/off, MIDI controller modes, the TB-3 is a better sequencer. With more octaves in, it’s a better synth. And Roland has ticked off my list of complaints – you can record external patterns, you can record and sequence slide and accents. You can also organise patterns. All in all, the TB-3 appears to be morphing into what I hoped it’d be: a brilliant touch sequencer.
The TR-8 is more playable. From roll tweaks to external patterns to better pattern playing, the TR-8 is easier and more fun to play. And that’s a good thing, as I’ve been finding some baffling omissions in firmware in products this year when it comes to managing grooves and patterns – Arturia Beatstep, Elektron Analog Rytm, I’m looking at you. (And we’re getting back to you soon.) Continue reading »
“Neurorack.” Get it? A first look at prototypes of the rack module (left) and desktop (right).
Oh, sure, you can convert MIDI and clock and DIN and control voltage. But how about brainwaves? How about jacking your noggin straight into your synths and controlling synthesizers only with your mind?
It’s not quite like The Matrix, yet, if that’s what you’re imagining. But some crafty Italian inventors/experimental musicians have already whipped up a working prototype of hardware that interfaces brainwave-sensing headsets to synthesisers via analog signal and MIDI. And tomorrow, the 26th of July, they’re putting their heads where their money is, premiering the whole system in a live performance.
The boxes are designed to work with the Neurosky MindWaveMobile headset, a headband that reads brainwaves as electrical signals on the surface of your skin. You might have seen this before, but we were able to grab a new image.
Your brain is the input; control voltage or MIDI is the output. In the works is a desktop, standalone unit, as well as a Eurorack for modulars – but the difference is form factor only; both perform the same tasks:
- Read brainwaves (EEG) directly, across 8 bands
- Respond to the analyses of the MindWave headset, like “Attention” and “Meditation”
- Graphic OLED display for configuration
- Customization: “Smoothing of the signals, trigger threshold, additional algorithms, scaling, midi channel and cc for each output are completely configurable.”
Continue reading »