Apogee ONE: USB Interface with Internal Mic, Guitar, Mic In, $249

one_macbook

What do most musicians really need out of an audio interface? The answer to that question can vary wildly, but for a whole lot of people, it’s as simple as wanting to get an instrument and/or vocals in, and a basic, high-quality stereo mix out. That’s it.

That’s part of why Apogee’s new compact ONE audio interface could be a huge hit on the Mac. Let’s reduce its specs to the basics:

  • It lets you plug in a mic, with a preamp and phantom power
  • It lets you plug in an instrument (high impedance — so think your guitar or bass)
  • It has an internal condenser mic, so you can record on the go even if you don’t have a mic handy
  • It has a stereo output for headphones or powered monitors
  • It has a nice big, shiny knob and lights for levels.
  • It’s really small.

Apogee’s converters are some of the most respected in the business. If this is up to their usual quality, that could make this a really special box – as a basic audio interface or an addition to your gig bag. This interface does 44.1/48kHz, 24-bit.

And it plugs in via USB with USB power support, so if you got one of Apple’s FireWire-less MacBooks — before the recent refresh returned FireWire — you can actually use this.

There is some bad news. This is really a single-input box; you can’t even use the instrument in and the mic in (even the internal mic) at the same time. That seems an odd choice, as it wipes out a whole bunch of singer-songwriters. The output, likewise, is unbalanced and out of a single 1/8″ jack, which isn’t always what you want out gigging. And the ONE, pretty as it looks, has some stiff competition in the affordable USB market. On the other hand, if these specs do fit what you need, the ONE’s stablemate Duet had fantastic quality and uncommonly plug-and-play operation and Mac OS integration, making this really appealing for the Mac crowd.

And you’ve got to love that optional mic stand mount and design. It’s also really, really small – 4″ W x 6.3″ L x 1.5″. Apogee says “pocket-sized” which is a stretch unless they mean overalls or someone’s metric conversion is off, but it is nonetheless very portable.

Now, Apogee, if we could just get a ONE AND A HALF for people who like this but want balanced 1/4″ outs and two simultaneous ins instead of one… (Yeah, I know, you can’t please everyone.)

The ONE ships in late July.

http://www.apogeedigital.com/one

one-breakout

Thanks to Kevin Vanwulpen for the tip!

Gijs’ Servo Sequencer, Opto-Mechanical Music, Events in Breda + Eindhoven

serv_seq

The Servo Sequencer with its hypnotic-looking optical disc. Photo courtesy Gijs Gieskes.

Artists Gijs Gieskes’ sequencers are almost like physical, mechanical software, an expression of musical structure in object form. As such, even as they make strange sounds, they become musical sculpture. His latest Servo Sequencer combines optical and mechanical process, as frequency circles spin on a turntable and tone arms float above them.

The Servo Sequencer is built for exhibition use – meaning, yes, he’s brave enough to let you play with this contraption. Sequence the arms using buttons, then adjust the volume mix and placement of each arm using the joystick.

Serv Seq from Gijs on Vimeo.

This project is unusually well-documented. Gijs provides complete specs, the script that controls the arms, and even a little web app that generates those lovely patterns.

http://gieskes.nl/instruments/?file=serv-seq

But for those of you near the Netherlands, you should go check this out in person. Updated: The piece will be part of an exhibition in Breda through August 23, with multiple opening events featuring local artists from Eindhoven and Breda, plus live performances and concerts including Gijs and his talented brethren and neighbors.

Here & There Exhibition, mu.nl [Info in English]

The events:
Opening Part 1:
KOP, Breda
Thursday 25/06 08.00 pm

MU, Eindhoven
Friday 26/06 08.00 pm

(It’s a bit confusing as the events swap between Breda and Eindhoven — there’s a second opening Saturday July 25. Gijs explains “the first [opening] is in breda (thursday), then a day later (friday) in eindhoven, where my machine will be. and then a month later its the other way around.”)

You know, Breda. Like, right … here. We’ve got a number of readers in the area (whom I suspect know more or less exactly where this is); let us know if you make it!

Ableton Live Touch with Free Usine; Why Touch, Multitouch Works for Music

There’s plenty of rightful skepticism about the use of mainstream displays for multitouch in general purpose computing. And why not? As a full-time replacement for other input, multitouch probably doesn’t make sense. But for music, the equation is changing. Multitouch capabilities are showing up on commodity-priced PC computers like the multi-touch enabled HP laptop models – the tx2z seen here starts, incredibly, at US$850. And because computer musicians are looking for more control, having a touch-enabled display (even single-touch) just makes sense.

The screen for a laptop musician is a huge piece of real estate. Finally, instead of sitting dumbly in front of you glowing, it can become an X/Y controller or give you shortcuts for controls or provide additional parameters. Yes, using a touchscreen exclusively can result in the dreaded “gorilla arm.” The ergonomics of using a vertically-oriented screen are extremely poor – if you use it exclusively for an extended period of time. But if you look at the way people are using these touchscreens, for incidental control in combination with other things – and the ability of convertible laptops to transform into a horizontal orientation – I think this is no longer the deal killer it once was.

At top, an HP laptop ($850) plus the free version of Sensomusic’s Usine is all you need to create a multitouch interface for Ableton Live. Correction: right now this is limited to single touch only, but multitouch is supported in the hardware, in drivers, soon in Windows 7, and support is promised for a future version of Usine. The point still stands — as does the ability to optimize controls for your fingers. Being able to use more than one at once will, of course, be that much better.

Fractal (see Myspace) uses the combination to play Ableton Live with some simple controls. If you get hooked on Usine, you can get the full “Pro” version for EUR70 with additional patches and objects.

The one major remaining obstacle to multitouch, at least, is cost. If you don’t especially fancy buying a new HP laptop, add-on kits still run in the range of US$800-900 (meaning, ironically, you might as well just buy the HP instead). Laptop vendors are still slow to adopt the technology, though that could change when Windows 7 ships later this year. (On the other hand, tablet PCs, even when they were shipping in relative quantity, often were constrained in available configurations and either skimped on specs or demanded a significant premium.)

But let’s not complain too much. The simple reality is you can add an HP laptop now to a live rig as a performance instrument for under a grand.

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Maker-Faire Music: Moldover’s Syncomasher, Live Electronica Controllerism for Everyone

Moldover at the Maker Faire from The Amazing Rolo on Vimeo.

Yann Seznec aka The Amazing Rolo brings CDM his coverage of music tech at the Maker Faire in three episodes today.

Our friend Matt Moldover is a mad scientist of controllers. Stock Novation and M-Audio keyboards enter, and wind up coming out as live musical control monsters. You know that kid who mashes up toys in the first Toy Story movie? It’s like that, only musically productive.

Moldover has been steadily perfecting what was originally the Octamasher, a set of M-Audio keyboards connected to a central Ableton Live brain. The basic concept is a powerful one: instead of one person, one set of secret mappings even the performer (cough) sometimes forgets (yeah, that’s me), and one computer behind which he can hide, get a bunch of people jamming and remixing live – even if they’re new to computer music.

The Syncomasher is the latest iteration, and it’s looking utterly beautiful. It can be an installation toy or a serious performer instrument – or both at once. Check out the new custom body – which still retains that whimsical Moldoverism.

syncomasher

Check out this controller modification how-to, as well, from last year:

Maker-Faire Music: VAMP and Glove-Controlled Vocals

Elly Jessop and VAMP at the Maker Faire from The Amazing Rolo on Vimeo.

Yann Seznec aka The Amazing Rolo brings CDM his coverage of music tech at the Maker Faire in three episodes today.

Continuing the tradition of computer-augmented vocal performance and interactive gloves, Elena “Elly” Jessop shows off her VAMP system at Maker Faire. Elly is a Masters student at the MIT Media Lab’s Opera of the Future research group, headed by Todd Machover. Interestingly, Elly’s background is in conventional theater, including stage and costume design and choreography.

http://web.media.mit.edu/~ejessop/

VAMP stands for “Vocal Augmentation and Manipulation Prosthesis.” What’s really nice in this demo is that the results sound like more than just effects – they begin to become real augmentation, setting up a complex relationship between the vocalist and the sounds that come out.

It’ll be great to see your work evolve over time, Elly, as you fuse that experience. (And I know what a challenge can be, as I’m still working on fusions of my own, having likewise come from various non-digital backgrounds… heck, I made my way through puppetry class at Sarah Lawrence, even. It’s a lifetime-scale commitment.)

For more on data gloves and such: composer, computer scientist, and futurist Jaron Lanier did lots of seminal thinking about these ideas leading back to the 80s. And you can find some extraordinary work from “augmented vocalists” like Laetitia Sonami and Pamela Z. Here’s a terrific 2006 interview by Sua Constabile for Cycling ‘74 with Laetitia: