Easier DIY Controllers: MachineCollective in Beta, Shipping Next Month

There’s a growing appetite for using custom controllers or creating DIY controllers from scratch. Why not, after all, get exactly the number of knobs and sliders you want, in just the layout you want? Where a lot of these projects stumble, though, is in the enclosure. That’s what made the appearance of machinecollective, an polished-looking modular system of just the kinds of enclosures you’d want, so exciting when we saw it last month.

Well, here’s some good news: Machinecollective may be coming to you very soon. The site has launched in beta, and prototypes are scheduled for shipping early next month. And the kinds of modular casings look just as tasty, with possibilities like:

  • Arrays of knobs and faders

  • Monome and Sparkfun keypad faceplates (ideal for those Monome kits, for instance — in whatever arrangement you like
  • LCD screens
  • A patch bay for banana plugs / body contacts

I’m personally most excited about that patch bay. Korg toyed briefly with analog patch points on their Korg MS-20 Collection Controller — but it only supported that software, and it was a limited edition. Imagine non-analog software (hello, physical synthesis) with conventional patching, hooked up to whatever you like.

The Shape of Things to Come?

Just doing casings would be nice, but Machinecollective is also putting together lots of documentation on prototyping. It could be a really fantastic resource on a topic most musicians and visualists know little about.

With Machinecollective and some other developments, building on increased interest in microcontrollers and platforms like Arduino, we could be seeing the beginning of a DIY ecosystem for enterprising musicians and visualists. Obviously, hardware hacking isn’t for everyone — but the Web and smart, open-source tech platforms have a way of amplifying the power of niche communities. Fortune Magazine profiles the emerging DIY movement in a feature. Curiously, music gets no mention at all, despite the fact that Theremin kits were among the most popular back decades, and musicians have often been at the forefront of electronics hacking and custom hardware. (In fact, Bob Moog might never have become interested in sound had he not assembled one of those kits.)

Machinecollective News
Prototyping Modules Details

Pricing and Availability: Webshop launch “expected Early September.” Pricing: “We have not set official kit pricing yet, but expect a basic module (top panel kit + base kit + bottom panel kit) to be priced between 25 and 35 euro’s.”

DS-10 US Preorder Available; US Ship Date 9/30

The music hacker is a different breed in a number of ways. It’s fairly safe, for instance, to say that the average Nintendo gamer does not consider the ability to patch modular synth parameters with their stylus a “killer app.” Yet the Korg DS-10, arguably the first entirely music production-focused cartridge for a major game system ever, has attracted just that kind of interest. And it’s also attracted a different kind of pirate. I know some of the folks who pirated the DS-10 ROM personally, and a lot of them did it after completely a pricey import order for the legit cartridge from Japan — seriously. Many are developers themselves, and they’re committed to supporting other developers, and to supporting the creation of new musical tools on every platform possible.

Further evidence: a competition last week to make tracks with that DS-10 cartridge offered the legit cart as the grand prize.

Now, we could ignore the fact that piracy exists, but instead I bring this out in the open because so many people I talk to feel strongly about it. We want the ability to run homebrew software, and we likewise feel it’s vitally important to support developers in the traditional distribution by paying for the software they make.

So, the word has gone out from the mobile music and homebrew communities: if you appreciate the tool, pay for a legitimate copy of Korg’s DS-10. It’s really a unique moment in soft synths. It’s a real, commercial music tool for a game platform. It’s not a music game (Guitar Hero), or an oddball add-on in a game (the synth in Mario Paint), or a fascinating piece of sound art (ElectroPlankton), or homebrew software requiring hacking. As a result, it does have some constraints — you can’t export files made in the tool, you’re limited to preset spaces on the cartridge itself, and you can’t use things like wireless MIDI available in the homebrew community. For those reasons, I still heavily recommend the homebrew tools, and we’ll talk about that more.

But, having played with this for the last week on an early cart from Japan, I can say this: you’ll want it, if you own a DS, even alongside homebrew tools. Watch for the CDM video review by early next week. And apparently, the buzz is out there, because the preorder has already risen to #3 among music games on Amazon, which is pretty unbelievable. I’m tracking any affiliate revenue we make from Amazon, and will use it to specifically support DS coverage and tutorials on CDM.

Korg DS-10 @ Amazon.com

Previously: Nintendo to Block Homebrew Game Hardware; Leaked DS-10 ROM Inspires DS Music

Demystifying Sound Design: 15 Online Learning Resources for Film, Games, and More

Waveforms, pictured by altemark

Composer, musician, and sound designer W. Brent Latta knows something about sound design, currently working professionally on sound for games with Amaze Entertainment. As an enthusiast of what it takes to craft sound, he’s put together a list for us of where to go to learn more and hone your abilities, from fundamentals to the specifics required by film/video and games. -Ed.

Sound design is a fundamental aspect of nearly every form of digital media, from music production to games to commercial radio. Sometimes seen as a ‘dark art’, sound design can also be viewed as difficult and mysterious, often deterring would-be creators. Here are 15 sound design resources to help rookies and veterans alike.

Fundamentals

The fundamentals of sound design rest firmly on the core fundamentals of audio engineering. Without a working knowledge of basic audio engineering, your road to becoming a sound designer could be a long one. Here are some resources to help get you off on the right foot.

1. AudioTuts.com is a great place to start learning basic and advanced techniques for audio production. Even if you have no interest in producing music, taking the time to work through both sound design and music production tutorials will quickly give you practical, hands-on experience with the techniques you’ll need to get your sound design career moving.

2. Sound On Sound has a voluminous archive of audio, music and production tutorials. These range from the most fundamental techniques of sound synthesis, all the way up to specific techniques using outboard effects processors.

3. Digital Pro Sound has a nice archive of tutorials and articles covering a range of applications, plug-ins, and general techniques.

read more

Refresh: Asides

Elsewhere: Mixxx Open Source DJ Software Review

Chris Everest of Vinyl Project has some first hands-on impressions of Mixx, the open-source DJ software that recently added vinyl control (among other features). So far, he says he’s not sure it’s ready for prime-time: “There are definitely some things I could try to help the situation, but at this point I wasn’t convinced by the overall experience.”

Software Review: Mixxx Open Source DJ Software [Vinyl Project]
Previously: Mixxx, Open Source DJ Tool, Adds Vinyl Control

He does, however, wonder if a controlled operating environment would help. As it happens, I’m testing Mixxx on just such an environment, the custom-Linux UMPC Indamixx. Stay tuned.

Mobile Music Platform Survey Results, Plus Beatmaker MIDI Export

Being expressive and productive creatively is all about finding a workflow that fits you. Form factor is part of that, because location matters. (I discovered this when trying unsuccessfully to operate my MacBook on a bus to Boston this week that wouldn’t accommodate my knees. Mobile devices suddenly had more appeal.) Naturally, not everyone has the same needs or interests. So today, we have some survey data on how readers feel about mobile tech, as well as an update to the iPhone/iPod touch Beatmaker app that could have a big impact on how you use that device in conjunction with your primary laptop or desktop computer.

This site has always been about making music with computers and digital technology. Today, we increasingly have access to powerful computers in mobile form factors. But, despite the simple fact that all of these are ultimately computers, I’ve quickly learned that mobile music production is a divisive issue. Some of you are as passionate about hating mobile tech as others of you are about loving it, perhaps propelled by a strong uptick of iPhone hype and accompanying resentment. Don’t worry — I won’t be swayed too much by either group; I’m committed to computers in all forms, tiny and large, and accompanying digital synths. And analog synths. And, really, anything that makes sound.

That said, the survey results we did on mobile tech are very interesting. Story topics for CDM aren’t a popularity contest, but your responses do reveal a lot. (The best reading turns out to be the write-in portion.)

First up, here’s a look at what mobile platforms people own. I expect the survey is somewhat self-selecting (some of you in the “none of the above” category likely didn’t respond), but note how the game platforms dominate.

That’s platforms you already own. But which are you interested in reading about? The margin on each device increases significantly. (Sony’s PSP doubles; Linux triples.) So that demonstrates that people are interested in learning about the larger landscape, and may be basing future purchase decisions on what’s available for music creation. (It also appeared that stronger support for PSP and Linux came from Europe than North America, possibly in part due to painfully-inflated costs for iPod touch and iPhone in that market.)

Zany Write-In Response

Okay, enough demographics. The best part of doing the poll was getting your write-in responses.
Google’s Android platform unsurprisingly got a number of write-in votes; GP2X got fewer, but I expect people just (rightfully) answered “Linux.” We did get some interesting responses, though:

Mobile device suggestions:

  • Boss Micro BR
  • Buddha Machine
  • Graphing calculators (careful; with the readers here, you might get your wish
  • Korg Kaossilator
  • MPC 500
  • Psion organizers
  • “steam powered”
  • Yamaha QY100
  • Speak and Spell
  • PlayStation 1 (that’s mobile?)
  • Nokia N-gage (but now I know you’re joking)

And then there was the hater/lover argument:
“PLEASE GIVE THE IPHONE A REST! BORING YUPPIE TOY. soz for capitals.”
“Not all of us have tiny little girlie fingers!!!” (ouch!)
“The above statement should be “I really couldn’t care less.” As it happens, I am interested in all of them, so I really could care less.”
“mobile audio coverage is getting ridiculous”
“Just keep it to a minimum, guys =)” (Well, it is by definition miniature, right?)
“more iphone!!!! screw the haters”
“Everything. If there’s something new and interesting done with a C64, it could be worth going out to buy a setup.”
“every - f***ing - thing !”

read more

Reformat the Planet, 8-bit Music Documentary, Free for a Week

The appeal of newer music apps for phones, current-generation mobile game systems, and PDAs is portability first. But for the Game Boy music scene, it’s as much about a distinctive sound, and acquiring Game Boys as a kind of unique synthesizer. Our friend and mobile game musician Peter Swimm points us to the new documentary Reformat the Planet. It’s available for a week free on pitchfork.tv, with screenings to follow. It’s a pretty nice survey of the New York corner of the scene, at least. I’m personally getting increasingly interested in tools like PSPSEQ, which have a distinctive sound all their own — think string modeling rather than vintage game glitches — but that puts this in additional perspective.

Reformat the Planet [available this week only, pitchfork.tv]

Cinematographer Asid Siddiky writes:

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Learning Reaktor: 10-Step Path to Building New Sequencers, Beatboxes, and Effects

“What if you had to take just one software instrument with you to a desert island?” It’s not an entirely silly question, with so many choices in software potentially distracting you from real music making. I say, cheat: take a tool that lets you build your own tools, specific to the job. Reaktor immediately springs to mind.

On the Kore @ CDM site, one of my goals has been getting deeper into making musical tools in Reaktor. We’re lucky to have Peter Dines onboard, who had already been dabbling with documenting the basics of Reaktor construction before we got some support from NI to do more. It was important to my own music making to be able to quickly assemble some of the tools I was imagining, so it’s been a real treat to get this rolling.

A sign that it really works – there’s already a free drum machine up on the User Library based on Doc Dines’ useful foundation sequencer, designed to be reused in your own patches. I’m assembling some of the steps here partly for my own musical/educational purposes!

Here’s a guide to what we’ve got so far, in the rough order I’d suggest to start learning:

read more

A Brief History of the MPC in Video, by Current TV

Sometimes in technology, the design of a product can have an impact beyond just the tool itself, and that’s easily the case with the Akai MPC. Even if you aren’t part of the device’s cult-like following, you’ve likely worked with software influenced by its approach to musical interaction. While we await the coming of creator Roger Linn’s new collaboration with Dave Smith, the LinnDrum II, it’s great to look back at the MPC itself, and the artists who stretched it to its musical limits, from hip-hop to classical. Current TV has a short documentary they’ve just sent us.

Current’s Parisa Vahdatinia describes it thusly:

I’d like to share with you a short piece we recently produced here at Current TV all about the MPC–a brief history, how it was created by Roger Linn, and how it’s effected contemporary music, followed with some interviews with Damu The Fudgemunk, P-Fritz, K-Murdock who share their sentiments on how the MPC has shaped their music.

I’m just going to have to imagine how great this piece is as I’m stuck on a train with only phone-as-modem access, so you get to sort of scoop me. As I wait, there are some great comments up there already, haiku-like:

“I mistook them for drum machines….”

“mpc is the hip hop guitar!”

Couldn’t have said it better myself. But it raises the question, given the endless variety of even pre-digital musical instruments, what’s next? That’s a question I know Roger cares about, which is why he helped us judge a design challenge last spring. I’m personally excited by the idea that some designs are already here, and more are likely to come out of someone’s studio, without the major product maker label on it.

Okay, now I’ve seen it. Good to be back off the train and able to download videos. It does come off strangely as an ad for Akai, but there’s another way to look at it — as an executive summary of how MPC users describe their axe. Talk to any MPC user, and you get a case study in why the design of integrated hardware matters to people. I believe those principles are absolutely applicable to the design of software, as well. And the immediacy of the monome is entirely related, as a computer-based instrument, to the MPC as a hardware instrument. It’s easy to get hung up on the philosophy of instruments, but what really matters to people is (surprise) sound and how they manipulate it.

Refresh: Asides

iTouchMIDI, Free Wireless MIDI for iPhone and touch, Now in Store

The creator of iTouchMIDI — now iTM MidiLab — writes to let us know that Apple has approved his app. I know various iPhone and iPod touch owners were waiting to turn their device into a mobile, wireless MIDI controller, so this is good news.

See previously:
Unreleased iPhone - iPod Touch MIDI Controllers, Ready for Ableton Live and More

And this suggests, as we speculated, that the problem with Apple’s App Store is simply that it’s overclogged with apps. The other complaints still apply, of course:
iPhone Ups and Downs, Unhappy Developers, and the MIDI Controllers You Can’t Have Yet

We’ve gotten lots of feedback from readers in our mobile device poll. Basically, I’m aware some of you have use for this stuff, and some don’t — just as with any app that’s specific to one platform. And one message we got loud and clear is that Apple’s gadgets aren’t nearly as affordable in other countries. But we’ll, as always, work to keep a balance of a lot of stuff. The first wave of iPhone apps has now become available, so I expect things will die down a bit and we can see if we can do useful musical things with all this software now!

And yes, we have a lot of non-mobile stories in the pipeline if I can just finish the darn things. (I’m on the road; stay tuned!)

Free Bob Moog-Inspired Reason 4 ReFill; Thor for the Foundation

Thor wants you to help support the legacy of synthesis history! Image: Dunechaser.

The Bob Moog Foundation is still urgently seeking support so it can work to preserve not only Bob Moog’s legacy, but his massive archives pertaining to the history of music technology in general. Propellerhead is donating money and came up with the lovely idea of sharing a free ReFill for Reason 4 for the occasion. Reason 4 users, have a go and enjoy, and to everyone, the foundation really could use your support.

The ReFill sounds like nice stuff. Vintage synth gurus Mark Vail (Keyboard), Craig Anderton (EQ), and Gordon Reid (Sound on Sound) contributed 20 patches in Reason 4’s Thor synth. Propellerhead explain — as though they have to explain who Bob Moog was — that “each time you use a sawtooth waveform in Thor” you’re experiencing his legacy. I’d say it’s in quite a lot more than just that sawtooth. Moog’s archives are some of the only documentation we have of those heady days, not only of his work but all the composers, musicians, and technologists around him.

Propellerhead and the Moog Foundation
Free ReFill Download
Official Moog Foundation Website, including online donations (which, nicely enough, come with free swag!)

Reason 4 users, let us know what you think, and if you have some Moog-inspired patches of your own you’d like to share, by all means, send them our way!

Previously, we spoke with Craig Anderton about Moog’s influence on the way he thinks about sound, about the Foundation’s work, and a sound set along these lines for Cakewalk’s Rapture:
Craig Anderton’s Tribute to Moog: Rapture Presets, and a Call to Save History