Free and Discounted Ableton Live Learning in NYC, KJ Sawka’s Chops, Richie’s Controller

ctrllive

Richie Hawtin’s custom-built Ableton Live controller makes up part of his unique live music and visual rig as Plastikman. And, yes, I’ll bring the grassroots “do more as Plastikman” campaign to Mr. Hawtin when I see him. Side note: there’s more than a passing resemblance to certain features of the Akai APC40 here, huh?

We talk about tools a lot, but it’s really learning how to make tools expressive in your productions and performances that matters. DubSpot, the music tech production and DJ educational center here in New York, brings its multi-city Ableton Live Sessions tour to its hometown for several days of parties and workshops. If you’re in NYC and on a budget, we have a discount on the paid events and also some free events you can check out. If you’re not in NYC, we’re working on bringing free video coverage to the global CDM community shortly after the event.

This really isn’t a pitch for Live, either – part of why I’m excited to be able to hang out for the weekend is that I expect to learn quite a lot from some of the world’s most skilled Live users and producers.

Headlining the event is none other than global techno star Richie Hawtin – the Minus impresario some of our readers love to love and others love to hate. I hope we get to hear more about his unique Plastikman live rig – see the controller at top, with more details from our friends at visualist corps Derivative, whose TouchDesigner live visual tool powers 3D imagery in those sets. Hawtin will join in a conversation with Ambivalent about what the Minus musical process is about. Hawtin and friends will also play a real gem of New York’s club scene, Love on MacDougal Street – it’s a fantastic space that lives up to its name.

Ableton doesn’t have to be just people like me hunched over laptops. (My back is starting to bother me, by the way.) Witness Dub as a Weapon, as photographed by Jean Piere Candelier. (CC) They’re part of a dub lineup – yep, that “Dub” in “DubSpot” is serious.

On the dub side, Scientist aka Overton Brown, one of the world’s real stars of dub, a King Tubby protégé out of Jamaica, will return us to the roots of electronic dance music and show off his own take on the use of this technology. Scientist and Dub is a Weapon play Le Poisson Rouge and Scientist will close out the Live Sessions with a dub battle versus Badawi.

KJ Sawka – Hell, Yes, Chops

Before we get into the lineup, here’s just an example of how cool the faculty of this event is – KJ Sawka. Sawka is, of course, what we dream of in live laptop music. His musicianship is fantastic unplugged (see a rooftop set video, apparently sponsored by PBR), so the laptop becomes simply an extension of that.

KJ Sawka will have a full Drums workshop on Saturday as part of the paid program. If you’re new to Live, though, he’s doing a free intro on Thursday evening.

Here’s what to see and how to get the exclusive CDM discount.

By the way, if you’re in Los Angeles, that’s the next stop on this tour; stay tuned for details.

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Chip Strikes Back: Finnish Label Sues Timbaland, Nelly Furtado

MusicRadar’s Joe Bosso reports that the long-simmering controversy over alleged 8-bit music intellectual property theft has come to a lawsuit:

Timbaland, Nelly Furtado sued for plagiarism [MusicRadar]

The suit is being brought by the Finland-based Kernel Records, which acquired the song Acidjazzed Evening. The case again puts musical sampling in the spotlight. Timbaland’s response in 2007, which you can read in the MusicRadar article, basically amounted to “I didn’t know where it came from, so it’s not theft.”

Oh, and then there’s this gem:
“It’s from a video game, idiot.”

That’ll be Timbaland demonstrating that he doesn’t understand what 8-bit music (this tune is, of course, not from a video game) nor how sampling law works (video games aren’t subject to some different set of ethical and legal rules). I mean, if Timbaland were going all radical on us and declaring all content should be free, that’d be another matter.

One has to wonder if a different kind of sampling culture is possible, a third option, in which artists knowingly release work as Creative Commons so they provide explicit permission for people to sample — and get credited. Of course, that’s a touchy subject with the likes of a Timbaland or Nelly Furtado, whose massive commercial success at least implies that they may be able to afford to pay for their samples.

So much has been said on this particular case, let alone the underlying issues, that I’ll leave it to you to discuss.

Whatever your opinion, though, the message is clear that 8-bit music is not simply free for the taking.

Previously: Crystal Castles gets caught up in a similar sort of “we didn’t know, so it doesn’t count” (though unlike Timbaland/Nelly Furtado, their track was not widely released, let alone a huge chart hit). Original story / Crystal Castles responds to allegations.

Tangible Interface Hackday: Music with Soda Bottles, Floor Toms, More

Fritzcrate Project / lusidLearn Early Demo from Michael Schieben on Vimeo.

Knobs and faders can be rigid. Fancy multitouch devices can be expensive. But for the cost of a webcam and some spare materials, you can build computer interfaces with objects around the house, thanks to the power of open source software.

In just one day, a group of artists in the CDM community, from Austria and Germany to New York to Australia, got quite a lot working with tangible interfaces. At top, Michael Schieben and Christophe Stoll experimented with using soda bottles to control software like Future Audio Workshop’s lovely Circle. (Ableton Live works, too – as does any MIDI software.) As Precious Forever, these guys are responsible for some of the best UIs in music software, from FAW to recent Native Instruments designs, so it’s lovely to see them experimenting with this idea.

As you add more people to the mix, you get ideas you might otherwise never have imagined, from a game involving blocks of the Tokyo skyline to an interface built into floor toms.

We also got a lot of real-world data on what works, what needs work, and what causes trouble for beginners, which we’ll be documenting. (Adam and Martin from the Trackmate and reacTIVision projects, respectively, were both tuned in to see progress and provided lots of help – and are also collecting that data to improve their own documentation and libraries.) More commentary on all these side benefits, as well as a discussion with visitors from Argentina on the scene around the world, at Create Digital Motion.

Musical Resources

We also got some really helpful tips for working with the free, powerful, tri-platform synthesis tool SuperCollider:
Charles Martin wrote up an easy SC test script for receiving Trackmate messages (and also had the clever idea of using a floor tom)

And for connecting Trackmate to MIDI and working with Processing, lots of tips are available on Michael Schieben’s noisepages blog:
http://fritzcrate.noisepages.com/

Get Involved

More documentation:
Tangible Interface Hackday: The Projects (So Far)
http://hackday.noisepages.com/

http://trackmate.sourceforge.net/
http://reactivision.sourceforge.net/

So, what’s next? You can join discussion and brainstorming for how to proceed, and how to get in on another hackday (formal or ongoing), even if you missed the first. Stop by the Tangible and Multi-Touch Interface group on noisepages:
Tangible + Multi-Touch noisepages Group

Our noisepages community is still in “alpha” state, but it’s usable – we’ve just fixed avatar uploading, which was the biggest problem. We’ll have more features, functionality, and improvements down the line, as well as more extensive documentation for how to get started. But if you’re a bleeding edge sort of person, join up free and give us some advice on what you’d like out of it.

I look forward to more work on these projects. Stay tuned for more, including some additional documentation (I’m developing some stuff around my own project).

Music Goes Peer-to-Peer, Multiplayer: Smule Leaf Trombone for iPhone 3.0

iPhone users today started downloading the new iPhone OS, 3.0. One interesting feature of the new mobile software is peer-to-peer communication for collaborating in person. If you’re looking for an app that takes advantage of that, and can embarrass you in front of friends / workmates, Smule Trombone could be your answer. The touch-and-breath-controlled social music app/game from synthesis wizard Dr. Ge Wang has a special 3.0-only version. It uses the new iPhone push notification for achievements, but more importantly, features peer-to-peer Bluetooth for in-person “Duet Mode.”

I think these sort of networked features will increasingly become not only a game gimmick, but a necessity in music making. Why shouldn’t music devices instantly recognize the proximity of other music devices, automatically connect, and sync and share data, recordings, clock, and control messages? (One answer why not: because they’re reliving 1980s flashbacks by running MIDI. But that’s no reason software and DIY devices can’t lead the way.)

Meanwhile, whether you care about iPhone ocarinas or not, Smule are on a roll. The Leaf Trombone collaboration features have been racking up stats, with nearly a million sessions judged by other users in six weeks. They aren’t all covers of Nintendo game songs, fun as those may be: over 4,000 original songs from the composer mode have been contributed to the community. There’s cash involved in game achievements, too; you can win US$500 for being “loved” in a new contest.

I also find it interesting that “Twinkle, Twinkle Little Star” is the top melody with nearly 20,000 performances. It’s proof that some of the innocent joys of music may sometimes get overrated. (Although, let’s see, I still have an hour left to try to bang out a Stravinsky cover on his birthday.)

Go check out the Smule apps here – and here’s hoping we see smart networking in more music apps in general. (Ableton’s Share is one feature we’ll be looking at soon, though open communication standards would be great, too.)

http://www.smule.com/

By the way, on the Android side, it appears Google is planning to re-release the Bluetooth API, so we could get features there, too – and perhaps even Androids talking to iPhones. More on that soon, now that I have some time to get back to coding.

Updated – Bonus Video: Inside the “mind of Smule,” a duet from Legend of Zelda’s Underworld. Can your Computer Music teacher do this? Dr. Ge Wang can:

Art of Sound: Fascinating DIY Music Creations; Enter and Win Custom Speakers

Make stuff and win stuff

Make stuff, win stuff: Create your own sound project, like the Simple Sequencer, and you can win an appropriately handmade project like the custom speakers at bottom.

The art of music is as expressive an art as you can find, so why shouldn’t the objects we use to make music be equally personal and creative? That’s the question we ask regularly on CDM, so we’re pleased to be sponsoring a contest with our friends at Instructables, along with the good people of Bleep Labs and custom speaker maker Zalytron.

Instructables, of course, are a site that let you share step-by-step instructions for making stuff. Far from keeping you art secret, they let you claim bragging rights for brilliant creations by letting you share how you’ve made them — and how other folks can do the same. It says that making things doesn’t have to be about something you’ve got that no one else does, but on the contrary, that value can actually come from other people doing the same thing. I got to meet the co-founders on the panel we gave at the OFFF Festival in Lisbon – really terrific folks.

For the Art of Sound Contest, anything’s game – homemade and modded instruments, electronics, circuit bending, speakers, controllers, the lot – even visuals. At the risk of influencing the voting, there’s already a musical light show, on the visual end, a sequencer (seen at top), an Arduino trumpet, and, yes, Spock lovers, even a Vulcan Lyre.

By the way, if you document stuff on Instructables, you can now embed the steps, as seen below. So that means you can make your own page on our in-alpha-testing noisepages community site and add additional details in blog form.

Check out the latest and most popular entries on the contest page:
http://www.instructables.com/contest/artofsound

And, of course, even if you don’t enter, you’ll have lots of things to try making. If you do want to enter, you have until July 26. Stay tuned to CDM as we keep track of the contest and the projects – even if you can’t enter, I promise we’ll have some goodies to share. And, of course, there’s an instructables for how to enter:


How To Enter the Art of Sound ContestMore DIY How To Projects

I’m especially fond of these speaker creatures. Mustache? Monocle? Check. And, hey, even if you lose, there’s an Instructables to teach you to make your own.

Too cute…

speakermonsters

Updated: It seems Instructables has gone to a new pricing model. I’m still getting all the details as this is a recent announcement. I realize this may be cause for concern for some of our readers. Suffice to say, I understand that bandwidth-consuming sites aren’t free to run as a publisher myself, but I also understand creators being concerned about specific restrictions – particularly in regards to content they’ve created. It does appear that the “free” accounts are functional; I’m just unclear, for instance, on the “secondary images” – what sizes you have access to, etc. Stay tuned.