Ron from Indamixx has a mobile music making setup for a reason – it can run on Venice Beach, literally. Netbook + Renoise means this rig is a capable music production workstation.
It’s nearly Election Day again here in New York. But it’s also Musical Election Day worldwide for the Efficient Music Competition with CDM, portable Linux-powered studio Indamixx, and modern tracker Renoise. In an age when technology tends to mean more, these artists are making music with less, carefully optimizing Renoise-powered tracks to operate well on lesser CPUs. Now’s your chance to hear the fruits of their labors, and register your vote. (And because these are Creative Commons-licensed, they’re free to share and share alike, too.)
Here’s what to do:
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What if, between the original classic Tron and the upcoming Tron 2: Legacy, there were another Tron movie, lost forever in cinematic history? Between the soaring score by Wendy Carlos for the original and Legacy’s Daft Punk music, what would the soundtrack have sounded like? Of course, it would have absolutely had some Journey in it.
Such a movie was rumored, but as with so many projects, leaves behind no evidence. What if it had left a score you could hear? The mysterious “Flynn 1.5″ writes to share a free, downloadable soundtrack that answers that question.
And you can argue with an album that begins out with “For the Love of ENCOM”? Indeed. You can stream the full album and download all but the Journey remix. Read the full “backstory” after the jump.
Tron moniker or no, the results are some lovely music, featuring the likes of Tiger Mendoza, Team9, artist and CDM regular reader Lilith The Kitten, and ringleader World Famous Audio Hacker, among others. (Trivia – Tiger Mendoza has his own, Creative Commons-licensed album, and Team9 earned notoriety for a mash-up collaboration with Green Day.)
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Imagine a nightmarish, dark-world, alternative-reality version of Wii Music, one that sends Miyomato-san screaming. That’s what you get from tokoloten, in a very un-Nintendo noise performance, as found on comments. The Wii is just one of his tools:
tokoloten uses a variety of objects such as magnet motors, infrared devices, game controllers… in order to hide his lack of conventional technic. Depending on the venue, the show might be ambient-like, experimental or electronica with weird cinematographic references. But it most often combines all of this.
tokoloten is based in Lausanne, Switzerland.
It’s proof that the controller – any controller – is in the hands of the creator, and what it sounds like is entirely undetermined.
Mapping a hardware input to a sound means making an abstract connection between one physical action and another sonic reaction. What that relationship is is entirely up to you. I was honestly a bit surprised by some of the impassioned critical reactions to yesterday’s brief mention of the use of the Wiimote as a studio recording. Of course, that proves the creed of the blogger – post first, ask questions later, and when in doubt, just post. Amidst some of the frustration, there are some good discussions, though I do dream of an Internet on which we criticize content without name-calling.
But the reality remains: controllers are always abstracted from the sound, by definition, and whether they’re satisfying to you depends on how you’ve mapped them. I don’t know what qualifies as innovative, but then, there have been times when I’ve very much enjoyed turning a knob, so “innovation” isn’t always what matters to me. I tend to fall back on Duke Ellington – “if it sounds good, it is good.” For controllers, that means “if it feels good, it is good.” You’re the one with the controller in your hands.
For an alternative example, musician/artist Kassen has an excellent session on improvising with custom software and game controllers. Below, you can catch some of his talk from Amsterdam’s famed STEIM research center, which has a long history of researching the controller-music connection. After all these years asking that question, what we have is …more questions. But that’s a beautiful thing.
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Once upon a time, people made things from electronics. Boys, girls, laypeople made stuff. My Dad actually tinkered with Theremins growing up and subscribed to Popular Mechanics. Now, in an age of hyper-specialization, too many people assume that making sounds with geeky-looking, handmade electronics should be left to the pros. But give people some instruction and let them make some noise, and you might be surprised how eager people are to try something out. Noise making, it seems, is some sort of primeval human instinct.
So, it comes as little surprise that the wizards of Austin got lots of people into the act of electronic sonification. Led by Dr. Bleep, Eric Archer, and 8ms, they’ve kicked off the Texas iteration of Handmade Music Night, and send us the video to prove it.
There’s no reason you have to be left out of the fun, though – you can handmade some loud noises at home. Eric Archer has expanded the site for his freebie Mini Sound Rockers, the kit he used to get folks started at Handmade Music Austin:
Check out the video below to see them in action. And I think we should definitely have, in addition to the schematics, a step-by-step tutorial. The gang in Austin also promises some ready-to-buy kits coming soon, so stay tuned.
And for another video of the Mini Space Rockers circuit, here’s a terrific creation from Switzerland, as suggested by Eric in comments:
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Sure, novel controllers are fun to watch, like our friend Gustavo Bravetti, driving a Brazilian crowd wild by waving his Wii remote live. But what if you can’t see the performance gimmick, if you’re just listening to the track?
The pitch behind the track “Raw,” celebrating the fifth anniversary of Fresco Records, is just that. It’s a studio-produced track, but the artists wanted to maintain some of the improvised feel of the live music. The track pairs the hit DJ/producer duo of David Amo and Juli Navas with Gustavo Bravetti of Uruguay – the Ableton and alternative controller wizard who regularly feeds tutorials to CDM.
Of course, this trio aren’t the only folks thinking this way. The first sequencers gave us the power to arrange everything in advance, meaning people immediately began to seek ways to restore live feel, turning off the metronome and doing everything in one take. But it’s nice to see these high-profile artists – and our friend Gustavo – taking it on specifically with something as off-the-wall as a Wii remote.
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