Open Source GigaStudio Petition: Why It’s Unlikely

Amidst the news of GigaStudio’s demise, we’ve heard some isolated calls to open source Giga itself. There’s even an Open GigaStudio petition (via musicradar.com). The likelihood of open sourcing a code base as large as Giga’s, though, seems extremely slim. Making an open source project from a commercial developer successful requires a number of critical ingredients. You need the will of the company that owns the code, of course, but also:

  • a code base that is accessible to people who have never seen it before
  • code that’s free from "encumbrances" or code or concepts proprietary to a third party, such as licensed libraries or materials covered by patents (and thus usually requiring removal)
  • an active community of developers
  • a process for maintaining development

Or, put more simply: you have to fully own the thing, you have to want to share the thing, and there has to be a group of people who can work on it productively. Even satisfying one of these is unlikely here, let alone all of them.

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Life After Giga: A Call for Open Source Sampling Development

In case you missed it in comments, amidst the news of a major pro sampling product being discontinued, reader Darren Landrum is interested in offering a free/GPL open source framework for samplers:

The LinuxSampler project offers GigaSampler 3 compatibility for Linux and Windows, so it’s already an open alternative for dealing with your orphaned Giga sampler files. (Naturally, you could also look to a number of Giga-compatibility samplers on the market.)

But the open source community has long been under fire — often rightly so — for simply copying proprietary software rather than doing something new and innovative. I enjoy "new and powerful," so that sounds like a great idea, and that’s what Darren is proposing. He writes:

What I want to do is build a code framework (not to be confused with a library) that will contain classes for handling streaming sample playback, resampling, and all that fun stuff, as well as directed graph building for DSP. From here, the framework can be used to build monolithic applications for sampling and synthesis, as well as a Reaktor-like application, if we do it right.

Yes, it would be better to split things out into libraries, but that takes a lot more work, and I’m tired of things not happening. The sooner we can get some code working, the better.

I should also mention that there are existing open source libraries we can and will leverage, like libsndfile, libsamplerate, libfftw3, and the Rubber Band library, so we won’t be starting completely from scratch.

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Life After Giga: SONiVOX Now Doing Their Own Development, Among Others

What do you do if Tascam lets you down, and you’re a sound house dependent on their GigaStudio/GigSampler player? For major soundware development house SONiVOX, the answer was: make your own software.

Somerville, Mass-based SONiVOX has announced “announced the existence” of an in-house software development team. Read: the team has been there already, but they haven’t wanted to talk about it until news broke that Tascam’s GigaStudio was going away.

SONiVOX says they have developed “a universally compatible player technology that focus on intelligent MIDI performance, intuitive interfaces, and the highest sonic fidelity.” It will support not only SONiVOX’s own products, but third party-products, as well. SONiVOX points out their experience working with clients like Motorola, Analog Devices, and Google, on sound software.

The press release apparently went out on Friday, but I missed it. Now, with it clear that Giga is dead, the news makes more sense. Peter Alexander at Film Music Magazine, who also broke the GigaStudio discontinuation story, correctly read the signs as early as Monday. He has a long, excellent opinion piece on that site that laments Tascam’s failure to develop their own, long-promised player. He wrote then:

“SONiVOX, an American company substantively smaller than either Tascam or their publicly traded parent, TEAC, has beaten the Giant to market by creating their own dual platform player for both PC and Mac with product ready for shipping by late July early August.”

Memo: To Sample and Software Developers [Film Music Magazine]

Nor is SONiVOX alone. They join EastWest and Spectrasonics, as Peter observes, along with Garritan, whose Steinway-authorized piano instrument runs on the in-house ARIA Player. And that’s to say nothing of developers like Native Instruments, Cakewalk, Steinberg, MOTU, and Apple, all of whom might be considered soundware developers themselves, running on their own virtual instrument products.

Of course, this also illustrates just how tough the market is for any sampler, even one from a company the size of TEAC. In fact, it seems to be the independent companies who are most willing to keep fighting in that climate.

What remains to be seen is how well SONiVOX can support third parties. If they can do so affordably and effectively, you could see serious migration to their sound platform.

SONiVOX’s own virtual instruments, the first for the platform, are scheduled for release at the end of the month:

http://www.sonivoxmi.com/

Life After Giga: Kontakt 3 Free 64-bit Upgrade Soon on Mac, Windows

 

The current holy grail of sampling seems to be getting at more memory by providing 64-bit memory addressing, as I said this morning. With Tascam’s Giga out of the picture, it’s up to competing sampler products to deliver. Cakewalk’s Dimension Pro is already 64-bit support, as is their host, SONAR. Native Instruments points out that their flagship sampler Kontakt is on track to be 64-bit soon.

Kontakt 3 does support disk streaming now, but it can’t yet do 64-bit memory addressing. With 32-bit memory addressing, you’re limited to around a couple of gigs of available RAM. That should change soon for Kontakt, with a cross-platform release supporting as much RAM as your machine and OS can handle in the works.

The official announcement was made back in January; I think I missed it amidst the NAMM hoopla. It’ll be a free update for existing Kontakt 3 users. NI’s forum admin Thomas wrote then:

I want to bring you the good news that NI has started development on a Kontakt version that supports 64-bit memory addressing for Mac OS X 10.5 and Windows Vista 64.
This will be a free update for Kontakt 3, and will allow to go beyond the 32-bit memory addressing limit and utilize as much RAM as your operating system or host makes available.
This version of Kontakt 3 will also run as a VST plugin under 64-bit hosts in Windows Vista 64 (Windows XP 64 will likely not be supported; standalone and 32-bit plugin operation under Vista 64bit are already possible with Kontakt 3.0.1).
No specific info on the release date yet, but you can expect it sometime in the second half of 2008. It is a substantial development effort and requires a lot of testing and optimization.

Details of the update and a thread you can follow for further news is available on the NI forum:

Official update status - Kontakt 3

I expect, with the release of greater 64-bit support in Mac OS X Leopard, other cross-platform sampling solutions are likely to go 64-bit, too; any vendors with news, we’re happy to run it.

See also:

Cakewalk has a 64-bit Computing for Musicians site that talks more about what 64-bit means; their SONAR host would also provide access to 128GB of RAM for Kontakt 3.1 for 64-bit Windows, when it becomes available, so this is information that’s important across vendors.

Disclosure: CDM writes about Kontakt on our Kore minisite, which is sponsored by Native Instruments.

GigaStudio is Dead, Leaving Sampler Users High and Dry

Photo: titge.

Tascam has chosen to cease development and support of its popular GigaStudio sampler and product line, including GigaPulse, GigaViolin, and Giga VI, breaking a widely-used product and various other products based on it. I had actually heard this was coming some time ago, but unfortunately couldn’t verify on-record sources in a way that would allow me to share. Now, it’s official.

MusicRadar has the story: Tascam axes GigaStudio

and Film Music Magazine’s Peter Alexander broke the news first:

Tascam Ceases Giga Development as of July 21; Sales And Support End December 31

Tascam has made no official statement, but the report has been confirmed in a message thread by Tascam’s Marketing Manager, and the product has been removed to the discontinued section.

All I can say is, shame on Tascam. It seems this decision was made some time ago, but not announced — all while sales continued. Furthermore, based on the information I’ve been able to find, there seems to be no information whatsoever on the long-term state of availability or support for the product beyond December 31. A company with the size, reputation, and pro relationships that Tascam has ought to be able to present some sort of legacy support plan. Abandoning users in this way risks the trust the Tascam brand has with customers. Gibson Guitar has become practically an adjective because they discontinued Opcode’s Studio Vision Pro following an acquisition. People are still sore about that even a decade later, and they’re a guitar company, not a pro audio company like Tascam. GigaStudio has a similarly loyal following, particularly in fields like film scoring, and — whether Tascam’s business decision was justified or not — you can bet you’ll be hearing about this for some time to come.

So what’s life after Giga? Given that Giga’s audience was fond of massively huge sample libraries, and the tool was Windows-based, I could believe that 64-bit-native sampler applications could be next. (Clarification: GS4 was native 64-bit, but that doesn’t do you a whole lot of good now, of course.) With 64-bit memory addressing, it’s possible to go an order of magnitude beyond 4 GB (or less) memory limits, which would appeal to Giga’s hard-core sampling audience. Cakewalk supports 64-bit Windows for both their host (SONAR) and instruments, but it’d be nice to see, say, Native Instruments Kontakt in a 64-bit version for Vista 64-bit, too. I’d run Kontakt and SONAR together in a second. (Yes, Mac fans, Mac OS theoretically can support 64-bit memory addressing, but no music app on Windows does, either, at present. So, 64-bit Logic and EXS24, perhaps?)

At the very least, I wouldn’t be surprised to see Cakewalk, Native Instruments, MOTU, and others offer crossgrade offers. They all offer very fine sampling products, though I’m not sure that’ll come as much comfort to disgruntled Tascam customers.

It’s also possible that a third party could take up support of the GigaStudio product and continue it for its user base. No one appears to have stepped up to the plate yet, though. Stay tuned.

And, Earth to Tascam: please make some kind of statement to your customers, even if it means a series of messages if the situation is evolving. Your website is an official outlet, so moving an active product to the discontinued section of your site can be considered an official statement. Word in audio circles gets around fast even without the Web, and your customers deserve to hear more from you officially. (If we get additional information, we’ll run it on CDM.)

Tascam Legacy Software

Fair Use, Public Domain, Creative Commons Explained in Videos, Tool

When is it legally permissible to sample and reuse content? What’s in the public domain? And what is this Creative Commons thing about?

These questions are perpetually important to anyone in digital media, but there have been a number of resources I’ve come across just in the last few days that may be friendly to those curious about these questions.

Fair Use

Seesmic, the video community, has started a discussion with LA-based entertainment lawyer Michael Donaldson about copyright and the oft-misunderstood Fair Use provisions of US copyright law.

Here’s a teaser video; follow through and the Seesmic community asks questions about what the law means:

Mr. Donaldson has also written up a PDF report on fair use and online video. While it’s video-based, it’s worth a look for musicians, as well.

Via wire to the ear

Public Domain

Public Domain covers works that can be used and distributed freely, without restriction. Lifehacker points (via Ars Technica) to an online tool created by the American Library Association:

http://librarycopyright.net/digitalslider/

Digital Sliderule Makes Copyright Law Dead Simple [Lifehacker.com]

Now, "dead simple" to me would be a wild exaageration — you’ll see that various amendments to US law have allowed all sorts of complex loopholes to keep works out of the public domain. But it does make things more visual — even if it requires that you know whether a copyright has been renewed. Notably, the early history of recorded music is rapidly approaching public domain — that is, assuming labels don’t successfully lobby the US Congress to provide new exceptions.

Those of you outside the US, of course, have different laws, though you are subject to US laws wherever you are, if you’re sampling works that have a copyright in the United States.

Confused by Fair Use (which seems to boil down to nearly nothing) and Public Domain (which seems only to cover really ancient work)? That’s the reason the Creative Commons organization has created their alternative licenses, for artists who want their work to be more freely accessible, or those who want to sample and remix works more freely.

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Dance Party Without Sound: Bonnaroo 2008’s Silent Disco

A light glows from a crowded tent. Bodies move in unison as a DJ’s head bounces up and down with the beat. And you hear – nothing?

Such is the Silent Disco, most recently staged at Tennessee’s Bonnaroo 2008 Music Festival, as seen on CDM’s events.noisepages.com. See Jason’s blog post, photos, and look at the whole festival in photos.

The trick was to provide wireless headphones, thus making a dance party for the iPod age. The result is certainly surreal, as you can see in video (watch about halfway in).

But I think the event doesn’t go far enough. How about a truly silent disco – no headphones, no sound whatsoever. Naturally, there should still be a DJ. (What are those guys really doing, anyway?) Dancers would have to synchronize on their own beat, a la the creepy hypnotic power of the “IT” in A Wrinkle in Time. (Google it.) Of course, this would be even more fantastic if you could do it at a festival, get a whole bunch of people in on the joke, and then confuse the hell out of everyone else.

Any takers? (Or maybe it’s been done before?)

Photo: Jason O’Grady.

Two Crazy Ableton Live Sets, with Mario and Animation; Send Us Yours!

We asked to see inside the Ableton Live sets you use in live performance, and you’ve responded with an overwhelming variety of responses. There are plenty of very practical submissions, from beginners and advanced users alike, which should give us a real sense of the ways in which people are playing Live as an instrument. Naturally, there are also some more unusual entries.

At top: Mark Gutierrez has used the Live arrangement grid as a palette for animated pixel art, with 8-bit game characters from Space Invaders and Super Mario Brothers dancing across the screen. At bottom: Manuel Palenque has connected Live to the patching environment and 3D visual tool vvvv for live, animated visuals. (Manuel, maybe you can tell us – do you output those visuals to a screen, or use them as feedback during your set?)

Insane examples, yes, but they do illustrate what’s possible. Videos after the jump.

Keep your Live sets coming. Grab a screenshot or video and send to:

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Trinity’s Indamixx, Fully Mobile Music Studio with EnergyXT and Ardour – Take Note, Developers

Trinity, the folks who have been pushing the notion of a Linux-based handheld audio studio for some time now, have launched a full product today. It’s called the Indamixx Mobile DAW, and it’s a full software studio running on Samsung’s Q1 Ultra (formerly known as an Ultra Mobile PC). In fact, it might more accurate to say that it’s multiple DAWs, as you have various, full-blown software choices you can use pre-optimized on a handheld computer.

For anyone unimpressed by people tapping on iPhones and such, this is the real thing. Software includes, among other things:

  • Just-added special version of EnergyXT, the increasingly-popular music production tool (as pictured here)
  • Ardour, the powerful, open-source DAW software
  • Hydrogen drum machine, Seq24 sequencer, Ardour audio editor
  • Powerful Linux tools: LADSPA and VST effects support, synth and sound tools, and utilities

You also get tools like Skype and Pidgin, plus the usual Linux Internet apps, so I could imagine this would be a really powerful tool to have with you in world travels. Find wifi, call whomever you like.

It’s all about form factor. Some people will, naturally, be perfectly happy with a no-compromises laptop. But for people who prefer a handheld machine that could fit easily atop a keyboard or music stand, this finally gives you some real power – and a full-blown Linux OS. (The addition of EnergyXT to me is really the killer app.)

The hardware features:

  • 7”, 1024×600 screen and VGA output
  • 802.11g wifi and Ethernet
  • 40 GB hard drive (not sure about real-world track count on that; I’ll try to find out)
  • 2 USB 2.0 ports, so you could use this with a MIDI or audio interface
  • Touch screen and physical keys, plus an 8-way joystick
  • 1G RAM expandable to 2GB, reasonably speedy (very much so for a mobile device) Intel processor

Cost: US$999 as a special intro offer through 8/31 or until supplies are gone.

Availability: Now.

Whether or not you’re running out to buy one of these, I think the message to developers is clear. You can no longer assume the traditional computer and mouse is the target platform. With touch capabilities in Windows 7 and likely on Mac OS, with killer apps on everything from the iPhone to the DS, the growth of Linux laptops like the Eee, and touch and mobile interfaces everywhere, the potential diversity of computing is finally being realized. That means UI design will increasingly have to accommodate alternative modes of control (like touch), scale to different screen sizes (including higher resolutions as well as lower ones), and think about mobile. And Linux – already capable of emulating Windows well enough to run many music apps, and ready to host VSTs – could have a new window of opportunity. The change may not happen immediately, but smart developers will be prepared for whatever direction their customers may take.

Indamixx Portable Studio Site

The Album, Reborn Digitally - Much, Much, Much Longer

  Many musical luminaries have warned that the MP3 single is the death of the vaunted album format. The idea is people will listen to single tracks instead of whole albums. Don’t tell that to Harry Pyle (seen at right, promoting the hard-edged stereotype of accordion players). Far from gravitating to the single, he’s made his album 453 tracks long.

Kyle McDonald writes:

Harry Pyle, a local musician near Albany, New York, released a collection of music called "The Vault" on June 4th. It is comprised of 8 "chapters" with approximately 50 songs each, for a total of 453 songs. He intends this to be a single release, the same way people have traditionally released albums. This must be some kind of record.
Some links:
All the music: http://www.soundclick.com/store/byArtist.cfm?bandID=133254
"Evil is my Middle Name", a favorite: http://www.soundclick.com/Store/digital/01_Shop_Album.cfm?bandID=133254&albumID=24891
MySpace: http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendID=2911507

Some kind of record, indeed.

In all seriousness, digital formats do raise new questions about what our relationship to recorded music feels like, and how it impacts our lives. Roger Daltrey recently got a lot of flak from gaming blogs for criticizing the Rock Band. Now, I certainly disagree with Daltrey that “scrapping of long-play records signaled the death of the music industry.” And it certainly tends in the “get off my lawn, you crazy kids” direction so eloquently articulated by Bob “CDs are small - There’s no stature to it” Dylan.

But I think the kneejerk bloggers didn’t read Daltrey’s whole quote. I was surprised to find I agree with the second part of what he says:

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